Google Play Store won out on Android simply because the multitude of stores was a nightmare for customers. They don’t want multiple stores, they want one store on this phone, that will also be on their next phone. Any ‘monopoly’ wasn’t seized by Google, it was pushed eagerly on them by customers craving consolidation and simplicity.
Same for me, I don’t want 5 blasted stores on my iPhone. I want one store and run by someone I trust. The same goes for my Switch too, I’m quite happy for Nintendo to run the store for it. If I don’t like how they run it, I’ll get a PS 5 or XBOX. That’s where the competition is. I have plenty of choices thanks.
The individual stores thing is actually really annoying. If you play games on Windows you're familiar with this situation. They all want to run 24/7 and cram their UI in your face at every opportunity, and you just want to play that publisher's one game. They are trying to become chat apps, and web browsers, and it's just crazy. I think my computer will explode if it sees one more web page wrapped in a "start at login" script claiming to be an "app store" or "game launcher". (Why can't these things just let me "chocolatey install" them? I know how to keep Windows apps up to date. Just accept my credit card number from inside the app. Or, horrors, a web page.)
On Windows, the underlying cause of this is "because we can". Everyone that wants a game will install an app store to get it from without thinking, because the one Microsoft offers is too limited. (They don't use Steam because it's run by a direct competitor, and Steam games kind of have that feeling like there are 3 good games in there next to 100,000,000 "I downloaded Unity this weekend, give me money!" games.)
Where I'm going with this rant is that unlimited freedom is the worst form of app distribution -- except for all the others. (I guess I have zero qualms with "go get". It works 100% of the time. Apps can't explode files all over my computer. Google provides a CDN for free.)
Which is much worse than the mobile environment. But you could still have more choice and not require the store to be running to use.
Imagine being able to go to epic games website and click “download game” and get a phone pop up “do you want to install X?”
There’s positively no need for a “store” at all.
GOG and Humble Bundle work like this on Linux (though GOG has an optional Galaxy app). You login to a website, buy and download.
Epic chooses not to do that, because they want you to run their store. But Google doesn't prevent you from doing it; Epic just chooses not to allow you to.
(No pass for the racueteering play store/app store implied)
Go get is weird. I guess it’s still federated even with GOPROXY as a middleman, but I am still not sure how I feel about all of it. It makes sense from the perspective of ensuring things don’t maliciously break, but it feels less obvious what it’s doing than I’d hope, and that probably makes many uneasy.
Also, to install games from those 3rd party platforms one still needs to install and launch those platforms. So this limits usefulness of the Galaxy.
Whenever possible, I buy from GoG, but not because I want to use Galaxy. With GoG, I just download an exe, run the installer, and my game appears in this wonderful launcher called The Freaking Start Menu. It's great.
What do I get from using a client? I don't want my games to be integrated into a social network, I just want to play them, and not be interrupted until I'm done.
------
My second choice after GoG is usually itch.io, but my third choice is actually becoming EGS. I'm not sure if this was intentional, but a significant portion (maybe even a majority?) of EGS games don't actually need EGS to run. You can download them with an open-source tool like https://github.com/derrod/legendary, back up the files, and run them. I've personally done this with Journey, Beyond Two Souls, Control, and Detroit.
A handful of Steam games allow this too (one recent example is Ori and the Will of the Wisps), but it's much less common than on the Epic Store!
Big picture mode, controller mapping, remote play, and remote play together are amazing.
Not sure what's so hard to understand. You mention downloading, installing, and revel that it's in your start menu. And don't mention updating. With launchers, there's one less step (installing), and updating is a passive thing (for better or worse). And yup, they're placed in the start menu as well.
Single player games purchased a year after release likely never need to be patched ever again.
Unfortunately AAA games with multiplayer et al seem to need to be patch immediately upon release...
Their work with the Proton compatibility is bringing a lot of my old Windows only games to Linux too. I'll probably continue buying exclusively from Steam for this reason.
Recently I've started using OS search to launch apps on my Ubuntu workstation. One day I've tried the same with game launched. When you have extensive libraries on multiple platforms it definitely helps.
Also some clients support achievements. It adds incentives (or meaning, if you will) to play some good game even after completion of campaign or something like that. Yep, not for everyone.
