Relatively few people want to play games like Fortnite on their phones. A great many people want to play crossword puzzles.
Just want to point out although I was once dismissive of mobile gaming, there is a whole mostly-untapped market for genuinely great video games on mobile despite the current market being flooded with low-effort/exploitative options.
At first it was, but this didnt work well on mobile because the players themselves were mobile and did not have dedicated time to deal with this game mechanic. But by fixing it for mobile with backgrounding and automatic state saving, it breaks the core incentive of the game.
Just my two cents.
In my opinion, not being forced to complete an in-game day in one sitting, but rather at your own leisure, matches perfectly the chill and leisurely gameplay of Stardew Valley.
“Is game same in a fundamentally way, yes/no.” No more, no less.
Do you go crystal farm, or do you go into town and form a relationship, or routine watering of your farm, or …
It's going to take a big player having the fortitude sustain the marketing (and potential losses) to sell an app that doesn't fit in this paradigm.
For a good 80+%, it's a simple time waster to play for an hour between the day. Not a gambling simulator, not a hardcore grinding MMO-lite. And if they think something is a ripoff, they have literal thousands of other games they can try in minutes.
More importantly, though, the average console game is 50 bucks, while the average mobile game is free.
You can get a PS3 for next to nothing, and games also cost hardly anything. No online subscription required either.
Go down to PS2 and PS1, and you can get all of it essentially for free.
I bought GTX 970 and Ryzen 7 1700 for 240$, but it was 2 years ago
Or you can just walk into a shop and leave with a new phone.
>A phone can be had for comparatively cheaply, in comparison.
Some phones definitely can, same with some computers, the thing is whether you're comfortable with trade-offs.
Computer unlike smartphone can be relatively easily built with used parts.
The consoles would never allow them and even if they did, people don’t mindlessly get addicted to crap when playing on a console like they do on their phones.
They allow Fortnite[1], don't they? Or more recently Genshin Impact, which is a pure "gatcha" game - as "mobile" as it gets - and is probably doing very well[2] on PS4/5.
[1] https://www.youtube.com/watch?v=dPHPNgIihR0
[2] https://comicbook.com/gaming/news/genshin-impact-mobile-reve...
Edit: Oh, I totally forgot about the original console "strip you of your money" game: Fifa[3].
[3] https://screenrant.com/fifa-ultimate-team-ea-total-revenue-6...
Probably one of the most ridiculous things I read ever. For starter there aren’t even any game worth called a RTS on mobile. Screen size and lack of keyboard means that any real RTS experience is impossible. How playable Wargames: Red Dragon or Age of Empire II would be on mobile? They won’t be at all, and that one of the reasons they aren’t available on smartphones.
https://www.phonearena.com/news/10-best-real-time-strategy-r...
Don't like them? I don't care.
Here is a more direct quote from statistia:
" In 2020, smartphone games generated approximately 74.9 billion U.S. dollars in annual revenue, accounting for 43 percent of the global gaming market during the measured period. Console games were ranked second with 51.2 billion U.S. dollars in global revenue."
I think looking at the number of folks playing Fortnite on each platform and comparing that gives a better idea of where gamers prefer to play games.
> gamers prefer to play games
most of the money being made in mobile gaming is coming from people who would not self-identify as "gamers". If you're just considered about where "gamers" want to game, then sure. But that's excluding a massive (and the fastest-growing) segment of the video games industry.
Anyone who plays a game is a gamer, that's fair - so let me clarify my assumptions:
- I think more folks play games for longer on consoles/PCs compared to mobile devices
- I think mobile games punch above their weight in sales due to dark patterns and scammy business practices
I could be wrong
The fact that the cheap, shallow, and manipulative tripe that fills the App Store & Play Store to the brim are pulling so many players and so many dollars is genuinely depressing.
This could be especially true of a core (not casual) game like a shooter.
Source: https://www.statista.com/topics/1906/mobile-gaming/
edit: fixed source