Here is a more direct quote from statistia:
" In 2020, smartphone games generated approximately 74.9 billion U.S. dollars in annual revenue, accounting for 43 percent of the global gaming market during the measured period. Console games were ranked second with 51.2 billion U.S. dollars in global revenue."
I think looking at the number of folks playing Fortnite on each platform and comparing that gives a better idea of where gamers prefer to play games.
> gamers prefer to play games
most of the money being made in mobile gaming is coming from people who would not self-identify as "gamers". If you're just considered about where "gamers" want to game, then sure. But that's excluding a massive (and the fastest-growing) segment of the video games industry.
Anyone who plays a game is a gamer, that's fair - so let me clarify my assumptions:
- I think more folks play games for longer on consoles/PCs compared to mobile devices
- I think mobile games punch above their weight in sales due to dark patterns and scammy business practices
I could be wrong
The fact that the cheap, shallow, and manipulative tripe that fills the App Store & Play Store to the brim are pulling so many players and so many dollars is genuinely depressing.
This could be especially true of a core (not casual) game like a shooter.