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Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by paxys on Tuesday September 12, 2023 @02:40PM (#37485695)
Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster?
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by mcphage on Tuesday September 12, 2023 @02:59PM (#37486075)
I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by stephc_int13 on Tuesday September 12, 2023 @03:30PM (#37486666)
Gamedev here.

If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform.

You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by bombcar on Tuesday September 12, 2023 @04:28PM (#37487738)
I can't think of (offhand) even one premium game that is native to iOS, everything is or got a port.

Part of it may be the "don't want to pay upfront" but shareware knows how that goes (free first part of the game, then pay $30 for the rest or whatever).

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by danaris on Tuesday September 12, 2023 @04:56PM (#37488193)
I really, really hate the mindset that it "makes no sense" to do something that's not absolutely the most profitable course possible.

If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions.

Just because you would only ever choose to do what makes you the most money possible, and damn the rest of the world, that doesn't mean everyone would or should make that choice.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by com2kid on Tuesday September 12, 2023 @05:19PM (#37488564)
> If a game developer can make a living making "premium" games, then it makes sense to do so, especially with the very real ethical problems with making free-to-play games laden with microtransactions.

Most developers cannot make a living selling premium games on mobile. There have been plenty of cost breakdowns posted to HN by game developers.

Occasionally a big mega-hit can make a profit, but for the majority of developers, free is now the only viable way.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by theshrike79 on Tuesday September 12, 2023 @06:00PM (#37489141)
The cold hard fact is that F2P games bring in RIDICULOUS amounts of money.

I moved from doing code for industrial use and public admin as a consultant to mobile gaming.

We have one hit game and the _daily_ marketing (a.k.a. user acquisition) budget for us is an order of magnitude bigger than the biggest projects I did at my old job.

All the "ethical problems" usually are just older (usually) men in IT not understanding that people want to pay money to have fun.

Some people go to bars to relax after a work week and drop $100 gladly. Others use that for going to the movies, some go to have a nice dinner. And some people really like relaxing while playing games and they want to pay for that, because they think it's worth the price.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Hammershaft on Wednesday September 13, 2023 @05:24AM (#37494308)
> All the "ethical problems" usually are just older (usually) men in IT not understanding that people want to pay money to have fun.

Fucking absurd, to be frank. Watch a GDC talk on growing mobile F2P revenue and you will be exposed to a slew of deceptive methods for psychologically manipulating players (who are often kids) into addictive spending habits, often literally through gambling mechanisms.

https://www.youtube.com/watch?v=xNjI03CGkb4

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by theshrike79 on Wednesday September 13, 2023 @10:27AM (#37497218)
There definitely are predatory F2P games as there are shitty cash grabs masquerading as premium games (pay once).

But games like Diablo Immortal, Genshin Impact and Honkai: Star Rail wouldn't keep their player base if they were just a 100% psychologically manipulative cash grabs.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Hammershaft on Wednesday September 13, 2023 @04:25PM (#37501279)
AAA gacha games & Diablo Immortal clearly have quality production values, but they are also by far the most adept & deceitful at using predatory tactics pulled from behavioral psych to wring addicts out of their money.

https://m.youtube.com/watch?v=o17lBUZgjTs

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by stephc_int13 on Tuesday September 12, 2023 @06:01PM (#37489151)
To be clear, I hate f2p, I don't play them and I don't make them. But try to raise some funds with that story.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by paxys on Tuesday September 12, 2023 @03:10PM (#37486282)
> But I think the freemium market can co-exist with a premium game market

Not so when all the big gaming mobile companies are assigning their top talent to building stuff like Clash of Kings. And why wouldn't they, when they can make so much more money doing so than working on a quality prestige game that no one will pay for.

> the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also.

It's actually the opposite. Mobile-style microtransactions are slowly taking over the premium PC/console gaming market.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by afavour on Tuesday September 12, 2023 @03:06PM (#37486218)
> But I think the freemium market can co-exist with a premium game market

I agree... but there isn't one. And I don't think it's because of an underpowered GPU.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by mcphage on Tuesday September 12, 2023 @03:12PM (#37486305)
I agree.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @03:13PM (#37486330)
> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions.

Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to remove them.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by albedoa on Tuesday September 12, 2023 @03:31PM (#37486674)
> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

No. That was a minuscule number of people.

