News for hackers. Stuff that matters.
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @09:30AM (#24516499)
This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future of VR. I could really hear it in his talk why he moved on to spend more time on his next passion.

Since it sounded to me like the low hanging mobile VR fruit has been picked, I went ahead and pre-ordered my very first HMD afterwards. Time to see for myself if this is the computing future or an evolutionary dead end.

Re:John Carmack’s presentation at Facebook Connect [video] by olau on Friday September 18, 2020 @01:12PM (#24519299)
I watched the whole thing and I don't understand how you arrived at him having a growing pessimism for the future of VR?

I had the opposite impression. He did seem to care about VR as a general purpose system (alternative to traditional monitors), even if it's not quite there yet, both due to hardware and software limitations. He also seemed proud that they were actually shipping stuff.

Re:John Carmack’s presentation at Facebook Connect [video] by nvarsj on Friday September 18, 2020 @02:02PM (#24519929)
Same here. As an engineer, who is naturally very blunt about work, I just heard another engineer speaking and being honest about all the pros and cons. My overall impression is he is very optimistic about things, and proud of what they've accomplished, and there is a lot they can do to make it even better. So overall positive, and I'm glad Carmack is working on the Oculus and I'm happy to buy one.
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @01:42PM (#24519681)
Yes, I do think he was very proud of the shipping product and saw that there were many more achievable gains.

My impression of pessimism came from his skepticism that Moore's law would continue long enough to get them to where they really wanted to be on mobile VR, his struggles with latency probably making cloud rendering a poor experience for most, recognition that they were already at the ceiling of their heat and power budget, his belief that foveated rendering was not going to save the day, his recognition that the lenses were now a limiting factor vs the screen for image quality and that other lens designs would be fragile and suboptimal in a shipping product.

I didn't mean to say that I thought he was pessimistic about VR overall, just that he didn't seem to think there were any large gains in hardware quality coming soon and it was down to the software to make full use of what was there.

Re:John Carmack’s presentation at Facebook Connect [video] by lhl on Saturday September 19, 2020 @11:41AM (#24528178)
I'd recommend anyone interested in the future of VR displays to take the time to watch Doug Lanman's (FRL) recent presentation (IS&T Electronic Imaging (EI) Symposium: Quality Screen Time: Leveraging Computational Displays for Spatial Computing) to get a taste of what's coming: https://www.youtube.com/watch?v=LQwMAl9bGNY - it's great, and one of the more optimistic technology talks I've seen in a while.

As far as the limits of mobile computation goes, I think the thing to consider is that Qualcomm is already providing Wi-Fi 6E chips that have VR-class latency (<3ms) - this is bog standard, but of there are of course companies like Amimon that have been offering proprietary ultra-low latency (<1ms) solutions for a while now. We'll see if the PS5/PSVR2 offers a wireless solution, but I don't think it's too much to ask for those looking for cutting edge experience to use untethered, local compute - why do you need to strap an RTX 3080 to your face? There's already more than enough power on mobile to provide the basic I/O for presence and engagement in VR.

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Sunday September 20, 2020 @12:55PM (#24535166)
That is an amazing talk. Thanks for sharing. Lanman also seems to indicate that eyetracking is really hard and is still unsolved to the level it would need to be to drive the halfdome 3 prototype. And yes, that bouncing iris totally did give me the willies. It seems that there may eventually be a varifocal HMD with eyetracked fovated rendering, but I'm doubtful it's coming in Oculus Quest 3 or even 4.
Re:John Carmack’s presentation at Facebook Connect [video] by lhl on Monday September 21, 2020 @02:18PM (#24546650)
Personally, I'd wouldn't count out electronic varifocal coming in Quest 3 (2022?) as it looks like the Half Dome 3 prototype was already TRL6 w/ the electronic varifocal, and Facebook has been making additional moves like acquiring Lemnis earlier this year, which already has a similar-approach full-stack commercial varifocal system. Varifocal would be a huge win for comfort/long-term usage (eg, if FB continues to push on the remote work/productivity/collaboration use cases).

While I'm less sure on foveated rendering (although I'm really impressed by DeepFovea https://research.fb.com/publications/deepfovea-neural-recons... I wonder what kind of rendering pipeline will be required), I think basic eye tracking will be coming w/ Quest 3 as well - it's not only needed for DeepFocus, but also their Codec Avatars.

The stuff that FB has been showing off the past few years is insanely impressive - I think their mixed reality approach beats the pants out of what MS has been doing. I'm really curious to see what Apple has been whittling away at in secret - I'm doubtful if it can compete, but who knows? Google seems a bit out to lunch on all this.

