Re:YouTube audio quality – How good does it get? (2022)
by _DeadFred_ on Saturday February 01, 2025 @04:14PM
(#42902417)
Anyone uploading audio different platforms might find Streamliner useful (I'm nowhere near the point where details on that level matter).
https://adptraudio.com/product/streamliner/
It's wild how many details sound people have to keep track of. I know when I upload to Youtube things get smoothed noticeably compared to say Soundcloud. Probably because I've mastered over their -14 LUFS requirement.
I wonder how much of the modern 'everyone needs to use closed captioning watching TV now' comes from the streaming services Codecs and other decisions and not just the A/V sound peoples' decisions. Do movies sound people now need to listen through on something like Streamliner above for every decision?
Re:YouTube audio quality – How good does it get? (2022)
by strogonoff on Saturday February 01, 2025 @10:26PM
(#42905485)
My theory about the more widespread use of subtitles when watching modern film and TV productions is that it is in large part due to screenwriters trying to write (and directors to direct) more realistic dialogue. Just by itself, everything else equal, realistic speech is necessarily harder to grok than “played out” theatrical. In real life people who can hear generally benefit from drastically higher fidelity and wider dynamic range of sound, as well as many more cues and context compared to a linear film (plus the ability to ask someone to repeat). This clashes with screenwriters having to[0] put crucial information in the dialogue, the rule of only saying something once, and other writing and production practices (which also exist for a reason). Realistic dialogue that is easy to grok requires cooperation from many sides.
That said, technical aspects matter, recording practices, mastering for loudness with little dynamic range (so that compressed voice blends with foley and the rest), and indeed encoding can definitely affect the ease of understanding human speech. Speaking of encoding… I couldn’t find it on the site, is Streamliner a one-time purchase?
[0] Well, not every film has to (Upstream Color comes to mind, as an example of a film with relatively little plot-advancing dialogue), but it seems that the majority of productions rely on dialogue and it isn’t going away.
Re:YouTube audio quality – How good does it get? (2022)
by strogonoff on Sunday February 02, 2025 @03:41AM
(#42907191)
For so many words I do not think it says something really new besides that it is art style, “realistic dialogue” in writing/direction, recording, mixing, mastering, and/or encoding.
Re:YouTube audio quality – How good does it get? (2022)
by quesomaster9000 on Sunday February 02, 2025 @10:38AM
(#42909315)
With SoundCloud I've found you have to pay for the 'Plus+++' subscription or whatever it is to not get audio with the higher frequencies absolutely butchered, unless you follow a very specific upload process that bypasses their conversion.
Upload 320kbit encoded MP3? Sounds great.
Upload a high-khz WAV? It gets butchered, the top-end turns to glittery noise.
Maybe others have different experiences, but honestly it felt like I'd been duped when paying for the subscription but still got trash quality audio, only to have to pay more.
Re:YouTube audio quality – How good does it get? (2022)
by Arech on Sunday February 02, 2025 @03:57AM
(#42907290)
The problem with these weaknesses is that they are different in each human being. For me listening an mp3 is like a sanding an ear, while some don't even hear the difference between it and a live performance.
Re:YouTube audio quality – How good does it get? (2022)
by jpc0 on Sunday February 02, 2025 @06:34AM
(#42908000)
> For me listening an mp3 is like a sanding an ear
There is such a broad spectrum in thr word mp3 that you need to be more specific. I can absolutely pick the difference between certian high bitrate mp3 encodings and wav files, however a different mp3 with exactly the same bitrate, effectively indistinguishable.
Bad mp3 encoding is a problem, not one I have experienced recently though. I think the bigger issue is people will rip a music video from youtube, then instead of extracting the existing audio stream into it's own container will reencode it. Mp3->mp3 encoding will be lossy just like any other encoder.
Re:YouTube audio quality – How good does it get? (2022)
by mrob on Sunday February 02, 2025 @05:44AM
(#42907816)
If people have notches in their hearing sensitivity at low or mid frequencies, sounds at those frequencies might fail to mask other sounds as expected. You could simulate this by applying notch filters to otherwise transparent lossy audio and seeing if it exposes compression artifacts. But I think this kind of hearing loss is uncommon. Normal age-related hearing loss does not cause any problems with lossy audio compression.
Re:YouTube audio quality – How good does it get? (2022)
by _DeadFred_ on Saturday February 01, 2025 @04:15PM
(#42902430)
I wonder if I upload a video to standard Youtube and tag it 'music' so it's shows up over on Youtube Music does it get a better audio quality than the video encode gets?
Re:YouTube audio quality – How good does it get? (2022)
by jeffbee on Saturday February 01, 2025 @05:41PM
(#42903216)
The worse problem for YouTube Music is that some of the source material is not the same as what you may have on physical media. There are entire labels that provide worse or at least different materials than they published to record stores. And then there is remaster roulette. What am I going to hear if I press play on "Rumours": the original that was born perfect, or one of the half-dozen remasters that have been issued as the original engineer progressively loses his hearing?