It was a reaction to Candy Crush making insane amounts of money using casino mechanics.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @03:40PM (#37486836)
> No. That was a minuscule number of people.

I can certainly remember developers of early popular games that you paid for up front saying that they tracked how many copies of their game were out there, and only a minuscule percentage of those games had been paid for,

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by lawlessone on Tuesday September 12, 2023 @05:29PM (#37488711)
It's far easier to pirate on PC yet we have plenty of non freemium games. And hardest to pirate games on iOS yet theres a glut of freemium games. On Android you'd still have to explicitly enable side loading

I don't think piracy is the issue here, the issue is on mobile devices you already have quick payments setup for very fast transactions through the app stores. It's easier to assume to assume the person using the phone authorized to make the transaction and enable lots of small transactions.

On PC it's much easier to enter my card details for each new transaction, so i never save the card in Steam etc. Doing the same on the phone is tiring, so i have my card saved.

Apple and Google also make a little money on these transactions and have less incentive to promote non freemium games.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by michaelt on Tuesday September 12, 2023 @03:47PM (#37486987)
> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

My impression at the time was that the supply of games in the app store was just too great, with hundreds of casual games being released every day. Thus driving down prices.

And Apple was more than happy to commoditise their complement; if 20 developers decided to clone Flappy Bird that was fine with Apple.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @04:08PM (#37487402)
I'm talking about early standouts, not also rans. I think 2010's Infinity Blade pulled in two million dollars the first week, back when the user base of the devices were comparatively tiny.

People were willing to pay up front on iOS, but Android users just sideloaded, leading to Skinner box free-to-play games being the most reliable way to monetize.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by smoldesu on Tuesday September 12, 2023 @04:27PM (#37487718)
Seems like an odd scapegoat. Apple themselves was promoting the iPhone with gachapon games earlier today, it's not like lootbox titles magically disappeared with good DRM. If anything, overly-strong DRM enforcement reinforces the power that lootbox-style games have over the user. It gives the developer more control over the runtime than the end-user, encouraging developers to extort the user however they can.

Sideloading makes piracy a service problem instead of a freedom one, and Apple knows their service can't compete on an unstacked deck.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @05:06PM (#37488351)
> Seems like an odd scapegoat.

Only if you expect developers and/or studios to work for no pay.

Why do you think we live in a world where you need an internet connection to play a single player game? Developers need a way to be sure you've paid up.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by smoldesu on Tuesday September 12, 2023 @05:32PM (#37488752)
Valve had no problem porting thousands of games to Steam Deck without paying developers a dime. It is a proven fact that a functional DXVK/Wine runtime can support more AAA video games than whatever Apple is paying for.

You keep bringing this around to revenue, but Apple could solve this problem if they didn't benefit from the status quo. A company 10x smaller than them did it, a company with full control over their hardware stack has no excuse to drag their feet and copy Open Source's homework.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by chaostheory on Tuesday September 12, 2023 @06:12PM (#37489286)
Steam is a DRM platform. Other than that I agree with everything you said.

What you’re missing is that Apple has their own proton that they’re using to help developers port their games like what Valve is doing with proton. Imo most of Apple still hates games if it didn’t bring in so much revenue. Now we have a small team trying to change that at Apple similar to how WSL for Windows came to being. I just hope that the higher ups continue to support and promote Apple’s “proton”

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by smoldesu on Tuesday September 12, 2023 @06:39PM (#37489564)
Apple's Proton is just a fork of DXVK with less upstream support and a more restrictive redistribution license. The best "support" money can buy is killing Game Porting Toolkit and supporting Vulkan in-OS. They're already an underdog in the graphics API world, playing hardball with people who don't care will just end up in a lot of unported games.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by SleepyMyroslav on Wednesday September 13, 2023 @02:27AM (#37492908)
>they’re using to help developers port their games like what Valve is doing with proton.

Well Apple and Valve are doing exact opposite things with their tools. Let me explain.