Re:John Carmack’s presentation at Facebook Connect [video] by jonny_wonny on Friday September 18, 2020 @04:04PM (#24521300)
I mean, I think the last thing he said regarding Moore’s Law was the comment about what that AMD exec said, which was basically that they still have tons of room for future improvements.
Re:John Carmack’s presentation at Facebook Connect [video] by esyir on Saturday September 19, 2020 @03:28PM (#24529844)
Specifically, that was Jim Keller who gave the "we've got this" response to that. I've been grumbling about moore's law for some time, but if Keller says that it's possible, I'll believe him on this.
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @04:18PM (#24521455)
He said he was skeptical of that exec's claim, just not in a super call them out way. I did not take that section to be particularly optimistic. We are probably near the end of die shrinks anyway, and with them, the thermal advantage they bring.
Re:John Carmack’s presentation at Facebook Connect [video] by yters on Friday September 18, 2020 @04:24PM (#24521518)
The limit is quantum dots, and that doesn't afford very many more doublings.
Re:John Carmack’s presentation at Facebook Connect [video] by criddell on Friday September 18, 2020 @11:41AM (#24518183)
> Time to see for myself if this is the computing future or an evolutionary dead end.

There's a third possibility - VR is finally here and consumer market is what it is. It's not going to take over the world but it isn't going away either.

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @12:01PM (#24518444)
I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the runway for Oculus at FB may be over.
Re:John Carmack’s presentation at Facebook Connect [video] by koiz on Friday September 18, 2020 @12:38PM (#24518902)
>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games.

We are far past tech demos and concept games.

Re:John Carmack’s presentation at Facebook Connect [video] by mikepurvis on Friday September 18, 2020 @02:16PM (#24520080)
But it's clearly not a mass market thing either— mass market is mobile games raking in millions, Switches selling out during quarantine, the upcoming PS5 launch, and Epic having splashy platform wars with Apple and Valve. Those are billion dollar gaming events which all have nothing to do with VR.

There's no non-nerd out there who thinks "maybe I'll try VR", and goes into a store to buy... whatever it is, goes home to have a great time with it, and immediately tells their friends. No, it's Linus Tech Tips upgrading his water-cooled living room PC with a special USB3 card just to get enough bandwidth to all the peripherals: https://www.youtube.com/watch?v=HFuLvGf0g0c

Re:John Carmack’s presentation at Facebook Connect [video] by agar on Friday September 18, 2020 @06:28PM (#24522479)
Others have said this, but I'll reiterate: your description of mass market is precisely what's happening with Quest. Your view of VR seems rooted in pre-Quest (i.e., exclusively PC-tethered) VR and not the stand-alone world.

In fact, so many people literally went to Best Buy or Walmart to purchase a Quest that it has been sold out since the beginning of the year, online and off, with eBay pricing at 50%+ premiums.

You literally open the box, run an app on your phone (for configuration), put the HMD on your face and you're in VR. People not only tell their friends, but buy multiple versions to give to friends and family.

With Quest 2 at a $299 price point, the non-nerds saying "maybe I'll try VR" will happen even more often. The OculusQuest subreddit has a constant stream of questions about this very behavior. It is currently the ~2,000th most popular subreddit, with an impressive growth curve[1]. Some are literally buying the Quest 2 instead of the PS5 (though clearly a small number).

So far, 35 games have made over $1m on Quest alone, with one clearing that figure in 4 days and another in 8 days. Top games have made over $10m, not even including revenue from Steam, PSVR, or the Oculus PC VR platform. These aren't Epic / Apple level mega-wins, but many mobile developers would be happy with $5-10m revenue figures.

Upcoming VR games are coming from top tier publishers like Respawn (Medal of Honor), Ubisoft (Assassin's Creed, Splinter Cell), and Rockstar (unnamed AAA open world game)[2], Crytek (The Climb 2), and EA (Star Wars: Squadrons).

Additional games include Sniper Elite, Warhammer 40,000, Star Wars: Tales from the Galaxy's Edge, Jurassic World Aftermath, and Myst. And this is just the tip of the iceberg from brands/publishers you may know.

Point being, stand-alone VR has really addressed many of your (and the market's) concerns.

And, to be fair, in your linked video Linus was trying to use optional, expensive peripherals for full-body tracking while streaming - not exactly a mass-market use case.

[1] https://subredditstats.com/r/oculusquest

[2] https://uploadvr.com/rockstars-new-vr-game-guesses/

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @07:16PM (#24522785)
Great perspective! I think things are early stage, but that the next couple of years are going to be the most exciting period for VR with possibly several of the upcoming games you mention hitting very large sales numbers. There's no guarantee, but just like the Wii was the must-have console of its generation, the Quest 2 has the potential to be a runaway success with sales numbers simaler to the consoles. As technology watchers, sometimes we watch these incremental improvements over many years and its hard to recognize the moment something is about to pass into the mainstream.
Re:John Carmack’s presentation at Facebook Connect [video] by fxtentacle on Friday September 18, 2020 @06:44PM (#24522576)
The problem is, those numbers are nowhere near close to the price of making triple-A games. I heard Assassins Creed Origins cost 80 mio and Odyssey was 100 mio. With that in mind, "Top games have made over $10m" sounds like we won't be seeing high quality VR games anytime soon.
Re:John Carmack’s presentation at Facebook Connect [video] by agar on Friday September 18, 2020 @09:38PM (#24524048)
A few points to consider:

1. Facebook funds many of these games; think of it like a first-party game made to drive sales of a new console. The developer gets paid up front, Facebook recoups the revenue via incremental sales of HMDs and software on their store.

