It's much better than having plugins that do the same thing (if you use firefox you're used to Flash asking for trial Norton to be installed every time a security exploit is found in Flash). In the perfect world we wouldn't need it, but it leaves no excuse for media companies not to use HTML5.
EME is a spec for a communication channel between script in a web page and a browser, with the idea that the browser then talks to a DRM module. It's not a spec for a communication channel between the browser and a DRM module.
This is important, because it means that you end up with DRM modules that are tied to a particular browser.
The NPAPI plugin situation is unfortunate in all sorts of ways, but the one good thing it had going for it was that there _was_ an API that multiple browsers all implemented, such that a single plugin binary woudl work in all of them (modulo the usual bugs and incompatibilities you have when there are multiple implementors of an API).
Unfortunately, 3 of the 4 main browser vendors also happen to be DRM vendors, and were rather united in their opposition to the W3C creating a specification for the communication channel between the browser and the DRM module.
Will the new DRM formats support this use case? E.g. if I'm a paying Netflix subscriber, could I view a dynamically defined (XML or JSON) mashup of Buffy and Twilight, using only a list of start/stop edit points? The HTML5 viewer would need to pre-buffer each video clip, to make the viewed stream seamless.
For instance: If someone do research for educational or critical purposes, they have the right to use copyrighted material under "Fair Use" (US, UK and other countries have similar rules).
With DRM this would essentially block this right (if used on the material in question), which of course is not a good thing.
But it's great to see that HTML5 is now the preferred choice on YT.
One of the big problems with DRM is that this ends up being not "right to use" but "right to use in several very narrow ways that someone else deems fit". If your use is innovative or just different — such as using a more capable media player with more features than the one provided to play the media with —, you end up being not able to do it.
I'm against DRM, but "You're offending my rights to copy with minimum effort" is not an argument against it. Nobody has to provide anything in an easy-to-copy way, which doesn't mean that you don't have the right to copy it.
Which just means content owners will continue to use proprietary plugins or push unstandardized extensions.
Pressure should be applied to the root of the issue (copyright holders' desire for DRM), not the symptom.
Which will provide a worse experience, making it easier for competing content owners to provide a better experience.
Unless you want the web page to work. One could just as well describe having a web browser as "completely optional".
Or will it most likely be a specification that allows multiple (but NDA'd) implementations, such as the DRM component of dvd and bluray players? If that is the case, then it is still better than what we had before, as multiple vendors will need to compete (increasing the likelihood of a non-crappy implementation).
It's a closed source proprietary blob. You can read about it here.
https://blog.mozilla.org/blog/2014/05/14/drm-and-the-challen...
None of these have open specs.
Although I can see sites being reluctant to do that because it would be inconvenient for the users to have to install something specifically to watch the web videos on that site. One thing I can see happening would be one major DRM software that emerges and all websites that want DRM work together to use that.
With this move, Linux is no longer "supported" on a web wholly built on it. That's completely fucked up.
DRM is fundamentally incompatible with the web. Let's not give it any reason to think it belongs here.
They seem to be making it tricky to rip DVDs/Blu Rays these days (dirty tricks to screw with Handbrake/VLC) so the only way to get a movie onto my media server is to dl from somewhere after I bought the disc. Ironic, no?
If you're suggesting that it's only copyright violation if you download a complete work from somebody, you're flat out wrong.
So, maybe "they" (person/group alleging infringement) wouldn't have to get all the pieces, but it makes their case much stronger. There can certainly be fair use arguments made for transmitting torrent piece sized copies of protected works.
"There can certainly be fair use arguments made for transmitting torrent piece sized copies of protected works."
How is that not 'sending part of a work makes it fair use' ? Yes yes you're using 'argument could be made' weasel words, but that doesn't mean you're not saying it. Here's a Godwin'ing analogy for good measure: 'arguments could be made that the Holocaust was justified. Of course I'm no nazi, I'm just saying that they could be made'. Yeah sure, good luck going on the record saying that and not (justifiably!) be classified as a nazi sympathizer.
Anyway:
"I said that there are fair uses that involve sending parts of a work"
No you didn't, you made some connection between 'the bittorrent technology, which sends pieces of data, and fair use of parts of works'. A connection that is non-existent. The criteria for fair use are wholly orthogonal to the concept of 'cutting up' a work as it is done in a bittorrent transfer. No (reasonable) argument can be made otherwise. There has been litigation on copyright infringement via bittorrent for about a decade now, if this line of reasoning stood any chance, wouldn't you think it had been used by now?
