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Re:The tech arms race in AAA games and why I'm abandoning it by falcolas on Wednesday June 03, 2015 @10:04AM (#9652590)
You mean like Mass Effect, Thief, Tomb Raider, GTA, Witcher, and Dragon Age: Origins? Or perhaps StarCraft II, Diablo III, Everquest, WoW, or Final Fantasy VII?

Don't get me wrong, there are lots of fun games out there which do not have 3D graphics, but there are a lot of great games out there which do. The added realism that high quality 3D offers can add quite a bit to the immersion. It won't make a bad game, or break a great game, but it will certainly enhance even an OK game.

Re:The tech arms race in AAA games and why I'm abandoning it by vezzy-fnord on Wednesday June 03, 2015 @10:15AM (#9652673)
The problem is that 3D often doesn't tend to age well, as polygon count, texture mapping, terrain sculpting, particle effects and other graphics fidelity has been consistently and rapidly improving over the past 20 years or so.

That doesn't mean that it makes the games less enjoyable, necessarily, but certain art styles are just better at conveying timelessness.

At some point we'll probably reach a certain peak level of graphics that can simply be considered "good enough" for most purposes henceforth (Have we already?), but in general investing too much in graphics for production purposes over tech demos and research, is often shaky.

Re:The tech arms race in AAA games and why I'm abandoning it by Too on Wednesday June 03, 2015 @01:43PM (#9654445)
2D doesn't always age that well either, try to play Diablo II or Starcraft 1. I promise it will not look the same way as you remember it.

3d can age well also, Warcraft III still looks better than most modern games, it might not have dynamic lightning, shadows, etc but the overall impression is just stunning.

Warcraft III is such a great example of how make sure the 3D isn't working against you, both from gameplay and visual perspective. The camera angle is always fixed which means they can optimize the way characters look from that particular angle, not like sims 3d where you can zoom in and around and end up looking at an untextured ceiling. This also makes it much easier to design the gameplay such as selection and control of characters because there is only one scenario to cater for, instead of twisting the camera to select a character behind a building/mountain you simply design the game so that characters can't be hidden behind mountains. Other 3d RTS games from that era(probably today as well) made the mistake of thinking we haz 3d!!!1 now the player should be able to move around everywhere which just can only end with infinite bad camera angles instead of one good one.

Re:The tech arms race in AAA games and why I'm abandoning it by mercurial on Wednesday June 03, 2015 @03:00PM (#9654978)
> 2D doesn't always age that well either, try to play Diablo II or Starcraft 1. I promise it will not look the same way as you remember it.

One of the main issues with 2D is the fixed resolution. If you can live with that, it's not bad. I actually played D2 again a few years ago and really enjoyed it. Same for Planescape Torment.

Re:The tech arms race in AAA games and why I'm abandoning it by aaaaabbbbbb on Wednesday June 03, 2015 @08:53PM (#9656830)
Pixel art has problems with the fixed resolutions of modern displays (which CRTs lacked), yeah, but vector art and/or high-resolution but (relatively) sparsely-detailed/stylized 2D art can be effectively scaled to a wide range of resolutions with minimal artifacts.
Re:The tech arms race in AAA games and why I'm abandoning it by dspillett on Wednesday June 03, 2015 @12:31PM (#9653771)
> The problem is that 3D often doesn't tend to age well

We are well past the point where it explicitly ages badly though. HL2 still looks pretty good IMO and that is past a decade old. A few years ago you couldn't say that about many decade old games.

No 3D game released now that doesn't look terrible to start with is going to look hideous against what-ever is modern in a decade's time - it won't look as good of course, there will various bits of flair/realism/detail/what-ever missing somewhere, and the uncanny valley and such effects will be more noticeable, but it'll be perfectly playable and if the game is good the lesser graphics won't make it any less good.

Going back to HL2, if you compare it to Bioshock Infinite you can see the improvements in technology over the years, but it sill just looks less refined, not bad, and the differences don't affect immersion much (I would argue that BSI is more immersive, but that is mainly due to the design improvements (the whole but: art, music, story, ...) and not really due to the graphical improvements on their own).

Re:The tech arms race in AAA games and why I'm abandoning it by falcolas on Wednesday June 03, 2015 @10:32AM (#9652814)
> The problem is that 3D often doesn't tend to age well, as polygon count, texture mapping, terrain sculpting, particle effects and other graphics fidelity has been consistently and rapidly improving over the past 20 years or so.

