News for hackers. Stuff that matters.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hbosch on Thursday August 27, 2020 @04:24PM (#24298221)
Apple's 30% only applies to digital content that further enriches the core app experience. That's my understanding. For instance, Apple does not take 30% of all Amazon purchases through the Amazon iOS app either. Nor do they skim 30% from any retail app.

However, if your app happens to be a game (a "free" game, for instance) and your in-app purchases enhance that game in some way (e.g. unlocking features) then Apple gets a cut of that.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jeroenhd on Thursday August 27, 2020 @04:57PM (#24298579)
One example that complicates things is the Floatplane [1] application, where each channel costs a certain fee per month. The app doesn't do anything other than play videos from the subscribed videos. Because they wouldn't increase their price 30% to reflect the additional Apple fees, every single feature that even mentions the presence of a website that you can pay for a subscription at (including help pages!) have so far had to be removed [2].

The "core app experience" of Floatplane is "you get to watch videos in high quality" and "you get to chat during live streams". Their app is an amalgamation of Patreon and the Youtube video player, both of which are on the App Store already.

I don't know why buying video access would be so different from making ads show up. Both are purely digital services. There's probably some vague notion of "consumption" that determines if the fee is mandatory or not, but the rules are as vague as they are arbitrary when you get down to that level.

It's clear that the actual rule is "we can make a deal if you're big enough". Apps like Uber have gotten warnings for pulling stunts that smaller developers would get their dev account banned for. Adding 30% on top of Facebook would kill the feature on iOS and subsequently kill iPhone presence among marketeers.

[1]: https://www.floatplane.com/ [2]: https://youtu.be/Rs4hTm6B9QQ?t=368

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hbosch on Thursday August 27, 2020 @05:25PM (#24298870)
Or, you can look at this post on Daring Fireball about how "premium streaming" apps are allowed to bypass this IAP restriction: https://daringfireball.net/2020/04/amazon_apple_prime_video

Quote:

"Apple has an established program for premium subscription video entertainment providers to offer a variety of customer benefits — including integration with the Apple TV app, AirPlay 2 support, tvOS apps, universal search, Siri support and, where applicable, single or zero sign-on. On qualifying premium video entertainment apps such as Prime Video, Altice One and Canal+, customers have the option to buy or rent movies and TV shows using the payment method tied to their existing video subscription."

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by danShumway on Thursday August 27, 2020 @05:57PM (#24299146)
Sure, but in the context of Amazon's negotiations with Apple, "Premium Streaming Apps" is a narrowly targeted category that's designed to include Amazon and not a ton of other products.

Why does this bypass exist for Premium Streaming Apps, but not exist for Game Streaming? What's the fundamental difference between streaming video and streaming a game, or purchasing an Ebook?

Apple's 'we apply the rules to everyone' defense is a bit like a store-owner saying, "I'm not playing favorites, I'm giving a special discount to anyone with green eyes, a buzzcut, and a striped t-shirt. It just so happens that my friend Tim fits that description."

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by AnthonyMouse on Thursday August 27, 2020 @07:17PM (#24299760)
> Apple's 'we apply the rules to everyone' defense is a bit like a store-owner saying, "I'm not playing favorites, I'm giving a special discount to anyone with green eyes, a buzzcut, and a striped t-shirt. It just so happens that my friend Tim fits that description."

The thing that's really interesting here is that their whole shtick now is privacy, which implies paying for things rather than funding them with advertising. But then they're taking 30% of the things you pay for and not 30% of the advertising, which pushes developers toward funding from advertising. So who is supposed to be the favorite?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by dwaite on Thursday August 27, 2020 @11:46PM (#24301162)
The value of that advertising itself will go down if your activity within a game does not contribute to a global user profile that can be used for targeting.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by AnthonyMouse on Friday August 28, 2020 @07:09AM (#24303508)
You're presumably talking about the advertising ID. The question I have for that is, how are they claiming credit for making it opt in when they were the ones who made it opt out to begin with? Who ever thought that was a good idea?

Why does it even exist?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zepto on Thursday August 27, 2020 @06:05PM (#24299211)
Streaming video and streaming games are pretty obviously different things.

You can say ‘they are fundamentally the same’ in the sense that bits are traveling in both ways across the network.

But everyone does in fact make a distinction between games and movies. That’s why we have two different words for them.

It’s true that one day, the distinction between interactive movies - e.g. Bandernatch, and real-time interactive games may go away.

That day is not here yet.

It’s also true that if Apple won’t sell us what we want, we’ll buy it from someone else.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by danShumway on Thursday August 27, 2020 @06:21PM (#24299341)
But there's no consumer-facing or technical difference between a games streaming platform and a video streaming platform that would make it logical for one to be treated fundamentally different than the other in terms of pricing, right?

It's very obvious that the reason why Apple chose the largely meaningless difference between a video and a game to make this category is because they were negotiating with Amazon, and that was a convenient distinction to build a category around.

To extend from your argument, everyone also in fact makes a distinction between striped shirts vs solid shirts, and buzzcuts vs crewcuts, and green eyes vs blue eyes. Everyone would agree that those are different things.

So does that mean giving a discount to my friend Tim is totally fine, and I'm not carving out special exceptions that are designed to target him specifically?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zimpenfish on Thursday August 27, 2020 @06:54PM (#24299573)
> But there's no consumer-facing or technical difference between a games streaming platform and a video streaming platform

A games streaming platform is interactive whereas a video streaming platform isn't (unless you want to split hairs and call "picking something to watch" interactive.) That's both a consumer-facing and technical difference. Whether it's enough to treat them fundamentally differently, I have no idea (but I'm sure lawyers will have plenty.)

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by LocalH on Friday August 28, 2020 @09:31AM (#24304594)
Where does Black Mirror: Bandersnatch sit on that scale? It’s clearly interactive.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zepto on Friday August 28, 2020 @01:24AM (#24301618)
The difference between colors of shirt is quite obviously not analogous to the level of difference between a game and a movie.

It’s hard to believe you don’t see this. Do you really not?