BTW, you can download and install games from Steam using official console client [0]. Not sure if will allow to play [all] games, though. I had limited experience with that. I managed to download windows versions of doom and quake 2 for Oculus Quest from Ubuntu.
Yeah, SteamCMD can download but usually not run games—my experience is the only games that run are the handful that can run without Steam in general.
Only the app from GOG shows games from other platforms, that's why I prefer to launch everything from there because when I launch my windows rig on weekends no chance I remember where I bought that game.
Yes, thank you! In fact Epic is one of the worst of these stupid stores about blasting you with corner-of-screen advertising even when you’re doing nothing with it.
Not sure about this. Does valve even make games anymore? /s
The suggestion is usually correct, though. Google does a terrible job of vetting Play Store apps, but they do still have some automated safety checks, and they kick out known malware once it's found.
If you allow sideloading, you give up all of that. It's still perfectly safe if you trust what you install, but you have to make that assessment. Google can't save you.
This is exactly how I wish iOS worked. It's also basically how the Mac works nowadays, except replace "App Store" with "Apple notary service."
How would you suggest Google correctly communicate the risk?
But even if you allow filesystem access, it's only for 'non-system' partitions (e.g. sdcard). Unless you rooted your phone (also a pretty tedious operation with a potential to brick the phone), normal apps can't even read files on the system partition, let alone overwrite them, except their 'own' data.
This is good from the security point, e.g. you can run pretty much any app and simply remove it if you feel like it's suspicious and asking for too many permissions. Similar to running a random Docker image: you can try out software without taking risks of losing control over your system, allowing certain capabilities if necessary (e.g. ports, paths). There might be a Docker vulnerability of course, but it's pretty unlikely for you as an individual to be targeted by it.
But it's extremely frustrating when you know what are you doing and which risks you are willing to take, but have to jump through hoops to do things that are otherwise trivial on desktop.
In theory, you could request broad permissions, and have an interpreter sitting inside your app, dynamically loading its own code over the wire, so you'll never have to update from the app store (unless you want more permissions granted). But as far as I understand, this is forbidden by the Play Store policies (e.g. Facebook got told off for doing this https://arstechnica.com/information-technology/2013/04/googl... ). Although I'd imagine it's easy to slip such code past reviewers, unless your app is very popular and worthy a more thorough review that can catch it.
Also I'd imagine there is some grey area there, e.g. your whole app could be a webview simply displaying web frontend -- surely it's okay to dynamically load javascript? Not sure how the policy works in such cases.
I switch between streaming services based on the content they have. I have Steam, Epic Store and Origin on my PC because of the games and deals each have. Why would I not load a new app store (if I used my phone for anything other than a phone, camera and note-taking device)?
Oh, wait. It’s what we all did and do with computers. This isn’t some mystical unknown.
The feature I recall liking most was the integrated software center. When I wanted an app, I just had to search the center, not comb through random websites. It was nice.
Of course, I could and did also install programs from random websites, as I saw fit. It never occurred to me that some day, I'd be forced to rely entirely on a built-in store...
(besides, last time I checked my macOS machine is neither virus ridden nor covered in toolbars)
Yes, if you go back in time you find OSes with hideous security models that made things like keyloggers possible. Mobile OSes today do not have those problems, and have strict permission prompts that gatekeep functionality.
Yeah, I’m sure there would be some shitty experiences if people could install whatever they want on their phones, it’s the price of giving everyone that freedom. But if desktop OSes in 2020 are anything to go by, it’s really not that big of an issue.
And windows has a scary sounding checkbox when you download an .exe from the internet. So what? In the old days, it never warned you, and people were CONSTANTLY getting malware by downloading random stuff from sketchy sites.
What do you mean by "held liable"? It can't be in the legal sense, because Microsoft has never been held legally liable for Windows malware, and Apple has never been held legally liable for Mac malware.
"In 2014 the US Federal Trade Commission ordered Apple to pay out $32.3m (£24.6m) to reimburse American parents for unauthorised app purchases made by their children."[0]
https://www.theguardian.com/money/2020/mar/11/my-kids-spent-...
