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Re:Declarative Dragging by Darky on Sunday November 08, 2026 @02:36PM (#50416350)
Fantastic work! The interactive demos are incredibly satisfying to play with, visually delightful, and genuinely educational.
Re:Declarative Dragging by petters on Sunday November 08, 2026 @02:39PM (#50416384)
Agreed. It’s really good!!
Re:Declarative Dragging by gandreani on Sunday November 08, 2026 @03:11PM (#50416646)
This is revolutionary! I wonder if there's any similar prior art.

The Hazel programming env is dope. I can already imagine using it to explain refactorings to new programmers.

The twisted tree diagrams is also really neat. Is that a new idea as well? I got the beginnings of an idea where it might be a good diagram to display tangled code paths.

Re:Declarative Dragging by hermannj314 on Sunday November 08, 2026 @03:27PM (#50416809)
It is nice to read a coding article.

Very nice work

Re:Declarative Dragging by kkotak on Sunday November 08, 2026 @03:30PM (#50416849)
Nice work! Good to see that someone is still working on making the Human Computer interface that has been around for while and used extensively in many applications more human. Thank you.
Re:Declarative Dragging by btown on Sunday November 08, 2026 @03:52PM (#50417110)
Oh, this is very, very cool, and very, very timely!

Paper here: https://declarative-dragging.github.io/D2.pdf

IMO one of the remaining gaps of agentic coding is that it's hard for even multimodal LLMs to check interactive motion effects for correctness and "feel." Like, sure, they can take screenshots of a few snapshotted states, but in terms of how things react as underlying nodes move and (potentially) reflow. How do you QA the feel of moving your wrist rapidly in the context of nested zones?

The answer is that you avoid the need to: you have a (nearly-provably) correct foundation that ensures that behavior is predictable regardless of state, and just render accordingly.

The paper's approach is incredible here: simultaneous optimistic rendering of multiple possible states, and a composable algebra (a small combinator language) over how drop zones and distance are derived - allowing for an extremely high-level interface in practice. Everything feels snappy and right, and the code you write is about as minimal as you can get - though the paper notes that state management is somewhat complex. But this seems solvable!

Once this is ported to HTML, it'll become an incredible part of the modern dev toolkit. I'm very excited for what this means.

Re:Declarative Dragging by disconcision on Sunday November 08, 2026 @04:12PM (#50417304)
i have a basic html version working with solid, using basically the FLIP technique to get the measurements. dunno in what form we might try to release it though, its a bit awkward to generalize over existing frameworks
Re:Declarative Dragging by gitgud on Sunday November 08, 2026 @03:55PM (#50417143)
Wow that is an elegant way to do it. This could create a renaissance of drag n drop interactions for the web
Re:Declarative Dragging by disconcision on Sunday November 08, 2026 @04:07PM (#50417266)
an author here (andrew). down to answer questions though it might be a bit until i get to them
Re:Declarative Dragging by terabytest on Sunday November 08, 2026 @04:16PM (#50417354)
Out of curiosity, does your library support physical springs for animation between states? That’d be a great touch.
Re:Declarative Dragging by disconcision on Sunday November 08, 2026 @09:06PM (#50420083)
so far the library is history-independent wrt transitions, which is a nice simplification but does preclude more physics-y interactions.
Re:Declarative Dragging by sebmellen on Sunday November 08, 2026 @04:20PM (#50417408)
All I have to say is thank you for doing this! This is truly super cool. It’s a rare kind of gem to see thoughtful work like this in our new AI era.
Re:Declarative Dragging by michalsustr on Sunday November 08, 2026 @05:00PM (#50417803)
Very cool demo! One idea I had in the back of my mind is extending grammar of graphics for interactive visualisations. What you did might be a good way how to approach this! Did you think about doing something like this btw.?
Re:Declarative Dragging by rao-v on Sunday November 08, 2026 @05:25PM (#50418072)
Someone else asked something similiar but basically, how does / should this work when candidate drop targets are many e.g. when dragging a first or second rectangle onto a page in Figma when no relationships have obviously been set.
Re:Declarative Dragging by disconcision on Sunday November 08, 2026 @09:22PM (#50420201)
not 100% sure this is what you're asking but for continuous degrees of freedom i.e. numeric model parameters we have the 'vary' operator, which is used in all our canvas-type examples. more in the paper (section 5 under the numerical optimization header). in the trivial case this allows for unconstrained positioning
Re:Declarative Dragging by rao-v on Wednesday November 11, 2026 @07:34PM (#50461209)
Perfect answer - thank you
Re:Declarative Dragging by lacoolj on Monday November 09, 2026 @11:51AM (#50428138)
so a comment right above yours asks a question I'm curious about too, and I wish that person asked you, so I'm copying it here:

