Re:The tech arms race in AAA games and why I'm abandoning it
by Zardoz84 on Wednesday June 03, 2015 @10:35AM
(#9652840)
Look to DooM, perhaps is the 3d game that age better that any other.
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Re:The tech arms race in AAA games and why I'm abandoning it
by vezzy-fnord on Wednesday June 03, 2015 @10:47AM
(#9652940)
Actually, DOOM isn't pure 3D at all. The graphics are 2D sprites and your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth.
That's why it's timeless.
Re:The tech arms race in AAA games and why I'm abandoning it
by banachtarski on Wednesday June 03, 2015 @11:09AM
(#9653113)
Everybody uses billboarding techniques and 2d sprites and stuff. We're just a lot better at it now than before.
Re:The tech arms race in AAA games and why I'm abandoning it
by Zardoz84 on Wednesday June 03, 2015 @11:20AM
(#9653201)
Again, read this : http://doom.wikia.com/wiki/Doom_rendering_engine
The original DooM engine isn't based on billboarding.
Re:The tech arms race in AAA games and why I'm abandoning it
by banachtarski on Wednesday June 03, 2015 @11:32AM
(#9653305)
Why did you attach it to me instead of the OP who made the original claim?
Re:The tech arms race in AAA games and why I'm abandoning it
by aqme28 on Wednesday June 03, 2015 @11:07AM
(#9653092)
This applies to every proper 3D game though (excepting VR)
> "...your field of view is strictly limited to a 2D plane, but the use of isomorphic projection and billboarding techniques are used to create depth"
Re:The tech arms race in AAA games and why I'm abandoning it
by Zardoz84 on Wednesday June 03, 2015 @11:20AM
(#9653197)
Read this : http://doom.wikia.com/wiki/Doom_rendering_engine