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Re:The looming software kill-switch lurking in aging Playsta... by DavidPeiffer on Thursday April 15, 2021 @09:22AM (#26820132)
True, but it's the difference between making a single product that's identical and consistent, versus a made-to-order item. Inevitably when making a single high volume product, engineering decisions are made which reduce the envelope of theoretical potential capability compared made-to-order.

Right now I can go to the store and grab a console. If I'm not alright with a car on the lot of a dealer, I'm selecting exactly what I want, paying a bunch more, and waiting many weeks to take delivery. It's hugely more complicated from a manufacturing and supply chain standpoint - simply a different operating model.

Re:The looming software kill-switch lurking in aging Playsta... by iso1631 on Thursday April 15, 2021 @02:49PM (#26824644)
I'd love to know who would willingly pay $234.65 for a console with "value engineed" nickle and diming rather than paying $238.87 for a few decent components

You don't decide to buy an xbox rather than a playstation because it's 5 bucks cheaper.

Re:The looming software kill-switch lurking in aging Playsta... by fomine3 on Friday April 16, 2021 @03:46AM (#26830815)
This applied to every single parts/designs so finally accumulated to dozens of dollars. IMO they shouldn't rely on external reliable clock.