If Apple isn't the payment processor, they're off the hook.
I hope what you mean is that someone else would be making the argument that the checkbox is necessary: claiming a crowd of people are a single inconsistent argument is disingenuous.
https://arstechnica.com/gadgets/2018/08/fortnites-android-vu...
It's hilarious to see people rooting for Apple as if they're the little guys.
The company that makes so much money here is Apple, not Epic. They should be willing to compromise. They gouge app developers and in turn its end users by charging a 30% ransom.
30% in pure profit would means a lot to regular companies/folks as well, not just the "big and greedy" ones. Just because you don't feel the pain doesn't mean other ones do.
And ultimately, some of this cost is burdened by the end user purchasing the app which is obviously harmful to everyday users such as myself.
Smaller developers will be the casualties of a multi-store situation because they will be forced to support the them all.
There will therefore be no competitive pressure on benefits for developers.
This is all about more middlemen making money.
At worst, they continue their business as usual. At best the competitive pressure allows their business to stay the same but with higher margins. Most likely they would eke out a bit more money than the status quo by using another App Store competitor alongside the App Store if they choose to do so.
Artists, on the other hand, only have to deal with a 10% to 15% cut when they sell their music digitally or physically through Bandcamp.
I'm a small and modest developer, and I feel like 30% and $99/year is too much. Mind you, Apple is a trillion dollar company that will take a 30% cut whether you're a worker in the 3rd world or a kid in college. I'm not sure I follow your "big and greedy" rhetoric at all here.
The next question is though, given the incentives in place are entirely due to Apple, is that anti-competitive?
I think it is. It is also ruthless smart business to make money. Given societies rules about "make money" for corporations I can't blame them.
But I am allowed to wish it were otherwise.
A large part of the security model on both systems is the ability to constrain what apps can do, and by ensuring those have happened.
The various privileged (in the security sense) sandbox entitlements on iOS can't be used by a malicious app because the malicious app can't get through the App Store. That significantly increases the bar for any malware. I assume the Google Play store similarly limits access to privileged system features, and I would fully expect the 3rd party stores do not.
Also personally: The Epic store is a terrible app, and signing up for it requires providing vastly more information to them than I ever wanted to, especially for only a single company's games, from a company that has no stated intent of reducing data collection and improving privacy. A company that also engages in scummy tactics like loot boxes, virtual currency, etc
What about macOS?
Google put restrictions on Android so that third party app stores can't install in the background, auto-upgrade or batch install.
> Google Play Store won out on Android simply because the multitude of stores was a nightmare for customers.
The Play Store is the only app store on Android where users can install apps in the background, auto-upgrade apps or batch install apps.
The reason the Play Store won out on Android is because it the only app store that Google allows to have the features app stores require.
https://www.cnet.com/news/just-as-critics-feared-fortnite-fo...
https://arstechnica.com/information-technology/2020/01/resea...
https://blog.trendmicro.com/trendlabs-security-intelligence/...
https://www.techrepublic.com/article/new-android-bug-targets...
https://www.zdnet.com/article/popular-apps-on-google-play-li...
Asking because that's the impression I get, but may be wrong.
On Android, the F-droid app store (https://f-droid.org/) comes closest but it has nowhere near the breadth of the Debian repos.
This would allow multiple actors to be present, while keeping things simple for the users.
The store design has a lot to do with which apps get attention.
This is exactly what F-Droid is able to do on Android, and what nearly all reasonably-popular Linux distributions have been able to do for decades.
It's basically how my Fire TV worked. I could search for a title in the home screen and it would tell me that it was on Prime Video, Hulu, Netflix or I could rent from Amazon or whatever.
Now if you were to take the package model and move it to Windows it would be the same mess we have today.
Many of us, including Apple, do not want ransomware, malware and viruses on their phone. It's not a computer. It's a phone.
IIRC FB and Uber both got caught doing things other companies couldn't do. Apple's vetting process is not foolproof either. Apps still do things I don't want them to do, on my own device.
Apple can still control the OS and device and sandbox the apps and app stores. It's not an insurmountable problem.
That being said, I would be perfectly happy if an outcome of this was that end users were able to install whatever software they liked on game consoles.