2. Note that many games are VR offshoots of existing IPs. This means the opportunity for asset re-use and consequently lower costs.

3. "High quality" and "big budget" are not equivalent. There is a huge spectrum between a tech demo and a flagship title with 400-500 people working on it (as is the case of AC). AAA-caliber, lengthy games can be made by teams of 50-75.

4. Again, those revenue numbers are on Quest only. PSVR is an even larger market, and PC VR (Vive, Index, WMR, Rift) is probably about the same size.

The most important point though is that if your entry point requires Cyberpunk 2077, Red Dead Redemption 2, or The Last of Us, then it is indeed too early.

However, the two hottest non-VR games right now are Fall Guys and Among Us - great, high quality games come in all sizes.

Re:John Carmack’s presentation at Facebook Connect [video] by andybak on Friday September 18, 2020 @07:45PM (#24522993)
So now it's "AAA or it's a flop"?

It does feel like the goalposts are being placed wherever VR isn't.

Re:John Carmack’s presentation at Facebook Connect [video] by pavlov on Friday September 18, 2020 @02:36PM (#24520344)
> "..."maybe I'll try VR", and goes into a store to buy... whatever it is, goes home to have a great time with it, and immediately tells their friends."

This is definitely a thing that happens with the Oculus Quest already. The hardware is easy to use and the software library is pretty much in place now. A major marketing campaign could make it really take off.

I don't have any insight into FB VR's decision to require the login on Oculus devices now, but my guess is that they consider the device to be ready for a mass market, and believe that the gains from the social graph will be worth the short-term pain of leaving early-adopter money on the table from here on.

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @03:08PM (#24520731)
Yes, really agree with this perspective. Last year Carmack's talk was equally interesting and he stated that they had all the usage data on several different visions of what VR could be (Rift, GearVR, Go, Quest) and that the data showed the Quest had the most engaged users and the product finally showed signs of being sticky. At the time it convinced me not to buy because their v2 was clearly going to get a big investment now that they had plausible product market fit.

I think the Quest showed FB that they had a potential winner on their hands and the Quest 2 is moving out of MVP phase to mass market phase. They are gambling that this is going to take off in a big way and they pushed hard to get an improved version out there and ramp up their manufacturing faster than most thought they would. They clearly want to be first to the "Oasis" with Horizon if that's ever going to be a thing and the FB login is a piece of that. If this is a flop, it will be a huge disappointment to the execs. If it's a win then FB may have been first to plant their flag in our VR future, for better or for worse.

Re:John Carmack’s presentation at Facebook Connect [video] by TeMPOraL on Friday September 18, 2020 @05:11PM (#24521916)
I keep seeing the word "Oasis" being mentioned on the recent Oculus threads. What does it refer to? Some company? Some meme I'm missing?
Re:John Carmack’s presentation at Facebook Connect [video] by pavlov on Friday September 18, 2020 @05:20PM (#24521981)
It's a reference to a VR environment in the sci-fi novel "Ready Player One" by Ernest Cline.
Re:John Carmack’s presentation at Facebook Connect [video] by TeMPOraL on Friday September 18, 2020 @05:22PM (#24522006)
Thanks! Haven't read the book yet, and forgot the name from the movie.
Re:John Carmack’s presentation at Facebook Connect [video] by xnx on Friday September 18, 2020 @03:48PM (#24521159)
Agree. Compare the popularity of Beat Saber to what Wii Sports was and you have a measure for how far out of the mainstream VR still is.
Re:John Carmack’s presentation at Facebook Connect [video] by Fej on Saturday September 19, 2020 @07:48PM (#24531038)
The PSVR has sold 5 million units or so to date, and there's going to be a second generation. There are a lot of games which support it due to this install base. That's pretty mass market.

(It's popular enough that Sony actually has made a second iteration of the headset, but it's not an upgrade.)

It's not as accessible as the Oculus Quest, but the PS4 has sold roughly 106 million units to date, and gamers are probably the biggest market at present for VR devices.

Re:John Carmack’s presentation at Facebook Connect [video] by blackearl on Friday September 18, 2020 @02:32PM (#24520290)
I completely disagree. Quest and a game like Beat Saber are about as broad as you can get. Right out of the box you're swinging your arms around to popular EDM music. The price point is low enough to make it a solid holiday buy for a good amount of people as well. VR is also one of those things that you can show anyone and really wow them. It's not like handing a controller to a non-gamer and having them discouraged because they don't know how to use 2 joysticks.
Re:John Carmack’s presentation at Facebook Connect [video] by leereeves on Friday September 18, 2020 @05:51PM (#24522242)
Many games like Beat Saber, in which you move with the beat, have been popular fads, but home hardware for those games (like Dance Dance Revolution dance pads or Guitar Hero guitar controllers) has never been more than a niche product.

VR needs more than that.

Re:John Carmack’s presentation at Facebook Connect [video] by MikusR on Friday September 18, 2020 @02:34PM (#24520311)
Quest also sold out during quarantine.
Re:John Carmack’s presentation at Facebook Connect [video] by paulcole on Friday September 18, 2020 @06:59PM (#24522675)
There was a time when everyone in America knew who Mario was.

