Re:John Carmack’s presentation at Facebook Connect [video]
by paxys on Friday September 18, 2020 @03:05PM
(#24520696)
Small successes haven't gone anywhere. However a system that needs billions of dollars in corporate funding worth of research to come into existence cannot be one by definition.
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Re:John Carmack’s presentation at Facebook Connect [video]
by criddell on Friday September 18, 2020 @04:56PM
(#24521810)
What makes you think VR headsets take billions of dollars to launch? The first Oculus was a Kickstarter project.
Re:John Carmack’s presentation at Facebook Connect [video]
by dougmwne on Friday September 18, 2020 @05:37PM
(#24522135)
I think what Facebook and its vendors are building takes huge investment and lots of the best engineers you can hire. It's not just an lcd panel with lenses glued on, it's a room scale computer vision system, a VR optimised cpu/gpu with a suite of sensors, a VR software platform, controllers packed with sensors, computer vision tracking of controllers and hands, developer tools, a consumer app store, first party apps, a social VR metaverse, a telemetry system, a manufacturing and distribution supply chain, and a marketing push to get it into millions of hands (and it's also highly likely each headset is sold at a loss). I don't know how much money it takes to do all that, but I know you can't raise it on kickstarter.
Re:John Carmack’s presentation at Facebook Connect [video]
by criddell on Saturday September 19, 2020 @08:49AM
(#24527067)
Some of that might be difficult, but none of it is impossible and all of it is getting easier and easier. Some parts don't need to be invented or kickstarted because it exists already and is ready to go.
Re:John Carmack’s presentation at Facebook Connect [video]
by paxys on Friday September 18, 2020 @05:40PM
(#24522152)
It also used to cause motion sickness, had terrible resolution, lots of lag and no games/software that supported it. AR/VR as a whole has come a LONG way since then to make it an actual consumer product.