Re:YouTube audio quality – How good does it get? (2022)
by miunau on Monday February 03, 2025 @12:48AM
(#42915355)
Yeah, the ADM certified stuff, as far as I know, is a small percentage of the music on there. The distributors I've worked with don't let you have a separate Apple Music version in the same release (a lot of them don't even let you pick which stores it goes to, it's just bulk submit everywhere), so it's extra work and/or cost to make an AM specific version. And only the top mastering talent seem to be ADM certified- I don't see many advertising it (some do). I figure if an ADM master is made, that one is submitted everywhere, but it's really a minority of the releases. Most of them maybe conform to it by happenstance by way of just making a nice sounding master, but I'm not aware of Apple rejecting loud releases, for example. You can submit a song mastered at +6 LUFS but they will just turn it down when someone plays it.
Re:YouTube audio quality – How good does it get? (2022)
by butterknife on Sunday February 02, 2025 @03:51AM
(#42907255)
Apple Digital Masters indeed recommends no clipping. But the program is based on Apple interviewing the process that to-be-certified mastering engineers use. There is a way where you can pass the interview, get certified and then decide that clipping sounds better/louder/whatever and the file will still get the ADM stamp.
Re:YouTube audio quality – How good does it get? (2022)
by snailmailman on Sunday February 02, 2025 @02:23AM
(#42906810)
This is unfortunately the case on other platforms like Spotify too. :(
Due to what I assume are music licensing oddities, one song in my Spotify now has an entirely different singer. It was taken down for a while, then later reuploaded as a new recording with new vocals. I’ve also seen copies of my songs changing to remix/cover versions, presumably due to metadata adjustments by the artists. Although usually I can re-search and find the original, adding it back to my library.
A few songs just have new outros/intros. One song in my library now has an additional several seconds of silence on the end. One has a new longer intro that I think is really from the music video version of the song.
As convenient as these music services are, I hate that my library changes beneath me without my control. There are dozens of songs just straight up missing from my Spotify library now. And a small handful that have changed audio. These are almost always in indie songs, and Spotify just hides deleted songs by default in the UI so most users don’t notice.
Re:YouTube audio quality – How good does it get? (2022)
by Semaphor on Sunday February 02, 2025 @04:21AM
(#42907407)
One of my favorite albums of the last year [0] has had its 5 tracks split into 3 parts each on streaming platforms. It’s kinda weird, but I assume it’s because of the way streaming services pay per track and not per second played.
Re:YouTube audio quality – How good does it get? (2022)
by qingcharles on Sunday February 02, 2025 @02:28AM
(#42906837)
I started this process for all the major labels in 1999. For the five years I was involved it was just "here's the CD, do your best, we don't have easy access to anything better than this. good luck." We ripped to WAV so we could re-encode as each new tech came out.
Re:YouTube audio quality – How good does it get? (2022)
by TonyTrapp on Sunday February 02, 2025 @05:47AM
(#42907827)
This affects all digital stores. Many labels appear to have lost their uncompressed masters, especially for stuff that was released on the internet in the early 2000s. I regularly catch them pants down when trying to buy something through digital music stores as lossless and I receive a FLAC file that shows clear signs of MP3 compression. It usually results in a refund from the store in question. For this reason I'm buying less and less through those stores, and try to hunt down cheap used CD copies instead, if at all possible.
Re:YouTube audio quality – How good does it get? (2022)
by out_of_protocol on Sunday February 02, 2025 @10:59AM
(#42909437)
Regular user can get up to YT-251, which is described in article, ~135kbps opus (i think target is higher, 160 kbps or so). But bitrate itself is good enough - on good headphones I can't distinguish flac vs opus-110kbps, except very rare killer samples. And YouTube audio clearly lacks detail despite having higher bitrate. So, probably, 256 kbps would not help much
Re:YouTube audio quality – How good does it get? (2022)
by xipix on Saturday February 01, 2025 @04:20PM
(#42902465)
If you're learning guitar, drums, piano, trumpet, etc, you'll want to start playing along at about 75% speed then work up until you can play 110% faster than you need to. YouTube's built in audio time stretch makes this a painful exercise.
Re:YouTube audio quality – How good does it get? (2022)
by exodust on Sunday February 02, 2025 @09:05PM
(#42914148)
Fair enough. Never heard this technique before. Note that such a technique wouldn't translate to other skills like dancing, singing, sawing a piece of wood. Doing those things faster I can't imagine would be of any help in improving how you do them at normal speed.
Re:YouTube audio quality – How good does it get? (2022)
by perching_aix on Saturday February 01, 2025 @10:16PM
(#42905424)
How did you become this convinced that it's some niche, unused feature? I'd go as far as to say it's essential. So many videos, especially of courses, out there that really need that 1.25x playback rate boost.
Re:YouTube audio quality – How good does it get? (2022)
by dylan604 on Saturday February 01, 2025 @11:24PM
(#42905792)
The niche was for the people using YT to learn to play a song. You’re now applying to something else, so that’s a bit of goal post moving.
