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Re:John Carmack’s presentation at Facebook Connect [video] by blackearl on Friday September 18, 2020 @02:36PM (#24520346)
Beat Saber is the obvious answer with the most general appeal.
Re:John Carmack’s presentation at Facebook Connect [video] by Animats on Friday September 18, 2020 @02:47PM (#24520483)
Right. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1]

Games with that constraint are limited. You could do ping-pong. Shooting galleries.

[1] https://www.youtube.com/watch?v=gV1sw4lfwFw

Re:John Carmack’s presentation at Facebook Connect [video] by blackearl on Friday September 18, 2020 @03:23PM (#24520881)
Ok but it's not a tech demo or some proof of concept. It's a fully fleshed out game with high profile DLC and a strong mod community. Nausea has nothing to do with this.
Re:John Carmack’s presentation at Facebook Connect [video] by andybak on Friday September 18, 2020 @07:50PM (#24523044)
I'm not sure your understanding of VR motion sickness is quite right. Most people are completely fine with teleport locomotion which is sufficient for a huge class ofs games.

Also cockpits seem to reduce nausea thus opening up another broad category.

It's mostly smooth first person motion with strafing and smooth turning that is problematic.