While my use case is different than most, I personally have a print related disability (severe convergence insufficiency), which requires the use of assistive technology. Anyways, the app I use is called Retinopsy Look VR, which is available in Viveport. It is intended for people with visual impairments and is super adjustable. I think the adjustability is key. To augment my reading experience, I use a screen reader called Kurzweil 3000, which reads the text aloud to me, with the sentence being read in yellow and the word being read aloud in green, simultaneously.
I use a Valve Index headset with prescription lenses that are adapted to the headset (I got them from VR Optician). I also use a laptop with an i9 10th gen processor, a 2080 Super video card, 32 GB RAM, and SSDs as hard drives. The only thing I do not like about my setup is the fact that it is not wireless and also the fact that base stations (“lighthouses”) are required.
You may want to check out SeeingVRToolkit, which was made by Microsoft to make VR accessible to the visually impaired. Retinopsy Look VR utilizes this.
See: https://github.com/microsoft/SeeingVRtoolkit
With Retinopsy VR, reading dense and long material in VR is extremely easy and immersive. I find it far more enjoyable than reading physical books, even without using a screenreader.
I also have ADHD, and reading in VR is far more immersive (and especially with a screen reader utilizing multimodal highlighting). I can learn a lot better because the text is right in my face, being read aloud to me, with changing colors highlighted to the audio, which I cannot escape and drift off from in VR.
Anyways, I do all my coding in VR using Retinopsy VR. It allows me to really buckle down and focus. I sit on the couch reclined and I have my keyboard and mouse on a very stable lap desk, the Couchmaster Cycon 2. I also have headset strap stabilizers/modifiers from Studioform Creative so I can use my headset for several hours.
Best of luck with the app development it sounds fantastic m
You have to read this article, which was written by somebody who is visually impaired. He explains why the experience of VR is so much better for people with visual impairments, in so many ways, compared to any other assistive technologies. He states why it is so much more helpful: https://www.alphr.com/virtual-reality/1008932/vr-vision-loss...
There is a visually impaired user who uses the Oculus Quest and Oculus Rift. It is the first person on this thread. You may want to investigate their posts: https://forums.oculusvr.com/community/discussion/86303/low-v...
Here are all of the big accessibility groups that I know of, for VR: https://udl.berkeley.edu/accessibility/xr-accessibility
There is also a very large (500+ person) VR accessibility group: https://www.meetup.com/a11yvr/
This is an accessibility design podcast for VR: https://xrforlearning.io/podcast/designing-accessibility-int...
This is the Microsoft SeeingVR website, with the open source code and YouTube video: https://www.microsoft.com/en-us/research/project/seeingvr/
I hope this helps. I have been looking into this recently, and I will need all of these resources for my project.
A more recent seems to be ThinkReality (by Lenovo) which prominently features a 'extra screens' application on the home page[1].
A full face headset would probably give off a socially isolating presence, at least today, though.
So we're back to VGA resolution on your "virtual display".
Yeah, no thanks.
This is a closed face VR headset with presumably more traditional screens and lenses and unlike a Hololens or MagicLeap. The device sounds closer to VR headsets like the Vive and Quest, which are mostly around 90-110 degrees.
Wearing an HMD is always going to disconnect your attention from where you are and teleport it to someplace not shared by those around you, there is no way around that and it's not a bug either. AR just makes that separation a little fuzzier.
Of course, inputs are weird too. Would it need to come with a pocketable keyboard or something?
Lol. Just picturing the reactions of the hip baristas in SF who already disdain techbros for spending 5 hours at the coffee shop with their laptops/headphones and their one cup of coffee when said techbros upgrade to VR headsets.
I remember clearly in 1999 going to dinner with co-workers, all of us pulling out our cell phones for something and one of the co-workers wives call us all geeks for even having a cell phone. I'm sure that same person is now more addicted to her smartphone than her husband.
The same will happen with AR. It will seem "ewww gross" until it doesn't
If the display is see-through - perhaps with a removable view shield for switching AR/VR - you can have pass-through without a camera. Like magic leap, but without the magic "black pixels" tech.
Alternately, if it has lidar you could display a wireframe / point cloud version of the environment. I don't think people will consider a lidar scan to be "a picture of me," even if it actually captures more detail.
Alternately again, it could have a camera but just never expose that feed to the real world or allow recording. It's their own closed hardware after all.
I remember the fuss, but it's so weird -- everyone carries a smartphone with camera with them all the time, even into public bathrooms. If someone wanted to record me I think I'd have a better chance of noticing someone looking at me with their face than I would someone doing it while pretending to be scrolling twitter.
There have already been inklings of the new interfaces we could invent like Tilt Brush. We shouldn’t be thinking along the lines of how we could do easy things differently, we need to think how can we do hard things intuitively?
Edit: another consideration is that if we want to be less sedentary maybe it is worthwhile actually getting up and walking over to a filing cabinet in order to open a file browser. If it were an option it would probably be more effective than setting reminders to get up and move.
That said, I can spend about an hour in it. I can be having the time of my life but after an hour, I need to take a break if I want to jump back in.
I'd laugh in your face if you told me you planned on working 40 hour weeks in this thing.
It sucks if it doesn't work for you. Hopefully they'll find solutions so more people can be comfortable. For those of us who are already comfortable we'll be happy to use what's available now.
I mean I'd love to be proven wrong, put one of these things on and everything being full of stars, but at the moment I'm skeptical.
My experience with VR has been limited to an HTC Vive. While a game like Elite Dangerous feels great, I had a lot of trouble reading text on it. Probably the same reason why I can't get along with binoculars, I just can't seem to focus on things with both eyes?
