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Re:Factorio 1.0 by karpathy on Friday August 14, 2020 @01:00PM (#24160344)
Addicting and dangerous. When I was in the thick of it my nights were restless as my brain continued to spin on my factory and various ideas for its refactoring. I also suddenly can't not see our global economy and its gradual automation as a massive ongoing MMORPG game of Factorio. The end state then becomes as clear as the state of my final factory - we'd feed raw renewable energy into the system and automatically manufacture an abundance of all goods that people desire. Maybe they all just pop out of the automaton and we gradually lose ability to understand it, fix it, improve it, etc. Depressing. :)
Re:Factorio 1.0 by louwrentius on Friday August 14, 2020 @03:57PM (#24162524)
I've clocked ~2300 hours on this game. It's called 'cracktorio' for a reason.

The scaling up is so fun. When you launch your first rocket, that's just the start.

The goal is to build an enormous base, to try and launch a rocket every minute or even faster.

It requires elaborate multi-lane train/rails networks to sustain a base like that and it is awesome.

But you can build your bases any way you like and use any technology you want.

Re:Factorio 1.0 by m463 on Friday August 14, 2020 @10:42PM (#24165436)
Is that what the goal is? I've had so many goals that I didn't realize were intermediate goals until afterwards.

I was thinking the ultimate goal would be to find the edge of the map and wall everything off.

(I still haven't met my goal of really understanding rail signals)

I also wonder if there isn't more in store. For example, I don't see what paving and reinforced concrete floors are for. Will there be wheeled robots, or (sigh) burrowing beasts that can go under walls?

Re:Factorio 1.0 by trylist on Friday August 14, 2020 @11:10PM (#24165566)
Concrete makes you walk faster, no?
Re:Factorio 1.0 by Choco31415 on Saturday August 15, 2020 @02:42AM (#24166580)
Correct. The walking speed bonuses are:

30% faster for stone brick, 40% faster for concrete, 50% faster for refined concrete

Speed bonuses also apply to cars/exoskeletons making overall travel faster.

Re:Factorio 1.0 by m463 on Saturday August 15, 2020 @05:18PM (#24172480)
Oh great - now I will wear 3 exoskeletons AND pave the earth. :)
Re:Factorio 1.0 by louwrentius on Saturday August 15, 2020 @07:08AM (#24168006)
AFAIK the game has no edge.
Re:Factorio 1.0 by m463 on Saturday August 15, 2020 @05:16PM (#24172469)
oh my. It did have an edge in the tutorial scenarios, I just assumed.

Maybe I will just wall off all the passages from nearby bodies of water.

Re:Factorio 1.0 by foxyv on Monday August 17, 2020 @01:21PM (#24189365)
It depends on the map settings. You can either have infinite procedural generation or limited area.
Re:Factorio 1.0 by kortilla on Saturday August 15, 2020 @03:54PM (#24171823)
Its like 1 or 2 million squares out.
Re:Factorio 1.0 by VikingCoder on Friday August 14, 2020 @04:17PM (#24162732)
Why would the people who own the factories just give the output to people?

What could people possibly offer, when all the things they're capable of making can be produced at zero cost?

I'm not being snarky, this is something I genuinely worry about. I think Universal Basic Income is the only reasonable answer.

Re:Factorio 1.0 by didibus on Friday August 14, 2020 @05:48PM (#24163699)
> Why would the people who own the factories just give the output to people? What could people possibly offer, when all the things they're capable of making can be produced at zero cost?

The answer is simple, protection from them taking it by force. This is literally the reason for liberal democracies.

Dictatorship, feudalism, and other forms of authoritarian structure always come with the downside that the ones at the bottom are trying to get the ones at the top. Thus if you are at the top, you live in worry and fear of a rebelion, revolution, a coup, from your family or friends to betray you, etc.