Also, your use of need is odd as well, and seem to have convinced yourself that the world is wrong and only you’re right. If it needed, the creators would have made it that way
Re:YouTube audio quality – How good does it get? (2022)
by perching_aix on Sunday February 02, 2025 @05:03AM
(#42907621)
> Also, your use of need is odd as well, and seem to have convinced yourself that the world is wrong and only you’re right. If it needed, the creators would have made it that way
It's called having personal experiences and an opinion. You should try them sometime. It's almost as if appropriate tempo was in the "eye" of the "viewer", and so I was very clearly not suggesting my needs and essentials are universal objective truths in the first place. Getting extremely tired of having to insert "I think", "I believe", "in my opinion" to signal subjectivity in what - I think - are ostensibly subjective contexts, just so that I can avoid subsequent bikeshedding like this.
> You’re now applying to something else, so that’s a bit of goal post moving.
This will be crazy I know, but instead of this delightfully malice-assuming explanation, I simply missed the words where they said "music practice". Didn't help that "timestretch for music practice" is not a feature of YouTube, only timestretch is (as part of the playback rate adjustment feature), so when you were (according to my personal impression of the wording of your previous comment) generally addressing the feature, I replied in kind.
If I was being extra prickly, I'd accuse you of intentionally writing in a way so that you could accuse me of strawmanning you later (goalpost moving is a very loose fit here) for an easy dunk, but of course as someone who reaches for fallacies immediately, you wouldn't do that, right?
This is what distrust sown between people, as well as just plain not being able to know your discussion partner looks like. It's been increasingly frustrating me, and it looks like it's having an effect on you too.
Re:YouTube audio quality – How good does it get? (2022)
by dylan604 on Sunday February 02, 2025 @08:57AM
(#42908663)
> If I was being extra prickly, I'd accuse you of intentionally writing in a way so that you could accuse me of strawmanning you later
That’s the most bizarre comment I think I’ve ever seen. You didn’t have to reply to my comment. You’re now saying that I assume that the reading comprehension of everyone is so bad that I make comments specifically as gotchas. WTF is that logic? People that post comments in threads without taking the whole thread into consideration are like people that butt their way into a conversation based on the last sentence heard. It never goes well. It’s called social etiquette.
Just admit you didn’t read the full thread and that based on now understanding the full context of the conversation that your comment is out of place and have a nice day
Re:YouTube audio quality – How good does it get? (2022)
by perching_aix on Sunday February 02, 2025 @09:16AM
(#42908755)
It's also basic etiquette to not assume malice or that the other party is lying, but you explicitly and proudly continue to fail at that. So it's a bit tough for me to accept criticism from you regarding this.
> the reading comprehension of everyone is so bad
No, I am not saying this. This is just your headcanon, it is not even a remotely necessary presumption to have.
> You didn’t have to reply to my comment.
I felt compelled to after being told that I'm "moving goalposts". Obviously. Again, a subjectively perceived need.
> based on now understanding the full context of the conversation that your comment is out of place and have a nice day
Even with the additional context your original comment still rings unreasonable and self-absorbed. It is true however that I do not need you to explain why anymore. Have a nice day indeed.
Re:YouTube audio quality – How good does it get? (2022)
by phonon on Saturday February 01, 2025 @05:23PM
(#42903061)
I think time stretching is done natively by your browser, not by Youtube at all. I use https://github.com/igrigorik/videospeed on sites...allows any media to be stretched. Did you try another browser?
Re:YouTube audio quality – How good does it get? (2022)
by xipix on Saturday February 01, 2025 @07:02PM
(#42903936)
That's no excuse for YouTube because (a) audio processing can be done in JS/WASM and (b) they have the influence to improve browser playbackRate implementations to something better [1].
Besides, their Android and iOS apps do slow music as bad if not worse than on web.
Re:YouTube audio quality – How good does it get? (2022)
by phonon on Saturday February 01, 2025 @07:57PM
(#42904384)
Which one in that list is better than the default one in Chrome? What media serving sites that you know of intentionally don't use native browser APIs?
Re:YouTube audio quality – How good does it get? (2022)
by PeeMcGee on Sunday February 02, 2025 @01:03AM
(#42906364)
> audio processing can be done in JS/WASM
If there's reason to believe this is a useful way to handle time stretching, then there's reason to believe the same browser could do it natively just fine.
Re:YouTube audio quality – How good does it get? (2022)
by jurmous on Saturday February 01, 2025 @03:59PM
(#42902250)
I have YouTube premium and I have access to experimental features and coincidentally they offer one feature called audio in high quality. So they are working on improving it.
Description:
High-Quality Audio
Available until February 22
With high-quality audio, you can listen to music on YouTube in the best audio quality.
How it works:
Watch an eligible music video on YouTube and enjoy the benefits of higher-quality audio.
Re:YouTube audio quality – How good does it get? (2022)
by gruez on Saturday February 01, 2025 @06:56PM
(#42903894)
There's no "end-to-end drm" for audio. Any audio can be captured near losslessly by plugging in a USB-C to 3.5mm adapter, and a sound card on the other end. There's also no HDCP-like mechanism for sound, so if you're willing to put the work into it, you could make a fake USB DAC that produces a bit perfect capture of the audio output.