--- Does this also work when the search space becomes large? I fear this might lead to an exponential blowup.

(The examples shown are all tiny) ---

Re:Declarative Dragging by disconcision on Monday November 09, 2026 @11:58PM (#50436235)
there's a small section on perf in the paper (under implementation). the current implementation has poor asymptotic behavior when there are lots of reachable states. this is somewhat intrinsic to the approach. we've talked about various ideas for better behavior in a lot of common cases, but i think that ultimately for cases with more than a few hundred reachable states, a bespoke implementation may be the way to go
Re:Declarative Dragging by leecommamichael on Sunday November 08, 2026 @04:17PM (#50417369)
Speculative rendering sounds awfully expensive.
Re:Declarative Dragging by pyrolistical on Sunday November 08, 2026 @05:22PM (#50418041)
It’s just rendering? I don’t see why it would be more expensive
Re:Declarative Dragging by leecommamichael on Sunday November 08, 2026 @09:49PM (#50420405)
Rendering in this context means producing an element tree, or a textual description of one, which is capable of firing off many little (slow) allocations. The implication being that this will not scale to a large number of nodes without slogging the machine unduly.
Re:Declarative Dragging by chii on Monday November 09, 2026 @12:21AM (#50421378)
If it's in memory and off-screen, i think it won't be that slow even for many elements. The actual issue might be the garbage collection pauses, which might become noticeable.
Re:Declarative Dragging by amelius on Sunday November 08, 2026 @04:26PM (#50417473)
Does this also work when the search space becomes large?

I fear this might lead to an exponential blowup.

(The examples shown are all tiny)

Re:Declarative Dragging by jnpnj on Sunday November 08, 2026 @06:38PM (#50418927)
I didn't read the paper yet, but do you they do space partitioning based on events direction ?
Re:Declarative Dragging by pratikdeoghare on Monday November 09, 2026 @01:41AM (#50421911)
I suspect this might almost never be a problem. Because say there are n things on the canvas and they have occupied n slots, you lift one of them and want to drop it somewhere, there are only n spots to drop it to. This gives only n next states, even though there are n! permuatations. You have to drag and drop again to reach some other state.
Re:Declarative Dragging by pratikdeoghare on Monday November 09, 2026 @01:48AM (#50421951)
One artificial example that can generate exponential number of states is this.

You have a list of sets and their subsets below them shown on screen. Now you take one element from one of the sets and add it to another set want things updated, this will trigger exponential computation. Since we (human) can't really visually look at all the exponential subsets anyway it will be not a very useful visulalization.

So exponential state space will be a problem only in the cases we don't care about it. Even then we could choose only few of the states by some criteria.

Re:Declarative Dragging by Groxx on Monday November 09, 2026 @09:49AM (#50426416)
[delayed]
Re:Declarative Dragging by O_H_E on Sunday November 08, 2026 @04:45PM (#50417644)
[delayed]
Re:Declarative Dragging by sourdecor on Sunday November 08, 2026 @04:48PM (#50417671)
I think this is a really cool project, but I also really appreciate the introduction to Hazel[0].