This hasn't stopped Mario 3D, Zelda: Ocarina of Time, or Final Fantasy VII from becoming classics, despite being some of the first games in the 3D space.

> That doesn't mean that it makes the games less enjoyable, necessarily, but certain art styles are just better at conveying timelessness.

However, that art style is not pixel art. I've gone back and tried to play some of the pixelated stars from the past - they don't age well on modern display devices. From their 40pt fonts, to their pixels which actually look worse on LCD monitors than they did on our old CRT TVs.

They are still classics, and frequently enjoyable, but in many ways they require a bit of context to understand why they were such classics.

Re:The tech arms race in AAA games and why I'm abandoning it by pmarin on Wednesday June 03, 2015 @12:07PM (#9653562)
>However, that art style is not pixel art. I've gone back and tried to play some of the pixelated stars from the past - they don't age well on modern display devices. From their 40pt fonts, to their pixels which actually look worse on LCD monitors than they did on our old CRT TVs.

I have a stash of bulky crt monitors and TVs for this reason. They are almost free nowadays.

Re:The tech arms race in AAA games and why I'm abandoning it by RobertKerans on Wednesday June 03, 2015 @03:38PM (#9655253)
Yeah, I get this - obviously it's game-dependent (and there are exceptional examples that have aged well, as pointed out by others), but I generally find this game-breakingly noticeable when I've tried to play older 3D games. I was at a games exhibition recently which had a huge collection of playable historic games, and the one that really stood out was Tomb Raider, which was almost almost impossible to play, the graphics are just horrific. But more recently, I tried to play Fallout on the PS3, and gave up, mainly because of the graphics. I felt the same about Skyrim. Compared to something like LA Noire on the PS3, the gulf in graphics was huge. The more I think about it, it's not as much the graphics per se that age things terribly, it's how populated the world is, and how reactive it is to player actions. GTA2, for example, is still quite a lot of fun, and I found it much more playable than GTA3
Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @10:35AM (#9652840)
Look to DooM, perhaps is the 3d game that age better that any other.
Re:The tech arms race in AAA games and why I'm abandoning it by vezzy-fnord on Wednesday June 03, 2015 @10:47AM (#9652940)
Actually, DOOM isn't pure 3D at all. The graphics are 2D sprites and your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth.

That's why it's timeless.

Re:The tech arms race in AAA games and why I'm abandoning it by banachtarski on Wednesday June 03, 2015 @11:09AM (#9653113)
Everybody uses billboarding techniques and 2d sprites and stuff. We're just a lot better at it now than before.
Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:20AM (#9653201)
Again, read this : http://doom.wikia.com/wiki/Doom_rendering_engine

The original DooM engine isn't based on billboarding.

Re:The tech arms race in AAA games and why I'm abandoning it by banachtarski on Wednesday June 03, 2015 @11:32AM (#9653305)
Why did you attach it to me instead of the OP who made the original claim?
Re:The tech arms race in AAA games and why I'm abandoning it by aqme28 on Wednesday June 03, 2015 @11:07AM (#9653092)
This applies to every proper 3D game though (excepting VR)

> "...your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth"

Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:20AM (#9653197)
Re:The tech arms race in AAA games and why I'm abandoning it by smegel on Wednesday June 03, 2015 @07:07PM (#9656463)
> Actually, DOOM isn't pure 3D at all.

I played this awesome "pure 3D" FPS the other day.

It was called Laser Tag and it rocked.

Re:The tech arms race in AAA games and why I'm abandoning it by emirozer on Wednesday June 03, 2015 @10:09AM (#9652623)
Look these games at best can be __good__..

But lets talk about Legendary ones: might & magic series, planescape torment, baldur's gate, day of the tentacle, neverwinter nights, monkey island series, ultima online, warcraft 1, starcraft 1, diablo 1, heroes of mm & Ultima 1/2/3 etc...

The games you are listing can be highly rated, but they will not be remembered..

Re:The tech arms race in AAA games and why I'm abandoning it by cwyers on Wednesday June 03, 2015 @10:15AM (#9652675)
I think this is your nostalgia talking. There are plenty of 3D games which have been and will be remembered. (You even list Doom as a 2D game! I are astonished.)
Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @10:39AM (#9652869)
The original DooM engine it's a "false 3d" or 2.5d game. Really it's a 2d game displayed on 3d. All game mechanics, and the monsters IA works based on 2d data. Even the maps are based on 2d BSP and data. Z data are only used to rendering.

