I'm on Twitch.tv more than ABC, NBC, CBS, etc for 8 months out of the year (football season excepted).
And I'm definitely not the only person who is like this.
No kids are leaving Twitch as long as it doesn't get rebranded. Amazon just needs to run it as a separate product.
There is already a lot of money in esports, so I'll go out on a limb here, and say that it's only a matter of time before it becomes mainstream.
A stadium. For video games.
The barrier to entry is just so much lower for video games when compared to professional sports - nearly anyone can play and get good enough to compete against the pros without even leaving their house. Personally I prefer "real" sports over their virtual counterparts, but millions of people disagree with me - and that number will only continue to grow. I think eSports are going to grow dramatically over the next 5 years.
That's the only point. Not much of one.
The internet is a pretty big stadium.
But just watching someone else play Fallout 3? Talk about a lack of immersion. I don't get it...
1. People like to see someone of a very high level play a game that they too play.
2. You often get to see someone playing a game that you never heard about. For instance: The recent speed running marathon streams have showed a lot of obscure and old games.
3. And most important: People are entertained by the commentary from the streamer.
If you just run a game with no commentary you will be hard pressed to get any viewers. It is more that with the younger generation games have become a huge part of culture and to see someone playing games you play as well and chatting give the viewer a social experience. There is chat too and the streamers often address people in chat. If you look at the most popular personalities on YouTube many of them are gaming related. People spend a lot of time playing today's very immersive, social, and large scale games so it follows that they can be entertained by personalities involved with them.
I'll often leave a stream on in the background at work, or watch someone playing while I'm rocking my son to sleep.
When players do watch a streamer play a single player game, it's usually because the game has recently been released, and they want to make an opinion on whether or not they should buy it. Or because they enjoy the streamer's personality and commentary. They're not watching Fallout 3, they're watching TotalBiscuit play Fallout 3.
Think of it this way: imagine if Kasparov and Fisher live streamed all of their chess practice, informal competition, and formal competition. Odds are chess fans would line up to watch.
It's just like that, but with strategic online games instead of strategic board games.
Also, some of the streamers are practically comedians, so they sometimes watch for general comedy and enjoyment as well. Or a mix.
Other way around, I think. Competitive video games ought to be called "competitive games," like chess. The whole "e-sport" label is stupid: "sport" has always meant a primarily physical competition, and competitive games of the sitting-down type--chess, checkers, Go, Scrabble, etc.--have been their own thing, with leagues and tournaments and titles, for decades or centuries before video games came around. Video games are more dependent on quick thinking and reflexes, but they're still primarily mental competition--see also speed chess, etc.
But competitive video gamers are too full of themselves to be happy rubbing shoulders with something as unhip as chess. They insist that they deserve the same (arguably equally undeserved) acclaim and money and fandom as sports, so they keep pushing the "e-sports" label and all the associated silly trappings and theatrics. After two decades of fruitless flailing, it seems like it might finally be about to stick, more's the pity.
I think it's just like any physical sport - having knowledge about a game and watching someone skilled play is interesting. People watch to learn and get better at something they find interesting. That said, watching someone play Fallout definitely isn't what gamers think of when you mention "eSports" - generally eSports refers to some level of competition, which is why real time strategy games and first person shooters are so popular - both require a lot of skill and knowledge of the game to be good at.
Getting back to the "Official Video Game Olympics" - there are actually some pretty serious competitions out there. Certain game developers have been known to self-host their own tournaments for millions of dollars in prizes (League of Legends and Call of Duty being two examples). There's also plenty of companies making a profitable business out of running these tournaments: ESL in Europe and Major League Gaming in the US being two of the bigger names out there right now. So in fact, the competition and prizes are very real, so anyone interested in a game may be interested in seeing who's going to win $1,000,000.