Valve runs your windows game unmodified. There is no 'porting process' and there is no 'port'. As person working with large publisher I am still in shock and disbelief that it is legal and works well in practice but here we are. The funny part is when developer of windows version of a game is asked 'how well do you support Steam Deck?'. And developer has to do windows version changes and produce new windows version that has tweaks for Steam Deck.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Karunamon on Tuesday September 12, 2023 @05:19PM (#37488568)
Because data collection and upselling, and because advertising. Blaming the tiny minority of people who pirate for the enshittification plaguing basically all software right now is a poor excuse. Show me the numbers.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by paxys on Tuesday September 12, 2023 @04:17PM (#37487563)
If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @04:32PM (#37487798)
> If piracy was really that big a problem then the entire PC gaming industry wouldn't exist.

Ever hear of DRM? How about consoles that brick themselves if they detect that they've been modified?

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by setr on Tuesday September 12, 2023 @04:41PM (#37487955)
Isn’t iOS already one big DRM? Probably much more effective versus piracy than something like Denuvo as well. And anyways we’ve already come to expect DRM to for any reasonably popular game to be cracked in short order.

In which case, we’d still expect PCs to be in an equivalent, if not worse state.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by com2kid on Tuesday September 12, 2023 @05:17PM (#37488532)
Steam, Steam sales, and constantly updated games were the fixes to piracy.

If a game gets content updates every other month, re-downloading a pirated game, and possibly losing all progress, meh.

If a game is going to go on sale for $20 (or $10) after awhile, why bother pirating it, just wait.

And Steam is absurdly convenient. Built in voice chat, collectables, and forums, means playing games on Steam is better than playing pirated games.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by GeekyBear on Tuesday September 12, 2023 @06:58PM (#37489780)
> Steam, Steam sales, and constantly updated games were the fixes to piracy.

Steam is a DRM platform.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by crooked-v on Tuesday September 12, 2023 @08:23PM (#37490542)
There are plenty of games on Steam with no DRM at all, including Valve's own Half-Life and Portal games.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by danhor on Wednesday September 13, 2023 @02:23AM (#37492888)
While Steam itself certainly has DRM infrastructure, it's not required and easily bypassed. Valve allows other 3rd-party DRM solutions, but I'd argue that the built-in DRM is one of the less important aspects of steam.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by crooked-v on Tuesday September 12, 2023 @08:24PM (#37490553)
For me, Steam Workshop is the killer feature for a bunch of games. It's hard to beat zero-effort auto-synced modding and zero-effort mod accessibility for tech-illiterate friends.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by gretch on Tuesday September 12, 2023 @03:28PM (#37486631)
This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization.

There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't preclude future good games.

As an example, my favorite mobile game is Slay the Spire

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by pradn on Tuesday September 12, 2023 @04:11PM (#37487466)
Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway).

We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of low quality at this point. I don't see it changing.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by gretch on Tuesday September 12, 2023 @04:34PM (#37487836)
> We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of low quality at this point.

What exactly is it that you are after? It seems like you are not content simply getting the games you want, such as Monument Valley. You also need everyone else to live their life a certain way?

Why not simply conclude that the market is big enough for everyone to coexist. And as long as there's games for you, you don't have to lament other people sitting around enjoying candy crush.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by derefr on Tuesday September 12, 2023 @05:45PM (#37488921)
> You also need everyone else to live their life a certain way?

Well, yes, I need — or rather, would prefer — all the people who are addicted to portable slot machines, to stop throwing their lives away being addicted to portable slot machines.

But I don't blame those people for that, nor do I think that trying to get them to each personally attempt to overcome their addiction would be practical.

People with gambling addictions are people with a particular cognitive vulnerability to variable-scheduled rewards. Unlike people with other addictions, who "go overboard" on something that other people can "enjoy responsibly" (and so which society has a reason to otherwise permit), people with gambling addictions are the targets of products and services produced solely to target them, that people without gambling addictions just... don't see the point of. Slot machines of all sorts exist to commercially exploit gambling addicts. And they do so very well.

That very exploitation was why the US had outlawed casinos in almost every state; why casinos are 19+ to enter, even when not serving alcohol; why "casino game" video games must be rated M; why even depictions of gambling affect the age-ratings for TV shows and movies.

But now that exploitation has leaked. It's no longer limited to casinos; it's now everywhere in the palm of your hand — and not just bare-faced as "casino games", but also in the guise of everything from shooters to RPGs, all with their own variable-scheduled rewards that can suck up unbounded amounts of your very real money.