Re:YouTube audio quality – How good does it get? (2022)
by londons_explore on Saturday February 01, 2025 @02:53PM
(#42901574)
Youtube probably have stats on viewer-happyness vs bitrate.
I would take a guess that a higher bitrate = longer loading times, and viewers care far more about an extra few second of buffering than they care about audio quality, especially when they don't have the original to compare to.
Re:YouTube audio quality – How good does it get? (2022)
by jorvi on Saturday February 01, 2025 @03:43PM
(#42902052)
The audio data is miniscule compared to the video data, and the size of it is tied to the video quality level. And everything is streamed in chunks. It'd only amount to milliseconds of extra buffering.
Re:YouTube audio quality – How good does it get? (2022)
by jorvi on Monday February 03, 2025 @07:51AM
(#42917694)
But now you're comparing median video bitstream with peak audio bitstream.
YouTube uses variable bitrate for audio, which can vary dramatically in size. Your example of podcasts or "talking heads" is actually perfect. Most encoders are extremely efficient at compressing voices, as they will only have to encode 30-300Hz, and voices have less data variation than images.
Image encoding is just very complex. It'll get better and better, but audio encoders of the same generation will also improve.
Re:YouTube audio quality – How good does it get? (2022)
by echoangle on Saturday February 01, 2025 @02:58PM
(#42901624)
Couldn’t you do adaptive Bitrate and start streaming low-bitrate for a few seconds and then switch to higher quality once the video is already playing?
Re:YouTube audio quality – How good does it get? (2022)
by mungoman2 on Saturday February 01, 2025 @03:01PM
(#42901661)
Yes it's very possible to do this.
Without seeking support it's trivial, just instruct the encoder to encode with a low bitrate for a few seconds and then increase it.
To support seeking you could encode a low bitrate stream, and a high quality stream, and then a number of ramps between these. So when you seek you start with the low bitrate stream and then after a few time units go on the ramp to the high quality stream.
Re:YouTube audio quality – How good does it get? (2022)
by deathanatos on Saturday February 01, 2025 @03:59PM
(#42902254)
While nothing that's been said here is inherently wrong per se, a sample YT page load is ~5s to DOMContentLoaded, and without counting the video content, transfers ~7 MiB worth of requests & ~95 requests for me, and visually, the entire page feels like it loads twice. (I thought it was redirecting, but the inspector says nope, that's a single page load.)
… while yeah… a lower bitrate upfront might lower the required bandwidth and thus, latency, to get enough of a buffer to start playback … all the bloat on the page would be a better first port of call.
Re:YouTube audio quality – How good does it get? (2022)
by jeffbee on Saturday February 01, 2025 @02:54PM
(#42901589)
This kind of analysis is interesting but must be considered rapidly outdated since we won't know what's changing behind the scenes at YouTube. Have they ever revealed whether their VCU handles the audio?
Re:YouTube audio quality – How good does it get? (2022)
by supertrope on Saturday February 01, 2025 @03:42PM
(#42902042)
Video takes up almost all of the bitrate/CPU time/ASIC budget, audio is a rounding error.
Server CPUs can encode audio at hundreds of times faster than realtime so there’s no need for hardware acceleration. Back in the iPod era DSPs were used to decode MP3/AAC but now only the most CPU or battery constrained devices like AirPods need hardware acceleration.
Re:YouTube audio quality – How good does it get? (2022)
by jeffbee on Saturday February 01, 2025 @04:10PM
(#42902363)
Do you have information on this or are you just supposing? The VCU accelerator is supposedly 100x faster than software for VP9 and they have up to 20 accelerators per host. At those ratios it's not clear that a machine would be able to keep up with the audio processing, or that it would be easy to manage the division of labor between accelerators and host CPUs. Also there definitely are broadcast transcoders on the market that do the audio in hardware.
Modern CPUs seem to be able encode opus at around 266x speed. In other words they can encode 266 seconds of audio in 1 second. The tests results also don't scale with core count, so the program itself is probably single threaded and therefore you could encode even faster if you have concurrent streams. It's highly unlikely that even with VCUs, a server can encode video streams at several thousand times faster than playback speed.
Re:YouTube audio quality – How good does it get? (2022)
by jeffbee on Saturday February 01, 2025 @03:08PM
(#42901734)
Sure. I think it's hard to control for every relevant factor though. We won't really know what stream they choose to serve under given circumstances to various clients, for example.
Re:YouTube audio quality – How good does it get? (2022)
by xiphmont on Saturday February 01, 2025 @07:15PM
(#42904040)
Short answer is 'bugs', possibly even in the reviewer's own software. Opus (and I would fully expect AAC-LC) preserves time alignment. Something unknown, somewhere unknown, in an unknown part of the unknown software chain caused an unknown shift, and it's not necessarily by an integer number of samples. You can't use this 'enh, whatever, good enough' approach and expect to do meaningful null analysis, even if you're using it inappropriately.
In all seriousness, every aspect of this comparison is somewhere between deeply flawed and invalid. No point dwelling on just one part.