Is there anything in VR apps/games that’s even passingly familiar to 1% of average people?

Personally, I know Myst has been ported to VR and that there’s some way to watch NBA games in VR but that’s about it.

Re:John Carmack’s presentation at Facebook Connect [video] by mjparrott on Friday September 18, 2020 @02:05PM (#24519961)
For example?
Re:John Carmack’s presentation at Facebook Connect [video] by c0nfused on Friday September 18, 2020 @03:14PM (#24520798)
Half-life alyx is wonderful. I cannot praise it enough.

I played too much half-life in my college days and think of it as fun campy sci-fi. Stuff like press e to move this dead body is suddenly this viscerally horrific experience.

You picked up a box of matches accidentally? Read the label. Found a pen draw something.

Re:John Carmack’s presentation at Facebook Connect [video] by koiz on Friday September 18, 2020 @02:40PM (#24520400)
Echo Arena, onward, pavlov, beat saber, arizona sunshine, stormland, the climb, journey of the gods to name a few.

oh and myst is coming, MYST.

Re:John Carmack’s presentation at Facebook Connect [video] by blackearl on Friday September 18, 2020 @02:36PM (#24520346)
Beat Saber is the obvious answer with the most general appeal.
Re:John Carmack’s presentation at Facebook Connect [video] by Animats on Friday September 18, 2020 @02:47PM (#24520483)
Right. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1]

Games with that constraint are limited. You could do ping-pong. Shooting galleries.

[1] https://www.youtube.com/watch?v=gV1sw4lfwFw

Re:John Carmack’s presentation at Facebook Connect [video] by blackearl on Friday September 18, 2020 @03:23PM (#24520881)
Ok but it's not a tech demo or some proof of concept. It's a fully fleshed out game with high profile DLC and a strong mod community. Nausea has nothing to do with this.
Re:John Carmack’s presentation at Facebook Connect [video] by andybak on Friday September 18, 2020 @07:50PM (#24523044)
I'm not sure your understanding of VR motion sickness is quite right. Most people are completely fine with teleport locomotion which is sufficient for a huge class ofs games.

Also cockpits seem to reduce nausea thus opening up another broad category.

It's mostly smooth first person motion with strafing and smooth turning that is problematic.

Re:John Carmack’s presentation at Facebook Connect [video] by munificent on Friday September 18, 2020 @12:18PM (#24518680)
> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up.

I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @12:28PM (#24518793)
Me too, but then given the complexity of this tech, I think it's much closer by order of magnitude to a moon landing worth of engineering than Pat's Sustainable Bamboo Bicycles. Big projects, big scale, big money.
Re:John Carmack’s presentation at Facebook Connect [video] by Barrin92 on Friday September 18, 2020 @03:28PM (#24520925)
Palmer lucky literally did built the first Occulus in his garage. I don't think it's fair to compare this technology to the moon landing.

You're right that some sort of ready player one metaverse thing is probably on that level, but creating genuinely interesting, fun VR experiences that may in many ways be more interesting and unique does not to me seem beyond the scope of small scale business.

In a sense VR is one of the purest versions of that sort of cyberspace idealism, it's an escape hatch away from curated, corporate products to whatever people want to make. So I'm not pessimistic that creative people find things to built.

Re:John Carmack’s presentation at Facebook Connect [video] by smolder on Friday September 18, 2020 @12:54PM (#24519108)
Me, too. I think economic pressures like you described generally harm quality of life. We end up with less "real wealth" --all the work-products that would otherwise make net QoL better, for the sake of monetary wealth concentration. As usual this comes down to the incentives and disincentives we've baked into our system not aligning with the best overall outcome. They align with the perceived needs of the biggest fish only.
Re:John Carmack’s presentation at Facebook Connect [video] by kkdsafjid on Friday September 18, 2020 @01:12PM (#24519313)
Being able to buy a VR headset for 400$ is "real wealth".
Re:John Carmack’s presentation at Facebook Connect [video] by nitrogen on Friday September 18, 2020 @01:24PM (#24519469)
I have to disagree. This argument comes up in every discussion about wealth inequality. 'The non-wealthy can't complain, because everything is so cheap now.'

Real wealth is, you know... actual wealth. It's being able to start a high 6-figure to 8-figure business (or even smaller if you are satisfied) and not being laughed at as a failure. It's being able to buy rather than rent everything you want to buy. It's having productive assets.

Re:John Carmack’s presentation at Facebook Connect [video] by shard on Friday September 18, 2020 @02:30PM (#24520248)
> It's being able to start a high 6-figure to 8-figure business (or even smaller if you are satisfied) and not being laughed at as a failure.

I suspect this is a bit of a SV bubble viewpoint. I don't think that in the general population, if you tell people you are pulling 8-figures in your business, you would be considered a failure.