There isn't much difference between that and a modern gaming console (apart from the orientation being around games/interactive entertainment). Take my PS4, for example: beyond the games there's pretty capable light photo and video editing software, a web browser (based on Webkit, actually, and has a surprisingly pleasant and minimal UI/UX even when using just the controller and not an external keyboard and mouse), a ton of content apps (Netflix, Disney+, Spotify, YouTube, DAZN, etc) as well as Twitch and the Playstation Network platform (essentially social media). In my opinion the only thing holding it back from gaining more apps and completely eating up the lower end of the desktop market is that developing apps for it is prohibitively expensive (gotta order a dev kit). Even at that I still plan to keep it around as a very light desktop alternative when I replace it with the next generation.
So what ? There is no legal requirement that computers must have user-installable apps or comply with some standard around openness. Nor is there some rationale as to why computers should be treated differently to any other device that can run apps.
And if Sony decides to ship a browser with PS5 does it suddenly switch to a general purpose computer device and must allow competing app stores. And if they remove it does it switch back to a console.
The whole concept is completely nonsensical and unworkable.
The software limitations is where the arbitrary restrictions come in. But as you say there is no legal requirement for "user-installable apps".
But there ARE laws about anti-competitive behaviour. Whether they apply? The courts will decide soon I guess.
I can see it from the point where Apple makes Apps and yet also profits from their competitors Apps.
Mind you, I can also see a reasoning that by keeping an App in the market Apple can set a base minimum for quality, hence setting a floor for the experience for end users. But they could do that via their gatekeeping anyway too...
https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devki...
Would you be okay with a Microsoft-owned app store that controls all app purchases and in-app purchases for all PCs?
1. https://support.microsoft.com/en-us/help/4020089/windows-10-...
You can certainly do that. But we are also allowed to wish/hope/verbalise/act to make the current thing better.
As for what "better" is? Ultimately that's decided by the courts but we can express wishes.
Not a problem I personally experience but one many people have reported. This may also be less of a problem with COVID, I'm not sure.
Nevertheless I think Apple are making some missteps. I think they made a mistake on the game streaming service decision. Epic can go take a running jump though.
I think you're getting a bit hung up on the language -- "appliance" and "console" are trying to communicate basically the same thing, e.g., a device which on a technical level could absolutely be a general purpose computing platform but has been restricted from that by design.
And even assuming the antitrust/monopoly argument holds, is there some barely-known exception to “general devices only”?
I’d love it if I could load my own stuff onto consoles, but don’t see how this could be practically compelled in a way that isn’t massively impactful to _everything_, especially with security and piracy implications.
I don't want 5 blasted distribution methods on my (Android) phone. I'm perfectly happy with 5 different sources, though. Put plainly: I want repositories, not stores. I get to use the same tool (app) to manage all of them, and I can add different sources if I'd like.
Just ask any android developer who develop for the Chinese market where Google is absent. It's a nightmare.
You must be representing the first generation that is anti-competition and pro-monopoly. It makes no sense that you would really want to have fewer options to buy a product. If the problem is trust, then clearly what you need is regulation, not a monopoly.
I want one just one grocery store! Want less common ingredients? NO! I just want one store! I want just one hardware store! Want some part they don't carry? Sucks to be you. Just one car store, etc...
If nothing else I at least one two stores. One for regular apps and one for porn apps. You can see steam now has lots of adult apps.
I'd love to keep Google Play off my phone if there were a competitor who did a better job at surfacing truly great apps (rather than the garbage suggestions Google spams me with) and passed on a bigger piece of the pie to publishers.
I want stores like Costco and Apple's AppStore because I trust those companies to vet brand quality and provide me a basic level of trust for the products. I'm happy to pay a 30% premium for that piece of mind.
On the other hand I would like the option to add another App Store who's "Brand of quality and trust to vet apps" I can compare to Apple's store... and so the layers go...
On the gripping hand, it is the "benevolent dictator" problem. A benevolent dictator really can be an efficient and great way to run things. For the people that agree with the dictator.
But who determines who the dictator should be and what makes them benevolent?
I can hardly imagine anything more pathetic than listing 4 locked down, corporate controlled devices, and calling that "choice".