In that scenario, your day job becomes maintaining your power and authority at all times. Which like any other job, is taxing, tiresome, and hard work. So even though on paper it seems you've got all the goods and services at zero cost, there's a tremendous cost to yourself to maintain that position when others are trying to steal it from you.

That's why, the "right to property" is fundamental. You want a society which can guarantee that right, and give you piece of mind that what you own is yours and no one is going to take it by force. So you can relax and enjoy the fruit of your labor (or inherited factories output).

One solution for this is to create a system that is governed by the rule of law, where no players is in such a bad state that they could be willing to risk it all to steal your piece of the pie. Thus a balance must be struck, where everyone can find satisfaction, even if some get to have a lot more than others.

Re:Factorio 1.0 by VikingCoder on Saturday August 15, 2020 @07:08AM (#24168005)
You and I are very different people.

I asked, "If it costs someone literally nothing to save lives, but they can't profit from it either, how can I CONVINCE them to do it?"

And your answer is, "They shouldn't have to. We should militarize the police to protect their rights to be heartless."

I don't even know how to respond.

No, that's not the right answer.

Re:Factorio 1.0 by zosima on Saturday August 15, 2020 @12:04PM (#24169860)
But that's not at all what OP answered.

Rather that it could be gainful for the owners of the factory to give out part of its produce to provide stability and hence protect the factory.

Re:Factorio 1.0 by oblio on Monday August 17, 2020 @05:04AM (#24185396)
You completely misread his answer. Read it again. He just explained that they SHOULD give things away to gain peace of mind.
Re:Factorio 1.0 by rizpanjwani on Friday August 14, 2020 @09:24PM (#24165144)
>The answer is simple, protection from them taking it by force

What if you have a factory that produces superior robots that can repel any uprising against you?

Re:Factorio 1.0 by nexuist on Friday August 14, 2020 @11:40PM (#24165708)
Ultimately if you are made of flesh and blood any adventure you partake in is one small piece of lead away from ending. This is why guns are perceived as the great equalizer; no amount of bodyguards or telekinetic combat robots can stop a bullet traveling 800mph+.

You could just not go outside, but at that point with the onset of depression from complete lack of socialization and Vitamin D you'll eventually kill yourself, yourself.

Re:Factorio 1.0 by pm90 on Friday August 14, 2020 @09:48PM (#24165215)
As long as humans exist, there will be someone that finds a way. Sabotaging the factory, reprogramming robots etc are some broad ways in which this can happen.
Re:Factorio 1.0 by kazagistar on Saturday August 15, 2020 @06:43AM (#24167875)
Thats mighty optimistic, given that most of the world already lives in terrible poverty and the wealthy already often use millitary robots to quell malcontents with sufficient success.
Re:Factorio 1.0 by oliponic on Saturday August 15, 2020 @05:21PM (#24172506)
Most of the world does not live in terrible poverty. Most of the world used to live in terrible poverty. Highly recommend reading "Factfulness" if you still believe miserable poverty in the norm across the world. Your vision is likely highly skewed by the media and your own unusual wealth in the context of the world / history.
Re:Factorio 1.0 by xyzzyz on Friday August 14, 2020 @10:33PM (#24165396)
Those who can do that might as well use their ingenuity to build their own factories and join the factory owning class.
Re:Factorio 1.0 by kukx on Friday August 14, 2020 @06:01PM (#24163828)
"and give you piece of mind that what you own is yours and no one is going to take it by force" except for the government that takes stuff by force eg by collecting taxes etc.
Re:Factorio 1.0 by didibus on Friday August 14, 2020 @06:07PM (#24163878)
That's one solution to not have people take it by force. You agree to a taxation scheme, which trickles down, yet you still retain most of it yourself, and it satisfies everyone. You know exactly how much to give, and you can achieve the right balance of just enough to keep everyone content.

So its way better to willingly agree to participate in a tax scheme, than being at risk of beheading from masses or poison in your drink.

