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Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:19AM (#9653194)
I refer more to the game logic on the original game engine. For example, there can't be bridges or rooms over other rooms. Or a flying monster can't be over other monster or a player.

On other side, the original game engine, use 2d math with fixed point to rendering on a 386 CPU. Don't uses mvp matrix to render, like a real 3d game.

Take a look to : http://doom.wikia.com/wiki/Doom_rendering_engine

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