Re:YouTube audio quality – How good does it get? (2022)
by evo on Saturday February 01, 2025 @04:48PM
(#42902715)
I imagine the lossy encoding process could use a bunch of stacked filters to cut away imperceptible frequencies, but filters in the general case are implemented by summing delayed copies of the input and can smear the output in the phase domain. (There’s a branch of filters that avoid this but require computing the introduced delay and shifting the output to compensate.)
It’s a noticeable problem in audio production if e.g. a filtered kick drum goes out of phase and sucks amplitude when mixed with the original.
Re:YouTube audio quality – How good does it get? (2022)
by evo on Sunday February 02, 2025 @11:04PM
(#42914839)
Yeah, I think that’s traditionally the route when you’re not running with near-real-time constraints. I’m out of practice with DSP/filter math but I think there’s a constraint such that any theoretical filter that doesn’t impact phase must be symmetrical around the time axis such that it requires “knowledge from the future” that’s not available in real time.
EDIT: And I think with the two-pass approach you need to calculate the filter such that you get the desired effect after two applications instead of one.
Re:YouTube audio quality – How good does it get? (2022)
by atoav on Saturday February 01, 2025 @04:47PM
(#42902707)
A good way of hearing the gras grow is a null test.
Take unprocessed audio and process it. Then take both the processed and unprocessed audio and add them to your audio software (e.g. Audacity). Now flip the polarity of one of the audio signals.
This allows you to listen to the difference between the two signals and if there is nothing there, guess what, they are the same or the differences are so small that theg are inaudible.
This is a great way to anger people with expensive hifi gold cables, because what is true in the digital also works in the analog.
You only need to make sure both ajdio signals are at the same level (by minimizing the level of the difference).
Re:YouTube audio quality – How good does it get? (2022)
by eqvinox on Saturday February 01, 2025 @06:59PM
(#42903917)
Including 44.1kHz in the analysis is ignorant of the fact that most consumer audio equipment made in the past decade or two cannot switch its clock source and physical playback sample rate to that anymore. It's all 48kHz (or multiples of that, for snake oil) these days, starting with when Intel cemented HDA on a 24MHz clock. Playing back anything 44.1kHz just gets resampled at some point before hitting the DAC, in most cases in software.
Re:YouTube audio quality – How good does it get? (2022)
by nayuki on Sunday February 02, 2025 @02:39AM
(#42906898)
> It's all 48kHz (or multiples of that, for snake oil)
Oversampling can be a useful internal detail for ADCs and DACs. For example, if the digital audio stream is mathematically converted to 96 kHz with a high-quality FIR low-pass filter and then fed to a DAC, then the analog low-pass filter can have a much shallower roll-off and be more easily designed. Same goes for ADCs, where the analog filter can be simple and gentle, then digitized at 96 kHz, then downsampled digital to 48 kHz with high-quality but more computationally intensive filters. ( https://en.wikipedia.org/wiki/Oversampling , https://en.wikipedia.org/wiki/Delta-sigma_modulation , etc.)
Re:YouTube audio quality – How good does it get? (2022)
by naltroc on Saturday February 01, 2025 @08:19PM
(#42904568)
When I use an FFT to view the spectrogram on YouTube music videos, it is very obvious that YouTube applies a lowpass filter at 16kHz on all videos (true since 2023 at least).
While this does retain the majority of useful information, it explains why the youtube version of your song feels just a little more 'lifeless' than the high quality version you have elsewhere.
The original recording contains high frequency detail that got lost. Your human body uses that high frequency detail to orient itself in space with respect to sound sources (like reverb, reflections, or ambient sounds).
It is interesting from a data storage point of view because this could result in massive savings. Consider audio is recorded at 44.1khz or 48kHz but is actually stored at 32kHz. They have effectively saved 25% in audio file storage at marginal customer experience.
Re:YouTube audio quality – How good does it get? (2022)
by nayuki on Sunday February 02, 2025 @02:34AM
(#42906872)
> it explains why the youtube version of your song feels just a little more 'lifeless' than the high quality version you have elsewhere
Having hearing sensitivity over 16 kHz is unusual. If you're under 15 years old and kept your ears pristine by not listening to loud noises, you might be able to hear it. Older people are out of luck.
Moreover, even if you can hear above 16 kHz in loud pure tones, there is so little content in real audio/music above 16 kHz that it makes no practical difference.
> massive savings ... effectively saved 25%
Not really. Going from a 48 kHz sampling rate to 32 kHz is indeed 2/3× the size for uncompressed PCM audio. But for lossily compressed audio? Not remotely the same. Even in old codecs like MP3, high frequency bands have heavy quantizers applied and use far fewer bits per hertz than low frequency bands. Analogously, look at how JPEG and MPEG have huge quantizers for high spatial frequencies (i.e. small details) and small quantizers for broad, large visual features.
Re:YouTube audio quality – How good does it get? (2022)
by naltroc on Sunday February 02, 2025 @06:41AM
(#42908035)
It is true that your ears do not perceive the higher frequencies in the same way (through pitch detection). However, if you put on a headset and apply only frequencies above 16kHz, you will distinctly notice a change in the pressure in your headset's ear cups.
