Re:The looming software kill-switch lurking in aging Playsta...
by userbinator on Thursday April 15, 2021 @09:33AM
(#26820250)
In a more niche area, some test equipment has this problem too, where the calibration data is stored in battery-backed RAM. To avoid having to do an expensive and difficult recalibration, changing the battery before it dies is done by either putting a new one in parallel temporarily, or with the unit powered on.
[ Parent
| on HN ]
Re:The looming software kill-switch lurking in aging Playsta...
by city41 on Thursday April 15, 2021 @10:23AM
(#26820866)
Capcom's CPS2 system is essentially the same, a battery keeps decryption keys in RAM, used to decrypt the game so it can be played. This used to make owning CPS2 games a real headache, but the community has now completely nullified the issue.
Re:The looming software kill-switch lurking in aging Playsta...
by ed25519FUUU on Thursday April 15, 2021 @10:15AM
(#26820783)
You’d figure equipment like this would simply have two coin cell batteries rather than one. It would make swapping them much easier.
Re:The looming software kill-switch lurking in aging Playsta...
by sokoloff on Thursday April 15, 2021 @11:01AM
(#26821305)
On test equipment (and many older CRT projectors) these are typically lithium batteries embedded within the package of a non-volatile SRAM IC (often Dallas Semi) rather than an easily replaceable coin cell. There are zero exposed coin cells, not one, not two.