Obviously, I blame the exploiters — the "gaming" [i.e. casino] industry, and the ex-"gaming"-industry professionals infecting the games industry with their exploitation tactics. And also, I blame society, for not punishing the exploiters, not outlawing the exploitation.

> sitting around enjoying candy crush

My dude, Candy Crush is a great, fun, classic, and ethical game compared to what they have these days. Have you looked at the mobile casual games market in the last five years? If the words "rare JPEG" don't mean anything to you, then you should really spend a few minutes looking into the people throwing away their life savings on some of these "games."

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by makeitdouble on Tuesday September 12, 2023 @07:38PM (#37490184)
I share parent's sentiment, with a slightly different angle: we already see what good mobile games are. They're on the Switch, SteamDeck, portable emulators etc.

In comparison games that can't survive under the Nintendo rules but still need a wide platform flourish on smartphones. That's where we see the split between games that can stand without micro-transaction and dark patterns, and those that can't. Genshin has been announced to come to the Switch for years now, and I'm not holding my breath given their mechanics, while the new iPhone's GPU capabilities are straight aimed at letting Hoyo thrive.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by __loam on Tuesday September 12, 2023 @04:43PM (#37487971)
Steam also takes 30% from the first $10 million in sales, so I'm not sure what it is about the app store that incentivizes this. The incentives are arguably identical on Steam. I think it has more to do with the nature of the device (Touch controls, people using it on their bathroom breaks, etc) than it does with any economic situations.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by internetter on Tuesday September 12, 2023 @05:48PM (#37488966)
To be fair, steam offers a massive amount of goodies on top, including a built in mod store, tools for multiplayer, forums, and many more. I'd argue that the platform is worth at least 10% if used to it's fullest (and after a certain threshold the 30% goes down anyway — though imo it should start low for small studios)

The same cannot be said for the app store. Save from basic DRM (steam has this), leaderboards (steam has this) & achievements (steam has this), you get much less for that cut.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Chatting on Tuesday September 12, 2023 @06:39PM (#37489575)
Plus, as a developer, you're not required to go through Steam, if you don't think it's worth it.

There are plenty of other options (Epic Games, Microsoft Store, etc.), each with a different revenue share arrangement. Or you can self-publish on your own website and infrastructure (Minecraft did this and it worked out pretty well for them).

Most developers (not all!) clearly have decided that the value Steam provides (features+audience) is worth it. But, crucially, with Steam, it's a choice. With iOS, it's not. You are forced to go through the App Store whether you like it or not (for now, at least). And if tomorrow Apple decides that 30% is not enough and they'd like a bit more, there's not much you can do about it.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by mey on Wednesday September 13, 2023 @03:55AM (#37493555)
Even on my Steamdeck I have itch.io and other launchers installed. Granted as a consumer, cross platform cloud saves of Steam and my 19 year old catalog has a pretty strong network effect.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by ask_b123 on Tuesday September 12, 2023 @06:22PM (#37489390)
For me mods and multiplayer are worth more than 10%. That said, I also play multiplayer games on the AppStore, although the Game Center friends functionality isn’t as good as Steam’s.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by faeriechangling on Wednesday September 13, 2023 @11:52AM (#37498364)
Sure, nothing can stop shitty games from being published, but the market for shitty games existing does not mean a market for quality games does not. There’s many developers who make things like phone games as passion projects as well.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by madeofpalk on Tuesday September 12, 2023 @05:18PM (#37488540)
The potential of mobile gaming has came and gone.

Outside of small, niche indie games (which are great and do well within their own respect), free-to-play gacha games is the 'state of the art.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by make3 on Tuesday September 12, 2023 @06:02PM (#37489168)
I'm sorry but console and PC games have been infinitely better since forever, giving much better products with much more limited resources for much of their existence.

