Re:John Carmack’s presentation at Facebook Connect [video]
by mjparrott on Friday September 18, 2020 @02:05PM
(#24519961)
For example?
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Re:John Carmack’s presentation at Facebook Connect [video]
by c0nfused on Friday September 18, 2020 @03:14PM
(#24520798)
Half-life alyx is wonderful. I cannot praise it enough.
I played too much half-life in my college days and think of it as fun campy sci-fi. Stuff like press e to move this dead body is suddenly this viscerally horrific experience.
You picked up a box of matches accidentally? Read the label. Found a pen draw something.
Re:John Carmack’s presentation at Facebook Connect [video]
by koiz on Friday September 18, 2020 @02:40PM
(#24520400)
Echo Arena, onward, pavlov, beat saber, arizona sunshine, stormland, the climb, journey of the gods to name a few.
oh and myst is coming, MYST.
Re:John Carmack’s presentation at Facebook Connect [video]
by blackearl on Friday September 18, 2020 @02:36PM
(#24520346)
Beat Saber is the obvious answer with the most general appeal.
Re:John Carmack’s presentation at Facebook Connect [video]
by Animats on Friday September 18, 2020 @02:47PM
(#24520483)
Right. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1]
Games with that constraint are limited. You could do ping-pong. Shooting galleries.
Re:John Carmack’s presentation at Facebook Connect [video]
by blackearl on Friday September 18, 2020 @03:23PM
(#24520881)
Ok but it's not a tech demo or some proof of concept. It's a fully fleshed out game with high profile DLC and a strong mod community. Nausea has nothing to do with this.
Re:John Carmack’s presentation at Facebook Connect [video]
by andybak on Friday September 18, 2020 @07:50PM
(#24523044)
I'm not sure your understanding of VR motion sickness is quite right. Most people are completely fine with teleport locomotion which is sufficient for a huge class ofs games.
Also cockpits seem to reduce nausea thus opening up another broad category.
It's mostly smooth first person motion with strafing and smooth turning that is problematic.