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Re:New report on Apple’s VR headset: 8K in each eye, potenti... by mycall on Thursday February 04, 2021 @06:04PM (#26030821)
Furthermore, I would be willing to use 16-bit colors for higher resolution.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by bigiain on Thursday February 04, 2021 @06:24PM (#26030999)
16 bit colours on a pair of 8K screens is the best part of half a gigabyte per frame...

I assume sir will be wanting 60 or 120 FPS as well?

:-)

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by WalterSear on Thursday February 04, 2021 @08:36PM (#26032041)
Foveated rendering will cut that in half or more.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by bigiain on Thursday February 04, 2021 @08:49PM (#26032130)
For some purposes.

There's still 72 raw megapixels in the two displays. Even if you "cheat" and run rendered output for the edges in 4K or 1080p, something still has to drive each RGD emitter for each of those pixels, even if you're painting blocks of 4 or 16 of them all the same colour...

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by chomp on Thursday February 04, 2021 @06:39PM (#26031122)
802.11ay can hit that at 15fps theoretically, and if apple culls peripheral video, it may need way less bandwidth!
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by p1necone on Thursday February 04, 2021 @08:31PM (#26032005)
VR at 15fps would make you feel sick.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by xxs on Friday February 05, 2021 @03:30AM (#26034245)
wifi is a horrid idea, any retransmissions/interference would cause an immediate/noticeable latency. The distance for full speed is low and any object between the antenas, e.g. a human, would have noticeable effects.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by davrosthedalek on Thursday February 04, 2021 @08:46PM (#26032120)
7680x4320x2pixels x2 bytes/pixel ~ 127 MBytes/frame.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by bigiain on Thursday February 04, 2021 @08:58PM (#26032176)
Ahhh, right. I'd misinterpreted that "16 bit colour" as wanting 16 bits per colour 6 byte pixels, not 2 byte pixels.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by repsilat on Thursday February 04, 2021 @09:12PM (#26032276)
I read it the same way. I guess the phrasing ("I would be willing") should have made it clear, but it's an understandable misunderstanding: it's used both ways:

https://www.photoshopessentials.com/essentials/16-bit/

https://www.computerhope.com/issues/ch001557.htm

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by davrosthedalek on Thursday February 04, 2021 @10:08PM (#26032603)
Yeah, but even at 100 MByte/frame, we talk enormous bitrates for sensible frame rates.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by messe on Thursday February 04, 2021 @06:15PM (#26030912)
I wonder if a little bit of dithering would be enough to compensate for that at that high a resolution. The actual area of our eyes that can resolve colour is quite small, so it might work.