Good point about the savings. I was using uncompressed format as the reference, but it is indeed unlikely that YouTube serves out lossless audio.
I also should have used the word "delivery" instead of data storage. Those are two separate problems: where the original asset is stored (and how, if they don't store raw originals), and also how the asset is delivered over the web.
Re:YouTube audio quality – How good does it get? (2022)
by danadam on Sunday February 02, 2025 @01:07PM
(#42910405)
> However, if you put on a headset and apply only frequencies above 16kHz, you will distinctly notice a change in the pressure in your headset's ear cups.
If you put something above 16 kHz at full scale and/or if you play it extremely loud then maybe. With typical music content at typical volumes, I doubt it.
Re:YouTube audio quality – How good does it get? (2022)
by danadam on Sunday February 02, 2025 @12:58PM
(#42910328)
> When I use an FFT to view the spectrogram on YouTube music videos, it is very obvious that YouTube applies a lowpass filter at 16kHz on all videos (true since 2023 at least).
Maybe with a browser that doesn't support Opus and gets AAC instead (Safari?). With Firefox or Chromium on Linux I get up to 20 kHz, which by design is the upper limit in Opus codec.
Re:YouTube audio quality – How good does it get? (2022)
by xyst on Saturday February 01, 2025 @08:35PM
(#42904697)
Billions of dollars at their disposal. A near monopsony or just massive buyer of infrastructure, and some of the smartest people in the space. Yet the best they could do in 2022 is lossy codec at 120-190 bit rate?
I got better audio quality ripping songs from limewire or Napster in the 2000s.
Why do we settle with this substandard quality? Oh wait, YT barely has any competition and subsidized by G. No need for competition. Just shove ads down users throats and sell of their usage data.
Re:YouTube audio quality – How good does it get? (2022)
by udev4096 on Sunday February 02, 2025 @04:48AM
(#42907548)
Most people don't have a standard of listening to higher audio quality and youtube has taken advantage of it. Those who do, naturally self host. Plus, if they started serving FLAC, it would be bandwidth intensive
Re:YouTube audio quality – How good does it get? (2022)
by ksec on Saturday February 01, 2025 @11:23PM
(#42905789)
I swear within the last 24 months most of the new Youtube video I saw had 256kbps AAC-LC audio in it. I thought that was generous of them to up the quality of audio. ( Along with 4Mbps 1080p50 AVC Video Files which is also quite high in quality )
Now I just check on YouTube again and they are now back to 128 / 130 Kbps for AAC-LC.
It's wild how many details sound people have to keep track of. I know when I upload to Youtube things get smoothed noticeably compared to say Soundcloud. Probably because I've mastered over their -14 LUFS requirement.
I wonder how much of the modern 'everyone needs to use closed captioning watching TV now' comes from the streaming services Codecs and other decisions and not just the A/V sound peoples' decisions. Do movies sound people now need to listen through on something like Streamliner above for every decision?
That said, technical aspects matter, recording practices, mastering for loudness with little dynamic range (so that compressed voice blends with foley and the rest), and indeed encoding can definitely affect the ease of understanding human speech. Speaking of encoding… I couldn’t find it on the site, is Streamliner a one-time purchase?
[0] Well, not every film has to (Upstream Color comes to mind, as an example of a film with relatively little plot-advancing dialogue), but it seems that the majority of productions rely on dialogue and it isn’t going away.
https://www.slashfilm.com/673162/heres-why-movie-dialogue-ha...
Upload 320kbit encoded MP3? Sounds great.
Upload a high-khz WAV? It gets butchered, the top-end turns to glittery noise.
Maybe others have different experiences, but honestly it felt like I'd been duped when paying for the subscription but still got trash quality audio, only to have to pay more.
"I decided that analysis should focus on the higher, more conventional rates – 48k and 44k1" - opus is always 48khz, so that doesn't mean much.
1. Poor sensitivity in bass and treble. See:
https://en.wikipedia.org/wiki/Equal-loudness_contour
2. Limited ability to hear multiple sounds simultaneously, or almost simultaneously. See:
https://en.wikipedia.org/wiki/Auditory_masking
Bernhard Seeber has some videos on Youtube with demonstrations of auditory masking:
https://www.youtube.com/watch?v=R9UZnMsm9o8
https://www.youtube.com/watch?v=bU0_Kaj7cPk
The only fair way to evaluate lossy codecs is with double blind listening tests.
https://abx.digitalfeed.net/lame.320.html
There is such a broad spectrum in thr word mp3 that you need to be more specific. I can absolutely pick the difference between certian high bitrate mp3 encodings and wav files, however a different mp3 with exactly the same bitrate, effectively indistinguishable.
Bad mp3 encoding is a problem, not one I have experienced recently though. I think the bigger issue is people will rip a music video from youtube, then instead of extracting the existing audio stream into it's own container will reencode it. Mp3->mp3 encoding will be lossy just like any other encoder.
And who are therefore forced to hear terrible audio because the compression method only considers the majority.
According to their documentation, this is "Upper bound of 256kbps AAC & OPUS": https://support.google.com/youtubemusic/answer/9076559?hl=en...