It's nice that I don't have to invest the time it takes to get up to speed to know what's going on if the commentary's good -- and it's a solid, mindless contrast to TV for me (which has been phenomenally engaging lately. it's impossible to read emails and watch house of cards, which isn't true for game streaming :D)
When they play Minecraft, they make up their own commentary and they're dying to have their own show.
http://www.twitch.tv/giantwaffle is primarily a minecraft streamer, and he generally doesnt curse and explains what hes doing. Beware, he does do nightstreams with Lirik, including cussing. He'll announce these, though.
What I find astonishing are Youtube "clip shows" on cable channels. These are "shows" where the hosts screen videos they found on Youtube and talk about them or rip them apart. I don['t get the appeal but apparently they fill the air time. Something which was a curated set of videos about a particular video game might actually have appeal to me, either from a shopping (I wonder if I would like it) to a mastery (I wonder what other people do at that stage) kind of thing. Not saying it would make money but I would be tempted to watch it. Some of the Eve commentary would make for an excellent show as well.
[1] - Blizzard however is doing what they can to make it unnecessary much to the demise of the 'fun' aspect.
Single player / non-competitive games (such as your example, Fallout 3) are indeed much less exciting and get less viewers. There are also streamers that aren't very good at playing anything, but they're entertaining in one way or another and have built up a following that just watched them play whatever.
1. Sometimes you just want to veg out and watch something, not be an active participant. You can enjoy the game without putting in any effort.
2. There's a community aspect to it. In a single-player game like Fallout you get to see someone else enjoying and talking about what you enjoy, and you can interact with others who share the same interests.
3. Many of the people who stream are really good players. Almost no one reaches that level of play so for most people watching a streamer is the only way to experience it. They can also offer insights and help make you a better player.
It is kind of weird and not traditional... but it does make sense to a young'n like me.
I never understood how people could watch soccer/football and not get bored to death until the rise of esports. Now I often watch the league games for my favorite team and most of the world championship games.
I don't really get it, but she came up with the idea and started doing it by herself. There must be some sort of attraction to this thing.
It's not very fun watching someone play Fallout, but it's entertaining watching someone play Fallout role-playing as a homicidal maniac that uses nothing but his bare fists. The sheer difficulty is impressive, and if coupled with a talent for presentation/humor it can be a pretty fun time.
Competitive game players watch replays and streams to increase their level of play in e.g. RTSs, etc.
With video games its a bit similar. If you played the game or something similar before you can appreciate whats going on but otherwise you will be completely lost and everything feels pointless.
NFL like status is not attainable so lets not say that this is the business plan. Yes the users can move somewhere else, but for gaming twitch is the de facto site for streaming right now. There has been talk of switching sites whenever some streamers get aggravated but it would have to be a huge failure to have people switch en masse.
It is also not easy to do live streaming. It uses massive amounts of bandwidth, and you have to keep this going live to people all over the world. Twitch is the YouTube of video game streaming at the moment and it would be hard to unseat them.
Keep in mind these are concurrent video viewers over the course of many hours. If you take video plays like Youtube does it measures in the many millions for a tournament like EVO.
I don't care about a random keyboard or video card advertisement. But what keyboard or video card your favorite streamer is using seem like a far more valuable ad to pursue. The NFL and others have a lot of branding. And merchandising among teams. YouTube can't get people to buy shirts or random things of random funny fading videos. But I think it'd be a lot more likely for many to buy something relateded to longer term Fandom
Look at Audible - they still have their own crufty website (which uses the same credentials as your Amazon site, sure) and discovery and reviews are less usable there than on Amazon.com.
Also see Goodreads, DPR and IMDB - all places where things have essentially gone on "as before".
Amazon could clone Twitch fairly easily (bandwidth is the limiting factor and Amazon happens to have gobs of it), but they still bought the Twitch brand. It would be a ridiculous waste to throw that in the trash.
Audiobooks (both Audible and physical CDs) are listed side-by-side other types of book media on Amazon.com. To pick a random example, if you look up Steel World by BV Larson: http://www.amazon.com/gp/product/B00FCXPC94/ - you'll see the paperback, Kindle Edition, Audible audio edition, and sometimes others.