Smartphones have existed for a long time now, and the games absolutely suck, except the extremely rare high quality indie game port like Papers Please or Slay the Spire.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by cognomano on Wednesday September 13, 2023 @03:20AM (#37493288)
Ok. But “mobile gaming” maybe started with those single game Tetris gadgets.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by goosedragons on Wednesday September 13, 2023 @04:58AM (#37494074)
Is Slay the Spire a mobile game or a game ported to mobile? It originally launched on PC, then consoles then mobile. It's a game that works well on mobile and on touchscreens yet that wasn't the priority...
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by xienze on Tuesday September 12, 2023 @03:51PM (#37487065)
Yeah, exactly. They’ve been playing up how the latest iPad/iPhone/etc. is just as powerful as <some previous generation console> for years now. And I don’t doubt that. But it doesn’t do much good when barely anything approaching AAA gaming shows up on the platform. The potential is wasted on lots of garbage freemium games.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Firmwarrior on Tuesday September 12, 2023 @06:41PM (#37489596)
Yeah, I'm so sick of lugging a Switch and a ridiculously huge Steam Deck around when my iPhone 14 is way more powerful than either one, but all that power is wasted since there just aren't enough decent games to play
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by nmarinov on Tuesday September 12, 2023 @08:12PM (#37490467)
I guess the emphasis is on enough but I was pleasantly surprised to find some really good games on Apple Arcade: Slay the Spire, Dead Cells, Exit the Gungeon, Limbo, Stardew Valley, The Oregon Trail, Cityscapes. A lot more outside Apple Arcade but I prefer buying them on Steam so not much first hand experience with them.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by carlosjobim on Tuesday September 12, 2023 @04:07PM (#37487377)
Before smart phones became something for everybody, 99% of "gamers" would game on lottery tickets, casinos, slot machines and such. They are still the majority and they want their slot machines, where they don't have to think or learn to progress. Computer / video game tropes are just an aesthetic to skin a slot machine on your phone.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by lawlessone on Tuesday September 12, 2023 @05:41PM (#37488864)
Some truth to this, many people playing mobile games would never have owned a laptop/PC/console. They play these games on the commute or while watching TV. A "full fledged" game and it's large upfront costs wouldn't interest them.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by carlosjobim on Thursday September 14, 2023 @09:21AM (#37508661)
Thank you, you said it much better than me.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by wmf on Tuesday September 12, 2023 @04:20PM (#37487637)
Apple's new gaming strategy (as of today) is ports of console games. It's not worth developing good games specifically for mobile but that's not necessary if iDevices can run console ports.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by absoluteunit1 on Tuesday September 12, 2023 @04:32PM (#37487793)
I really wish micro transactions were made illegal in applications on the app stores…and video games in general. It encourages additive behaviour and lowers the quality of games as the purpose becomes to make the additive micro transaction aspect as addictive as possible.

If some new policy changed this, I think we’d see a whole new wave of higher quality games

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by NeoTar on Tuesday September 12, 2023 @06:39PM (#37489569)
How would you define a micro-transaction?

Maybe we need a pornography-like definition ("I know it when I see it") but I think there is certainly a continuum from high-quality DLC / expansions to existing games (which can be basically a new game) down to crystals which allow you to instantly buy something which you'd have got anyway if you had waited.

So, consider a basic, Mario-kart like racing game - which of these are OK, and which are micro-transactions?

- buying additional courses,

- buying additional characters (drivers), vehicles, or components of vehicle (e.g. wheels, engines, bodies),

- buying purely cosmetic changes (e.g. driver outfits, vehicle colours),

- buying permanent upgrades to your vehicle(s) (i.e. more speed, better acceleration, better handling)

- buying one-off power-ups that last for a single race, or are time-limited (+50% acceleration for 1 hour)

- buying 'cheats' - obvious play-to-win items (e.g. needing to complete 1 fewer lap than your opponent),

- buying regular game-progression; e.g. maybe 100 races/wins/hours of play are normally required to unlock all courses, but this can also be instantly purchased.

- any of the above options, but not bought directly, but rather via purchasing 'crystals' which can be exchanged for the above.

- any of the above options, but in a 'gatcha' style (i.e. loot boxes; you cannot choose which upgrade you want),

I think I'd be totally OK with the top three, maybe OK with buying permanent upgrades, and unlocking game progression (in this case), but the others are too far for me.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by jquery on Tuesday September 12, 2023 @08:31PM (#37490621)
All of them are micro-transactions.

Some micro transactions are tolerable, some of the time, but every single one of these commercializes the product. IMO if they exist, the game should be free-to-play. Where I really get annoyed are games like Lego2K (racing game) where you pay $60 to play, and then it's also full of microtransactions (for cars, courses, cosmetics, you name it).

