At first it was, but this didnt work well on mobile because the players themselves were mobile and did not have dedicated time to deal with this game mechanic. But by fixing it for mobile with backgrounding and automatic state saving, it breaks the core incentive of the game.
Just my two cents.
In my opinion, not being forced to complete an in-game day in one sitting, but rather at your own leisure, matches perfectly the chill and leisurely gameplay of Stardew Valley.
“Is game same in a fundamentally way, yes/no.” No more, no less.
Do you go crystal farm, or do you go into town and form a relationship, or routine watering of your farm, or …
It's going to take a big player having the fortitude sustain the marketing (and potential losses) to sell an app that doesn't fit in this paradigm.
For a good 80+%, it's a simple time waster to play for an hour between the day. Not a gambling simulator, not a hardcore grinding MMO-lite. And if they think something is a ripoff, they have literal thousands of other games they can try in minutes.
Just want to point out although I was once dismissive of mobile gaming, there is a whole mostly-untapped market for genuinely great video games on mobile despite the current market being flooded with low-effort/exploitative options.