[0]: https://hazel.org/

Re:Declarative Dragging by jauntywundrkind on Sunday November 08, 2026 @06:12PM (#50418630)
Hazel is such a god tier system, all the respect. Taking programming and making representing things in this live system good is such a huge bridge to a better programming, programming that welcomes the world in.

In huge "Stop Drawing Dead Fish" / "Stop Writing Dead Programs" ways. Which I'm such a fan of. Asked Astra to chase down references on this a couple weeks ago, quite enjoyed the result. https://news.ycombinator.com/item?id=5634662 https://news.ycombinator.com/item?id=33251799 https://news.ycombinator.com/item?id=33270235 https://chatgpt.com/share/6aea25b4-e294-83e9-b925-431bb13b00...

Re:Declarative Dragging by gavinray on Sunday November 08, 2026 @04:51PM (#50417709)
Funny story about drag-and-drop:

At my very first job, we had a weekly meeting to assign tickets and estimates.

Our non-technical PM wrote "drag-and-drop" on a whiteboard, and then my name.

"Gavin, how long do you think this will take?"

"All week. At least. Maybe longer?"

PM laughed, then realized I wasn't making a joke.

"What do you mean 'all week'? That's ridiculous, do I need to give this to someone else?"

"Well, you could, but I wouldn't count on you getting it any sooner."

Appalled, he exclaims: "It's just drag-and-drop!"

After 10-15 minutes of a room full of engineers trying to explain the difficulty, he gave up with an unhappy "Fine."

The phrase "it's just drag-and-drop" became an inside joke for the rest of my time there...

Re:Declarative Dragging by timcobb on Sunday November 08, 2026 @05:21PM (#50418033)
good thing you had backup. rough hahaha.
Re:Declarative Dragging by freecodeio on Sunday November 08, 2026 @05:36PM (#50418183)
I think non-tech people think that drag and drop is some sort of emergent property because you're pressing the mouse and holding it pressed.
Re:Declarative Dragging by polarsanel on Monday November 09, 2026 @05:10AM (#50423557)
Making something easier and more intuitive for a human is more work as always.
Re:Declarative Dragging by adastra22 on Sunday November 08, 2026 @05:43PM (#50418270)
Dumb question: why? It’s been a long time since I touched GUI code, but I thought it gave you a message with the URI to the file. How is this significantly different than file-open?
Re:Declarative Dragging by mcculley on Sunday November 08, 2026 @05:50PM (#50418343)
There are more possible actions than opening files.
Re:Declarative Dragging by gavinray on Sunday November 08, 2026 @06:53PM (#50419063)
This was circa 2010 or so, and it was a web app. So pre-ES6 JavaScript, before React.

Nowadays you would just "npm install drag-and-drop" but back then you often had to hand-roll solutions.

If anyone can dig up an ancient library on GitHub for drag-and-drop back in those days, I'd imagine it would be several thousand lines long, not to mention the absolute nightmare that testing something like this with a proper framework and accompanying testing library.

Re:Declarative Dragging by adastra22 on Sunday November 08, 2026 @07:27PM (#50419359)
Ah, I was thinking desktop applications.
Re:Declarative Dragging by Xirdus on Monday November 09, 2026 @12:30AM (#50421427)
Desktop app drag and drop is also a nightmare. Various frameworks can make it easier or harder, but regardless of what you choose, you have about 5 different states your draggable is in, and all of these states have at least 2 transitions to other states, and all your drop targets have to handle mouse-in/mouse-out/drop-end events, and those events need to expose enough data about the dragged object so that every drop target can not only execute the drop, but also tell you whether dropping is allowed without consuming the data.

It's not insurmountable by any means, but it does have enormous inherent complexity compared to almost every other UI action there is.