If your argument is that all apps are just like different colors of a shirt, then if movies are no different from games, movies are also no different from programming languages, or telemedicine apps.

If your argument is that Apple shouldn’t be allowed to make rules based on distinctions between what apps do, that is a reasonable position to argue on its own merits.

Claiming there is no distinction between what classes of app do, is not reasonable.

Your argument about making an exception for your friend Tim doesn’t apply here.

If Apple were to make an exception and allow just one game streaming service, then I’d agree it was a valid analogy, but they don’t.

And yes, there are huge consumer facing and technical differences between game streaming and video streaming services.

The biggest one is that a game streaming service can stream any kind of app, and bypass app review and apple’s payment services.

We might want people to be able to do that, but that’s a different matter.

The technical difference is very obvious, and it’s exactly what Apple has said - they don’t want apps bypassing app review.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by danShumway on Friday August 28, 2020 @09:22AM (#24304509)
> Do you really not?

Honestly, no, I genuinely don't. I do think the shirt colors are analogous.

The technical differences you and others are talking about are not differences that affect Apple in any way. It's not harder on Apple's infrastructure for someone to stream a game instead of a movie, it doesn't take Apple any extra engineering effort or development time. The technical differences people are talking about are mostly outside the iPhone and its core APIs. They don't affect Apple or users in way that's relevant to Apple's policies.

Likewise with the user-facing distinctions -- I don't think the distinctions that you're talking about are something that users care about, and I don't think there's a strong argument to be made that Apple is thinking about users when it makes those distinctions. I don't see how users benefit from games and Ebooks being treated differently than movies. From a user perspective, this is all just 'content'.

> If Apple were to make an exception and allow just one game streaming service, then I’d agree it was a valid analogy, but they don’t.

Oh, no. Anyone with a striped shirt, buzzcut, and blue eyes can get a discount. There are likely multiple people who fit that description, it's not just Tim.

But I don't want to get hung up on that analogy if you think that's too direct or contrived. Another analogy I'd point towards is VPNs and video streaming in regards to net neutrality. In fact, ISPs actually had a much stronger argument for treating video bits differently from other bits on the network, since services like Netflix did genuinely consume more bandwidth than services in other categories. However, we all (mostly) still recognized that the differences between streaming a video and streaming any other kinds of data weren't relevant to ISPs.

I think the distinctions people are raising between video and game streaming are the same -- they're not relevant to an app distribution platform. I don't think the Bandersnatch comparison is splitting hairs, I think it's a reasonable comparison to make. I don't think that bypassing app review is relevant to consumers for a streaming platform, since bypassing app review within a streaming platform introduces no security or privacy risks for the end user. The business-facing reason apps can't bypass app review and payment services is because Apple is providing a service that needs to be payed for -- but streaming apps fundamentally do not take advantage of any of those services. It makes about as much commercial sense to charge them as it makes to charge for transactions made inside a web browser.

I especially don't see a difference between a games streaming platform and a virtual desktop, another distinction that Apple seems to think is worthy of entirely separate rules. Consumers do not care about whether a virtual computer immediately boots into a game or whether it forces them to click on an icon first.

Even from a purely practical perspective, I don't think there's strong evidence that games streaming would break Apple's entire revenue model. There's a tangible, consumer-facing benefit to apps working offline that some app-makers will want to take advantage of. Streaming games is not an existential threat to the app store, at least certainly not a larger existential threat than web browsers are.

Finally, I don't think it's possible to separate the theoretical differences between games/videos/ebooks/virtual desktops from the context in which Apple chose to split along those categories. Apple didn't come up with those categories and then afterwards check to see what the market looked like. Sure there are theoretical reasons (weak as they are) that Apple could have chosen to build its policies around esoteric "what is a game" arguments, but the simplest explanation for why Apple chose to put so much weight on those distinctions is because it allowed them to bend to large players on the market who they could not ignore, while still restricting and gouging smaller players and upstarts who could not challenge them.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zepto on Friday August 28, 2020 @01:28PM (#24307548)
Thanks for articulating your position in more detail.

The way I read your argument is that you actually do think the distinctions are real, buy they shouldn’t be used by Apple to control the marketplace.

I think that’s a reasonable position and one worth exploring.

I actually agree with you that the distinctions are in place to allow Apple to retain control of the marketplace.

I just don’t think it makes sense to pretend they aren’t meaningful distinctions. Not do I think we can assume the reason is mainly about gouging. If you want to make a case for that - by all means, but it’s not a given.

I don’t agree that steaming games are no more of a threat to Apple than the web.

For one thing, the web as a platform is slow to evolve because of interoperability issues.

These would not be present with steaming Apps.

If you don’t think Games are a distinct category then you must concede that streaming games means streaming apps of all kinds.

Yes - offline is an issue still, but it’s becoming less of one over time.

Streaming Apps don’t need to be an existential threat to Apple or have access to local data in order to be harmful.

They can bypass age restrictions, phish, be scams, collect credit card numbers, do social engineering, promote hate etc.

More importantly - your argument seems to be that Apple shouldn’t be able to discriminate based on what apps do.

If that is the case, then you’re not arguing for a narrow carve out for steaming games since you’ve already denied they are a category that Apple should be using.

You real argument is against Apple being able to control what goes on the store or on their platform.

I think that’s a valid argument, however I think it can’t meaningfully be just about Apple. If we are going to say Apple shouldn’t have this control, then nobody should be allowed it.

And then of course we have to articulate how we’d deal with all the security, malware and trust issues in such a world.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by danShumway on Friday August 28, 2020 @02:39PM (#24308484)
> If you don’t think Games are a distinct category then you must concede that streaming games means streaming apps of all kinds.

Well, but this is the rub: Apple does allow virtual desktop streaming on the app store. Streaming an app is allowed, as long as the user clicks on an icon on a virtual desktop. Can we think of a consumer-relevant difference between streaming a game and booting up a game by clicking on an icon on a virtual desktop? Is it relevant enough that one of those two things should be banned?

The only difference that seems credible to me is that the distinction allows Apple to directly target Google Stadia and Microsoft.

> They can bypass age restrictions, phish, be scams, collect credit card numbers, do social engineering, promote hate etc.

