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Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @10:35AM (#9652840)
Look to DooM, perhaps is the 3d game that age better that any other.
Re:The tech arms race in AAA games and why I'm abandoning it by vezzy-fnord on Wednesday June 03, 2015 @10:47AM (#9652940)
Actually, DOOM isn't pure 3D at all. The graphics are 2D sprites and your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth.

That's why it's timeless.

Re:The tech arms race in AAA games and why I'm abandoning it by banachtarski on Wednesday June 03, 2015 @11:09AM (#9653113)
Everybody uses billboarding techniques and 2d sprites and stuff. We're just a lot better at it now than before.
Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:20AM (#9653201)
Again, read this : http://doom.wikia.com/wiki/Doom_rendering_engine

The original DooM engine isn't based on billboarding.

Re:The tech arms race in AAA games and why I'm abandoning it by banachtarski on Wednesday June 03, 2015 @11:32AM (#9653305)
Why did you attach it to me instead of the OP who made the original claim?
Re:The tech arms race in AAA games and why I'm abandoning it by aqme28 on Wednesday June 03, 2015 @11:07AM (#9653092)
This applies to every proper 3D game though (excepting VR)

> "...your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth"

Re:The tech arms race in AAA games and why I'm abandoning it by Zardoz84 on Wednesday June 03, 2015 @11:20AM (#9653197)
Re:The tech arms race in AAA games and why I'm abandoning it by smegel on Wednesday June 03, 2015 @07:07PM (#9656463)
> Actually, DOOM isn't pure 3D at all.

I played this awesome "pure 3D" FPS the other day.

It was called Laser Tag and it rocked.