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Re:The tech arms race in AAA games and why I'm abandoning it by logfromblammo on Wednesday June 03, 2015 @01:30PM (#9654346)
If I recall correctly, in WC2, the entities were modeled in clay/plasticine, photographed from several (8?) distinct fixed angles, and then artists hand-painted cels over the photos. The cels were then scanned and digitized into 2d sprites. The maps were flat images with hidden metadata layers to define land and water boundaries.

I also recall that you could replace the peons' wood-chopping sounds with fart noises, which was hilarious for almost 30 whole minutes.

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