EDIT: FWIW, I'm a Premium member. I'm not sure if this is a standard feature.
Even if receiving the same sources, the encoding process is their own and aims to have zero clipping.
Due to what I assume are music licensing oddities, one song in my Spotify now has an entirely different singer. It was taken down for a while, then later reuploaded as a new recording with new vocals. I’ve also seen copies of my songs changing to remix/cover versions, presumably due to metadata adjustments by the artists. Although usually I can re-search and find the original, adding it back to my library.
A few songs just have new outros/intros. One song in my library now has an additional several seconds of silence on the end. One has a new longer intro that I think is really from the music video version of the song.
As convenient as these music services are, I hate that my library changes beneath me without my control. There are dozens of songs just straight up missing from my Spotify library now. And a small handful that have changed audio. These are almost always in indie songs, and Spotify just hides deleted songs by default in the UI so most users don’t notice.
[0]: https://open.spotify.com/album/1xJ3AfTOdsBltWGFDubJZ9
-F (uppercase!) lists all available audio and video formats to download.
Why doesn't this huge AV platform use a better audio time stretch algorithm?
Does anyone know a youtube-frontend that lets me change the playback speed in smaller steps using keyboard?
Also, your use of need is odd as well, and seem to have convinced yourself that the world is wrong and only you’re right. If it needed, the creators would have made it that way
It's called having personal experiences and an opinion. You should try them sometime. It's almost as if appropriate tempo was in the "eye" of the "viewer", and so I was very clearly not suggesting my needs and essentials are universal objective truths in the first place. Getting extremely tired of having to insert "I think", "I believe", "in my opinion" to signal subjectivity in what - I think - are ostensibly subjective contexts, just so that I can avoid subsequent bikeshedding like this.
> You’re now applying to something else, so that’s a bit of goal post moving.
This will be crazy I know, but instead of this delightfully malice-assuming explanation, I simply missed the words where they said "music practice". Didn't help that "timestretch for music practice" is not a feature of YouTube, only timestretch is (as part of the playback rate adjustment feature), so when you were (according to my personal impression of the wording of your previous comment) generally addressing the feature, I replied in kind.
If I was being extra prickly, I'd accuse you of intentionally writing in a way so that you could accuse me of strawmanning you later (goalpost moving is a very loose fit here) for an easy dunk, but of course as someone who reaches for fallacies immediately, you wouldn't do that, right?
This is what distrust sown between people, as well as just plain not being able to know your discussion partner looks like. It's been increasingly frustrating me, and it looks like it's having an effect on you too.
That’s the most bizarre comment I think I’ve ever seen. You didn’t have to reply to my comment. You’re now saying that I assume that the reading comprehension of everyone is so bad that I make comments specifically as gotchas. WTF is that logic? People that post comments in threads without taking the whole thread into consideration are like people that butt their way into a conversation based on the last sentence heard. It never goes well. It’s called social etiquette.
Just admit you didn’t read the full thread and that based on now understanding the full context of the conversation that your comment is out of place and have a nice day
> the reading comprehension of everyone is so bad
No, I am not saying this. This is just your headcanon, it is not even a remotely necessary presumption to have.
> You didn’t have to reply to my comment.
I felt compelled to after being told that I'm "moving goalposts". Obviously. Again, a subjectively perceived need.
> based on now understanding the full context of the conversation that your comment is out of place and have a nice day
Even with the additional context your original comment still rings unreasonable and self-absorbed. It is true however that I do not need you to explain why anymore. Have a nice day indeed.
Besides, their Android and iOS apps do slow music as bad if not worse than on web.
[1] https://bungee.parabolaresearch.com/compare-audio-stretch-te...
If there's reason to believe this is a useful way to handle time stretching, then there's reason to believe the same browser could do it natively just fine.
Description:
High-Quality Audio
Available until February 22
With high-quality audio, you can listen to music on YouTube in the best audio quality.
How it works: Watch an eligible music video on YouTube and enjoy the benefits of higher-quality audio.
Only available on iOS and Android.
I would take a guess that a higher bitrate = longer loading times, and viewers care far more about an extra few second of buffering than they care about audio quality, especially when they don't have the original to compare to.
With newer codecs, doing 4k with 2Mb/s isn't unheard of.
For audio, on the other hand, 32 or 64kbps per channel isn't unheard of.
It does not. That's a recommended bitrate for a live streamer (Streamer -> youtube).
Coming out of youtube, the numbers are quiet different.
For example, a random 4k video I just pulled had a video bitrate of 4.5Mbps.
A 720p video I pulled of a talking head had a 369kbps video stream.
That is to say, a podcast style video is likely to have a nearly 50:50 split on audio/video.
YouTube uses variable bitrate for audio, which can vary dramatically in size. Your example of podcasts or "talking heads" is actually perfect. Most encoders are extremely efficient at compressing voices, as they will only have to encode 30-300Hz, and voices have less data variation than images.
Image encoding is just very complex. It'll get better and better, but audio encoders of the same generation will also improve.
To support seeking you could encode a low bitrate stream, and a high quality stream, and then a number of ramps between these. So when you seek you start with the low bitrate stream and then after a few time units go on the ramp to the high quality stream.