Re:John Carmack’s presentation at Facebook Connect [video] by hombre_fatal on Friday September 18, 2020 @05:39PM (#24522145)
Yep, sounds like someone who spends way too much time on forums. Do they even have a 6-figure business that's literally getting laughed at? And was that "laughter" more than maybe an internet comment, at most? Starts to sound more like superstition.
Re:John Carmack’s presentation at Facebook Connect [video] by phkahler on Friday September 18, 2020 @04:09PM (#24521360)
>> It's being able to buy rather than rent everything you want to buy. It's having productive assets.

If by "productive assets" you mean income/revenue producing, then I'm not sure we can all have that. Many assets like that require some else to pay rent.

Re:John Carmack’s presentation at Facebook Connect [video] by kkdsafjid on Friday September 18, 2020 @02:14PM (#24520059)
People can now buy a haedset for 400$, rather than 100000$. That creates wealth.

That you personally care more about starting a business than about using a VR headset is not really relevant.

Re:John Carmack’s presentation at Facebook Connect [video] by nitrogen on Friday September 18, 2020 @05:36PM (#24522124)
It creates purchasing power only in VR, but that is not the same thing as wealth. I think it's important to keep that distinction. Wealth is more directly connected to financial stability than the price of specific technology products.
Re:John Carmack’s presentation at Facebook Connect [video] by kkdsafjid on Sunday September 20, 2020 @04:58AM (#24532803)
I don't think you have a proper concept of "wealth".
Re:John Carmack’s presentation at Facebook Connect [video] by smolder on Friday September 18, 2020 @05:48PM (#24522220)
I appreciate that. Economy of scale makes it possible for really amazing products, concentrating the efforts of many, to be spread far and wide. That is a great thing, but there are very serious negatives that come along with that incentive to scale when it's not tempered. Hegemonic industries disproportionately empower owners over workers and limit opportunity, competition, and diversity to the point where the "best" products can shove anti-consumer features down people's throats. You get unsteerable inertia.

It's not cut-and-dry bad the way we do things, but there is a lack of balance. There's a lot wrong that could be better if it wasn't someone's perverse bread and butter. Extreme wealth and power inequality, whether for people or companies, don't make for a just, healthy society.

Re:John Carmack’s presentation at Facebook Connect [video] by kkdsafjid on Sunday September 20, 2020 @05:01AM (#24532812)
I appreciate your concerns, but I think they are mostly propaganda. Without the industries, there would be no jobs and no workers that could be deprived of their power.

If you want to strengthen workers, create more demand for jobs, so that workers have options. By for example creating a successful VR industry, you create demand for more jobs that haven't previously existed, thereby empowering workers. Somebody who has previously been exploited to manufacture fridges can now give their boss the finger and go manufacture chips for VR headsets instead. One easy way to create more jobs is to hire a cleaning person, by the way. Everybody who is concerned about "living wages" and things like that should start by hiring cleaners and possibly gardeners for their homes.

I personally think the whole concept of "workers" is bunk. Everybody is a free agent entering contracts with other market participants. That's it. "Worker" is a social construct, actually, a socialist construct. More so, being a "worker" does not sound like a very desirable state of affairs, so I think society should work towards getting rid of workers.

Re:John Carmack’s presentation at Facebook Connect [video] by mensetmanusman on Friday September 18, 2020 @02:00PM (#24519901)
Wait a minute, small successes still exist. There are orders of magnitudes more objects available to purchase than two decades ago.

The success of mega projects (iphone, etc.) creates a massive supply chain (mostly in China) of people putting things together in different ways to make random stuff.

E.g.: http://www.arcadeguns.com/index.php?main_page=product_info&p... I was just looking at this to turn our entire wall into a shooting arcade with Aimtrak lightguns to help kill time during the winter pandemic.

This was not possible ten years ago.

Re:John Carmack’s presentation at Facebook Connect [video] by dntrkv on Friday September 18, 2020 @01:20PM (#24519409)
There are plenty of places where "small success" still exists, usually in the form of tools that solve a problem for a specific trade/industry/etc. Though you won't see these small successes on HN.

As a society we need a way to determine where we invest resources. Some of those metrics you mentioned, though not perfect, are proxies for evaluating whether or not we should be investing more in certain tech. Otherwise, how would we determine where we should spend our limited resources?

Re:John Carmack’s presentation at Facebook Connect [video] by paxys on Friday September 18, 2020 @03:05PM (#24520696)
Small successes haven't gone anywhere. However a system that needs billions of dollars in corporate funding worth of research to come into existence cannot be one by definition.
Re:John Carmack’s presentation at Facebook Connect [video] by criddell on Friday September 18, 2020 @04:56PM (#24521810)
What makes you think VR headsets take billions of dollars to launch? The first Oculus was a Kickstarter project.
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @05:37PM (#24522135)
I think what Facebook and its vendors are building takes huge investment and lots of the best engineers you can hire. It's not just an lcd panel with lenses glued on, it's a room scale computer vision system, a VR optimised cpu/gpu with a suite of sensors, a VR software platform, controllers packed with sensors, computer vision tracking of controllers and hands, developer tools, a consumer app store, first party apps, a social VR metaverse, a telemetry system, a manufacturing and distribution supply chain, and a marketing push to get it into millions of hands (and it's also highly likely each headset is sold at a loss). I don't know how much money it takes to do all that, but I know you can't raise it on kickstarter.
Re:John Carmack’s presentation at Facebook Connect [video] by criddell on Saturday September 19, 2020 @08:49AM (#24527067)
Some of that might be difficult, but none of it is impossible and all of it is getting easier and easier. Some parts don't need to be invented or kickstarted because it exists already and is ready to go.
Re:John Carmack’s presentation at Facebook Connect [video] by paxys on Friday September 18, 2020 @05:40PM (#24522152)
It also used to cause motion sickness, had terrible resolution, lots of lag and no games/software that supported it. AR/VR as a whole has come a LONG way since then to make it an actual consumer product.
Re:John Carmack’s presentation at Facebook Connect [video] by kkdsafjid on Friday September 18, 2020 @01:08PM (#24519257)
Um, it is simply very expensive to create a good VR experience. It's not expensive BECAUSE of network effects and economies of scale and corporations. It is only POSSIBLE and AFFORDABLE because of those things.