"that proving a single or small number of pieces were transmitted between parties is not ipso facto evidence of infringement"
Yes it is when there is no fair use involved, and there is no fair use claim just because bittorrent sends stuff in pieces.
The logic here would, in part, be: "we have evidence that you were taking part in distribution of data that violated copyright law; we don't have to download the entire file from you to have sufficient evidence that you would have supplied any arbitrary data on request".
As for any "fair use" claim, one of the specific pillars there is the impact on the commercial value of the work. In that regard, commentary, critique, review, parody, and similar are not the same as wholesale unmodified distribution.
Unless you are sharing some packed and/or encrypted media, it's probably streamable and even sharing a part of it is enough to break the copyright laws.
Not exactly an uploader, but a peer.
All a downloader knows about his peers, is that they have pieces of that torrent.
Nowadays people would use some kind of HDCP-breaking digital capture device, and regulating all video cameras is basically impossible with their ubiquity, but it's crazy to think about video cameras being modified against our will to suit the needs of one industry.
Those in power will always try to take control away from us. Don't let them.
http://www.pcworld.com/article/229647/counterfeit_money_on_c...
Is it possible to get results this way, yes of course. Are the results any good, not really. Commercial pirates work with people in the exhibition sector, amateurs rely on known weaknesses in popular disc formats. You'd have to be pretty desperate to rely on streamed media as your 'original.'
Beauty of digital.
As for the spooks, depends on what you mean by "easily".
Edit: According to a video[1] posted on Vimeo (which claims to be from a DMCA hearing) representatives of the MPAA appear to make recommendations on how to do the capture and they provide some tips that will increase the quality of the final product.
For example, hooking directly into the audio output; and, removing other light sources.
It was positively mind blowing.
Almost equivalent to seeing 240x180 video playing on a CD-ROM.
Luckily there was an alternative, Real Alternative, that enabled you to play the content without having to install that ghastly RealPlayer. It seems like the community always finds a way around crappy software.
I like being able to listen to music when I have no internet connection.
I like being able to listen to something when the original was taken down.
I like being able to listen to something that the vendor no longer offers.
I like having smart playlists in my library and on my devices that automatically update themselves based on meta data such as what I've played recently.
Unfortunately I like being able to use my music program on an operating system of my choosing as well, and am looking for an iTunes replacement. But then replacement can't be worse than the original. That's a deal breaker.
Amazon doesn't just provide a link to the files once you purchase them, there is a downloader client. I have never tried the official one, there is an open-source command line alternative called "clamz" that works perfectly.
Personally I usually have an internet connection except on the train, so I use a Subsonic server, and my Android Subsonic client is set to aggressively precache my playlist (so it plays happily through tunnels, even if the tunnel lasts 10+ songs).
What kind of quality/filesize do you use? If I'm used to ~170kbit VBR AAC/MP3 for headphone use, what settings would I need for Opus?
I'm using 72-96 kbit/s as bitrates, I've been playing around with that actually. 72 kbit is too little sometimes, 80 is fine, 96 is safe. Encoding is done in foobar2000, copy everything into a playlist, right click -> encode. My archive structure is this: At the top, there is one folder "Lossless", one folder "Lossy", each with subfolders for artist and album. foobar2000 and any other players syndicate their library from both folders.
I have separate versions of my music archive on my laptop and on my phone, each of which are complete. For the laptop, Lossless gets converted to Opus, Lossy remains the same, folders get merged. On the phone and tablet with tighter space constraints, I just re-encode everything to opus and merge. I won't notice the artefacts of re-encoding MP3 to Opus when there's a train humming in the background and people talking.
My best headphones for use with my phone are the 50€ Shure earphones. I also have some large open headphones from Thomann. Both are kinda good, but not studio quality good, so some details will escape me. I could maybe find some differences between Flac and Opus in some recordings if I tried very hard, but frankly I hate paying attention to audio quality. It's a very draining task that I restrict to comparing amplifiers/DACs and speaker setups, and I'll always use Flac for that anyways.
It handles more formats than iTunes (FLAC and OGG, maybe others), and the interface is okay, but not as polished as iTunes.