This is basically textbook definition of convergence insufficiency, which is underdiagnosed on a population level. You should absolutely see an ophthalmologist about it, preferably one at an academic medical institution, as they will be less likely to miss it. They can also modify your eyeglass prescription to help with this issue. This does warrant seeing an eye doctor over.
Here is some info on convergence insufficiency: https://my.clevelandclinic.org/health/diseases/17895-converg...
These tips may help you, but probably not for VR: https://www.bouldervt.com/wp-content/uploads/sites/478/2015/...
I personally have severe convergence insufficiency (most middle-aged adults end up with mild convergence insufficiency and have prism/powered lenses) due to a rare immune mediated neurological condition. This requires me to see a neuro-ophtalmologist. I also have astigmatism and nearsightedness. I only wear glasses to read/drive/VR. I have lenses from VR Optician for my VR headsets.
My favorite way to read is using VR. I recommend using Retinopsy Look VR (link: https://www.viveport.com/5445b338-0944-49a8-80ce-7c0f4ea7709...) (which is only available on Viveport, however I have it set up to boot from Steam), which allows you to adjust the distance from screen (focal viewing length), screen size, screen curvature, and screen tilt. This helps tremendously with convergence insufficiency.
Anyways, I personally use Retinopsy Look VR in combination with a screenreader called Kurzweil 3000 (https://www.kurzweiledu.com/k3000-firefly/overview.html) which reads the text aloud to me. When the text is being read aloud, the sentence being read is highlighted in yellow while the word currently being read aloud is highlighted in green. This is done simultaneously, and it helps me better absorb the material.
You might have a problem focusing with both your eyes, but the reason you couldn't read the text in Elite was simply that the Vive is a very low resolution headset compared to more modern models. Everyone had to lean into the display screens to read them on that display.
And if this were just a question of image quality, I wouldn't make a big deal about it, but poor image quality means something resembling motion sickness will set in pretty quickly, even if you're just watching a video.
One time I tried to do some yoga while watching TV with an Oculus Go and I stopped immediately, huge mistake, never trying that again. But based on my knowledge of the tech it seems possible that such a thing might be possible at a $3000 price point.
If the external cameras are low enough latency that I could basically have a TV floating at the perfect viewing distance while walking around and doing chores or exercising I would buy one in a heartbeat. Though I'm not sure that's even possible or if that's just guaranteed motion sickness. I would say if it's possible, it's definitely not going to be possible for under $2000, at least not for 3-5 years.
- use a vr video viewer to view downloaded 4k content
- use Mirage desktop to create a virtual desktop[0], then start oculus/steamvr, and use that to stream the 4k desktop view. this isn't actually made for regular vr, though, so i don't consider it a great solution
As a side note, you can't view DRM-protected content with any current solution (maybe other than with webvr, but I haven't seen Netflix add a VR button yet), so the only way to actually watch content is via piracy - not something trivial to get into for people without the time to maintain a torrent client+VPN+Plex setup.
I assume sir will be wanting 60 or 120 FPS as well?
:-)
There's still 72 raw megapixels in the two displays. Even if you "cheat" and run rendered output for the edges in 4K or 1080p, something still has to drive each RGD emitter for each of those pixels, even if you're painting blocks of 4 or 16 of them all the same colour...
i would love forcing or otherwise pressuring my employees to have this strapped on their face for work 24/7.
I'm pretty sure Apple's gaslighting field has yet not found a way to bend laws of physics.
Everybody wants a sleek, everyday wearable device, without usability corner cases, but such are physically impossible to make.
Portability, visibility, usability. Choose one.
First, power requirements demand either external power, or extreme power austerity cutting into display, and graphics.
Recon Instruments had first really practical battery powered HUD goggles, and they barely lasted more than an hour in real life use.
The lowest possible power at which you can provide just any much rich graphics is 250mw — the lowest end of most energy efficient SoCs. Possibly, Apple can bruteforce it with 5nm custom ASICs, but not by much, 100mw at max possible with CMOS cells.
Even if you have a magic chip with hypothetical 0 Watt power usage, you will not improve the situation by much as your display will still eat at least 1W, or usually up to 2.5-4W if you use any waveguides.
Daylight visibility is essentially impossible without displays outputting at least 100000+ nits. There are no tricks around that, that's just physics.
There are very few technologies on the horizon which are physically capable of achieving anything better.
Monolithic devices are one, and only ones which can offer sub 1W power use at any much good visual quality.
But, they are very expensive to make. All existing makers are manufacturing on lab scales only. Getting manufacturing out of the lab, and into fabs is impossible without the process technology, getting out of the lab too. And this shortens the list of credible contenders to just 1 company in the world, and guess, it's nor Apple.
Third, even if you agree to a wired up design, where do you get 16k video from? Have you ever seen how thick DP 2.0 cables are?
How do you get latency down?
How do you make even simplest AR interactions not require the wearer to also wear a Quad SLI videogaming PC?
How do you transport 40 gigabits per second of video without having the I/O PHY eat more than the system itself? Only optics can do it under 1W.
Apple can surely put its silicon to good use here, but even a purpose made ASIC video system will be on the edge. It will limit them to the most basic graphics, and pretty much hardcoded, and handcoded use cases to extract maximum power efficiency, and workaround hardware limitations.
It will be a basic HUD, maybe with some GFX, and good video playback options. Essentially an Apple Watch, except you wear it on the head.
I bet they will intentionally limit its functionality to not to let users see performance limitations, and corner cases too often.
If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard.
Never mind gaming, mobile high-quality virtual office is good enough.