Ah yes, forgotten artifacts of an innocent past.
We knew that this would be interpreted as threatening by the powers-that-be at highschool
These days that kind of behavior, if reported to law enforcement (mandatory reporting in some cases), will get investigated with the potential for criminal charges, and likely school expulsion.Without a clear expression of threat, I don't think simple mapmaking is sufficient grounds for a terror threat charge.
It's not simple mapmaking though is it? It's creating a map inside a video game to simulate school grounds.
Drawing a map of the school and putting it in a frame on your wall? Fine.
Drawing a map, recreating it inside a first person shooter, then spending hours playing (training) memorizing the map? I believe anyone could see that as a terroristic threat.
Edit: Example Legos. Having a Lego model of the US Capital? Fine
Have a Lego Capital, attend the Jan 6 protest, have books and other militia type information? Probably going to get questioned by the feds.
https://www.businessinsider.com/fbi-took-lego-set-of-capitol...
Moussaoui enrolled in a flight simulator training course at a Pan Am facility near Minneapolis, Minnesota. Pan Am’s Minneapolis facility used flight simulators only, and the training there usually consisted of initial training for newly hired airline pilots or refresher training for active pilots.
https://oig.justice.gov/sites/default/files/archive/special/...
The Lego set was taken by investigators as a potentially related article to what its owner was arrested for and charged with - several counts of breaking into the Capitol and organising the riot. No one finds these Capitol Lego sets suspicious on the whole. That one particular set was connected to a criminal case.
If society believed that Lego Capitol sets incite Capitol riots or, more broadly, that architectural Lego sets overall lead to some increase in terrorism associated with landmarks, then it would be similar to how some people think of video games - that if they are thematically similar to dreadful real world events, they are somehow related. And it would be paranoid. As it is with games.
Right, because if they couldn't practice on a computer, schoolchildren would have no idea how to get around within their own school.
I'd like to point out that "legal" means "not forbidden by law", which in our default-allow mode means "no law exists that prohibits it". This affects both criminal charges for playing CS in a school-like map as well as the behaviour of the school in response to that.
The correct way to assess legality is therefore not "anyone could see" but "is there a law that prohibits it?"
(Note that the hurdle to expulsion may be lower than for criminal charges.)
Logically, it's affirming the consequent.
Some of those things may indeed be a factor in the actual event so it might actually have _some_ merit to bring up but I also probably just described ~5% of kids so it's not at all useful for predictability but it's presented as a "we should have seen it coming" or "why didn't anybody do anything!?".
The violent video games thing is nothing more than a panic but mental health issues and a history of actual violence are the actual ingredients of a mass shooter, it's just not predictive.
I hope that makes sense...
Charles Whitman conducted a mass shooting in 1966, and the supplies he hauled along with his guns and ammo were Dexedrine and Excedrin.
Once upon a time, antidepressants carried a black box warning that they may cause homicidal ideations. That's right, not merely suicidal, but homicidal. And many psychoactive drugs actually work to cause the symptoms they purport to alleviate.
It is alleged, perhaps by conspiracy theorists, that pharmaceutical and psychiatric evidence in the Columbine trials was actively suppressed. Who knows?
But it's an interesting synergy that every mass shooting is followed by political calls for "more mental health care" which translates to more budget to put more people on drugs, so if the drugs are causing the shootings, then you have the perfect storm, don'tcha?
We got our aggressions out on deathmatch, but it never occurred to us in a million years to actually hurt people IRL. We hated the jocks and the preps with the burning passion of a billion Wolf-Rayet stars, but never thought to hurt any of them, we simply accepted our lot in the genetic and social lottery and hoped to get revenge later in life (so far so good, judging by facebook).
There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map.
This meant you could be playing CS and spawn in the same room that you were actually sitting in.
I can still remember vividly as a 14 year old playing the game and completely dominating a room full of 20-something older guys in the other room. They didn't know who I was and every time I would stomp them they would yell "FUCK" from the other room. Eventually after a series of absurd kills they angrily stormed over to our room in a hostile manner ready to fight and 100% convinced I was somehow cheating. The look on their face when they realized they were "prepared" to fight a kid and the realization as I openly allowed them to inspect the PC for whatever they thought was modified on it was hilarious.
Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.
Almost made me swear online multiplayer off for life.
Fondly look back at those times, indeed.
I have never, ever seen pings as low as the ones I've seen 15/20 years ago when playing online.
I remember when I played Counter Strike 1.5 or 1.6 on a 10 MBit fiber which was very new at the time and pinging on servers nor far my house (few miles) even sub 10 ms. Those were numbers that competed with lan servers over ethernet.
Nowadays I have a much better connection, and yet, I rarely see myself with such a small latency anymore, it's at least twice that.
I laughed so hard about this, I can picture this in my mind.
PC Bang in Columbia MD circa 2006! $3/hr. Spanking fresh GeForce 7900s.
Starcraft was really why every one showed up though ;)
Everyone showed up for CS or Red Alert it seemed!
Well. We only ended up playing with them a couple of times, because it ended up feeling uncomfortably gruesome - shooting and and killing your friends in cs_italy or whatever.
Mapping out familiar buildings and locations? A much less traumatizing use of time and resources. Kudos.
People just don't understand how good reaction times are for teenagers - even in your twenties it's already getting worse!
Those prefixes indicate the map mission type, not a style. "de" indicates a demolition or defusal mission. The actual official map name is what's after the underscore. I think there were only those and the "cs" "counterstrike" hostage maps at the start.
There are many players that play "cs_" maps where you're technically supposed to be grabbing hostages and returning them to the spawn zone, but many players chose to play those maps in a different style where they just eliminate all the other players or run out the timer.
Likewise on "de_" maps you're supposed to plant the bomb, but instead many players choose to simply use the bomb to pressure (by essentially tricking the enemy into thinking you care about the bomb) people into situations and trade out kills.
I still have it, you can view some screenshots and download the bsp here: https://gzalo.com/en/projects/cs_electronicaort/
I think every budding DOOM and Duke Nukem 3D map creator made their school at one point. Of course, that was years before Columbine (despite the inclusion of DOOM in the Columbine finger-pointing), and nobody thought twice about it then.
I had a friend that was the victim of a local news "expose" on this. Just a harmless high school geek who thought it would be fun to combine the School blueprints with his CAD course to build a "fun" way of digitizing the blueprints.
The main lesson we learned from this exercise is that the Duke Nukem 3D pistol is totally OP when used in realistically proportioned hallways. Auto-aim and all.
The other lesson we learned is that local news investigative reporters care more about a compelling story than to represent the mundane truth.
I miss map making. The hammer editor wasn't the best but it was simple enough to figure out, and I actually had some old blueprints of the house layout that made it easier to get things to scale. I don't think many newer games like Call of Duty have the same community spirit of community servers, community maps, etc.
I was never that good a mapper but it got me into computers in general.
If I had never discovered Hammer Editor on one summer afternoon in 2008, my life would be SOOOO different
It’d be nice to see that again now…
I didn't like playing with people who were too much focused on killing+owning/taunting other players though, it was (and still is) my limit.
Same except in Age of Empires 2. We got in minor trouble for it.
Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural attack on video games as a scapegoat for the massacre.
My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. This was very taboo at the time. We knew that this would be interpreted as threatening by the powers-that-be at highschool, but it was exciting.