Source ports add more 3d stuff to the game engine, like collision by cylinders with height (ie, a flying Cacodemon not would colide with you if it is flying above you), opnegl rendering, 3d camera, modern controls, slopes, etc. But at the core, keeps being a 2d game.

Re:The tech arms race in AAA games and why I'm abandoning it by nsxwolf on Wednesday June 03, 2015 @11:03AM (#9653057)
Ultimately the environments are 3D images being generated from a 2D dataset. How is it not 3D? A cube is a 2D square that's been extruded into another dimension. It's not 2D.
Re:The tech arms race in AAA games and why I'm abandoning it by thoth on Wednesday June 03, 2015 @11:21AM (#9653209)
>How is it not 3D?

It's the difference between looking 3D and being 3D (well, being represented 3D in the game engine before rendering to your monitor).

Doom isn't 3D because the level maps can be squashed flat to a 2D grid. For every x,y position there was only one z for you and the mobs. There weren't any situations where a bridge or ramp took you/mobs over a lower spot you/mobs could also be at, rooms weren't stacked, etc.

That was fine, Doom pulled off its sleight-of-hand extremely well and the gameplay it offered was captivating!

Re:The tech arms race in AAA games and why I'm abandoning it by nsxwolf on Wednesday June 03, 2015 @12:55PM (#9653996)
Lots of 3D shapes can be squashed flat to a 2D grid. If you printed out a Doom level on a 3D printer and put it on your desk, you wouldn't claim it wasn't 3D just because you couldn't find any stacked rooms. The final product is 3D regardless of the constraints on which 3D geometries are possible.

You could argue there are no 3D graphics. Everything is transformed into a 2D screen representation.

Re:The tech arms race in AAA games and why I'm abandoning it by thoth on Wednesday June 03, 2015 @03:21PM (#9655125)
I'm not taking about shapes, I'm talking about the LEVELS themselves. There are no DOOM levels where part of the level exists "above" or "below" another part of the level - they are all 2D maps that through various (ingenious) engine tricks, such as elevators that teleport you to fake entering one spot and exiting another spot "above" it, to visually appear 3D.

Hence my squashing analogy, DOOM levels don't overlap and can be drawn ("squashed flat") on a 2D surface.

But you can't actually occupy a different height for a given location. This is NOT real 3D. That's why DOOM is sometimes described as a 2.5D game. Quake was the ID Software game that was 3D.

If you think DOOM is a 3D game, try creating a level that contains a player accessible location above/below another player accessible location, and see how the game renders it. Or, read the DOOM rendering engine links that are posted and pay close attention to the "not a true 3D engine" paragraph.

Re:The tech arms race in AAA games and why I'm abandoning it by boomlinde on Thursday June 04, 2015 @05:40AM (#9658227)
That is a pretty arbitrary qualifier for 3D. Doom is filled with spatial obstacles that make use of the 3D geometry. For example, a missile can pass over the player. Facing a wall on top of which a monster stands, I can't necessarily pass it or see or fire at the monster. Flattening the levels would change the game and remove many of its challenges.

The format of the levels or the fact that there are no rooms over other rooms don't really factor into it.

Re:The tech arms race in AAA games and why I'm abandoning it by nsxwolf on Wednesday June 03, 2015 @04:03PM (#9655457)
I think we're just arguing at different levels of abstraction here. I'm arguing that a 3D environment is being generated from 2D map data, and I consider it to be meaningfully 3D.

I suppose at the extreme end, I'd have to explain why Wizardry on the Apple II is or isn't a 3D game, which would be more of a strained philosophical argument.

Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:19AM (#9653194)
I refer more to the game logic on the original game engine. For example, there can't be bridges or rooms over other rooms. Or a flying monster can't be over other monster or a player.

On other side, the original game engine, use 2d math with fixed point to rendering on a 386 CPU. Don't uses mvp matrix to render, like a real 3d game.

Take a look to : http://doom.wikia.com/wiki/Doom_rendering_engine

Re:The tech arms race in AAA games and why I'm abandoning it by emirozer on Wednesday June 03, 2015 @10:20AM (#9652721)
I guess yes there is some nostalgia involved, btw i removed it, its just that i feel disrespectful whenever a list like that doesn't include doom
Re:The tech arms race in AAA games and why I'm abandoning it by cwyers on Wednesday June 03, 2015 @10:40AM (#9652876)
I think there's fewer no-doubt classics among fully 3D games (Doom is 3D graphics build with 2D sprites, so I am actually walking back my amazement on that -- it's a tweener, not like Quake which was rendered polygons), but that's just because they've had less time to establish themselves as classics. Final Fantasy VII, Bioshock, Resident Evil 4... I think all of those are going to be talked about as long after their release as those games you mentioned.
Re:The tech arms race in AAA games and why I'm abandoning it by falcolas on Wednesday June 03, 2015 @10:26AM (#9652775)
> Look these games at best can be __good__..