Some titles have "Whispersync for Voice", which I think is an impressive type of integration. With those titles, you can sync your progress between the Audible and Kindle formats, so that you don't lose progress when switching from reading to listening. Additionally, when you own one format, the price of the other format drops substantially (if I recall, usually to a few dollars). I count that as a deep and sophisticated type of integration between the Kindle store and Audible.
Whether I visit the Amazon.com site or Audible depends on my motivation. If I want to find a good book, and I'm willing to either read or listen, then I'll hit Amazon. If I'm looking specifically for an audiobook, I'll hit Audible. Also, I think the Audible site might have been redone since you've last seen it. The home page doesn't look like what was around before the acquisition. I see a modern, Amazon-style product grid on audible.com when logged in. It's also integrating content from Amazon such as "Based on your Amazon and Kindle book purchases, we think you'll enjoy...". The Audible site to me looks like a curated window into Amazon.com now.
I mean we already see the start of it with YouTube broadcasting Coachella, etc. More recently, Twitch has been used to stream gaming-related real life stuff, like the Dota 2 International 4 after-party DJ set. Conversely, the big media conglomorates are still wrestling with how to deliver content online and most just mirror your cable subscription to your device, rather than offer IP-exclusive methods of delivery.
I don't think Amazon is the best fit for Twitch - I personally would've preferred some company who is in the entertainment industry and more willing to start breaching into broadcasting live concerts, sport, big events, etc. on it. Valve, for example, already uses Twitch pretty heavily during their events and has shown interest to move outside of gaming (they sell non-gaming software via Steam) but they're probably also not mature enough to really start becoming a fully-fledged media company either. I don't really know of one company who is ideal in that space.
That said, I don't think Amazon is the worst either. It'll be intersting to see how they take it.
The entertainment industry is notoriously short-sighted and generally parasitic when it comes to technology. It's also an industry that is extremely image conscious. Having uncontrolled/unedited content that runs counter to their image is anathema. If any game publisher or old guard broadcasting company had gotten its hands on Twitch, I strongly believe it wouldn't have gone well.
You may be right, but you may be wrong. Twitch is in a similar sort of space as sports - which are the best kind of content generators (and content is king). Piracy is largely side-stepped because value is highest when it is LIVE. New content is always created by incumbents and new challengers, and there is tons of opportunity for marketing.
I don't know what the future holds, but E-Sports are here to stay. It'll only get bigger.
>Twitch obviously can't believe it's very close to reaching NFL-like status either or it wouldn't sell for a mere billion and change.
Why not? Superbowl has 100 million viewers. 200 million viewers for the total NFL season. I don't think those numbers are that impressive, when Facebook gets 800 million active users per day, on 1.3 billion active accounts and Youtube gets 4 billion views per day. In fact, NFL is pretty much done. There is only so much money you can squeeze out of North America, and nobody else cares about it.
>The users will all move to Hitbox.tv or any number of new sites that will pop up. It's easy to do live streaming, it's just expensive.
It's easy to do Youtube. It's easy to do Facebook. It's easy to do Instagram. It's easy to do WhatsApp. Now go do it and see how well you do.
Plus a lot of the people who are streaming there do links back to Amazon, Newegg, and similar, for the gear they use or want. I am curious if Amazon will put pressure on the streamers to limit links to non Amazon sites for goods.
Plus with private streams its entirely possible they may leverage it into a webex type business.
Worth pointing out that's a lot of money -- if it becomes a large cultural force, they'll still get credit, if there's more money on the table... some people don't care about the difference in numbers that huge. So this takes a lot of variability off the table at a fairly marginal cost (no second giant yacht, etc).
Amazon or Google will piss off or drive away the Twitch user base. The users will all move to Hitbox.tv or any number of new sites that will pop up. It's easy to do live streaming, it's just expensive. This acquisition will bring funding and Yahoo will buy the next popular live streaming site.