Re:The tech arms race in AAA games and why I'm abandoning it
by PetitPrince on Wednesday June 03, 2015 @11:36AM
(#9653343)
In defense of Crysis, it offered in its first half an interesting open-world approach to completing objective. Contrast with the latter installment of the game that became increasingly corridor-like in its level design.
I'm honestly surprised there's as much of a debate over this, the breakdown always seemed rather clear to me: That while there are "great games" that "serious gamers"(tm) love (I'm personally a massive SS2 fan, play it to this day) we are in the vast minority and the Next Gen race has been almost entirely about throwing increasingly flashy presentation-oriented features at core game mechanics that are known to be successful.