To be honest, I wouldn't mind having the option to specify multiple stores that I trust the same way I do the Google Play store. I could imagine having Google Play, the Epic store, the Blizzard store, and Steam on my phone if that were necessary.
I am not worried about being spammed with stuff, as apps don't run until you open them, normally, and I already have granular controls over what notifications spam me on Android as it is.
This sounds like an absolute nightmare.
The law exists that the strongest might not always get their way. Literally anyone hitting it /should/ have the same claims, rights, laws, and the same process as the very rich and strong when up against these enormous "legal persons". It's an ideal and we won't achieve perfection in trying to get there and there are tradeoffs with other ideals.
But let's never lose sight of the ideal of equality before the law and the strongest should not always get their way.
It's just so important. Without it, we end up with people as the enemy of the state with its monopoly on violent enforcement, then on to revolution and all that horror. I think it's an ideal that is slightly more important than the desire and profit of google and apple claiming the right to tax success and profit as though they were nation-states and the welfare of other big, well-funded profitable companies that don't like that. Regulatory capture is a disaster and an even bigger one that it first appears, be you leftist, rightist, collectivist, rugged individualist or, more hopefully, someone not so easy to label who thinks about individual issues and wants an outcome approximating what you think is best for everyone. We're all united against corruption, I have no doubt, we only disagree on whether particular cases are or are not that. The unity opposed to corruption is a thing that gets lost quite often as the division are imposed on us.
In the Android world, you still have an option. The option isn't good, you might end up limited, the user have to enable a scary checkbox, but you have an option. If Epic wants, they can create a micro store for android. The same thing they do with PCs today.
But you can't do it with an apple device. You have no option, no workaround. That's the monopoly that needs to be destroyed.
Even if both companies behaviors are detrimental for developers, Apple is way, way worst.
That all said: Sadly, this is not about freedom but about money. My bet is that Apply will lose the restrictions for Epic and they will drop the case.
This is probably going to fundamentally change the landscape. Congress accused the big players including Apple of anti consumer behavior. Not being in control of your own device (Read: not being able to side load software without paying a fee.) will be the downfall of the app store.
Maybe for the more expensive apps, but not for the $0.99 apps that consumers love. For those, 2-5% doesn't come anywhere near covering the credit card processing costs.
When I first used it, I wouldn't use very much and I would get notices from time to time that $10 was added to my account. When my usage went up, they did $20 for a while, and at one point I hit $50.
I think this is reasonable and if it makes the overall cost of a service lower I am all for it.
No developer or company is happy with the way Apple runs the App Store. Their commission is outrageously high, their approval process is slow and often arbitrary, and their tooling is god-awful. We all just put up with it because the iPhone/iPad install base is so large, we don't really have a choice.
That being said, I'm very reluctant to demand regulation that interferes with a private company's right to run its own products. After all, maybe Apple's attitude is precisely why their install base is so large.
But God I wish there was a competitor that knocked them down the leaderboard a few pegs. Android is great, but the ecosystem is too fractured for the market to force Apple to change.
The App Store isn’t made with developers in mind. It’s made for the average user. And right now the average user is pretty damn happy with Apple.
It could be the best thing to happen in this space for a while.
This is a fine - even advantageous - for open stores like F-Droid, as the target market is users who explicitly don't want more Google spyware on their phone. But for large software companies pushing out profitable apps that require Play apis, it wouldn't be feasible.
Users expect to be able to do that, so it is a non-starter to run a commercial app store that Google's already turned into a second class citizen on Android.
Surely other app stores should be able to compete on an even playing field with Google, and be allowed to implement background installation, auto-upgrading and batch installation of apps.
If you own an app and remove it from all App Stores, you’ll quickly see what value they add. It’s the millions of users who are able to download your product.
Most of the value is being provided by the app developers.
30 - 50% is an acceptable markup in the retail world, like a bricks and mortar store selling furniture, but the purchase of virtual currency is not the same as a retail transaction. It's closer to the sort of service a money changer provides, or even a credit card merchant. The fee for such as service should be in the range of 3 - 18%, not 30%.
I’ll take the App Store experience thanks. Doesn’t matter to me what they charge. If developers want my money they’ll take the 30% haircut.