But is this a distinction that it's reasonable to think that Apple actually cares about? You can buy illicit ebooks on an Apple platform as long as Apple gets a 30% cut from the purchase screen. Apple isn't filtering the content of 3rd-party digital purchases.

And if the distinction that we're drawing is, "we need to make sure that we're blocking hate speech", make a policy that streaming platforms like Netflix, Amazon Video, and Google Stadia can't make hate speech available. Given what we know about Apple's current policies, is a ban on games the type of thing you would expect from an app store worried about hate speech, or would you expect something direct that actually targeted the real problem?

> your argument seems to be that Apple shouldn’t be able to discriminate based on what apps do.

I don't think I'm claiming anything quite that broad. I'm arguing that if discrimination exists only to target a specific market, and if the company involved is one half of a duopoly, then we should consider antitrust implications.

There are technical reasons to restrict what apps can do: for example, limitations around the platform and hardware. There are also consumer-facing reasons to restrict what apps can do, to block malware, spyware, and security risks. There are even moral reasons to restrict what apps can do, to block hate speech, or to make safe spaces for younger users.

The distinction between a game and movie for an entirely off-device experience doesn't fit any of those reasons. There's no moral reason to treat games differently than movies; if you were worried about morals you'd create a general policy against hate speech that applied to all 3rd-party content. There's no technical reason; the engineering resources to support both use-cases are exactly the same. And there's no consumer-facing reason; remote applications are all sandboxed from the user's phone.

The only reason to choose that specific distinction -- games vs videos vs ebooks vs applications -- is because of what companies are involved in each market. We can theoretically imagine a world where Apple might make a distinction there for non-malicious reasons, but the most logical, obvious explanation for those rules is that Apple isn't interested in blocking hate speech or phishing scams, it's interested in blocking markets. We know what it looks like when Apple gets interested in blocking hate speech or phishing scams or improving privacy, and generally it looks different than this.

To go back to the original analogy, I can come up with some tortured reasons why maybe consumers really care about the color of people's shirts (fashion is a giant industry after all), and I can say I want to create a shopping experience where everyone is dressed well and that maybe a solid red shirt might have bad words written on it, and obviously I can filter on clothing in general because I'm allowed to say that my customers can't be naked. These are all theoretically possible explanations for my policy, it's just that they're obviously lies. It's obvious that if I cared about people showing up naked, I'd target that specifically. It's obvious that in this scenario I'm coming up with the policy first, and then trying to justify it afterwards as if it's a neutral decision.

To flip your earlier incredulity back at you: do you really, honestly believe that if Amazon, Hulu, and other streaming services weren't essential apps for iOS, that Apple would still be looking at them right now and saying, "clearly video purchases should be treated differently than ebook purchases."? We can intuit something of Apple's motivation here.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zepto on Friday August 28, 2020 @10:21PM (#24312771)
We clearly disagree that there is no consumer facing reason to distinguish streaming game stores from movie stores.

The clothing store analogy is not relevant in this argument, because it assumes there are no technical differences, but that isn’t actually something we agree on. I.e. it’s a case of affirming the consequent.

It doesn’t explain anything - it just hides the point of disagreement by talking about clothes instead of software, which in fact work very differently.

Streaming games can clearly do things that other interactive malware can do, and that includes fraud, phishing, collecting credit card information, promoting hate, funding terrorism, and any number of other things.

Movies can’t do things like phishing or collecting credit card numbers etc.

They can of course promote hate, and Apple has removed streaming video services when they have done so.

So there is a difference.

As for claiming Apple is lying - well you clearly want to make that case, but it’s not at all obvious to me that they are lying about anything.

Nobody is pretending Apple doesn’t want to block competitors from establishing their own storefronts.

Apple is quite clear that they are banning streaming video because they want to retain control of what goes in the store.

I also think they are quite clear that they don’t want anything that does an end run around their control, and their collection of in app payments.

Nobody is lying about that.

As for you ‘flipping’ incredulity round on me - is there something I’ve said that you don’t think I believe?

Everything Apple does with the store rules involves enabling classes of apps they think will be essential to their users while preserving their control of the storefront.

Streaming game stores would be competition with the App Store itself, and allow it to be bypassed.

Streaming video services obviously don’t allow the App Store to be bypassed.

There’s nothing secret or hidden about this.

As for ‘duopoly’ - as I say, if you want to make the case that they shouldn’t be allowed to block competing storefronts based on a legal theory that they are too powerful to be permitted to do that, fine.

But that’s not what this discussion has been about. You are claiming streaming games and streaming videos are the same for the purposes of this argument.

They are obviously not and I’ve articulated the reasons.

If you want to continue to disagree on that point, be my guest.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jeroenhd on Thursday August 27, 2020 @05:47PM (#24299062)
That doesn't clarify anything. What's a "premium" streaming app? Why doesn't (or didn't) Spotify, who publicly opposes the 30% cut, qualify?

No official source qualifies and the article you linked just guesses based on screenshots. It also tells you that Apple does take the 30% cut if you trick the user into not realizing there's an Apple tax.

The video I linked (I know, it's long) discusses limitations as decreed by Apple itself. There's another video on that channel with even more in-depth information from Apple. There's no offer to make a deal and become a "premium service". I'm sure these guys would love to get their app available on more platforms, providing more value than they already can with just smartphone apps.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by thawaway1837 on Thursday August 27, 2020 @06:09PM (#24299242)
Premium = Too large to be bullied by Apple
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by stefan_ on Thursday August 27, 2020 @07:11PM (#24299704)
Or you know, the other pillar of anti-competitive business practices, if Apple still needs their goodwill in some other vertical of theirs.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by monocularvision on Thursday August 27, 2020 @10:03PM (#24300702)
Like selling their physical products on Amazon. Amazon famously would not allow the Apple TV to be sold on their site until after this deal was made.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zimpenfish on Thursday August 27, 2020 @06:51PM (#24299557)
https://www.theverge.com/2020/4/1/21203630/apple-amazon-prim...

"The requirement: those platforms must be able to integrate core Apple services, apps, and features — including AirPlay 2, universal search and Siri support, and single or zero sign-on, among others."