I haven't used it to add or remove music from my iPhone on either platform, but the Linux version can play music from the phone, so maybe it works.
Is 'polished' some kind of euphemism in this context that I'm just missing? The last time I tried to simply copy an MP3 from my laptop to my wife's iPhone I wasted almost an hour wading through nonsense errors, online tutorials, and absurd UI before I decided it's actually impossible to copy/paste an MP3 through iTunes and downloaded a standalone free player so I could load the file to the phone through the browser.
I don't own a lot of music, I don't have a library of albums, just a folder of files I wanted to copy/paste.
As an iTunes apologist and power-user since 1.0 (my huge library admittedly is not helping), 12 has become the last straw on using iTunes as anything but a sync tool and database. As a media player, it's a disaster.
Good to know I'm not the only one. I've become used to scrubbing the pointer up and down over the list of podcasts until the part I'm looking at is legible, and plugging my iPod in twice to get it to show up. But IMO iTunes is actually one of the less-bad recent Apple software screw-ups. At least it doesn't have enormous memory leaks, like Safari and Keynote, which regularly beachball my poor laptop with "only" 4GB of RAM long enough to go make a cup of coffee.
I would argue the peak in bug severity was 11.0, which randomly deleted podcasts: https://discussions.apple.com/thread/5324634?tstart=0
For me that meant 30 GB of podcasts gone, most of which I can't download again (publisher went broke, original download required payments etc.) Sigh. I used to be a big fan of iTunes as well.
The bloat is probably integration with the store. That should be split into a separate program and iTunes should just be a music library manager. Of course, that won't happen since not many people care about having a persistent music library any more.
Additionally, it is a LARGE application just for playing audio. I know that it does other things too but it seems to have outgrown its original purpose? There is now a crossover between iTunes and the App Store on Mac, from what I can tell? I wonder why they don't merge.
Having said that, I like the glaring red icon they now use (not sure why they changed from blue though!)
In addition to what other have said:
* no support for FLAC, OGG, WMA(?)
* I don't _think_ there's support for ReplayGain.
* Frankly, I just find the UI hard to manage.
* _any_ marginally advanced feature.[1]
[1]: (I "DJ" for dancers) fade outs, volume changes in actual decibels (the volume bar is completely unlabeled), simple one time gain even if it results in clipping (quality matters none if you can't hear it), stop after current song, don't trust duration metadata or guesswork (I have MP3s that completely break the seek bar), start song from an index that isn't 0:00…For a real spit-take, though, put one of the companies that we think of today as Very Big Deals next to it for comparison. Like, say, comparing Apple's performance to RealNetworks' over the decade from 1997 to 2007:
https://www.google.com/finance?chdnp=0&chdd=0&chds=0&chdv=0&...
(I omit the last few years because AAPL has gone up so much over that period that if you include it you can't see the line for RealNetworks anymore. But check out how long it took Apple just to reach the heights Real was at in the late '90s.)
Or Adobe, all the way up to now:
https://www.google.com/finance?chdnp=0&chdd=0&chds=0&chdv=0&...
"For the ubercool interactive charts, you need to install the Adobe Flash Player"
Just seemed a bit ironic, given the topic.
People understand this at a rational level when you point it out to them, but I do wonder about the extent of the economic effect of their flawed gut-level intuitions.
What killed them was the iPod. Or rather, computers and bandwidth improved so better quality compression could be used. Then RealPlayer limped along on name recognition alone. Although during the early days of h.264 it was the easiest way to play an MP4 on Windows.
I didn't know it was that old.
Chart at https://en.wikipedia.org/wiki/IPod#Sales says ipod really took off in 2005, though. Before then it was not a very big seller at all.
I had been using ClickToPlugin under Safari to force HTML5 videos on sites (and mainly for a way to send YouTube videos to the AppleTV via AirPlay, as there was no other way to do it) but now all machines are Flash-free.
I think I'll have a coffee to celebrate.
For those that don't know it, RealPlayer was a very popular proprietary media player (with its own proprietary formats) circa 2000. The company's stock was worth $380 a share in 2000; it's now worth $6.
The only explanation for RealPlayer's popularity was its DRM I think; lots of commercial users wanted the DRM.
But it got more bloated with every release, and I had to go through its countless option settings every time I updated it to disable all the sneaky ways they came up with to violate user privacy. I'm relieved that we no longer need either Flash or RealPlayer.