That’s just clearly not true.
App store owners are compensated fairly by the 30% fee they charge as commission on sales. But the Fortnite case is not about sales. It is about the re-supply of virtual currency for use within a game. The customer is already established. There is no new selling or marketing or delivery required of the app store owner.
To recognise the differences between product sales vs ongoing consumable resupply, such as virtual currency, app store vendors should do what physical world vendors do and charge different fees that are commensurate with the value add.
Retailers charge 30-50% markup to cover the overheads of rent and sales staff. What Apple does with the app store is similar, and so their 30% fee is in step.
Forex dealers and banks charge 3% - 18% for financial transactions such as currency exchange and credit card financing. Given that Apple isn't even providing financing for Fortnite's virtual currency, a fee in the order of 5 - 10% would be reasonable in this case.
What's at stake here should not be the all or nothing duel that Apple has initiated by banning Fortnite from the App store. Apple should just evolve, and introduce a second tier charge for consumables.
Would it make sense for Walmart to charge one price (say $100) for every item it sells in every one of its stores? Of course not. Walmart and every other real world retailer charges different prices for different things, depending on how much value they add. Apple should do the same.
Wondering if instead Apple should look at pricing breaks when a customer spends over a certain amount on IAP or certain repeat transactions. In effect trying to differentiate the take they get for whatever initial bit but incentivize monetizing customers for the long haul. That has precedent with the subscription model they have been pushing to achieve similar pricing breaks as a compromise down to 15%
As you point out, awinder, it would be possible to rort the rules by charging zero for the app, and then making the bulk of the revenue come from the IAP, if the former costs 30% and the latter costs 0%.
Apple could overcome those technical nonsensibilities by simply defining a second tier lower charge of say 10% in a common sense way, and then granting second tier status to the kinds of transactions that deserve it in a common sense interpretation.
Without a second tier to app store pricing, Apple is not going to please all the people all of the time. Dissatisfaction is inevitable.
With a second tier, sensibly applied, everyone's a winner, all of the time.
When you say "devoid of content" is that a criticism because you don't agree with my proposal that Apple introduce tiered pricing? Or something else? Would you care to elaborate?
For example your walmart analogy isn’t an analogy of anything in this situation and you don’t explain that.
And of now you are talking about Apple using common sense rules to decide what is an is acceptable, which of course is what they think they have been doing all along. People disagree on what is common sense.
The pattern is that you appear to be making interesting but flawed suggestions and then not taking seriously people’s responses to them.
Amazing coincidence that both charge 30%, isn't it?
Now that's an interesting (though highly impractical) idea!
Imagine both app stores on every phone, providing the exact same service. There's probably no room for price fixing here, because Apple's market share is far smaller than Android's, so Apple would have a significant incentive to reduce the fees (and snatch some of Google's customers.
Now add two or three other "app store providers", and things get interesting.
Let’s not forget, you can frame this as a “cost” to developers, but it can just as easily be framed as a convenience fee to consumers, I as a consumer am happy to pay it.
I agree that fees seem somewhat high but we might be underestimating the cost it takes to check all the apps. One reasonable change of law could be a requirement for cost and revenue transparency for app stores and if we are hell bent on lowering prices maybe even a stipulation that margins must remain reasonable or even that stores must be run by a separate nonprofit with its own goals and guidelines.
However, all of this seems to be more in the realm of congress and law making rather than the courts. I don’t think that there are many good legal grounds for epic here. Everyone is paying... they can’t really claim damages in a competitive market sense as they are not worse of than any competitor.
probably not. Visa takes a bigger cut than 2% when you buy a hamburger.
https://ec.europa.eu/commission/presscorner/detail/lt/IP_15_...
2. Nobody gives a shit if this is better for developers, do they? Epic could charge +30% on IAP and use the Apple IAP system which is orders of magnitude better than anything else in the market. Developers set the pricing, and Apple handles security, authentication, refunds, etc. Consumers know it's a consistent experience across the platform.
3. The only benefit anyone seems to be able to come up with here is "choice" and a misguided belief that prices would come down as if by magic. Video game publishers took up to 60% of video game sales in physical stores, but the ARP of a video game has risen since 2008 and the advent of Steam and other online stores.