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hbosch on Thursday August 27, 2020 @06:11PM (#24299261)
I can't speak for or stand up for Apple here. I'm just posting examples of how/when Apple doesn't take their standard cut.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ummonk on Thursday August 27, 2020 @09:58PM (#24300667)
"It is only for individual purchases, and not for subscriptions."

Spotify is a subscription service.

To be honest I don't understand the rationale here - the criteria seem somewhat arbitrary - but I don't think Apple is being inconsistent in applying the criteria.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by briandear on Friday August 28, 2020 @02:40AM (#24301991)
It’s not an “Apple Tax.” Developers get something of value for that percentage.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by kevingadd on Friday August 28, 2020 @12:21PM (#24306741)
I get stuff of value for my state and federal taxes, too. They're mandatory and there's significant punishment for non-payment - hard to argue they're not taxes.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ummonk on Thursday August 27, 2020 @05:20PM (#24298823)
You’re not buying an ad for yourself to view. You’re making a purchase to a service that just happens to show ads to others.

In contrast from what you’re describing floatplane purchases are for subscriptions that will show up directly in the app.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by strogonoff on Thursday August 27, 2020 @07:22PM (#24299802)
Speaking of Floatplane, can anyone get it to show up in results on DuckDuckGo? I can’t, and that includes directly searching for “floatplane.com”. It’s as if it has been blacklisted.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by Darkphibre on Thursday August 27, 2020 @07:28PM (#24299842)
https://duckduckgo.com/?q=site%3A+%22floatplane.com%22&t=h_&...

That shows they've indexed three results from the domain. Maybe they rejected ddg trawlers?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by strogonoff on Thursday August 27, 2020 @07:33PM (#24299882)
Yes, I only get secondary results like their status page with no links to site itself.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by dmix on Thursday August 27, 2020 @05:28PM (#24298896)
I'm confused by one thing, are the guys in the [2] video publishers in the Floatplane app or the creators of the app itself?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jeroenhd on Thursday August 27, 2020 @05:36PM (#24298972)
The guy on the left (Linus Sebastian) is the CEO of both Floatplane (the app) and Linus Media Group (known on the internet from their Linus Tech Tips tech enthusiast videos). The guy on the right is the Floatplane team lead.

Linus Media Group made an alternative to Youtube to not put all of their eggs in one basket, that's what eventually became Floatplane. There's more creators on there, basically all in the tech Youtube space, but they do extensively use their own streaming platform of course.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by judge2020 on Thursday August 27, 2020 @05:38PM (#24298989)
Technically and legally no since Flotplane doesn't make videos. Floatplane 'rents' office space from Linus Tech Tips, so many employees were previously at LTT and thus they work closely together, but they're different companies and LTT is just a creator on the app.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by gruez on Thursday August 27, 2020 @05:03PM (#24298634)
Isn't there an exception for "reader" and streaming aps?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by tsimionescu on Thursday August 27, 2020 @05:14PM (#24298751)
There is an exemption for another rule - only streaming apps are allowed to offer no functionality until you pay outside the app.

If you install the Netflix app, you'll be hit with a login screen and no way to proceed until you go online, create an account, and pay.

However, if you were to make a game that had the same UI, it would be refused access to the store - apps must have some level of functionality without requiring a purchase outside the app, except if they are in the 'reader' category.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by beagle3 on Friday August 28, 2020 @05:40AM (#24303049)
These restrictions are very selectively enforced. I’ve complained about a couple of apps that won’t work until given access to contacts (despite earlier versions allowing it, AND contacts not being essential), and Apple’s response was “we’ll look into it”
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by Keyframe on Thursday August 27, 2020 @05:18PM (#24298796)
I wonder how they would interpret something like Geforce Now on an ios then?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by kllrnohj on Thursday August 27, 2020 @05:26PM (#24298882)
There's a reason none of the game streaming services are currently on iOS: https://9to5mac.com/2020/03/25/app-store-game-streaming-rule... & https://www.theverge.com/2020/8/5/21356274/microsoft-xcloud-...

The policy as is exists to allow Apple Arcade to fit the rules, and basically nobody else.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by JohnTHaller on Thursday August 27, 2020 @06:00PM (#24299167)
In another anti-competitive move, Apple has banned all game streaming service (with the phony-sounding reason of 'we have to review all the games' when they don't review movies from streaming apps) while they prep their own game streaming service.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by zimpenfish on Thursday August 27, 2020 @07:00PM (#24299628)
> with the phony-sounding reason of 'we have to review all the games' when they don't review movies from streaming apps

How many headlines have you seen about parents getting a huge credit card bill from their kids going wild in a video streaming app?

The games market is predatory enough on iOS with reviews without being able to push down whatever unreviewed pay-to-win, lootbox, "hit the lever!" garbage people like Epic, EA, and Ubisoft churn out. I shudder to think what it'd be like with the floodgates opened.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by Polylactic_acid on Thursday August 27, 2020 @07:24PM (#24299815)
As always, we can look to android to see how it would go. An the answer is nothing happens, the game streaming services work fine. Apple is purely trying to avoid losing profit on out of store transactions.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jessaustin on Thursday August 27, 2020 @06:55PM (#24299581)
Haha that's truly brazen. One hopes a court of law will have an opportunity to consider this maneuver...
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by adoxyz on Thursday August 27, 2020 @05:27PM (#24298890)
Apple doesn't allow Game Streaming apps on their platform for some odd reason so things like GeForce Now, xCloud, Stadia, are all barred because...no real reason that's not hypocritical.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jeroenhd on Thursday August 27, 2020 @05:07PM (#24298676)
I don't think so? I believe Netflix removed the option to sign up from iOS, so I don't think there's an exemption from the fees there.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by theodorton on Thursday August 27, 2020 @05:50PM (#24299094)
No, it doesn’t. We just built a merchant app for the App Store where merchants of our platform should be able to handle and process orders made on our website from customers.