For another example, to make a modern movie can cost hundreds of millions of dollars. It is only possible to make them because there are many people who will possibly watch it and pay for it. Nobody would be able to film the Lord of The Rings trilogy in their own basement just for their own entertainment. Not yet, anyway - tools of the future may make it possible ("GPT-300, make me a good movie based on the LOTR books").

Re:John Carmack’s presentation at Facebook Connect [video] by ben_w on Friday September 18, 2020 @12:06PM (#24518510)
In my opinion it’s just like every other games console: an expensive toy that no one needs and lots of people buy anyway because it’s decent fun.
Re:John Carmack’s presentation at Facebook Connect [video] by Robotbeat on Friday September 18, 2020 @12:11PM (#24518588)
Meh, the resolution is super close to where it needs to be to read comfortably in the headset and do real work (and with wireless headsets with inside-out tracking, the annoying setup overhead is all but eliminated). That can make it a valuable peripheral, like a nice monitor without all the space requirements.

It won't likely ever be as big of a platform as smartphones are, though. So I overall agree with you.

Re:John Carmack’s presentation at Facebook Connect [video] by criddell on Friday September 18, 2020 @12:31PM (#24518833)
If the market is about 10 - 20 million users, that's plenty to support developers and future development. The investors who made big bets probably aren't going to see much of a return on that money, but that's okay. VC money is probably bad for the sector in the long run anyway.

Don't forget that the current generation of VR hardware has roots back to a Kickstarter project. Billions of dollars are investment aren't needed.

Re:John Carmack’s presentation at Facebook Connect [video] by alasdair_ on Friday September 18, 2020 @04:24PM (#24521524)
> proof of concept games

Half Life: Alyx is a fantastic AAA game that in no way feels like a proof of concept. Strongly recommend playing it. (Beat Saber too)

Re:John Carmack’s presentation at Facebook Connect [video] by genghisjahn on Friday September 18, 2020 @12:24PM (#24518745)
Have you played Onward on the Quest?
Re:John Carmack’s presentation at Facebook Connect [video] by gabereiser on Friday September 18, 2020 @05:16PM (#24521959)
>I think it’s just so wonderful he’s to speak so openly...

John is known for being completely candid in his talks. It comes with the territory. It’s like, you get carmack’s mind, but you also get his mouth... I for one, would accept that. I listened to his quakecon talks about the physics of light many many times. The guy is fascinating how his mind works. But more importantly, he speaks his mind because he has the chops to back it up and ACTUALLY FIX the things he complains about.

Re:John Carmack’s presentation at Facebook Connect [video] by chaostheory on Friday September 18, 2020 @03:25PM (#24520892)
I don't understand how you equated Carmack speaking about implementation challenges with being "pessimistic about VR". He still seems very gung ho about VR

EDIT: if he's moving towards other projects, actions speak louder than words. I didn't get that from his talk, or maybe I just missed it.

Re:John Carmack’s presentation at Facebook Connect [video] by jonny_wonny on Friday September 18, 2020 @04:01PM (#24521280)
Yeah, that dude definitely didn’t comprehend Carmack’s talk very well. Carmack wasn’t in any way pessimistic about VR, he’s just disappointed with the pace that things are moving in. As he said, he always wants things to move faster.

But if anything, Carmack expressed overall optimism. He said that we pretty much have everything we need to implement his ideal vision of VR. It’s just a matter of putting all the pieces together.

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @05:01PM (#24521855)
Farther up I detailed the specific things I thought Carmack was most pessimistic on. I clarified that I don't think he's down on VR, just on big hardware gains on mobile in the near future. I took it to mean "Hardware's done. Have at it, devs." And I think that's the reason he's moving on to the next project, since this tech is now in the polishing phase and out of the pioneer phase. I think it's a good thing and a sign of a maturing platform, just like how slowing advances in smartphone hardware marked the begining of their global sales s-curve (LTE retina iphone 4 in 2010).
Re:John Carmack’s presentation at Facebook Connect [video] by test1235 on Friday September 18, 2020 @10:06AM (#24516927)
>I could really hear it in his talk why he moved on to spend more time on his next passion

what is he moving onto?