4. Seems like Apple has built a successful hardware/software play at least partially based on the fact that consumers don't have to do bullshit things like entering credit card details into some third party payment gateway to buy things, or deal with different refund policies from different folks. Consumers have flocked to the platform and now its success is being used as the basis of an attempt to strip it of its competitive advantage.
5. Same thing happened in the UK with sports coverage. The English Premier League was only broadcast on Sky until a few years ago. £29.99 a month got you all the live televised top flight soccer. Now to watch all of the televised soccer in the UK you need Sky Sports, Amazon Prime Video, and BT Sport. And Sky Sports prices have not decreased in real terms. (Oh, and BT's tech infrastructure is hot garbage.) I don't know anyone who loves the experience of having three different services to deal with and paying more money. Nobody is bleating about "choice" now.
6. I object to this on exactly the same terms as I object to Spotify's bitching that IAP margins -- which have been the same since before Spotify launched -- are too thin. They operate a business where they pay sixty cents of every dollar they make to rights holders for fuck's sake. Why are they bitching at Apple telling them that if they want to do a monthly subscription and net £9.99, they need to charge £14.28? Why can Spotify try to tell Apple that the HomePod -- a fucking speaker -- should let Spotify onto the device natively (when you can already connect via Bluetooth)?
7. Nearly every online store has serious arbitrary limitations placed on it by the operator of the store. Many of these are to do with the user experience, but many of them are a means of paying the bills for something they fund (hosting, marketing, app review team, developers working on APIs). It helps them sell phones, but it's intertwined with the user experience.
8. Gruber's point stands: if you think it's OK for Microsoft to prevent Sony from selling a PlayStation game streaming service on the Xbox Store, I don't see why you have an issue with this. It's not the same as Netflix: it's more like an app store within an app store.
You're totally within your rights to think that! (My advice to you: don't start a business literally built on top of Apple's platform!)
> a couple automated API calls to process a monthly payment.
This sort of oversimplification makes it hard to take your argument seriously. I'm pretty sure you don't believe that, but just in case you do…
This article[1] suggests that Apple made $4.2bn from the App Store in the 10 years between 2008 and 2018.
Here are some of the things I would put into the cost lines for Apple's app store P&L (the company operates a combined P&L):
1. Multiple data centres dedicated to the app store and routing third-party notifications. That's both hosting of the apps and ongoing cost associated with e.g. push notifications, software updates. Each of these data centres has energy, staff, hardware costs. That is to say: there is both opex and capex here, which means Apple isn't only netting ongoing costs from revenue but also thinking about the cost of the capital invested in infrastructure up front.
2. The card processing charges associated with customers buying the app in the first place, and subsequent in-app purchases.
3. The cost of Apple's App Review Teams (three dedicated offices: Cork, Shanghai, Sunnyvale). That's 300 people.[2] There are costs behind them, too (for example: recruitment, HR, management).
4. Product and engineering costs associated with the team Apple has working on internal systems and services dedicated to app review.
5. An apportionment of costs associated with customers seeking technical support in-store and online due to third-party apps.
6. An apportionment of costs associated with the development and maintenance of services and APIs which Apple develops and makes available to app developers. (For example, sign-on with Apple.)
In 2018 the app store had seen 130 billion apps downloaded[3], with an average app size of 38mb[4]. That's 4.94 exabytes of data excluding updates.
Microsoft for many years charged Xbox developers for certification of games and patches, in part because of the bandwidth costs of distributing those patches to its customers, but also because providing this sort of service is mired by multiple perilous overheads -- which, I have to say, people on the web tend to misunderstand/ignore/dismiss.
Fortnite has nearly 150 million installs on iOS. It's 1.8 gigabytes. That's 270 million gigabytes, and the game is free. 30% of users don't spend a dime in Fortnite. That's 81 million gigabytes of free bandwidth for Epic, before you forget about the fact that Apple promotes the game etc.
Neither party is a saint here. Apple and Epic both get a lot of out the app being in the store. But Epic has multiple options to resolving this without trying to rob Apple's platform of a significant part of its USP.