Re:Declarative Dragging by DonHopkins on Tuesday November 10, 2026 @09:21AM (#50440796)
It's always been a nightmare.

https://donhopkins.medium.com/the-x-windows-disaster-128d398...

Myth: X Makes Unix “Easy to Use”

Graphical interfaces can only paper over misdesigns and kludges in the underlying operating system; they can’t eliminate them.

The “drag-and-drop” metaphor tries to cover up the Unix file system, but so little of Unix is designed for the desktop metaphor that it’s just one kludge on top of another with little holes and sharp edges popping up everywhere. Maybe the “sag-and-drop” metaphor is more appropriate for such ineffective and unreliable performance.

A shining example is Sun’s Open Windows File Manager, which goes out of its way to display core dump files as cute little red bomb icons. When you double-click on the bomb, it runs a text editor on the core dump. Harmless, but not very useful. But if you intuitively drag and drop the bomb on the DBX Debugger Tool, it does exactly what you’d expect if you were a terrorist: it ties the entire system up, as the core dump (including a huge unmapped gap of zeros) is pumped through the server and into the debugger text window, which inflates to the maximum capacity of swap space, then violently explodes, dumping an even bigger core file in place of your original one, filling up the entire file system, overwhelming the file server, and taking out the File Manager with shrapnel. (This bug has since been fixed.)

But that’s not all: the File Manager puts even more power at your fingertips if you run it as root! When you drag and drop a directory onto itself, it beeps and prints “rename: invalid argument” at the bottom of the window, then instantly deletes the entire directory tree without bothering to update the graphical directory browser.

Re:Declarative Dragging by anonymous908213 on Sunday November 08, 2026 @07:27PM (#50419361)
Hit-test where the mouse-down event is fired, hit-test where the mouse-up event is fired. What the hell do you need a library or a week for?

> If anyone can dig up an ancient library on GitHub for drag-and-drop back in those days, I'd imagine it would be several thousand lines long,

I bet, JS devs love overcomplicating and obfuscating simple concepts. Spaghetti artist might be a more accurate job title than web developer.

Re:Declarative Dragging by gavinray on Sunday November 08, 2026 @07:58PM (#50419606)

  > What the hell do you need a library for?
On the frontend, you have to re-calculate the display state for all the possible drop positions, in-between transitions, and drop-end-snap-back.

Think of a grid of cards, and all the possible drag, hover, and drop state transitions it can be in with any other card, and the animations required to make it look nice

Now also consider that you need to persist the final state on the backend, and handle things like rejection, cancellation, failed updates/errors.

It becomes a massive state chart and web of complexity

Re:Declarative Dragging by anonymous908213 on Sunday November 08, 2026 @08:21PM (#50419759)
I mean, maybe we're missing context here. Is that what your boss was actually asking for? 99.99% of web applications (or, hell, desktop applications) don't have ultra-interactive, fully-responsive-animation drag-and-drop. If he was asking for functional drag-and-drop and the team was implementing top 0.01% cosmetic drag-and-drop, that's certainly one avenue for a mismatch in expectations.
Re:Declarative Dragging by FearNotDaniel on Monday November 09, 2026 @05:21AM (#50423654)
I think people are talking about two different kinds of drag-and-drop. There is dragging external items (files from the OS, for example) onto the app surface from outside. And there is a list of items, each with its own UI component, being dragged within an app to either change sort order or otherwise change data state. Both complex, and have a lot in common, but many comments here seem to be talking about one or the other without specifying.
Re:Declarative Dragging by dofm on Sunday November 08, 2026 @10:03PM (#50420503)
What does that look like mid drag, and how?

If you are dragging within the paage, then the draggable “ghostl is your problem too. As is deciding whether the ghost should affirmatively snap out of and into the source and target containers (that is, whether the destination container should appear to “make room” for the ghost at some point), whether there’s a transition on that, etc.

Drag and drop in non-web GUIs have all sorts of visual affordances that are your job in HTML.

