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Re:The tech arms race in AAA games and why I'm abandoning it by Too on Wednesday June 03, 2015 @01:43PM (#9654445)
2D doesn't always age that well either, try to play Diablo II or Starcraft 1. I promise it will not look the same way as you remember it.

3d can age well also, Warcraft III still looks better than most modern games, it might not have dynamic lightning, shadows, etc but the overall impression is just stunning.

Warcraft III is such a great example of how make sure the 3D isn't working against you, both from gameplay and visual perspective. The camera angle is always fixed which means they can optimize the way characters look from that particular angle, not like sims 3d where you can zoom in and around and end up looking at an untextured ceiling. This also makes it much easier to design the gameplay such as selection and control of characters because there is only one scenario to cater for, instead of twisting the camera to select a character behind a building/mountain you simply design the game so that characters can't be hidden behind mountains. Other 3d RTS games from that era(probably today as well) made the mistake of thinking we haz 3d!!!1 now the player should be able to move around everywhere which just can only end with infinite bad camera angles instead of one good one.

Re:The tech arms race in AAA games and why I'm abandoning it by mercurial on Wednesday June 03, 2015 @03:00PM (#9654978)
> 2D doesn't always age that well either, try to play Diablo II or Starcraft 1. I promise it will not look the same way as you remember it.

One of the main issues with 2D is the fixed resolution. If you can live with that, it's not bad. I actually played D2 again a few years ago and really enjoyed it. Same for Planescape Torment.

Re:The tech arms race in AAA games and why I'm abandoning it by aaaaabbbbbb on Wednesday June 03, 2015 @08:53PM (#9656830)
Pixel art has problems with the fixed resolutions of modern displays (which CRTs lacked), yeah, but vector art and/or high-resolution but (relatively) sparsely-detailed/stylized 2D art can be effectively scaled to a wide range of resolutions with minimal artifacts.