Apple refused to approve the app unless we added a storefront to our app and used in-app purchases. But that’s not something we consider a core feature of the app.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by giancarlostoro on Thursday August 27, 2020 @05:54PM (#24299120)
Seems they are trying to add these restrictions to smaller new apps and not mess with already established markets. Apple is quite literally toxic to innovation by these practices.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by MaxBarraclough on Thursday August 27, 2020 @06:43PM (#24299498)
You sound like the right sort of person to ask: what do you make of PWAs as an alternative to proper apps on the AppStore?

I've seen various demos and showcases, some of them with pretty impressive UIs, but I've never encountered PWAs outside of exploring them as a novelty.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by DaiPlusPlus on Thursday August 27, 2020 @08:38PM (#24300289)
We're switching our app from Xamarin to be a PWA (by slowly making our web-app's HTML+JS work as a PWA) - primarily so we don't need to deal with disparate codebases - but avoiding Apple's App Store police is part of the benefit. We were never at risk of breaking Apple's policies because we're B2B, but being to publish updates immediately without having to wait 24-48+ hours for App Store review (and having to explain our app to the reviewer and create a test account for them) is a huge benefit.

We made the change after reassessing the PWA landscape and seeing that iOS 13 and Android's level of support for PWA features makes it worthwhile. Apple is dragging its feet with PWAs - but the way our app works means we don't need any of the missing functionality (like Web Push) and iOS's weird PWA app lifecycle suits our application fine as it isn't intended to be used offline for more than a few hours anyway.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ShamelessC on Thursday August 27, 2020 @08:05PM (#24300087)
Not the person you're asking, but I've seen it suggested that Apple is slow to implement PWA features into Safari, perhaps precisely for this reason.

Would love to be corrected on this btw.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by JamesSwift on Friday August 28, 2020 @10:21AM (#24305168)
The current deal breakers on iOS are missing push messaging and background operation. So in almost every use case, the user will have to be actively using your PWA for it to provide value. Those two missing features just cripple the experience and apple knows that.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by xenospn on Thursday August 27, 2020 @06:16PM (#24299305)
That doesn't sound right. My app redirects to my website store and Apple never had a problem with that, even after I specifically removed IAP.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by sushid on Thursday August 27, 2020 @06:28PM (#24299410)
If there's one thing that's constant, it's that Apple is somewhat arbitrary when it comes to "enforcing" their TOS on the small guys.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by RonanTheGrey on Friday August 28, 2020 @03:49AM (#24302388)
Yeah we got away with this for 3 years too and in our most recent updates have been forced to add IAP. As another poster mentioned they've been cracking down tighter and tighter even on small apps.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by xenospn on Friday August 28, 2020 @04:19PM (#24309475)
Do you sell physical products?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by RonanTheGrey on Friday August 28, 2020 @11:02PM (#24313009)
Our product has a real-world component yes but the payment part had more to do with the online subscription (which gave you access to the real world component).

Covid killed our product though so for us I'm relieved I don't have to deal with Apple's shit anymore to get the app deployed.

Still have to deal with it for other clients though :/

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by gnicholas on Thursday August 27, 2020 @04:49PM (#24298491)
The dividing line is digital versus non-digital content. That's why you can order physical goods from Amazon's app, but not digital content. It's not about enriching the core app experience; if it were, you could buy a video from the Amazon app, which doesn't enrich the core app experience of that app (you watch videos in the Prime Video app, which is separate).
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by mrtksn on Thursday August 27, 2020 @06:03PM (#24299194)
> The dividing line is digital versus non-digital content

Content that’s consumed on the device to be more precise.

You can sell domains and hosting etc. using alternative payment methods. For example I use namecheap’s App to buy domains and I would use CC to do so.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by im3w1l on Thursday August 27, 2020 @10:08PM (#24300730)
The real line is that Apple claims what they can. If Apple tried to claim 30% off furniture no one would shop for furniture on the phone. If they tried to claim 30% from ride sharing, people would get pissed off enough to switch to Android.

So why not ads then? Well Apple doesn't have insight into the ad spending, and they are not a middle man to the cash transfer. They could try to force themselves into that position, say "if you want to have ads in your app, you have to use our SDK for that". But if they tried such a stunt, then Google and Facebook, would become very powerful very motivated enemies.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by josephduffy on Thursday August 27, 2020 @05:19PM (#24298806)
It's a blurry line since the content isn't consumed in the app, but you can buy digital codes for games (such as Nintendo Switch games) in the Amazon app.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by sukilot on Thursday August 27, 2020 @05:36PM (#24298978)
What about Kindle eBooks that you read on iOS?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by judge2020 on Thursday August 27, 2020 @05:40PM (#24299009)
Can't purchase in-app.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by j2bax on Thursday August 27, 2020 @05:48PM (#24299077)
You can actually purchase digital content in the Prime Video app now (with your Amazon payment info). Hard to know exactly what Apple/Amazon's deal is on that. You used to have to go to the browser to purchase movies/shows.

https://www.theverge.com/2020/4/1/21203294/amazon-prime-vide...

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by rahilb on Friday August 28, 2020 @10:08AM (#24305002)
I can deposit into my pokerstars account, to upgrade my app experience to play with real money; I’m assuming Apple are not taking a cut as this would make the iOS app unprofitable for pokerstars.

Interestingly they also allow you to deposit with Apple Pay (along with many other payment processors, which the user can choose).

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ehsankia on Thursday August 27, 2020 @05:44PM (#24299036)
I'm curious, are e-books charged 30% cut? What if you buy a book, but it also comes with a free ebook? There's just so many edge cases and weird exceptions. I really don't see how this models of theirs can scale.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by gnicholas on Thursday August 27, 2020 @05:50PM (#24299090)
I think you could sell ebooks if you were willing to part with 30% of the revenue. Physical books that come with ebook access, or DVD/Blu-Ray that comes with digital access are treated as physical purchases, I believe.