[1] https://www.theverge.com/2019/3/20/18273179/apple-icloud-itu... [2] https://www.cnbc.com/2019/06/21/how-apples-app-review-proces... [3] https://www.appannie.com/en/insights/market-data/data-behind... [4] https://sweetpricing.com/blog/2017/02/average-app-file-size/
Installer infrastructure used to be nearly free. I absolutely disagree that Apple or Google are providing significant value here. The app discovery ship has sailed and no one is going to find your small apps on those platforms. The review processes might benefit users, but is a detriment for developers who aren’t guaranteed the ability to distribute apps they’ve invested in.
Steve Ballmer wasn’t stupid for laughing at the App Store. He just wildly underestimated the stupidity of the average developer. No one would have taken the App Store deal in the 90s and Apple would have been laughed out of the industry. Now everyone throws caution to the wind and marries into a system where they have no voice and no leverage. It’s absolutely crazy.
This feels pretty subjective. My point was that you were suggesting the App Store is just a card processing gateway. It's significantly more than that.
> Installer infrastructure used to be nearly free.
And viruses and malware were everywhere, and many folks hated using their computers. People forget how far we've come since the days of malfunctioning and virus-riddled PCs being the butt of jokes.
> I absolutely disagree that Apple or Google are providing significant value here
Eh? App review? Literally a general purpose computing platform with close to zero malware / spyware? User satisfaction for iPhone amongst the highest for any consumer product in history.
> The review processes might benefit users
Ah. Yes. That's the core of this I think: Apple cares about Apple, then Apple customers, then developers. Developers seem to care most about developers. Customers seem to care most about customers.
> developers who aren't guaranteed the ability to distribute apps they've invested in
What? If your app conforms to the rules of Apple's app store, you are absolutely able to distribute the app.
> Steve Ballmer wasn't stupid for laughing at the App Store. He just wildly underestimated the stupidity of the average developer.
Tough gig to argue that every single app developer on the app store is stupid and you and Steve Ballmer are the smart ones.
> No one would have taken the App Store deal in the 90s
I want to write this in capital letters: every. Single. Consumer. Would. The app store is better for consumers. It's better to have one trustworthy company (Apple) with my credit card information. It's better to have a simple hardware-based authentication for payments like TouchID or FaceID. It's better to have no malware and spyware. It's better to have apps which don't crash or have showstopping bugs. It's better to have refunds controlled by one predictable entity. All of those things are made possible or significantly easier by the App Store.
> It's absolutely crazy
Crazy might look like dismissing all the huge benefits consumers love because one developer was unwilling to either accept the commission one of their marketplaces charges, or increase their prices to offset it.
So you think the “average developer” is “stupidly” doing what they need to make money?
Does Epic deliver any “value” by selling skins? How they any different than Candy Crush?
Imagine if Walmart was the ONLY retail store on the planet and took 30% of all revenue while selling their Great Value products in industries that have 30% margin (ex: music streaming).
It’s time for regulators IMO.
It’s hard to be sure whether this is an honest mistake or not, given the generally well informed community.
For example, there's absolutely positive value for users in filtering spam. This tends to be negative value for spam senders, but that doesn't detract from the user value.
Apple's version of gatekeeping is a balance between providing a user experience that they control and design, and managing/controlling competition.
It reminds me of the internet filters at large companies. Keeps out the filth and bad actors at the detriment of being on a truly free internet. That makes sense when it's the companies computers.
But not so much when you own the device.
Note: Not a legal expert, this is just my understanding.
What Apple is doing feels unfair, but making an antitrust case against them is going to be a stretch with current laws.
You can only get nothing for 2-5% because that barely meets the payment processing fees (of course, a large company can negotiate a lower rate). If you’re saying 2-5% plus payment processing fees, then that might be possible depending on the solution and what’s provided to users and developers.
If the rate mattered, Google would have lowered it to compete with Apple for developers.
Apple and Google are gatekeepers to all mobile devices (practically), but the value they add as gatekeepers is questionable. Certainly there is some value in their delivery (and much lesser so, their security) service; but their fees are not market set (since they are effectively monopolies by device type). If there were actual competitors, their rates would be much lower... around 2-5% probably.