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Re:Fortnite seems to have been removed from the Play Store a... by georgespencer on Thursday August 13, 2020 @08:00PM (#24151485)
1. What's the evidence to support a view that Apple and Google would charge 2-5%? Steam charges 30%. Epic takes 12%. Origin/EA takes 30%. Amazon takes an average 13% but it scales up to 25%.

2. Nobody gives a shit if this is better for developers, do they? Epic could charge +30% on IAP and use the Apple IAP system which is orders of magnitude better than anything else in the market. Developers set the pricing, and Apple handles security, authentication, refunds, etc. Consumers know it's a consistent experience across the platform.

3. The only benefit anyone seems to be able to come up with here is "choice" and a misguided belief that prices would come down as if by magic. Video game publishers took up to 60% of video game sales in physical stores, but the ARP of a video game has risen since 2008 and the advent of Steam and other online stores.

4. Seems like Apple has built a successful hardware/software play at least partially based on the fact that consumers don't have to do bullshit things like entering credit card details into some third party payment gateway to buy things, or deal with different refund policies from different folks. Consumers have flocked to the platform and now its success is being used as the basis of an attempt to strip it of its competitive advantage.

5. Same thing happened in the UK with sports coverage. The English Premier League was only broadcast on Sky until a few years ago. £29.99 a month got you all the live televised top flight soccer. Now to watch all of the televised soccer in the UK you need Sky Sports, Amazon Prime Video, and BT Sport. And Sky Sports prices have not decreased in real terms. (Oh, and BT's tech infrastructure is hot garbage.) I don't know anyone who loves the experience of having three different services to deal with and paying more money. Nobody is bleating about "choice" now.

6. I object to this on exactly the same terms as I object to Spotify's bitching that IAP margins -- which have been the same since before Spotify launched -- are too thin. They operate a business where they pay sixty cents of every dollar they make to rights holders for fuck's sake. Why are they bitching at Apple telling them that if they want to do a monthly subscription and net £9.99, they need to charge £14.28? Why can Spotify try to tell Apple that the HomePod -- a fucking speaker -- should let Spotify onto the device natively (when you can already connect via Bluetooth)?

7. Nearly every online store has serious arbitrary limitations placed on it by the operator of the store. Many of these are to do with the user experience, but many of them are a means of paying the bills for something they fund (hosting, marketing, app review team, developers working on APIs). It helps them sell phones, but it's intertwined with the user experience.

8. Gruber's point stands: if you think it's OK for Microsoft to prevent Sony from selling a PlayStation game streaming service on the Xbox Store, I don't see why you have an issue with this. It's not the same as Netflix: it's more like an app store within an app store.

Re:Fortnite seems to have been removed from the Play Store a... by donmcronald on Thursday August 13, 2020 @08:40PM (#24151817)
I’d say the $.60 per dollar to rights holders is a much better deal than $.30 per dollar to Apple for payment processing. There are a lot of people involved in creating a song vs a couple automated API calls to process a monthly payment.
Re:Fortnite seems to have been removed from the Play Store a... by enos_feedler on Thursday August 13, 2020 @08:51PM (#24151896)
I think you are confusing the value you are getting from Apple with the means you are paying for it. Just because the fee is collected through a couple of payment API calls doesn’t mean thats what you are paying for.
Re:Fortnite seems to have been removed from the Play Store a... by georgespencer on Thursday August 13, 2020 @08:53PM (#24151913)
> I'd say the $.60 per dollar to rights holders is a much better deal than $.30 per dollar to Apple for payment processing.

You're totally within your rights to think that! (My advice to you: don't start a business literally built on top of Apple's platform!)

> a couple automated API calls to process a monthly payment.

This sort of oversimplification makes it hard to take your argument seriously. I'm pretty sure you don't believe that, but just in case you do…

This article[1] suggests that Apple made $4.2bn from the App Store in the 10 years between 2008 and 2018.

Here are some of the things I would put into the cost lines for Apple's app store P&L (the company operates a combined P&L):

1. Multiple data centres dedicated to the app store and routing third-party notifications. That's both hosting of the apps and ongoing cost associated with e.g. push notifications, software updates. Each of these data centres has energy, staff, hardware costs. That is to say: there is both opex and capex here, which means Apple isn't only netting ongoing costs from revenue but also thinking about the cost of the capital invested in infrastructure up front.

2. The card processing charges associated with customers buying the app in the first place, and subsequent in-app purchases.

3. The cost of Apple's App Review Teams (three dedicated offices: Cork, Shanghai, Sunnyvale). That's 300 people.[2] There are costs behind them, too (for example: recruitment, HR, management).

4. Product and engineering costs associated with the team Apple has working on internal systems and services dedicated to app review.

5. An apportionment of costs associated with customers seeking technical support in-store and online due to third-party apps.

6. An apportionment of costs associated with the development and maintenance of services and APIs which Apple develops and makes available to app developers. (For example, sign-on with Apple.)

In 2018 the app store had seen 130 billion apps downloaded[3], with an average app size of 38mb[4]. That's 4.94 exabytes of data excluding updates.

Microsoft for many years charged Xbox developers for certification of games and patches, in part because of the bandwidth costs of distributing those patches to its customers, but also because providing this sort of service is mired by multiple perilous overheads -- which, I have to say, people on the web tend to misunderstand/ignore/dismiss.

Fortnite has nearly 150 million installs on iOS. It's 1.8 gigabytes. That's 270 million gigabytes, and the game is free. 30% of users don't spend a dime in Fortnite. That's 81 million gigabytes of free bandwidth for Epic, before you forget about the fact that Apple promotes the game etc.