My guess would be that the rule is that there's no Apple cut if you're selling a physical thing and there's a digital attachment. But Apple probably reserves the right to disregard sham physical transactions, where the physical item is de minimis in value compared to the digital item.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ummonk on Thursday August 27, 2020 @05:24PM (#24298863)
In that case you’re purchasing something that enhances the prime video app. Just because you split the app into two parts - a viewing app and a purchasing app - doesn’t mean the criteria shouldn’t apply.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by tsimionescu on Thursday August 27, 2020 @05:16PM (#24298769)
So are Instagram ads not 'digital content'?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by toast0 on Thursday August 27, 2020 @05:38PM (#24298997)
Does FB let you buy Instagram ads from in the app?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by unreal37 on Thursday August 27, 2020 @10:49PM (#24300920)
Yes.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by sjwright on Friday August 28, 2020 @04:38AM (#24302657)
It's not "in-app" content.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by spiderfarmer on Thursday August 27, 2020 @04:31PM (#24298307)
Goes to show how arbitrary their rules are. And how untruthful their reasoning.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by baddox on Thursday August 27, 2020 @04:48PM (#24298482)
Why do you think this is arbitrary? It makes a lot of sense and is pretty obvious when you look across all apps. This tweet is trying to point out a "gotcha" when there is absolutely nothing inconsistent, unreasonable, or shocking here. Apple doesn't take a cut when you order things on the Amazon app, or when you buy stocks on Robinhood, or when you rent a car on Turo. Apple takes a cut from in-app purchases, but that is a term that Apple defines precisely. It obviously doesn't mean "any purchase in any app."
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by DaiPlusPlus on Thursday August 27, 2020 @05:22PM (#24298841)
You’re not wrong - but there’s some ugly edge-cases when a user’s purchase pays for digital goods where Apple’s share may be considered unwarranted or just greedy:

Supposing I have a B2B (not B2C) web-application + SaaS for a hypothetical professional studio photographers’s portfolio app. The app is entirely free (gratis) with self-service signup in the app for a free SaaS service tier - the app itself is only used for uploading photos to the SaaS service (I.e. it’s a utility/companion app).

Now, supposing that users on the free tier can pay a one-off fee (in the iOS app or on the web) to enable the ability to set a custom colour scheme for their portfolio page (which doesn’t affect the appearance of the iOS app at all) - that doesn’t count as a purchase which enhances the app experience - it doesn’t enable/disable or change anything in the app - should that be an IAP with the 30% tax - or an Apple Pay purchase with only ~3% processing fees?

Now, what if instead of selling that digital-only, app-irrelevant good in the app instead users could buy a physical “welcome pack” in the app which consists of a cheap Zazzle tote-bag with the company logo on - and as a bonus to the user enables the same custom-colour-scheme feature as a “thank you” to the user (like how Reddit and GitHub add flair to your account if you’re a paying user). Does (or should) Apple get 30% or 3% of that? If the cost of selling the tote bag is less than Apple’s 30% fee then I’ve found a loophole in IAP vs. AP.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by AnssiH on Friday August 28, 2020 @04:54AM (#24302774)
> (like how Reddit and GitHub add flair to your account if you’re a paying user)

That is not a thing at Reddit (I'm a paying user and there is no special flair nor any setting to add one).

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by DaiPlusPlus on Friday August 28, 2020 @07:00PM (#24311346)
I didn't mean the flair that appears next to your username in comment-replies, but you still get the "Reddit Premium" and "Gilding" badges on your profile's Trophy Case section.

On GitHub, you get the purple "PRO" badge next to your username on your profile page and in the profile-tooltips elsewhere on GitHub.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ccktlmazeltov on Thursday August 27, 2020 @04:58PM (#24298596)
why can't you build your own browser? Why can't you build your own online game shop?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by troygoode on Thursday August 27, 2020 @05:13PM (#24298736)
You can. Feel free to deploy it to your device. You just can't distribute it.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by DaiPlusPlus on Thursday August 27, 2020 @05:24PM (#24298859)
I don’t think apps not signed by Apple themselves can mark read/write memory pages as read/execute - that’s needed for any modern JIT-based JavaScript engine to work.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by mike00632 on Thursday August 27, 2020 @05:19PM (#24298807)
Can you sideload onto an Apple device? Or do you mean that the device you buy isn't actually "your" device?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by kbenson on Thursday August 27, 2020 @05:35PM (#24298970)
> Can you sideload onto an Apple device?

Not legally, in most jurisdictions.

The only way to compete with Apple in the browsers space on iOS is to build your own app marketplace/store, since Apple controls distribution through the App Store.

The only way to compete with Apple in the app store space is to build your own OS, since iOS only allows the Apple App Store, not competing ones.

The only way to compete with Apple in the OS space is to build your own hardware (or buy from someone else and distribute), since Apple hardware locks out other operating systems from running.

So the only way to compete with Apple in a space where they've decided you aren't allowed to is to replace their entire platform stack, and compete with them at the platform level.

So to compete with Apple in the browser space you have to compete at the level of Google, where you make hardware, the OS, and the marketplace, and hope people move over wholesale to your hardware and OS just so they can use your browser.

That's why Apple's behavior is anti-competitive. They've put walls to competition in place at every possible level to make it so the amount of money and expertise required to compete at any level is the same to competing at almost all levels.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by baddox on Thursday August 27, 2020 @05:41PM (#24299014)
You explain in detail what it would take to compete with Apple, but you’re trying to make the point that this is impossible to do, when in fact many smartphone manufacturers have done precisely that. Apple has a very small global market share on smartphones and only around 50% in the US.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by AnthonyMouse on Thursday August 27, 2020 @06:19PM (#24299322)
> You explain in detail what it would take to compete with Apple, but you’re trying to make the point that this is impossible to do, when in fact many smartphone manufacturers have done precisely that.

You say "many smartphone manufacturers" but in practice there aren't actually that many smartphone manufacturers. Moreover, there is only really one -- Google -- which has actually done it. All the others license their software stack from Google. Even Microsoft made a serious attempt to do this and failed.

Your claim is that an individual app developer who wants to compete with an Apple app on iOS could feasibly do this?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by kbenson on Thursday August 27, 2020 @06:09PM (#24299232)
> when in fact many smartphone manufacturers have done precisely that

Yes, if you're already poised at the lowest part of the platform stack, you can sell hardware that competes with Apple's hardware, but it can't fully compete, because you can't offer a better solution to host iOS on, you can only offer to be part of platform that competes. You cannot compete with Apple hardware directly on just the hardware level.