I think it's a different matter when it's a content-filled DLC add-on to the game. Yes, the line for that is a bit arbitrary, but the classic example would be Starcraft: Brood War (well, technically that was an expansion pack, but same idea). Adding a single additional course to a racing game blurs the line, I generally think content should be bundled so the gamer isn't constantly making financial decisions while playing.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Gareth321 on Wednesday September 13, 2023 @09:16AM (#37496333)
I think all of those are micro-transactions. A nice blanket rule would be no additional payments past the initial purchase. Of course it doesn't stop a developer releasing v2/v3 etc., but it would ensure that the original application is maintained as per the promised features and service standards. Perhaps most importantly, it would reduce the incentive to build dark patterns into applications to encourage micro-transactions.

I don't see governments doing this, but I think we'll see something like this soon in the EU when we can install competing app stores.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by jacobr1 on Tuesday September 12, 2023 @04:36PM (#37487864)
They built Arcade+ in part to provide alternative to microtransaction games.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by danudey on Tuesday September 12, 2023 @05:05PM (#37488345)
And there are a lot of games out there featuring microtransactions, but which also have Apple Arcade versions which don't have microtransactions. It's pretty great to be able to grab a game that looks fun and know that you can just sit down and play it, rather than having to tap through seven different pop-up windows trying to sell you on the battle pass, buying boosts, buying more coins, spending the coins you already have so that you'll have to buy more coins next time you need coins, three different currencies, are you sure you want to restart the level you can just keep playing for only a buck!, and so on.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by snotrockets on Tuesday September 12, 2023 @05:22PM (#37488595)
Not all the conversions are good enough: there are Apple arcade games where you can feel the grind of the free-to-play mechanisms, only now there's no money involved.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by mjamesaustin on Tuesday September 12, 2023 @05:21PM (#37488582)
Oh, I did not know this! Can you confirm if microtransactions are prohibited amongst Apple Arcade games? This would be a big selling point for me.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by lxgr on Tuesday September 12, 2023 @05:39PM (#37488828)
They are indeed prohibited as far as I know and experienced, which makes it a great selling (and gifting) point of me as well!
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by simonh on Tuesday September 12, 2023 @05:38PM (#37488819)
They are. Apple Arcade is about at the point where it has enough great games that it might be worth it. Certainly it’s well worth paying for a few months to try them all out.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by edualm on Tuesday September 12, 2023 @05:42PM (#37488878)
Not who you are replying to, but I can confirm it!
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by theshrike79 on Tuesday September 12, 2023 @05:48PM (#37488970)
They are 100% IAP and ad free.

One of the reasons I got Apple One, the kids can install an endless amount of decent to excellent games from there and I don't need to worry about them wasting money on them or getting predatory ads.

Sneaky Sasquatch is the hidden gem in there. It starts off simple, but it's a really cool and complex world you can explore

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by mdavidn on Tuesday September 12, 2023 @04:45PM (#37488020)
Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies...

But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App Store now bury any new gems. It's quite disappointing.

A better GPU isn't going to help the situation.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by simonh on Tuesday September 12, 2023 @05:34PM (#37488781)
It’s still a bit thin on top class games, but I still hold out hope for Apple Arcade.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by firecall on Tuesday September 12, 2023 @07:41PM (#37490216)
Apple Arcade is excellent value IMHO!
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by javajosh on Tuesday September 12, 2023 @05:56PM (#37489081)
>Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes

My list of games is basically the same. I think they are legitimately rare, and we believe at the time that they are not. It's like YouTube. You find one 3blue1brown or Adam Neely and you think there are a hundred more. There aren't.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by itishappy on Tuesday September 12, 2023 @06:23PM (#37489401)
Anybody remember GeoDefence or Tap Tap Revenge?

These weren't hidden gems either, these were front and center promoted links in the App Store. I'm sure it's possible to find experiences like these in modern games, but I've given up hope long ago. I don't have time to sift through the trash.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by jerojero on Tuesday September 12, 2023 @06:57PM (#37489772)
I still play Threes! to this day, still haven't been able to get a 6000 card even after all these years.