There are other schemes, but it's always the same idea, you need to keep people happy enough and satisfied so they don't come for your stuff. That way, you can enjoy it in peace.

Edit: Well assuming a liberal democratic taxation system. Otherwise taxes can be a way to take even more from people at the bottom, like in feudalism, where land owners tax their labourers for the right to use their land.

Re:Factorio 1.0 by kortilla on Friday August 14, 2020 @10:38PM (#24165420)
> So its way better to willingly agree to participate in a tax scheme, than being at risk of beheading from masses or poison in your drink.

Is it really willingly agreeing when there is no option to opt-out?

Re:Factorio 1.0 by XorNot on Saturday August 15, 2020 @04:15AM (#24167023)
People always say "why can't I opt out?" but the reason they say it because they want to opt out while not moving country, or really changing anything about their lives, they just want to not pay taxes right where they are.

As though taxes, government and broader social organization has nothing at all to do with why the roads are paved and there's a municipal sewer system. Or why it seems like it's so hard to find a body of land on Earth where you aren't subject to another, possibly much worse government (military is funded by someone...)

If moving somewhere you wouldn't have to pay taxes always seems like it would be too hard, maybe think on that.

Re:Factorio 1.0 by bartvk on Saturday August 15, 2020 @02:55AM (#24166648)
But there often are forms of opt-out, such as becoming a business owner (mild), or moving country (drastic).
Re:Factorio 1.0 by 6AA4FD on Saturday August 15, 2020 @02:23AM (#24166491)
This is more of a hypothetical scenario used to describe the origins of a modern capitalist state, rather than any present scenario. However there have certainly been people in history who have been able to make decisions about what laws they want to be subject to. Political lobbying, international migration, and bribery to the purposes of selective enforcement are all methods people have used to this date in the US.

If you're interested in a more theoretical (and less bourgeoisie oriented) discussion of the tensions between a social contract justification for punishment and our practical inability to leave the state, I would recommend "Legal Obligation and the Duty of Fair Play" as well as "A Theory of Justice", both by John Rawls, as well as "The Principle of Fair Play" by A. John Simmons. You may know the second as a standard component of any introductory political philosophy curriculum, and the first and third were parts of a philosophy of law class I took, taken from a textbook by Frederick Schauer. They are quite interesting.

The conclusion I have come to is that we are morally bound by the laws of a state in proportion to the degree that they benefit us in comparison to other possible bodies of law. This approximates our willingness to agree to a given scheme of rules if we were presented with free migration between all possible states, and the extent to which we would prefer the state we are actually in, we should be considered to have willingly agreed to their laws even if that did not happen in reality.

Re:Factorio 1.0 by ncallaway on Friday August 14, 2020 @07:41PM (#24164558)
Yea, exactly. You've drastically reduced the scope of who takes your stuff by force. You codify how much they are allowed to take, and even build schemes where you can ideally have input into that amount.
Re:Factorio 1.0 by oblio on Monday August 17, 2020 @05:07AM (#24185410)
Taxes are the price we pay for a civilized society.

https://en.wikiquote.org/wiki/Oliver_Wendell_Holmes_Jr.#1900...

Re:Factorio 1.0 by mellow2020 on Saturday August 15, 2020 @12:40AM (#24165994)
> The answer is simple, protection from them taking it by force.

No force can stand against an infinite amount of drones, to name just one thing. Those who own the means of production that no longer require workers will also own all means of warfare. Few people own more and more, faster and faster. This will not magically wrap around to the opposite.

Re:Factorio 1.0 by rokobobo on Friday August 14, 2020 @04:57PM (#24163177)
I disagree with the other answers to your question. There's no guarantee that "the masses" would be able to lay claim and ownership on these automated factories. I very much think the world will move in a darker direction, where the owners of these factories ensure their perpetual control over the rest of us. As for what they get from it? The feeling of power and superiority.