> Apple has a very small global market share on smartphones and only around 50% in the US.

I'm not making a case that Apple is a monopoly. I'm making a case that their action are anti-competitive (I'm using this term divorced from any specific legal meaning), and thus bad for their users in that respect.

Would allowing other hardware to run iOS be better or worse for users of iOS and the rest of the Apple ecosystem? In some ways better, in some ways worse, but we can't rely on the market to tell us the result of that specific question, because the market is constrained. We can look at each level of the platform stack similarly.

This is usually brought up as a matter of user choice, but I think it's important to distil that to what it means, competition. Choice means there are at least two competing things to choose from, an given that our economic model requires choice (among other things, such as information about choices) to function correctly.

Do I think Apple has a monopoly, as previously defined by law? No. But I think it's important to note that nobody had a monopoly as defined by law before the late 1800's, because that legal definition didn't exist, and was created to deal with harms we saw because of anti-competitive actions. So, I think Apple isn't a monopoly as we currently define it, but I do think their actions are anti-competitive in large and obvious ways, and that we may need to address that in some manner legislatively. That may mean altering the legal definition of monopoly so it matches, or it may just mean putting some select laws in place to hamper specific anti-competitive behavior (for example, a consumer right to be able to run whatever software you want on your hardware would address some small aspect of this).

That said, I've been a bit loose here in verifying some of my terminology about legal points, and IIRC you have experience in that domain, so I'm sure you can correct me on that if you feel it warranted (and I would welcome it, as well of course as any specific problems you think my argument has).

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hajimemash on Thursday August 27, 2020 @07:37PM (#24299908)
Yes! I hate that they wield this as a weapon against us developers.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by wrboyce on Thursday August 27, 2020 @07:46PM (#24299966)
Not legally? What?

Apple explicitly allow for loading your own apps, your opening gambit is a flat out lie.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by kbenson on Thursday August 27, 2020 @08:13PM (#24300130)
> Apple explicitly allow for loading your own apps, your opening gambit is a flat out lie.

The context of this discussion distributing software on Apple's platform, not installing your own software. Your own software is not market competition. The comments up-thread specifically cover this, so I don't know why you would think I was stating otherwise in a general sense, rather than working within the context of the discussion.

So, can sideloading be used as a way to distribute software you want to sell? Not legally, based on the restrictions Apple has put in place for sideloading. The closest you could get to my knowledge would be the enterprise program, which is only intended to be used to distribute software to employees.

There's also the point that the hoops required to successfully sideload an app are themselves a fairly large wall to being able to use it even at the level of a single person wanting to install something, even if it wasn't disallowed by different agreements you must make to do so.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by bearcobra on Thursday August 27, 2020 @05:21PM (#24298825)
But isn't the "gotcha" part the fact that the ads are displayed in the Facebook/Instragram apps? There isn't a real world transaction taking place like your other examples. It's more akin to being able to buy an ebook in the Kindle app.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by baddox on Thursday August 27, 2020 @05:39PM (#24299003)
The ads you buy on the Facebook app aren’t ads that you then get to see in your Facebook feed. You’re paying to have your own products/services advertised to other people.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ummonk on Thursday August 27, 2020 @05:27PM (#24298893)
That’s purchasing a service (advertisement on other people’a computers and phones) not a digital good / enhancement for your own use.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by AlexandrB on Thursday August 27, 2020 @04:37PM (#24298360)
I'm confused what you mean by this. It seems pretty consistent to me.

Edit: This made more sense when I realized the headline was about purchasing ad placement within the app, not viewing ads.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by nprz on Thursday August 27, 2020 @04:45PM (#24298443)
The Bandcamp app does not allow you to purchase music through the app to avoid the apple tax. OPs comment suggests that Amazon does not pay the apple tax when purchasing digital goods (music, videos, books, etc.) through their app. That seems inconsistent.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ArchOversight on Thursday August 27, 2020 @04:55PM (#24298565)
You are completely unable to purchase digital goods through the Amazon app.

No buying a kindle book, you'll be forced to open a web browser and do it that way. No purchasing movies, or music.

Physical goods that are delivered to your home, all good. Not an issue.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jraph on Thursday August 27, 2020 @04:45PM (#24298435)
This seems to contradict the fact that Netflix needs to pay the 30% tax for subscriptions done from the iOS app, though it seems like core functionality to me.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by gumby on Thursday August 27, 2020 @04:56PM (#24298573)
Netflix stopped offering subscription through the app (last year IIRC) for this reason, though they grandfathered existing iOS-mediated subscriptions for the obvious customer retention reasons.

Also I don’t think you can subscribe to amazon prime via the iOS app — you certainly can’t buy video via the prime video app!

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ArchOversight on Thursday August 27, 2020 @04:59PM (#24298606)
You CAN buy video using the Amazon Prime Video app, it is in the category where Apple gets a 15% cut of the sale.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by wjnc on Thursday August 27, 2020 @05:24PM (#24298857)
The funny thing is that switching to non-Apple payment is hard (I get that that's Apple) and the support staff of Netflix was really helpful in making me switch.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by whakim on Thursday August 27, 2020 @07:54PM (#24300019)
It's actually really annoying, implementation-wise. Apple subscriptions are read-only for third parties, which creates some annoying hurdles where you have to warp your data model to accommodate the fact that someone could have two subscriptions to the same thing at the same time, which normally you wouldn't want to allow them to do.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by drivingmenuts on Thursday August 27, 2020 @04:53PM (#24298541)
My guess is that Netflix is grandfathered in under long contract. It’s also a predictable source of income year after year, which is far more valuable than an unpredictable app by a smaller developer. It also definitely enhances the value of iOS more than most apps out there.

Ultimately, large corporations can get side deals because they wield more power and influence than smaller companies.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by HugoDaniel on Thursday August 27, 2020 @04:40PM (#24298387)
Isnt the while shtick of the ad industry that personalized ads enhance your experience ?