Re:Declarative Dragging by anonymous908213 on Sunday November 08, 2026 @10:12PM (#50420573)
> draggable ghost

Okay, you've added a requirement. Poll the current cursor position after the first hit-test sets the dragging state and call a function to render what you what rendered there at a higher Z level than anything else. Your 30 minute job has become a 60 minute job.

> As is deciding whether the ghost should affirmatively snap out of and into the source and target containers (that is, whether the destination container should appear to “make room” for the ghost at some point), whether there’s a transition on that,

Most applications don't go this far, including your operating system like Windows that sets baseline UX expectations, so you're well beyond the default expectation for drag-and-drop. If someone asks you to implement drag-and-drop without specifying they want all the bells and whistles, and you respond it's going to take you a week because you're planning to go all-out beyond necessary business requirements, they'd have a valid reason to be like "WTF mate?". Also this is still pretty paltry and not a week's worth of work.

Re:Declarative Dragging by dofm on Sunday November 08, 2026 @10:25PM (#50420672)
Did you ever actually do this work?

Do you remember what browser testing was like?

Remember the quirks of browsers’ different understanding of transparency, of z-index, of events, of DOM compliance?

I think the suggestion that getting it right could take a week in the context of a particular application is actually not particularly hyperbolic.

Mind you, I was doing cross-browser testing long enough ago that I am one of those people who can say they independently invented AJAX in-house.

Re:Declarative Dragging by anonymous908213 on Sunday November 08, 2026 @10:32PM (#50420715)
I've done it a dozen times in gamedev, where interfaces and interactivity are routinely built from scratch without any help of a framework. I didn't work on web applications in 2010, but even with the clusterfuck that the web is I find it difficult to believe it was that hard to do.
Re:Declarative Dragging by dofm on Sunday November 08, 2026 @10:43PM (#50420802)
It could be absolutely exasperating, even in 2010 (especially then since browser support for touch events was still shaking out).

The problem is that even without a framework, you didn’t have a blank slate (which would have been better). You had a moving target of blank slates, you had platform differences, you had drag vs touch-drag, entrenched older browsers and the simple frustration of testing on an array of real devices, all sorts.

Now, if you were talking about 2015, then it starts to get a bit flatter.

Re:Declarative Dragging by bryanrasmussen on Monday November 09, 2026 @12:36AM (#50421460)
so in short, you haven't done "this" work, you have done work in another field with different technical limitations that also has the concept of "drag and drop".

serious question, why, when people from a field you are unfamiliar with tell you that something has particular constraints in that field, do you confidently assert that you know better?

Re:Declarative Dragging by gf000 on Monday November 09, 2026 @02:12AM (#50422119)
From scratch is often way easier than in a browser-compatible way.
Re:Declarative Dragging by onion2k on Monday November 09, 2026 @03:25AM (#50422676)
even with the clusterfuck that the web is I find it difficult to believe it was that hard to do

This is how I feel about global illumination. Game devs claim it's hard but they're just noobs who don't know how to write a lighting shader.

I'm not a game dev, but it can't be that hard.

Re:Declarative Dragging by DonHopkins on Tuesday November 10, 2026 @10:09AM (#50441472)
[delayed]
Re:Declarative Dragging by penteract on Sunday November 08, 2026 @11:41PM (#50421143)
z-index is a CSS property, but doesn't work reliably on the web to always put something on top (IIRC, it positions it within its stacking context - there may be many nested stacking contexts). You need to somewhat carefully make a copy of the dragged DOM node (assuming the thing being moved is all in one DOM node), put it into a separate div which can be in front everything you want it to be in front of; and hide the ghost when you want to do hit testing for the drop. Also, you need to actually think about what you want the drop interaction to do wherever it might land (this last step could scale in complexity indefinitely depending on the webpage).
Re:Declarative Dragging by DonHopkins on Tuesday November 10, 2026 @11:14AM (#50442406)
[delayed]
Re:Declarative Dragging by pcthrowaway on Monday November 09, 2026 @01:22AM (#50421777)
2010 I'm pretty sure you had jQuery plugins to simplify drag&drop for a lot of use cases. But of course, if your use case was outside of the basic ones easily handled by a jQuery plugin, good luck!
Re:Declarative Dragging by ehnto on Sunday November 08, 2026 @08:46PM (#50419948)
I built a drag and drop content CMS/website builder in native Javascript years ago. The browser APIs are really cumbersome. The other issue is more UX than technical, there are lots of questions to answer. What are you dragging, what is it hovering over actually, what is the intention once it's dropped etc.
Re:Declarative Dragging by hdjrudni on Monday November 09, 2026 @01:05AM (#50421648)
Drag-and-dropping a file directly on the HTML `<input type="file">` file picker works with no code/JS.