As for the forms of control they will exert, I can think of a few options: media, access to healthcare, and employing you to be a useless drone just so you don't rebel--or to stroke their ego by beating you in a video game, like the link below:

https://www.wired.com/2017/02/clive-thompson-future-of-work-...

Re:Factorio 1.0 by est31 on Friday August 14, 2020 @09:08PM (#24165078)
Yeah it's likely that by the time the masses realize what the factory owners are up to, it's already too late and the mass produced AI-run robocops/robosoldiers can mow down any kind of violent protest. And the moment the elites realize that there's no guillotine waiting for them any more, they'll do whatever they want.

Even if we land in a UBI world where people don't have to work any more and enjoy a "good" life from their UBI, economic mobility will still be extremely reduced, so gaining relative wealth will become much harder. That alone is quite dystopian.

Re:Factorio 1.0 by XorNot on Saturday August 15, 2020 @04:19AM (#24167041)
This was what had happened on Earth in the The Expanse. Most of Earth was on "basic", and you kept it provided you obeyed the rules (one of which was strict limits on breeding). But getting anywhere was almost impossible - in the series you have the street doctor who just can't get educated and trained as a real doctor because even being good at what you do, there's 10,000 more people in front of you who are just better.
Re:Factorio 1.0 by est31 on Saturday August 15, 2020 @09:08AM (#24168583)
https://expanse.fandom.com/wiki/Basic_Assistance

Wow, that's quite dystopian indeed.

Re:Factorio 1.0 by pm90 on Friday August 14, 2020 @09:54PM (#24165236)
That may be true. But the problem with such systems has always been that there is no guarantee that the kids of those in power are as competent as their parents. Wealth and power is inevitably squandered because talents are still distributed randomly in the population.

Now, when we get to increasing longevity, genetically engineered humans etc, that might change. But then it would also change the parameters of the equation... these future humans won’t resemble the humans of today.

Re:Factorio 1.0 by wjmao88 on Friday August 14, 2020 @05:01PM (#24163225)
If the people who own the factories can make everything they want, then they have no incentive to expand their factories beyond what is necessary to give them what they want, and, unless their factories takes up all available resources, then what prevents other people from making their own factories? So everyone will just have enough factories to be self sufficient on their own.

However, there are two conditions for that to happen: 1. That there are enough resources to build factories for everyone 2. Everyone have access to the knowledge and means to create those factories.

The way I see it, space exploration is vital in guaranteeing the first condition, and having an open forum of knowledge sharing and research is needed guarantees the second condition.

Re:Factorio 1.0 by Avtomatk on Friday August 14, 2020 @07:40PM (#24164545)
Your second condition has to do with one of my biggest dreams: "to create a digital library of Alexandria, full of scientific and cultural information, moral debates with their solutions and projects at the planetary level, all open to the public, open to contributions, corrections, debates and with an excellent presentation of the information in all languages "
Re:Factorio 1.0 by dexwell on Saturday August 15, 2020 @08:57AM (#24168525)
Isn't Wikipedia just that?
Re:Factorio 1.0 by Avtomatk on Saturday August 15, 2020 @11:43AM (#24169664)
Believe me that Wikipedia is light years away from being "The library of human knowledge", it is more like an encyclopedia of "general culture" that "scratches" the surface of multiple topics so that you can find your answer quickly, but there you cannot find technical information , because much of the technical or "scientific" information is monetized .... (I am not an academic researcher, I am a simple teenager, so my answer is open to correction)
Re:Factorio 1.0 by colinmhayes on Saturday August 15, 2020 @02:04PM (#24170880)
You'd be surprised how much you can find by chasing wikipedia references.
Re:Factorio 1.0 by vbezhenar on Saturday August 15, 2020 @08:00AM (#24168248)
There are no bounds on human wishes.
Re:Factorio 1.0 by ummonk on Friday August 14, 2020 @05:07PM (#24163276)
Art (with factory owners patronizing artists), luxury restaurants, sex industry, etc. There is plenty of room for unautomated work to redistribute money from rich people to ordinary people in the absence of government action. There would be extreme levels of socioeconomic stratification, but I don't think people would just starve or whatever due to lack of jobs.
Re:Factorio 1.0 by ed25519FUUU on Friday August 14, 2020 @04:55PM (#24163150)
I'm starting to see that UBI is becoming the "answer" to many things in the same way that crypto is the "answer" to many things.
Re:Factorio 1.0 by chadcmulligan on Friday August 14, 2020 @11:07PM (#24165551)
> I'm starting to see that UBI is becoming the "answer"