Re:John Carmack’s presentation at Facebook Connect [video] by aantix on Friday September 18, 2020 @10:09AM (#24516967)
AGI, artificial general intelligence as an independent researcher.
Re:John Carmack’s presentation at Facebook Connect [video] by thomasfortes on Friday September 18, 2020 @11:24AM (#24517951)
He was complaining a couple days ago in twitter that he couldn't buy a ton of expensive gpu machines on GCP as an independent researcher, but being John Carmack someone from google stepped up and fixed it for him.
Re:John Carmack’s presentation at Facebook Connect [video] by runevault on Friday September 18, 2020 @11:51AM (#24518313)
Was that where he was talking about how Google wanted him to have a website to prove his validity (before people stepped in of course). Reading that thread was bizarre...
Re:John Carmack’s presentation at Facebook Connect [video] by cyrux004 on Friday September 18, 2020 @04:19PM (#24521466)
haha, yes that was it
Re:John Carmack’s presentation at Facebook Connect [video] by easton on Friday September 18, 2020 @12:53PM (#24519091)
I wonder why he didn’t just move over to Azure, they don’t make a distinction between a corporate person and an individual, as long as you can pay your bill. (I’ve never hit the oh no limit, anyway. He’s probably using a ton of power though).
Re:John Carmack’s presentation at Facebook Connect [video] by ksec on Saturday September 19, 2020 @03:56AM (#24525931)
Link below. Anyway why do they have such a low quota? To stop people from using it for Crypto? But surely they could have make multiple account if it needs to be.

So why put a limit?

https://twitter.com/ID_AA_Carmack/status/1305967411749892098

Re:John Carmack’s presentation at Facebook Connect [video] by ilaksh on Friday September 18, 2020 @05:40PM (#24522155)
Actually I just realized, after thinking about the forward looking AR research talk by the VP or whoever, that AGI is actually the long-term research goal for Facebook's AR. They want a personal assistant that understands the world well enough to insert content that you need.

So John is actually still working on the next phase of the Facebook AR project in my opinion.

Re:John Carmack’s presentation at Facebook Connect [video] by jasonwatkinspdx on Friday September 18, 2020 @06:50PM (#24522609)
Nope. He's collaborating with his son on it, and he's being extremely careful to keep the work highly partitioned for IP reasons. He doesn't want a repeat of the ZenniMax lawsuit. I'd read it as his sunset project for his career, where he gets to take a longshot at something really ambitious, while enjoying hacking with his son.
Re:John Carmack’s presentation at Facebook Connect [video] by ilaksh on Friday September 18, 2020 @10:25PM (#24524342)
I didn't mean he was actually working for Facebook. I meant it's an extension of the project there. Even though it seems unrelated.
Re:John Carmack’s presentation at Facebook Connect [video] by timleewards on Friday September 18, 2020 @01:16PM (#24519346)
I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.
Re:John Carmack’s presentation at Facebook Connect [video] by chaostheory on Friday September 18, 2020 @03:46PM (#24521137)
As an owner of both, it's hard to see them as the future because they are not accessible or democratized unlike the Quest product line.

Let's start with cost. Both headsets alone run around $1000 - $1200. If you build your VR ready PC, it's about $1500. If you pay Dell or HP, then it costs about $2000. We're already at $2500 minimum and we haven't even added the costs for Vive's wireless option which runs at an extra $350, so with wireless the cost is $2850 minimum; for the non-technical it could skyrocket to $3250 vs the Quest's $299.

Now let's talk about the "initial hill to climb" that most techies forget about. If you must deal with wires, then you have to do ceiling based wire control, where you mangle your room with ceiling hooks. For base stations, unless you have the perfect room with perfect furniture and you don't mind drilling into walls, it's a pain to set it up just right. It took me a lot of trial and error before I got it working flawlessly all the time. Let's also not forget that you need to install a wireless card for Vive's wireless accessory. Not everyone has both the skill and patience to deal with these time consuming annoying things.

Sure, there's no option for full body tracking, visual fidelity isn't as good, and nothing beats external tracking performance; but with Quest, it's $299. You put it on your head and you can play. I can buy a Quest for my mom.

Don't get me wrong, I really love both the Index and Vive Pro, but I am not forgetting about the work and costs associated with either platform

EDIT: I forgot the ritual I have to go through to get Vive and Index to work

1. Turn on computer

2. Put wires on ceiling

3. Turn on each base station

4. Turn on VR HMD

5. Turn on controllers.

vs

1. Turn on Oculus

2. Turn on controllers

It's bad enough where my SO "doesn't want to hassle" me just to play VR.