If you want to splash up the "drop here" thing it's a frickin nightmare. The events don't fire when they should (e.g. mouse leave doesn't fire so it gets stuck, or you get duplicate events or missing events) so you get a bunch of flicker unless you do a bunch of debouncing and fail safes to cover all the browser quirkiness. And this is the easy drop-a-file scenario.

Doing all the stuff shown in https://www.youtube.com/watch?v=l7v-UwpsEbk I'm not sure I'd even know where to begin.

Re:Declarative Dragging by sn0wleppard on Monday November 09, 2026 @05:06AM (#50423510)
Dragging UI items around on a page is very different problem to dragging an external file onto a page
Re:Declarative Dragging by giwook on Sunday November 08, 2026 @06:51PM (#50419040)
I love when non-technical people think they know better than the technical people about technical things...
Re:Declarative Dragging by coffeeenjoyer on Monday November 09, 2026 @04:01AM (#50422968)
Re:Declarative Dragging by nielsbot on Monday November 09, 2026 @04:51AM (#50423385)
I think the Dragology stuff actually gets to the nub of what makes interactive drag-and-drop challenging: it's speculative live editing of a view into your model data.
Re:Declarative Dragging by cosmic-dancer on Monday November 09, 2026 @05:05AM (#50423505)
While it's a wrong assumption, I don't really think it's dumb for a non-technical person to assume this is fast to implement, and I don't think it's some epic own that he offered pushback on this even though he was wrong.
Re:Declarative Dragging by polarsanel on Monday November 09, 2026 @05:09AM (#50423544)
> do I need to give this to someone else

If said this way he was a jerk. So good on em for making a joke.

"Why would this take so long?" would be better.

Re:Declarative Dragging by cosmic-dancer on Monday November 09, 2026 @05:26AM (#50423681)
>do I need to give this to someone else

Could mean "I didn't know you had so much stuff on your plate that takes precedence". You're giving 0 benefit of doubt to a PM who in my opinion was right to push back because for a non-technical person it's not easy to grasp why drag and drop should be so much harder than other similar impact features.

Re:Declarative Dragging by flohofwoe on Monday November 09, 2026 @07:12AM (#50424527)
> to a PM who in my opinion was right to push back because for a non-technical person...

Ah and there's the rub. A PM in a software project should not be a non-technical person (because tbh what's even the point, how would a 'non-technical' person even be able to evaluate technical decisions and their implementation?)

Would you fly in a plane, or drive over a bridge that was built under supervision of a 'non-technical' PM?

Re:Declarative Dragging by Muromec on Monday November 09, 2026 @07:26AM (#50424669)
PM has to be nontechnical so they can manage the symptoms. PM also has to be technical to not trigger the worst of
Re:Declarative Dragging by IAmBroom on Monday November 09, 2026 @09:05AM (#50425808)
Or, they can simply be better at management.

The head of a space program doesn't need to be an astronaut. An admiral doesn't have to know how to swim. A PM doesn't have to know all the various engineering disciplines the project may touch.

The comment was derisive, and therefore poor leadership. Period.