There's been a social experiment going on here at the moment (Australia) - everyone has had UBI for a while in the form of unemployment for everyone who needs it, and paid at a rate that you can live on.

They're finding it hard to get people to pick fruit and so on - it used to be done by back packers who aren't coming because travel isn't happening. Strangely, no one thinks to pay people more to pick fruit and stop it from being a shitty job, instead they lowered the amount they're paying for unemployment. UBI effectively creates a new minimum wage, there are still a lot of jobs no one wants to do, so techtopia will have to wait a while imho.

Re:Factorio 1.0 by XorNot on Saturday August 15, 2020 @04:32AM (#24167112)
I am completely okay with letting off-season fruit become more expensive for a while and the tech companies and their vaunted AI divisions get funded by market sensible prices to actually develop the systems we need to do fruit picking robotically (it absolutely can be done, but funding to drive down costs is sporadic).

I mean really one answer here is: maybe we as a civilization don't actually need mass-farmed fruit, because it's not actually cost-effective to produce and consumers clearly don't actually value it very highly.

The point of UBI is a grand solution to stop us having goods and products which depend on creating a defacto underclass.

Re:Factorio 1.0 by chadcmulligan on Saturday August 15, 2020 @04:47AM (#24167182)
Yes, same, pay a couple of cents more for a piece of fruit. The trouble is, afaik, is that pushes up the price of local fruit. The local fruit producers are finding it hard to compete on price with foreign imported stuff, (and they like money I imagine), because its picked by slaves and children, the only way to compete is have slave conditions here. A rational response would be to have import duties on fruit and veg so we can pay people properly, but tariffs - no way thats anti global, one of the few things I agree with Trump on.
Re:Factorio 1.0 by james_s_tayler on Friday August 14, 2020 @08:13PM (#24164744)
"here, have some fungible tokens in return for doing nothing of value".

Crypto was such a shit show.

Re:Factorio 1.0 by jiofih on Friday August 14, 2020 @04:36PM (#24162950)
You just discovered utopian communism, the end game - the solution is that the people “owning” the factories are the same who receive its output!
Re:Factorio 1.0 by ajwin on Saturday August 15, 2020 @01:09AM (#24166133)
Competition will push prices to almost zero too ideally. This is how capitalism should work. Technologically driven deflation is key but cronyism likes to mess with it and try prevent it thus the complex financial system.
Re:Factorio 1.0 by rizpanjwani on Friday August 14, 2020 @09:25PM (#24165147)
What if people who control UBI decide you are no longer worthy of receiving it?
Re:Factorio 1.0 by calmworm on Friday August 14, 2020 @09:35PM (#24165183)
Then it’s no longer universal.

What are you trying to say/ask?

