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Re:New report on Apple’s VR headset: 8K in each eye, potenti... by ryanianian on Thursday February 04, 2021 @06:25PM (#26031006)
The headaches are commonly a result of low resolution, low frame-rate, insufficient lighting, or bad hardware design (too tight or heavy or not adjustable for your head/face/glasses/etc). These are nontrivial problems to solve.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by blackearl on Thursday February 04, 2021 @09:19PM (#26032319)
Very much disagree. I have a Vive Cosmos Elite which has 90Hz refresh rate (pretty standard apart from the Index) and 1440x1700 resolution, which is a bit higher than the average. IMO it has the most comfortable halo ring design for the headband.

That said, I can spend about an hour in it. I can be having the time of my life but after an hour, I need to take a break if I want to jump back in.

I'd laugh in your face if you told me you planned on working 40 hour weeks in this thing.

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by gfxgirl on Thursday February 04, 2021 @10:26PM (#26032739)
I know plenty of people who claim they can't stare at a monitor for more than 30 minutes or they get headaches yet we don't laugh in the face of people who do stare at monitors all day long.

It sucks if it doesn't work for you. Hopefully they'll find solutions so more people can be comfortable. For those of us who are already comfortable we'll be happy to use what's available now.

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by darkstarsys on Thursday February 04, 2021 @08:54PM (#26032156)
Yes. Not to mention position tracking latency, frame latency, jittery/slow controls, mismatched depth cues (parallax vs. lens focus), and on and on...
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by lookdangerous on Thursday February 04, 2021 @09:35PM (#26032404)
I know what parallax is, but what is lens focus? Is that an area seeking improvement in AR research?
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by ses1984 on Friday February 05, 2021 @12:31AM (#26033433)
Close one eye and focus on something really close with the open eye. Notice that things that are far away are blurry. Now still with one eye open, focus on something far away, and notice that things nearby are blurry. VR doesn't replicate this.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by pault on Wednesday February 10, 2021 @12:20PM (#26092012)
This is a very active area of research, and I'm pretty confident it will be a standard feature within the next five years. There are also light field displays, which are super interesting, but I'm pretty sure they are cost prohibitive for consumer devices.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by 55555 on Thursday February 04, 2021 @09:09PM (#26032255)
There's also the odd sensation you can get after extended VR use that your limbs arent really your limbs.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by riggsdk on Thursday February 04, 2021 @09:16PM (#26032297)
I can get that sensation once in a while when I'm driving for an hour or so in my car. My brain kinda makes the car an extended part of the body so it's a bit of a strange sensation to suddenly "rediscover" your arms and hands as your actual limbs. First time I experienced it I thought it was because I needed a break from driving but I wasn't even remotely tired or unfocused. I was maybe too much immersed like what happens in VR?