Re:Declarative Dragging by polarsanel on Monday November 09, 2026 @02:47PM (#50430857)
You could be right. Depends on their tone and previous interactions. This is why it is good to have rituals and processes where e.g. you estimate a bunch of stuff at once and it is clear what kind of estimate it is. Effort, elapsed time or Tony's elapsed time given he is going to a conference Tue to Thu.
Re:Declarative Dragging by ChrisMarshallNY on Monday November 09, 2026 @06:09AM (#50424000)
One of the more complex early modules that I wrote, was an engine for selecting a crop of an image in a scanner control plugin.

It was crazy complicated.

Simple is not simple.

Re:Declarative Dragging by superxpro12 on Monday November 09, 2026 @10:22AM (#50426881)
everyone at my job knows to never utter the phrase "simple software change" when im within earshot.
Re:Declarative Dragging by rajnathani on Monday November 09, 2026 @10:25AM (#50426921)
It’s funny that you write this, as when I was at Salesforce, I picked up a nested list drag-and-drop task solo except-testing (as the “go to” UI person on the team), and it took me almost the entire release quarter to complete it. While it turned out good (and I remember the feature’s implementation getting praise by a senior manager at a sub-org demo meeting), that I was called into a team meeting for a “Root Cause Analysis” (paraphrasing) to discuss why the feature took so long to implement.
Re:Declarative Dragging by _doctor_love on Monday November 09, 2026 @11:09AM (#50427476)
My version of that is: “how hard could search be?! Just put a search box there!”

I wish I was making it up.

Re:Declarative Dragging by dogscatstrees on Sunday November 08, 2026 @05:06PM (#50417877)
Drag-and-drop is a user interface feature. More often we need drag tools for DAG (Directed Acyclic Graph), which is an execution architecture. Most work involves dependencies: something must happen before something else can happen. I didn't see DAG here.
Re:Declarative Dragging by cootsnuck on Sunday November 08, 2026 @05:07PM (#50417884)
Very neat, looking forward to playing around with this. We are sorely in need of of more exploration into UX/UI, HCI of the current era of digital tools.
Re:Declarative Dragging by diligly on Sunday November 08, 2026 @05:10PM (#50417921)
Good work
Re:Declarative Dragging by gobdovan on Sunday November 08, 2026 @05:30PM (#50418121)
Appreciable, but what is the novelty exactly? The API design? I see the paper doesn't call out Sketchpad or any of Ivan Sutherland's work anywhere in the paper, neither ThingLab or Juno(-2). They do call out Apparatus, which already introduced speculative rendering. The work also doesn't seem to generate valid transforms, which you have to supply yourself. Discovering valid transforms or solving a more general inverse rendering problem would have been much cooler research.
Re:Declarative Dragging by jy14898 on Sunday November 08, 2026 @05:36PM (#50418188)
Re:Declarative Dragging by meindnoch on Sunday November 08, 2026 @05:46PM (#50418307)
Precisely what came to my mind.
Re:Declarative Dragging by fitsumbelay on Sunday November 08, 2026 @07:17PM (#50419284)
all links and buttons in document header are also draggable demonstrations of the concept. very cool
Re:Declarative Dragging by codedokode on Sunday November 08, 2026 @07:28PM (#50419369)
Interesting idea, but look too complicated for me. What if there are 1000 places where an element can be dropped? What if we select and drag several elements at a time?

Also this approach seems to introduce new complicated concepts like "composables" and even a DSL. Probably writing custom code for Drag-and-drop would be easier that figuing out how this works. I read the page and did not understand much. For example, this phrase is difficult to understand: "Rather than programming all that visual behavior directly, you simply say, for each element you want to make draggable, which future states of your application dragging it should lead to.". Not "simply" at all.