As usual, tastes are subjective. Many people consider Moby Dick to be a classic - but when compared to more modern allegorical works, it's rather dry and boring. This doesn't mean Moby Dick is not a classic, but it also doesn't mean that Moby Dick is the be-all-end-all example of an allegorical tale.

Those games are classics, but being a classic does not prevent a game from being surpassed, nor does it prevent newer games from becoming classics as well.

> neverwinter nights

Was in 3d. The Starcraft and Diablo games had 3d models which were rendered down to 2d sprites (and considered by many to be dramatically inferior to hand-drawn 2d sprites).

Many of these series continue to exist today, in 3 dimensions.

And despite having arguably the worst 3d graphics in the lot, Final Fantasy VII is still a favorite for many folks.

Re:The tech arms race in AAA games and why I'm abandoning it by ddingus on Wednesday June 03, 2015 @11:35PM (#9657308)
FFVII has really crappy 3D, and sometimes awkward transitions between presentation modes. Still, some of what Square pioneered in that game remain: fixed cameras, character oriented controls, etc... (where the control "left" does different things depending on where the character is facing)

They have gone back and forth on open world vs rails or corridors, and I find the open world, like FFXII, the most enjoyable and replayable of the titles.

When FFVII was released, it was one of the first my wife really wanted to play with me. We played lots of games, but the vivid nature of the story, lots of activities, puzzles, mini-games (Oh, how we spent time on Chocobo breeding...), really made for an awesome experience!

But, an attempt to play it today is tough. The really poor visuals often get in the way, and it just reeks of old.

This is true of many 2D titles too.

One difference is how abstract the game is. An old 2D game, such as TEMPEST, or DEFENDER, actually looks and plays well today. It is what it is, and that isn't much, but the challenge is there, presentation sufficient, and it's sort of timeless.

Those games that went for some realism, or that made more identifiable characters seem to age a lot more quickly, though somebody up thread mentioned SONIC. Yeah, that one is still relevant, and is a stellar example of a timeless presentation involving simple, easily understood mechanics.

Re:The tech arms race in AAA games and why I'm abandoning it by existencebox on Wednesday June 03, 2015 @10:21AM (#9652732)
I'm surprised there's been no mention of Crysis. This was a game whose entire popularity was largely based around "unnaturally pretty, will burn a hole in your computer"; to the extent that it became a rather mainstream GPU benchmarking metric.

I'm honestly surprised there's as much of a debate over this, the breakdown always seemed rather clear to me: That while there are "great games" that "serious gamers"(tm) love (I'm personally a massive SS2 fan, play it to this day) we are in the vast minority and the Next Gen race has been almost entirely about throwing increasingly flashy presentation-oriented features at core game mechanics that are known to be successful.

Re:The tech arms race in AAA games and why I'm abandoning it by PetitPrince on Wednesday June 03, 2015 @11:36AM (#9653343)
In defense of Crysis, it offered in its first half an interesting open-world approach to completing objective. Contrast with the latter installment of the game that became increasingly corridor-like in its level design.
Re:The tech arms race in AAA games and why I'm abandoning it by Glide on Wednesday June 03, 2015 @10:21AM (#9652730)
Legendary games with 3d graphics? Mario 64 and Ocarina of Time.
Re:The tech arms race in AAA games and why I'm abandoning it by bigger_cheese on Thursday June 04, 2015 @02:05AM (#9657694)
For me it was GL-Quake. I was a huge fan of Quake and it ran (barely) on my 486. My cousin had a pentium 166 with an expensive graphics card (S3 - I think). Quake rendered using Open GL was a thing of beauty. That was my "I must upgrade my computer now" moment. I rarely play first person perspective games nowadays but back in the 90's Quake was my benchmark. I never really got into Half Life I loved Unreal but Quake was the real classic.
Re:The tech arms race in AAA games and why I'm abandoning it by dec0dedab0de on Wednesday June 03, 2015 @10:19AM (#9652708)
people will remember whatever they connected with the most at the right time in their life.
Re:The tech arms race in AAA games and why I'm abandoning it by luch on Wednesday June 03, 2015 @10:19AM (#9652702)
It's just a matter of generation : I haven't played any of the games you listed, while I know every 3D AAA games mentionned before.
Re:The tech arms race in AAA games and why I'm abandoning it by omegafail on Wednesday June 03, 2015 @10:25AM (#9652770)
I disagree. Graphics add nothing to the immersion, unless perhaps on the most shallow level possible, where the entire premise of the game depends purely on the graphics.