Inst Facebook timeline carefully curated based on that ?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by ummonk on Thursday August 27, 2020 @05:29PM (#24298909)
Maybe you’re weird but most people don’t buy ads to be shown specifically to themselves.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by baddox on Thursday August 27, 2020 @04:44PM (#24298429)
No one is "buying personalized ads" as an in-app purchase.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by onhn on Thursday August 27, 2020 @05:20PM (#24298820)
In that case, hypothetically what about a separate app that only sells game currency, like vbucks?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by manfredo on Thursday August 27, 2020 @04:49PM (#24298488)
Is there a reason why app developers don't just make customers buy DLC and loot boxes from outside the app store? E.g. if a customer wants to buy a skin in Fortnite they just can't do it on the app store they need to go through the web UI.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by a_t48 on Thursday August 27, 2020 @04:55PM (#24298558)
I believe Apple's rules prohibit even mentioning external digital stores to bypass IAP (someone please correct me if I'm wrong).
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hnick on Thursday August 27, 2020 @09:36PM (#24300549)
Suppose a large group of "helpful" players started advertising/spamming via ingame chat the fact that you can buy VBucks on the official website for cheaper than in game. Totally unaffiliated and not paid for by Epic, of course.

Is Epic obligated to censor them because of Apple's rules?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by gsich on Thursday August 27, 2020 @05:00PM (#24298610)
correct.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by bentcorner on Thursday August 27, 2020 @05:20PM (#24298814)
I wonder if the apple tax would apply to buying a physical code that is mailed to you.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by shoulderfake on Thursday August 27, 2020 @04:54PM (#24298544)
I think apple forces them to do the transaction through apple
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by coryfklein on Friday August 28, 2020 @01:20PM (#24307453)
To answer this, think of why does Facebook allow users to purchase ads from within the app? Does it make for a better experience to be able to buy an add from your couch, or while traveling? Isn't the Facebook experienced for these users improved by offering for sale goods within the app itself?

I think there is a very good case to be made that the in-app experience is improved by allowing these purchases in-app, and the in-app experience and value would be significantly reduced if Facebook did not allow marketers to buy ads using their iPhone or iPad.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by bredren on Thursday August 27, 2020 @04:30PM (#24298285)
Regardless of its categorization, it also seems like accepting revenue from Facebook ads would be the antithesis of Apple’s stance towards customer privacy.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by tsimionescu on Thursday August 27, 2020 @05:20PM (#24298819)
Why? This is about buying ads, not ad revenue. For example, you can pay Facebook so that a picture you took shows up in other people's feeds on Instagram as 'Sponsored'. Question is, is Apple getting their 30% cut from the money you pay Facebook for that?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by liability on Thursday August 27, 2020 @04:35PM (#24298342)
If they take a cut of purchases but not ads, doesn't that incentivize the ad supported model vs the paid model? And wouldn't creating such a system of incentives also run against Apple's stance towards customer privacy?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by EGreg on Thursday August 27, 2020 @04:46PM (#24298455)
That’s because Amazon purchases are of real world products that don’t have zero marginal cost to copy.

Maybe a case can be made for adspace having a real cost too?

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by goodluckchuck on Thursday August 27, 2020 @07:31PM (#24299866)
For Facebook’s customers (advertisers), advertising is the core app experience.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by mathgorges on Thursday August 27, 2020 @04:34PM (#24298331)
This is the answer, I think.

Though one could argue that more likes/conversions/CTAs improve's a business's app experience

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by mathgorges on Thursday August 27, 2020 @04:35PM (#24298343)
This initially had a wink emoji at the end. I didn't realize HN throws out emojis, and it's absence changes the tone a bit ;-)
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by leoplct on Thursday August 27, 2020 @05:00PM (#24298615)
This should apply for a ebook purchased through the app (Audible). Following this logic Amazon should pay Apple 30%?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by aero142 on Thursday August 27, 2020 @05:03PM (#24298639)
I believe the Kindle app does not allow purchase and don't explain how to purchase new books in the app. It only shows free or kindle unlimited books that you do not own.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by thehesiod on Friday August 28, 2020 @12:12AM (#24301284)
what if you were to separate the two? Epic creates a token "store" which allows you to apply to various games. This would be like the amazon case =). Same thing could be said if you could buy said tokens in the amazon store
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jzig on Thursday August 27, 2020 @04:53PM (#24298539)
What about Kindle e-books?
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by jacobr1 on Thursday August 27, 2020 @05:32PM (#24298936)
Amazon doesn't sell them via their app to avoid the app-store-tax. Instead they'll redirect you to their website in safari.

You can borrow KindleUnlimited titles, provided you've purchased that subscription outside of the app. Same thing with Audible, you can use existing credits within the app, but can't purchase more.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by CubsFan1060 on Thursday August 27, 2020 @05:17PM (#24298778)
You can't buy Kindle books through the Kindle app.
Re:Does Facebook pay Apple 30% of revenue derived from ads m... by throwaway_kufu on Thursday August 27, 2020 @05:35PM (#24298963)
> Apple's 30% only applies to digital content that further enriches the core app experience.

Seems to me FB ads fit the definition. FB core product isn’t a consumer social network, it’s a targeted ad platform, and their actual customers are advertisers that serve ads on the platform.

Clearly ad buying/managing enriches the core app experience for FB’s advertisers.

Just more favoritism and unequal treatment between the tech giants.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by freedomben on Thursday August 27, 2020 @04:31PM (#24298304)
It sounds like Apple is trying to close a loop hole around paying the 30% for app purchase. For example, you could make the app "free" but then unlock with in-app purchase, which would skirt the 30% fee.

I think Apple is absolutely abusive and I would love for that to be stopped, but this doesn't sound malicious to me on the surface.

Re:Does Facebook pay Apple 30% of revenue derived from ads m... by hbosch on Thursday August 27, 2020 @05:23PM (#24298846)
> For example, you could make the app "free" but then unlock with in-app purchase, which would skirt the 30% fee.

Lots of apps do this, and they are not exempt from the 30% fee. Basically paywalling an existing part of your app is exactly what the 30% from IAP is for.