Re:Declarative Dragging by nostrebored on Sunday November 08, 2026 @08:39PM (#50419902)
The idea is that you can describe the predicates, producers, and goals. If I’m understanding correctly. This is how a ton of stuff works: excel, your IaC, etc.

Here the goal can be a render state and it is the solvers problem to figure out what should be there.

So you define these things very atomically, but the behavior automagically finds a valid render state (usually through converting things into a standard planner or solver language, haven’t dived into this repo yet)

Re:Declarative Dragging by nostrebored on Sunday November 08, 2026 @08:28PM (#50419810)
We will continue to reinvent dataflow and planning problems until the end of time; you will be surprised how many fundamental pieces of software use this paradigm
Re:Declarative Dragging by gobdovan on Sunday November 08, 2026 @10:11PM (#50420568)
technically all of them since hardware itself is basically a dataflow system
Re:Declarative Dragging by dwoldrich on Sunday November 08, 2026 @10:57PM (#50420904)
This API feels as significant to me as Reactive Extensions did when Netflix first debuted it. Thank you for this research! I have a lot to think about!
Re:Declarative Dragging by edflsafoiewq on Sunday November 08, 2026 @11:12PM (#50420990)
The Twisted Trees example is really cool. I would not have been able to implement it that well. After playing with it, I think at the most basic the underlying principle is:

> Write your interface as a function of continuous variables, ui = ui(x1,x2,...) = ui(X). When dragging an element, compute the barycentric coordinates λ₁,λ₂,λ₃ of the cursor between the three nearest dropzones. Then render by interpolating the ui parameters between their values at those three dropzones, ui(λ₁X₁ + λ₂X₂ + λ₃X₃).

Re:Declarative Dragging by totetsu on Monday November 09, 2026 @12:17AM (#50421356)
Re:Declarative Dragging by tablatom on Monday November 09, 2026 @04:29AM (#50423209)
Imagine an agentic coding system with a good memory implementation. It's prompted to build an app with sophisticated drag-and-drop features. And then another one... After twenty such apps it realises there must be better way and comes up with declarative dragging.

It's pretty clear to me how far current models are from this being real. I'd say it's a good example of how AGI it not upon us, despite what the big labs are claiming.

Even the remarkable mathematical achievements are in some ways brute-forcing in a limited space. The space of "how could we build this better" is in an entirely different category of scale.

Re:Declarative Dragging by adamddev1 on Monday November 09, 2026 @06:02AM (#50423949)
Exactly. There's a big difference between filling in a function or a proof by searching and brute-forcing across existing lemmas or functions and creating truly novel ideas and solutions.
Re:Declarative Dragging by philipwhiuk on Monday November 09, 2026 @11:58AM (#50428239)
P(Hacker News thread being diverted to talk about AI) is basically 1 isn't it
Re:Declarative Dragging by ramblurr on Monday November 09, 2026 @06:22AM (#50424094)
Is there any hope this could be turned into a vanilla js library and not attached to a particular SPA framework?
Re:Declarative Dragging by wpmaven on Monday November 09, 2026 @09:03AM (#50425763)
This is so cool!
Re:Declarative Dragging by h0rv on Monday November 09, 2026 @10:50AM (#50427214)
Not to be confused with the other D2: the name of a project for Declarative Diagramming: https://d2lang.com/
Re:Declarative Dragging by h0rv on Monday November 09, 2026 @10:53AM (#50427242)
Interestingly, these 2 technologies would fit well together - putting an agent on this and will hopefully come back with results
Re:Declarative Dragging by h0rv on Monday November 09, 2026 @02:18PM (#50430305)
https://horv.co/d2-squared/

This is very, very cool

Re:Declarative Dragging by lacoolj on Monday November 09, 2026 @11:49AM (#50428110)
I am happy to see this is still on the front page a day later

This is one of the more exciting releases lately in the realm of web dev

Re:Declarative Dragging by collinmanderson on Monday November 09, 2026 @12:09PM (#50428372)
Is there a way to make swiping better?