You're right that some sort of ready player one metaverse thing is probably on that level, but creating genuinely interesting, fun VR experiences that may in many ways be more interesting and unique does not to me seem beyond the scope of small scale business.
In a sense VR is one of the purest versions of that sort of cyberspace idealism, it's an escape hatch away from curated, corporate products to whatever people want to make. So I'm not pessimistic that creative people find things to built.
Real wealth is, you know... actual wealth. It's being able to start a high 6-figure to 8-figure business (or even smaller if you are satisfied) and not being laughed at as a failure. It's being able to buy rather than rent everything you want to buy. It's having productive assets.
I suspect this is a bit of a SV bubble viewpoint. I don't think that in the general population, if you tell people you are pulling 8-figures in your business, you would be considered a failure.
If by "productive assets" you mean income/revenue producing, then I'm not sure we can all have that. Many assets like that require some else to pay rent.
That you personally care more about starting a business than about using a VR headset is not really relevant.
It's not cut-and-dry bad the way we do things, but there is a lack of balance. There's a lot wrong that could be better if it wasn't someone's perverse bread and butter. Extreme wealth and power inequality, whether for people or companies, don't make for a just, healthy society.
If you want to strengthen workers, create more demand for jobs, so that workers have options. By for example creating a successful VR industry, you create demand for more jobs that haven't previously existed, thereby empowering workers. Somebody who has previously been exploited to manufacture fridges can now give their boss the finger and go manufacture chips for VR headsets instead. One easy way to create more jobs is to hire a cleaning person, by the way. Everybody who is concerned about "living wages" and things like that should start by hiring cleaners and possibly gardeners for their homes.
I personally think the whole concept of "workers" is bunk. Everybody is a free agent entering contracts with other market participants. That's it. "Worker" is a social construct, actually, a socialist construct. More so, being a "worker" does not sound like a very desirable state of affairs, so I think society should work towards getting rid of workers.
The success of mega projects (iphone, etc.) creates a massive supply chain (mostly in China) of people putting things together in different ways to make random stuff.
E.g.: http://www.arcadeguns.com/index.php?main_page=product_info&p... I was just looking at this to turn our entire wall into a shooting arcade with Aimtrak lightguns to help kill time during the winter pandemic.
This was not possible ten years ago.
As a society we need a way to determine where we invest resources. Some of those metrics you mentioned, though not perfect, are proxies for evaluating whether or not we should be investing more in certain tech. Otherwise, how would we determine where we should spend our limited resources?
For another example, to make a modern movie can cost hundreds of millions of dollars. It is only possible to make them because there are many people who will possibly watch it and pay for it. Nobody would be able to film the Lord of The Rings trilogy in their own basement just for their own entertainment. Not yet, anyway - tools of the future may make it possible ("GPT-300, make me a good movie based on the LOTR books").
I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.