Re:Factorio 1.0 by pm90 on Friday August 14, 2020 @09:50PM (#24165221)
There’s a valid scenario where eg felons lose these rights. This is how large some sections of society are disenfranchised today. Not hard to imagine this kind of stuff happening with UBI as well.
Re:Factorio 1.0 by rizpanjwani on Friday August 14, 2020 @09:58PM (#24165254)
Exactly. Not just felons. It's not hard to imagine people labelled as "terrorists" or "trouble makers" being excluded.
Re:Factorio 1.0 by XorNot on Saturday August 15, 2020 @04:22AM (#24167057)
The point of UBI though is to dismantle the administrative overhead and waste of existing welfare systems. A proper UBI implementation deliberately ensures it is administratively difficult to try and selectively remove people from the system.
Re:Factorio 1.0 by nybble41 on Monday August 17, 2020 @06:23PM (#24192946)
You can't just replace a system where a very few people with real needs receive a large amount of targetted support with one where the same amount of money is distributed evenly throughout the entire population. Handing out free money is always popular; leaving people to suffer or die from lack of necessary medical treatment costing far more than the UBI payments, not so much. The introduction of a UBI would not automatically eliminate the need-based welfare system and its administrative overhead. Even if it did, in the end there would still need to be a system to keep track of who is qualified to receive UBI payments (even if it's just based on citizenship / residency), who has or has not been paid, where the payments are to be deposited, etc. Stopping one person's UBI in response to a court judgement would be trivial.
Re:Factorio 1.0 by m463 on Friday August 14, 2020 @10:45PM (#24165448)
I worry more about increasing it past the laffer curve.
Re:Factorio 1.0 by cheez on Friday August 14, 2020 @04:29PM (#24162864)
You had the answer yourself. Legislation. Government-run factories for the benefit of the people.
Re:Factorio 1.0 by negamax on Friday August 14, 2020 @04:45PM (#24163031)
You mean governments nationalize the factories?
Re:Factorio 1.0 by cheez on Friday August 14, 2020 @04:52PM (#24163118)
either/or. History is full of these types of tradeoffs. In the completely hypothetical example from above, it would be worth it to figure something out.
Re:Factorio 1.0 by negamax on Sunday August 16, 2020 @02:41PM (#24180089)
I have another theory. Which is that people will beat machines and create and pursue things that we can't even imagine at the moment. I am rooting for human creativity over machines' brute incredible strength.

Even if that's not possible, that's what we should strive for

Re:Factorio 1.0 by adamnemecek on Friday August 14, 2020 @04:46PM (#24163049)
Build new ones.
Re:Factorio 1.0 by hvis on Saturday August 15, 2020 @08:56AM (#24168519)
You could see it in the history of countries that went through a socialist phase (such as Russia): it works, until it doesn't.

As soon as there is no personal incentive (or real ability) to improve things, the tech sector starts to stagnate and fall behind the rest of the world.

Re:Factorio 1.0 by cheez on Saturday August 15, 2020 @10:32AM (#24169144)
The hypothetical case was zero human input, self sustaining factories that rely on renewable energy. In that hypothetical case... How could nationalizing screw it up since there is no human or non-renewable input required? I guess they can "overuse it" so we all become Eloi but we're on the way there anyway.
Re:Factorio 1.0 by hvis on Saturday August 15, 2020 @04:25PM (#24172083)
This implies having all the necessary factories for all things, to begin with. Which seems utopic to begin with, right?

With renewable energy, etc, the country shouldn't fall apart like USSR did, but it is almost certain to fall prey to more entrepreneurial/militaristic neighbors, sooner or later.

Re:Factorio 1.0 by cheez on Sunday August 16, 2020 @08:04AM (#24177114)
Fortunately it's a completely hypothetical situation.
Re:Factorio 1.0 by subcosmos on Friday August 14, 2020 @09:26PM (#24165153)
The world trembles as a world-class AI researcher takes an interest in a factory automation game :)
Re:Factorio 1.0 by m463 on Saturday August 15, 2020 @05:22PM (#24172518)
Isn't that what Musk actually does? Makes the machines that makes the machines. :)

Every one who works for him should know that we need to ditch our burner inserters asap and get to ... wait, not solar... solar + nuclear with a circuit to turn it on and off depending on steam.