… while yeah… a lower bitrate upfront might lower the required bandwidth and thus, latency, to get enough of a buffer to start playback … all the bloat on the page would be a better first port of call.
How much is loaded for a navigation from one video to the next?
Server CPUs can encode audio at hundreds of times faster than realtime so there’s no need for hardware acceleration. Back in the iPod era DSPs were used to decode MP3/AAC but now only the most CPU or battery constrained devices like AirPods need hardware acceleration.
Modern CPUs seem to be able encode opus at around 266x speed. In other words they can encode 266 seconds of audio in 1 second. The tests results also don't scale with core count, so the program itself is probably single threaded and therefore you could encode even faster if you have concurrent streams. It's highly unlikely that even with VCUs, a server can encode video streams at several thousand times faster than playback speed.
In all seriousness, every aspect of this comparison is somewhere between deeply flawed and invalid. No point dwelling on just one part.
It’s a noticeable problem in audio production if e.g. a filtered kick drum goes out of phase and sucks amplitude when mixed with the original.
EDIT: And I think with the two-pass approach you need to calculate the filter such that you get the desired effect after two applications instead of one.
Take unprocessed audio and process it. Then take both the processed and unprocessed audio and add them to your audio software (e.g. Audacity). Now flip the polarity of one of the audio signals.
This allows you to listen to the difference between the two signals and if there is nothing there, guess what, they are the same or the differences are so small that theg are inaudible.
This is a great way to anger people with expensive hifi gold cables, because what is true in the digital also works in the analog.
You only need to make sure both ajdio signals are at the same level (by minimizing the level of the difference).
[reads]
...Jesus H. F. Christ....
Every generation thinks they discover sex and audio analysis for the first time.
[And don't call me Shirley]
Oversampling can be a useful internal detail for ADCs and DACs. For example, if the digital audio stream is mathematically converted to 96 kHz with a high-quality FIR low-pass filter and then fed to a DAC, then the analog low-pass filter can have a much shallower roll-off and be more easily designed. Same goes for ADCs, where the analog filter can be simple and gentle, then digitized at 96 kHz, then downsampled digital to 48 kHz with high-quality but more computationally intensive filters. ( https://en.wikipedia.org/wiki/Oversampling , https://en.wikipedia.org/wiki/Delta-sigma_modulation , etc.)
But yes, listening to or distributing audio at anything over 48 kHz is a complete waste of resources. [email protected] explained very well in: https://people.xiph.org/~xiphmont/demo/neil-young.html
While this does retain the majority of useful information, it explains why the youtube version of your song feels just a little more 'lifeless' than the high quality version you have elsewhere.
The original recording contains high frequency detail that got lost. Your human body uses that high frequency detail to orient itself in space with respect to sound sources (like reverb, reflections, or ambient sounds).
It is interesting from a data storage point of view because this could result in massive savings. Consider audio is recorded at 44.1khz or 48kHz but is actually stored at 32kHz. They have effectively saved 25% in audio file storage at marginal customer experience.
Having hearing sensitivity over 16 kHz is unusual. If you're under 15 years old and kept your ears pristine by not listening to loud noises, you might be able to hear it. Older people are out of luck.
Moreover, even if you can hear above 16 kHz in loud pure tones, there is so little content in real audio/music above 16 kHz that it makes no practical difference.
> massive savings ... effectively saved 25%
Not really. Going from a 48 kHz sampling rate to 32 kHz is indeed 2/3× the size for uncompressed PCM audio. But for lossily compressed audio? Not remotely the same. Even in old codecs like MP3, high frequency bands have heavy quantizers applied and use far fewer bits per hertz than low frequency bands. Analogously, look at how JPEG and MPEG have huge quantizers for high spatial frequencies (i.e. small details) and small quantizers for broad, large visual features.
Good point about the savings. I was using uncompressed format as the reference, but it is indeed unlikely that YouTube serves out lossless audio.
I also should have used the word "delivery" instead of data storage. Those are two separate problems: where the original asset is stored (and how, if they don't store raw originals), and also how the asset is delivered over the web.
If you put something above 16 kHz at full scale and/or if you play it extremely loud then maybe. With typical music content at typical volumes, I doubt it.
Maybe with a browser that doesn't support Opus and gets AAC instead (Safari?). With Firefox or Chromium on Linux I get up to 20 kHz, which by design is the upper limit in Opus codec.
I got better audio quality ripping songs from limewire or Napster in the 2000s.
Why do we settle with this substandard quality? Oh wait, YT barely has any competition and subsidized by G. No need for competition. Just shove ads down users throats and sell of their usage data.
Nah, you didn't, at least not reliably. Half of that were recodes and upcodes that used Blade, FhG or Xing.
Only with torrent technology and community-driven trackers we got reliable distribution that surpassed the official non-physical channels.
Now I just check on YouTube again and they are now back to 128 / 130 Kbps for AAC-LC.
Good. YouTube audio quality is crap. Plain and simple. 320 bps MP3 sounds better than anything Youtube offers. And 320 bps MP3 is not even "quality".