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Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @10:30AM (#9652800)
StarCraft II, like WarCraft III is a 3d game. But original StarCraft and Warcarft I/II are pure 2d games.
Re:The tech arms race in AAA games and why I'm abandoning it by falcolas on Wednesday June 03, 2015 @10:33AM (#9652826)
Well, not quite. StarCraft and WarCraft II used 2d sprites, but those 2d sprites were generated from 3d models - its what gave them so much depth for their time (and also made them look muddy compared to hand-drawn sprites).
Re:The tech arms race in AAA games and why I'm abandoning it by logfromblammo on Wednesday June 03, 2015 @01:30PM (#9654346)
If I recall correctly, in WC2, the entities were modeled in clay/plasticine, photographed from several (8?) distinct fixed angles, and then artists hand-painted cels over the photos. The cels were then scanned and digitized into 2d sprites. The maps were flat images with hidden metadata layers to define land and water boundaries.

I also recall that you could replace the peons' wood-chopping sounds with fart noises, which was hilarious for almost 30 whole minutes.