Re:Factorio 1.0 by Buttons840 on Friday August 14, 2020 @11:47PM (#24165739)
Ever heard of grey goo? ;)
Re:Factorio 1.0 by endgame on Saturday August 15, 2020 @07:48AM (#24168178)
Yeah there have been a couple of attempts, mostly leaning on the "recursive blueprints" mod:

https://www.youtube.com/watch?v=xF--1XdcOeM

https://www.youtube.com/watch?v=ygQSDEmY1Wc

Re:Factorio 1.0 by akozak on Friday August 14, 2020 @03:20PM (#24162127)
It's sort of that way today, except there are disempowered wage workers powering it all and not-so-clean energy.
Re:Factorio 1.0 by Meph504 on Friday August 14, 2020 @09:31PM (#24165169)
A large element of factorio is that as you scale up, you generate more pollution, and then slaughter the native population of the planet because they try and stop you from destroying their world.

It's an aspect of the game I think most doesn't seem to give a lot of thought.

Re:Factorio 1.0 by pm90 on Friday August 14, 2020 @10:02PM (#24165272)
I think this is the most brilliant aspects of the game.

Throughout history, colonization has always required the demonization of the colonized people. Savages, barbarians, white mans burden etc.

Now a typical factorio player would be aghast for murdering humanoids to take over their resources ( or maybe they wouldn’t? Could be an interesting mod!). But we know those slimy brainless insects are just reactive monsters.

But even more... if you play the game, the early waves of the natives can actually do a lot of damage if you aren’t too careful, and can even kill ya. So the game instructs you to absolutely hate these creatures and to fear them. And when you finally build a base large enough to defend itself from hordes and hordes of natives, you feel rather proud, rather than feeling aghast at the carnage. There is a visceral hatred the game has taught you for these “enemies”.

Re:Factorio 1.0 by avalys on Saturday August 15, 2020 @12:24AM (#24165923)
Well, let’s not get carried away here. The “native population” are bugs and worms and there is no indication in the game that they’re sentient.
Re:Factorio 1.0 by mvn9 on Saturday August 15, 2020 @02:16AM (#24166458)
>because they try and stop you from destroying their world.

Why would they try and stop you if they weren't sentient?

In that game, how many players would stop if the native population were humanoid? If they were humans? If they would exactly look like the player? How many players leave some place for them to roam?

Building machines is addictive. And like any addiction, there is nothing stopping it.

We should be carried away because one day in the not so far future, somebody has to decide if energy is spent on food production or on mining for bitcoins or some form of product development simulation or calculation. Do we want to have the global ethics that choose the food?

Re:Factorio 1.0 by kortilla on Saturday August 15, 2020 @03:55PM (#24171836)
> Why would they try and stop you if they weren't sentient?

Are mosquitoes sentient?

Re:Factorio 1.0 by Waterluvian on Saturday August 15, 2020 @12:34AM (#24165965)
I hear you. I agree. But I also see the concerning potential for ignorance and parallel to new world problems.

They look different. They’re inferior. I don’t see any sign of high intelligence.

Re:Factorio 1.0 by avalys on Saturday August 15, 2020 @02:12AM (#24166435)
Is this something you struggle with when you find ants in your kitchen?
Re:Factorio 1.0 by Meph504 on Saturday August 15, 2020 @02:51AM (#24166625)
If ants were able to determine that you and your efforts were causing pollution, and could understand that it was you doing it, then organize in mass to attack you to stop it, and when their efforts weren't effective evolve new forms of themselves solely to stop you, I certainly think I would give pause when seeing them in my kitchen, wouldn't you?
Re:Factorio 1.0 by roel_v on Saturday August 15, 2020 @05:23AM (#24167383)
There is no indication in factorio this is what's happening. Maybe they just instinctively attack pollution because it smells bad to then without knowing higher level implications of it.
Re:Factorio 1.0 by fallenasleep on Saturday August 15, 2020 @08:36AM (#24168437)
They aren't actual animals that we have to approach scientifically; it's better to look at them through a literary lense.