In that case I wouldn't call it a game, but more of a tech demo or an interactive experience.

Re:The tech arms race in AAA games and why I'm abandoning it by lubujackson on Wednesday June 03, 2015 @02:12PM (#9654641)
Graphics add more than nothing. At a minimum, they are an important part of UI, just like on a web page. Colors, affordances, etc. are all important to games. Games like ASCII roguelikes exchange obvious visible indicators for speed/flexibility/pixel size/complexity. Graphics set the tone of the game and have the ability to visually influence the player.

Cramming more graphic textures or perfecting water algorithms might be secondary (or tertiary) to the game, but they can still influence the gameplay directly. Take Team Fortress 2, where a lot of care was put into making each character class have a distinctive silhouette, so at a glance you can see who everyone is from a distance or from different angles - this isn't what most people talk about when they discuss "graphics," but it is the element of graphics that matters most.

Re:The tech arms race in AAA games and why I'm abandoning it by jameshart on Wednesday June 03, 2015 @11:58AM (#9653488)
The entire premise of Portal is based on the ability to use 3D rendering technology to create the effect of opening up portals between surfaces. I don't think anyone would argue that Portal is a shallow tech demo. Narbacular Drop maybe was a shallow tech demo, but that same tech-based premise, when used by a masterful game design team, created one of the best video games of all time.

Likewise, the entire premise of Minecraft depends purely on the simplicity of a voxel-based world - a technique for defining a procedurally-generatable, deformable landscape. Maybe Minecraft is only a tech demo or an interactive experience, but... it's a damned successful one.

Re:The tech arms race in AAA games and why I'm abandoning it by omegafail on Wednesday June 03, 2015 @12:35PM (#9653816)
Narbacular Drop maybe was a shallow tech demo, but that same tech-based premise, when used by a masterful game design team, created one of the best video games of all time.

What has the story and design of Portal to do with graphics? Nothing, because story and design are independent of it. Would Portal be an equally great game if done with the engine used in Narbacular Drop, but with the same design and story. Yes, again graphics has nothing to do with story and design.

So to reiterate. What made Portal great has nothing to do with how many pixels you fit on the screen or how many shadows you can render. What made Portal great was story, design and the tech( portals ).

Re:The tech arms race in AAA games and why I'm abandoning it by sliverstorm on Wednesday June 03, 2015 @02:03PM (#9654592)
Your parent's point is that Portal's tech (portals) is most exciting in a 3D space, which is enabled by advanced graphics.

Sure, the number of pixels you fit or the lighting effects are not key to Portal being a good game- but being 3D certainly is.

Re:The tech arms race in AAA games and why I'm abandoning it by omegafail on Wednesday June 03, 2015 @07:49PM (#9656636)
You think only one of them is in 3D. That is not correct.
Re:The tech arms race in AAA games and why I'm abandoning it by sliverstorm on Wednesday June 03, 2015 @07:57PM (#9656668)
What? Only one of what is in 3D?
Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @10:30AM (#9652800)
StarCraft II, like WarCraft III is a 3d game. But original StarCraft and Warcarft I/II are pure 2d games.
Re:The tech arms race in AAA games and why I'm abandoning it by falcolas on Wednesday June 03, 2015 @10:33AM (#9652826)
Well, not quite. StarCraft and WarCraft II used 2d sprites, but those 2d sprites were generated from 3d models - its what gave them so much depth for their time (and also made them look muddy compared to hand-drawn sprites).
Re:The tech arms race in AAA games and why I'm abandoning it by logfromblammo on Wednesday June 03, 2015 @01:30PM (#9654346)
If I recall correctly, in WC2, the entities were modeled in clay/plasticine, photographed from several (8?) distinct fixed angles, and then artists hand-painted cels over the photos. The cels were then scanned and digitized into 2d sprites. The maps were flat images with hidden metadata layers to define land and water boundaries.

I also recall that you could replace the peons' wood-chopping sounds with fart noises, which was hilarious for almost 30 whole minutes.