Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by pferde on Thursday April 29, 2021 @07:04AM
(#26979613)
Core incentive to play a game should always be to have fun while doing so.
In my opinion, not being forced to complete an in-game day in one sitting, but rather at your own leisure, matches perfectly the chill and leisurely gameplay of Stardew Valley.
Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by meheleventyone on Thursday April 29, 2021 @07:10AM
(#26979648)
But is that actually an issue if the people playing it are having a good time and like the game that way?
Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by vmception on Thursday April 29, 2021 @12:57PM
(#26983607)
I never opined on whether it’s an issue.
“Is game same in a fundamentally way, yes/no.” No more, no less.
Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by indigochill on Thursday April 29, 2021 @09:34AM
(#26980949)
I forgot about that, but I actually prefer it. But I'm also curious what the core incentive is that you feel this change breaks.
Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by vmception on Thursday April 29, 2021 @12:57PM
(#26983615)
Urgency, planning, consequences
Do you go crystal farm, or do you go into town and form a relationship, or routine watering of your farm, or …
Re:Fortnite’s cash cow is Playstation, not iOS, court docume...
by mrguyorama on Thursday April 29, 2021 @03:20PM
(#26985380)
You are still required to sleep regularly to get energy back.
At first it was, but this didnt work well on mobile because the players themselves were mobile and did not have dedicated time to deal with this game mechanic. But by fixing it for mobile with backgrounding and automatic state saving, it breaks the core incentive of the game.
Just my two cents.