Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by ojbyrne on Thursday February 04, 2021 @10:02PM
(#26032560)
The obvious use case is on an airplane (or bus or train).
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by csunbird on Friday February 05, 2021 @03:59AM
(#26034391)
I definitely do not want a person flailing hands in their VR world, while sitting near me on an airplane/bus/whatever.
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by JKCalhoun on Friday February 05, 2021 @12:26AM
(#26033413)
Hmmm... so even at 8K per lens, the floating display(s) is(are) how much of that 8K?
So we're back to VGA resolution on your "virtual display".
Yeah, no thanks.
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by jayd16 on Friday February 05, 2021 @01:46AM
(#26033777)
The FOV of these devices is something like 100 degrees. There's not a lot of wasted space. Who knows what this theoretical Apple device is like though.
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by jobigoud on Friday February 05, 2021 @04:39AM
(#26034590)
The FOV of AR headsets like Hololens is very far from 100°.
Re:New report on Apple’s VR headset: 8K in each eye, potenti...
by jayd16 on Friday February 05, 2021 @12:42PM
(#26038966)
If the FoV is less then it drives home that the pixel per degree is even higher!
This is a closed face VR headset with presumably more traditional screens and lenses and unlike a Hololens or MagicLeap. The device sounds closer to VR headsets like the Vive and Quest, which are mostly around 90-110 degrees.
A full face headset would probably give off a socially isolating presence, at least today, though.