I personally assumed they were intelligent. I thought the game was making an attempt to draw parallels to the way real life colonialists dehumanazed the native people.

You could definitely read them as being more inspired by scifi aliens like the zerg, though. It is a very common trope for zerg/flood/bugger style aliens to be initially percieved as lacking higher intelligence, but twist they're actually as smart or smarter than humans. But that's not necessarily the case in factorio (afaik, I never got to the endgame). If they aren't intelligent, how does that cast the player's actions? I guess it puts you more in the role of being harassed by wolves?

Re:Factorio 1.0 by roel_v on Saturday August 15, 2020 @09:15AM (#24168633)
shrug Sure I guess one can take any interpretation. My point was more that I think it doesn't make any sense to do so. I've played hundreds of games over the years where you kill, murder and maim humans (and animals, and alien life forms). I just don't think there's any interesting philosophical consquence to it, nor any interesting parallels to real life behaviour.

Iirc correctly there is a factorio blig post somewhere about this exact topic, with the original author basically saying 'meh it's just a game mechanic'.

Then again, there's the stardew valley author removing pig butchering from the game for sort of similar concerns, so what do I know.

Re:Factorio 1.0 by booleandilemma on Saturday August 15, 2020 @12:36AM (#24165978)
And they’re unemployable, unfortunately.
Re:Factorio 1.0 by m463 on Friday August 14, 2020 @10:47PM (#24165458)
I haven't gotten that far. you can make a lot of the stuff cleaner. I think mining makes pollution, I don't know if the modules will curtail that. But I don't think nuclear or solar+accumulators generate pollution.
Re:Factorio 1.0 by vbezhenar on Saturday August 15, 2020 @07:13AM (#24168025)
I'm walling spawners with a 8-squares thick wall. Now they can't spawn resistance forces and will just absorb pollution.
Re:Factorio 1.0 by philwelch on Friday August 14, 2020 @06:28PM (#24164049)
> The end state then becomes as clear as the state of my final factory - we'd feed raw renewable energy into the system and automatically manufacture an abundance of all goods that people desire. Maybe they all just pop out of the automaton and we gradually lose ability to understand it, fix it, improve it, etc.

This is the premise of E.M. Forster’s “The Machine Stops”.

Re:Factorio 1.0 by ficklepickle on Saturday August 15, 2020 @03:25PM (#24171537)
This is essentially the plot of the short story "The Machine Stops" by E.M. Forster. It's from 1909 and is alarmingly prescient.

https://www.ele.uri.edu/faculty/vetter/Other-stuff/The-Machi...

Re:Factorio 1.0 by CGamesPlay on Friday August 14, 2020 @10:38PM (#24165419)
> we'd feed raw renewable energy into the system and automatically manufacture an abundance of all goods that people desire

Metal isn't renewable. The factory must expand!

Re:Factorio 1.0 by vvG94KbDUtRa on Saturday August 15, 2020 @10:58AM (#24169331)
So glad you mentioned this I haven't seen anyone else talk about it. I quit playing this game because I couldn't sleep afterward. So weird nothing else has ever affected me like that
Re:Factorio 1.0 by vertis on Saturday August 15, 2020 @12:13PM (#24169926)
At my last job they liked to play diplomacy online. With 2 day turn times. I ended up quiting the game because I couldn't think about anything else.

Trying to work out which of my colleagues would betray me, and what the best position for my units for the next turn.

I don't consider myself particularly competitive, but the need to minmax was strong with that game, and the social/diplomacy element was just infuriating.

Re:Factorio 1.0 by ecdavis on Sunday August 16, 2020 @11:44PM (#24183702)
> Trying to work out which of my colleagues would betray me

An interesting GDC presentation on a similar subject: https://www.youtube.com/watch?v=t9WMNuyjm4w

Re:Factorio 1.0 by dluan on Friday August 14, 2020 @06:43PM (#24164156)
Fully automated luxury gay space something.