I don't think there's a mobile game out there that has given me more entertainment.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by kjsthree on Wednesday September 13, 2023 @02:51PM (#37500208)
I feel seen!

Just over 200k is my high-score and I've yet to witness the 6144 card. Still out here trying though!

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by jerojero on Wednesday September 13, 2023 @08:43PM (#37503510)
My high-score is 247,641 which is basically a 3072 and a 1536 but at that point... I don't know. I feel like my technique is lacking, it's as though there's just something I don't know that will make me better and I can't access that knowledge. Probably planning ahead for potential killing cards?

But as you say, still out there trying.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Nekhrimah on Thursday September 14, 2023 @03:57PM (#37514016)
Threes! was literally the perfect game at launch.

Of course, the shitty free clone 2048 took the concept, made it worse, and somehow (because it was free) captured the majority of the market.

I still play Threes! regularly as well.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by krsna on Tuesday September 12, 2023 @08:38PM (#37490674)
Tiny Wings and Alto's Adventure were standouts for me. Also Device 6 gave me some hope that puzzle games could be special on mobile. But that dream never materialized unfortunately.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by earthnail on Wednesday September 13, 2023 @02:33AM (#37492963)
IMO this has so much to do with how Apple advertises the App Store. They were able to get people to spend some money on apps, which was a HUGE improvement over no money at all. But then, instead of managing to get people to pay higher upfront prices, they heavily supported a race to the bottom and micro transactions, which inevitably resulted in freemium games that felt like casinos.

Unfortunately that isn't just true for games but also for apps. I wish Apple had focused more on building a healthier App Store ecosystem.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by simondotau on Wednesday September 13, 2023 @02:43AM (#37493032)
One could argue that Apple Arcade is exactly that healthier ecosystem. Games with less bullshit and no in-app purchases.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by goosedragons on Wednesday September 13, 2023 @04:54AM (#37494047)
It's a tiny garden in a dump of shit. Some titles probably can't make money from a revenue share of service that costs $6 a month.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by simondotau on Wednesday September 13, 2023 @06:09PM (#37502368)
Which is fine, because I don't need a thousand games. Honestly the only thing I wish Arcade offered is more games for the 5–10 year old crowd.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Gareth321 on Wednesday September 13, 2023 @08:59AM (#37496163)
They've been actively fostering the enshitiffication of the App Store. Practises like preventing paid upgrades forces developers to use micro-transactions to survive. They also aggressively change and deprecate APIs without adequate notice or documentation. This means apps require constant maintenance. So one-time purchases are much less viable for developers.

Soon we'll be able to install whichever apps we like in the EU thanks to the DMA. I think there is a hunger for alternative app stores.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by qubex on Wednesday September 13, 2023 @01:12PM (#37499058)
Not to mention the rise of the dreaded Subscription Model. That has to be the most miserable scam ever inflicted upon software users. I’m sure a lot of developers here will disagree and quote needing a constant stream of revenue, but the same is true of any business including a Mom&Pop corner shop—and yet they survive (or don’t) on the margin they make on the products they sell, not by selling a subscription card you need to possess in order to have the privilege of shopping at their store.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by candiodari on Wednesday September 13, 2023 @05:03AM (#37494122)
TouchHLE supports emulating a bunch of these (only on android devices, windows or macos, because, you know, Apple)
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by nebula8804 on Tuesday September 12, 2023 @06:09PM (#37489242)
At least on a positive note: an iPhone + Dev account + some tiny controller addon can equal a great pocket emulation machine on the go. If someone can design a nice controller add on, we can ditch the Chinese pocket gameboy/switch/other extra devices you dont need.

It so absurd: We need to carry the device anyway since its a phone, it has a great GPU and there are thousands of existing great games that have been created that the device can easily run. The only problem has always been the stupidity of the code not being available to run on this device. :/

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by rcarr on Tuesday September 12, 2023 @06:49PM (#37489672)
You might want to have a look at the razer kishi. Alternatively if you want a standalone controller, you might want to look at the following 8bitdo products:

- sn30 pro

- lite 2

- zero

- micro

The latter two are comically miniscule. In my opinion the sn30 pro is the sweet spot between portability and actually being able to play comfortably.