Neither party is a saint here. Apple and Epic both get a lot of out the app being in the store. But Epic has multiple options to resolving this without trying to rob Apple's platform of a significant part of its USP.

[1] https://www.theverge.com/2019/3/20/18273179/apple-icloud-itu... [2] https://www.cnbc.com/2019/06/21/how-apples-app-review-proces... [3] https://www.appannie.com/en/insights/market-data/data-behind... [4] https://sweetpricing.com/blog/2017/02/average-app-file-size/

Re:Fortnite seems to have been removed from the Play Store a... by donmcronald on Thursday August 13, 2020 @09:09PM (#24152016)
There’s no way Epic has gotten $175 million dollars of value from Apples services let alone $175 million a year. Every single one of the popular apps would be better off dealing with all that infrastructure on their own IMO.

Installer infrastructure used to be nearly free. I absolutely disagree that Apple or Google are providing significant value here. The app discovery ship has sailed and no one is going to find your small apps on those platforms. The review processes might benefit users, but is a detriment for developers who aren’t guaranteed the ability to distribute apps they’ve invested in.

Steve Ballmer wasn’t stupid for laughing at the App Store. He just wildly underestimated the stupidity of the average developer. No one would have taken the App Store deal in the 90s and Apple would have been laughed out of the industry. Now everyone throws caution to the wind and marries into a system where they have no voice and no leverage. It’s absolutely crazy.

Re:Fortnite seems to have been removed from the Play Store a... by georgespencer on Thursday August 13, 2020 @10:18PM (#24152453)
> There's no way Epic has gotten $175 million dollars of value

This feels pretty subjective. My point was that you were suggesting the App Store is just a card processing gateway. It's significantly more than that.

> Installer infrastructure used to be nearly free.

And viruses and malware were everywhere, and many folks hated using their computers. People forget how far we've come since the days of malfunctioning and virus-riddled PCs being the butt of jokes.

> I absolutely disagree that Apple or Google are providing significant value here

Eh? App review? Literally a general purpose computing platform with close to zero malware / spyware? User satisfaction for iPhone amongst the highest for any consumer product in history.

> The review processes might benefit users

Ah. Yes. That's the core of this I think: Apple cares about Apple, then Apple customers, then developers. Developers seem to care most about developers. Customers seem to care most about customers.

> developers who aren't guaranteed the ability to distribute apps they've invested in

What? If your app conforms to the rules of Apple's app store, you are absolutely able to distribute the app.

> Steve Ballmer wasn't stupid for laughing at the App Store. He just wildly underestimated the stupidity of the average developer.

Tough gig to argue that every single app developer on the app store is stupid and you and Steve Ballmer are the smart ones.

> No one would have taken the App Store deal in the 90s

I want to write this in capital letters: every. Single. Consumer. Would. The app store is better for consumers. It's better to have one trustworthy company (Apple) with my credit card information. It's better to have a simple hardware-based authentication for payments like TouchID or FaceID. It's better to have no malware and spyware. It's better to have apps which don't crash or have showstopping bugs. It's better to have refunds controlled by one predictable entity. All of those things are made possible or significantly easier by the App Store.

> It's absolutely crazy

Crazy might look like dismissing all the huge benefits consumers love because one developer was unwilling to either accept the commission one of their marketplaces charges, or increase their prices to offset it.

Re:Fortnite seems to have been removed from the Play Store a... by scarface74 on Thursday August 13, 2020 @09:31PM (#24152154)
You realize that in the 90s, retailers and wholesalers got a lot more than 30%?

So you think the “average developer” is “stupidly” doing what they need to make money?

Does Epic deliver any “value” by selling skins? How they any different than Candy Crush?

Re:Fortnite seems to have been removed from the Play Store a... by donmcronald on Thursday August 13, 2020 @09:53PM (#24152296)
Yeah, but in the 90s it was physical distribution. Shelf space has value. Virtual shelf space is unlimited and has almost no value. A 60% cut would be a good deal if it guaranteed you visibility equal to being on the shelf in BestBuy. Plus, there were many retailers where you could sell your products and no one could literally prevent you from building your own store if you wanted to.

Imagine if Walmart was the ONLY retail store on the planet and took 30% of all revenue while selling their Great Value products in industries that have 30% margin (ex: music streaming).

It’s time for regulators IMO.

Re:Fortnite seems to have been removed from the Play Store a... by scarface74 on Thursday August 13, 2020 @10:09PM (#24152389)
It obviously has enough value for Fortnite that made almost a billion dollars after the 30% cut selling virtual costumes and skins - that really have no value.
Re:Fortnite seems to have been removed from the Play Store a... by tomcam on Thursday August 13, 2020 @10:46PM (#24152647)
Very solid analysis. And it doesn’t even cover payment fraud, support, and legal costs. I have friends involved with Xbox at Microsoft and they have to do an extraordinary amount of research for rights holders in older games when doing compatibility updates.
Re:Fortnite seems to have been removed from the Play Store a... by zepto on Thursday August 13, 2020 @09:03PM (#24151977)
The 30% is not for just for payment processing. I have seen this a lot in this thread.

It’s hard to be sure whether this is an honest mistake or not, given the generally well informed community.

Re:Fortnite seems to have been removed from the Play Store a... by donmcronald on Thursday August 13, 2020 @09:11PM (#24152029)
What are they doing besides the payment processing APIs for IAPs?
Re:Fortnite seems to have been removed from the Play Store a... by FateOfNations on Friday August 14, 2020 @02:32AM (#24154448)
Paying for the the rest of the App Store infrastructure.