https://youtu.be/sXmY26pOE-Y?t=3830

Re:John Carmack’s presentation at Facebook Connect [video] by timleewards on Friday September 18, 2020 @05:09PM (#24521898)
Except for ceiling cabling, which i personally dont need as i usually play seated games, i agree with everything else. What i meant tho (sorry for my phrasing) is that their _specs_ are the future. Less cables is great and indeed oculus is pretty straightforward. So i suppose once they cut the number of cables (or make htc’s wifi addon cheaper), make trackers remotely manageable and drop the price, i would see increased adoption.
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @02:03PM (#24519937)
Yes, as the other poster said, it is the best of both worlds device, especially since the USB 3 link now has several times the bandwidth of the Quest 2. I think PCVR is interesting in a supercar kind of way. It's going to provide an incredible experience at a price that will limit it to a small niche of the overall gaming industry. I purposely bought a mobile HMD because I think that will be the only way VR hits the mainstream, gaming or otherwise, so I wanted to understand what mobile can offer on its smaller performance budget.
Re:John Carmack’s presentation at Facebook Connect [video] by timleewards on Friday September 18, 2020 @03:03PM (#24520678)
Yeah I dont think vr’s future is mobile - cant be. There is only this much performance you can squeeze out of a mobile platform (even carmack himself seems to suggest that). Desktop gaming pcs are becoming cheaper by the day and gpu and cpu power are going up. My previous “gaming” pc cost less than 600 gbp and it handled oculus quite well. Now i reckon i own a quite powerful pc, cheaper than a macbook pro, and its flying through games. And most gamers are willing to spend money on such pcs. Anyway up to you, but i would recommend trying pc based vr as i have the feeling you will get hooked!
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @03:21PM (#24520857)
Thanks, I hope to soon! I'm personally in your boat and would happily tether to a space heater if it got me some extra polygons. I think the data shows there are far more gamers on console, mobile, and laptops than on rigs. And that's part of Google, MS, Nvidia, and Sony's big bets on cloud gaming, that plenty more people would game on their potato laptops if they could. I think the PS VR is an interesting model as well since I can see general consumers going for a wireless headset powered by the big box under their TV. If the Quest 2 doesn't meet FB's expectations then Sony's model may win.
Re:John Carmack’s presentation at Facebook Connect [video] by theschwa on Friday September 18, 2020 @01:38PM (#24519638)
With the Quest being able to be used as both a PC VR and and standalone, why not Quest? I'm saying this as someone who owns 4 different VR headsets, and I find myself using my Quest 1 the most.
Re:John Carmack’s presentation at Facebook Connect [video] by timleewards on Friday September 18, 2020 @03:00PM (#24520637)
Interesting - i steered away of oculus generally speaking as it was by far the buggiest headset I owned. From what gather tho it can only play low spec games decently. For instance, how does it handle Alyx?
Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @03:24PM (#24520882)
I think it can only play Alyx through the link on PC, unless Valve decides to port it at some point in the future, which seems unlikely since they have their own investments in VR as a platform.
Re:John Carmack’s presentation at Facebook Connect [video] by timleewards on Friday September 18, 2020 @05:05PM (#24521884)
Valve is not able to port it - and likely never will be - simply because as a low end headset, the quest cant handle it. From what i read, oculus link leads to latency and compression quality losses so it cant really he played via cable either.
Re:John Carmack’s presentation at Facebook Connect [video] by ehaliewicz2 on Friday September 18, 2020 @05:57PM (#24522283)
There are two ways to play pc vr games on quest. First is via wifi, with apps like Virtual Desktop, this gives you very good quality, but depending on your setup can range between perfectly acceptable latency, or terrible jittering and lag.

Oculus link gives you very good latency, but with the default settings the quality leaves a lot to be desired. You can tweak the render settings though, which fixes the issue, and it ends up looking about as good as Virtual Desktop. Only real unsolvable problem is the cable, but it's not a huge issue for me.

Alyx is quite playable through both of these setups (assuming good latency for a virtual desktop setup).

Re:John Carmack’s presentation at Facebook Connect [video] by dougmwne on Friday September 18, 2020 @06:03PM (#24522321)
Take a look at 29:40 in Carmack's video. The Quest 1 link was running at just 150mbps due to encoder limitations and it apparently ran on a USB 2 cable and you didn't even need their fancy long USB 3 cable. Sounds like there's a lot more available encoder bandwidth on the Quest 2, so I'm hoping link will end up almost as good as traditionally wired VR.
Re:John Carmack’s presentation at Facebook Connect [video] by ghthor on Friday September 18, 2020 @01:56PM (#24519863)
The visual quality of the Index is hard to compare to the Quest.
Re:John Carmack’s presentation at Facebook Connect [video] by christoph on Friday September 18, 2020 @04:45PM (#24521730)
Valve Index is great, but tbh, I've kind of abandoned mine for the RiftS in the front room. Losing the sensors and extra wires made the wife happy and the difference between the two isn't that great for me. As soon as Facebook lock you into FB accounts though, it'll be tossed to one side. I deleted my FB account 8 or 9 years ago and there is no way I'm going back over a VR headset. Thankfully i've purchased very little through the Oculus store.
Re:John Carmack’s presentation at Facebook Connect [video] by mlindner on Friday September 18, 2020 @02:47PM (#24520482)
Hopefully you went with a real VR headset instead of the Quest. I guarantee you will be disappointed with the Quest.
Re:John Carmack’s presentation at Facebook Connect [video] by andybak on Friday September 18, 2020 @07:55PM (#24523083)
I own several headsets including a Quest and I'd be happy with any of them. I guarantee you're mistaken.