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by nebula8804 on Tuesday September 12, 2023 @07:28PM (#37490104)
These suggestions look really good. Thank You!
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by jordanmorgan10 on Tuesday September 12, 2023 @06:42PM (#37489613)
I mean…I don’t entirely agree, they’ve created an entire service to avoid the problems you are describing with Apple Arcade.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by armchairhacker on Tuesday September 12, 2023 @06:46PM (#37489644)
> Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profitable.

Personally, I don’t have the incentive because 1) paid mobile gaming isn’t a big market (see: top paid apps being the exact same years-old, curated Apple apps not having many reviews/downloads), 2) there aren’t many options to develop games targeting iOS which also target Android and Windows/Linux (at least if you want to use Swift), and 3) Apple could remove my game at any notice and I don’t get 30% of the revenue.

If Apple introduces a way to easily port desktop games to iOS, or even develop entirely new games which can run on Linux and mac and iPhone, I think we’d see a lot more iOS games. Maybe the new GPU isn’t only faster but also supports Vulkan/wgpu better?

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by runjake on Tuesday September 12, 2023 @06:55PM (#37489746)
Did the Game Porting Toolkit[1] and the Unity integrations not meet that last need? If not, where have they fallen short?

Legitimately asking. I'm not up to speed on the subject.

1. https://developer.apple.com/games/planning/#bring-games-to-a...

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Cloudef on Tuesday September 12, 2023 @07:33PM (#37490143)
Its not only the low quality games, mobile controls also suck for gaming.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by enos_feedler on Tuesday September 12, 2023 @10:43PM (#37491585)
One of the main benefits of Apple Arcade was to recognize this problem and carve out a space for games that do not suffer from these issues (while making services revenue at the same time). I think it worked pretty well. It doesn't have the AAA though.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Hammershaft on Wednesday September 13, 2023 @04:58AM (#37494080)
Between terrible incentives created by Apple's cut structure, and Apple's disregard for backwards compatibility, mobile indie devs never stood a chance. Rami from Vlambeer said it well.

“You earn $3 and then you update it for the next 10 years. If you’re making free-to-play games, if you keep earning money with a game, yeah, that’s a great model because you can make more money by updating.”

Ismail pointed to Vlambeer’s “Ridiculous Fishing,” which won a number of awards from gaming publications and Apple.

“‘Ridiculous Fishing’ is never going to make more money,” he said. “Yeah, some new people might buy it, but we made our money with ‘Ridiculous Fishing’ in 2013 and that money is spent, It’s spent on ‘Luftrausers.’ It’s spent on ‘Nuclear Throne.’ If somebody upgrades their phones to the new iPhone. Yeah. You have ‘Ridiculous Fishing’ in your account, Yeah you paid $3 for it. Yeah, it’s broken.”

That’s what caused the last major update Vlambeer did for the game. A major change by Apple in 2017 that switched from 32-bit to 64-bit apps, breaking a slew of content on their phones … including “Ridiculous Fishing.”

“All games broke,” he said, “Every game that wasn’t programmed for it broke. We updated ‘Ridiculous Fishing’ then but it feels like a mistake almost. It feels like, OK it’s 2018 and this game that we made money with that somebody bought in 2013 is now broken outside of our fault. We didn’t change anything. We didn’t break the game. We didn’t introduce a bug, but this continuous ecosystem that Apple has created, that comes with you with every new phone, broke it. “

Ismail said that either Apple has to start designing for backward compatibility support on their end or that people are going to have to get used to the idea of games dying and disappearing.

“Some of the best ios games from 2010 are gone,” he said. “Those developers, they don’t exist anymore. They went out of business. They split up. They started a new thing and they just don’t have the money or time to do it.”

https://variety.com/2019/gaming/features/android-ios-apple-g...

Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by Gareth321 on Wednesday September 13, 2023 @09:19AM (#37496368)
Well said. Apple has no incentive to improve backwards compatibility because they make more money keeping the transactions flowing. People being apple to use their applications for a long time is bad for business. Unfortunately the market hasn't punished them for this behaviour, so they keep doing it.
Re:Apple iPhone 15 Pro and iPhone 15 Pro Max by faeriechangling on Wednesday September 13, 2023 @11:51AM (#37498347)
Never had much trouble finding quality phone games which don’t use this model. Some of the most popular mobile games in the world like PUBG are not like this.