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Re:Perfectly Cropped by taneq on Friday October 25, 2019 @12:24PM (#21356551)
Was this announced anywhere in any fashion? Or did they just change things and assume it was all "discoverable"? (Triple WTF's at the "three finger un-pinch".)
Re:Perfectly Cropped by reaperducer on Friday October 25, 2019 @12:27PM (#21356589)
It was in the WWDC keynote speech. The rest of the world else can "discover" it the next time a bug crawls on their screen.
Re:Perfectly Cropped by Liquix on Friday October 25, 2019 @12:49PM (#21356817)
Herein lies the problem: it doesn't matter how much 'better' or 'smoother' or 'consistent' the change is - or is not, in this case. It's a gross oversight to never inform end users of the change in any way.

How many iPhone users attentively watch WWDC or read each update's (often incomplete) release notes? 1%? 3%? 5% tops? Why roll out a feature when 95% of your users will need to discover it through trial and error? A relatively juvenile UX mistake for such a mature company, but seems to be their MO these days...

Re:Perfectly Cropped by uoaei on Friday October 25, 2019 @01:03PM (#21356959)
I'm guessing a large proportion of the feedback to the design and development teams comes from the people who obsess over everything Apple. It would explain why the engineers never thought to inform the larger population -- everyone giving feedback already knew it was there.
Re:Perfectly Cropped by distances on Friday October 25, 2019 @02:15PM (#21357696)
> How many iPhone users attentively watch WWDC or read each update's (often incomplete) release notes? 1%? 3%? 5% tops? Why roll out a feature when 95% of your users will need to discover it through trial and error?

I totally agree, but just want to point out that it may be 5% of developers who follow these. Of the general use base in total? I'd assume it's rather about 1/100 of one percent, or one in ten thousand people.

Re:Perfectly Cropped by Liquix on Friday October 25, 2019 @02:34PM (#21357900)
Dang! One in ten thousand?! That's crazy, thanks for the perspective. They should be easy to spot though - just look for the one dude zipping around using iOS 13.3's new hoverboard function ;)
Re:Perfectly Cropped by distances on Friday October 25, 2019 @02:41PM (#21357944)
It's not like I have any numbers, but we have to remember that everyone uses a smartphone these days and a large portion wouldn't be able to even say if they're using iOS or Android.
Re:Perfectly Cropped by gowld on Friday October 25, 2019 @01:31PM (#21357263)
OTOH, we also have the problem where many a new feature launches a parade in its own honor, with notifcations and badges and and modal popups when the user is trying to do something else. Google/Android is much worse about this than iOS, though.
Re:Perfectly Cropped by abraae on Friday October 25, 2019 @01:30PM (#21357250)
Yes indeed, if only they would "inform end users of the change".

Unfortunately that would require that end users a) read such information (given the truism that "users don't read"), I would ouputr this at a vanishingly small likelihood, and b) summoned such information to mind when using their device.

The only people who would read this sort of information are techies it closer techies. It's certainly not my aged mother.

The real solution is to stick with some time proven UI techniques. As the author says, like scroll bars.

Instead, we have form over functionality writ large.

Re:Perfectly Cropped by rkagerer on Friday October 25, 2019 @02:35PM (#21357902)
While we're on the topic, those screen-masking "tutorials" you randomly get when apps push out an updated UI are annoying. I always skip past them. When I open an app, it's for a reason, and I want to start using it.
Re:Perfectly Cropped by cgriswald on Friday October 25, 2019 @05:11PM (#21359287)
Then they try to cram the entire UI into that “tutorial”; as if you’re going to hold that all in your head after reading it once while trying to do something else. Then there’s no clear way to get back to it (if it’s even possible). And often if you accidentally click through one part you can’t even go back to that part.

Video games do this a lot, too. I’d play more games but it’s always a one-hour commitment to get started between opening videos and tutorials.

Re:Perfectly Cropped by eru on Saturday October 26, 2019 @09:33AM (#21363558)
Some games manage to teach you most of what you need without an overt tutorial. See eg Hollow Knight https://www.youtube.com/watch?v=vWiDS8SUvds&t=55s or the classic first level of Super Mario Bros.
Re:Perfectly Cropped by rkagerer on Sunday October 27, 2019 @05:10PM (#21372426)
When they work new skill discovery into the natural evolution of gameplay it's genius.
Re:Perfectly Cropped by eru on Monday October 28, 2019 @04:47AM (#21375256)
In Hollow Knight, letting the player figure out how to 'pogo jump' is an interesting example. They don't hold your hand, but you need to learn eventually to progress.
Re:Perfectly Cropped by jameshart on Friday October 25, 2019 @10:47PM (#21361362)
And the one that kicks in after an iOS update? That installed overnight on your phone? That appears first thing in the morning, right when you're actually trying to check your mail, calendar, catch up on overnight notifications, in between getting ready for work and kicking kids out of the house... that tutorial is getting dismissed and will never be revisited.
Re:Perfectly Cropped by Dylan16807 on Friday October 25, 2019 @05:40PM (#21359500)
Yeah, an overview of how things are laid out is great to have but let me go there after I've already looked around a bit, and don't make it an obstacle.
Re:Perfectly Cropped by speg on Friday October 25, 2019 @04:19PM (#21358862)
I'm one of the ones who watched the keynote, knew about the feature - and I still couldn't do it. Specifically the three finger "unpinch." However, this thread prompted me to retry, during which I realized it was a lot easier if I used two hands. We'll see if I can manage to use it regularly.
Re:Perfectly Cropped by heartbreak on Friday October 25, 2019 @04:47PM (#21359091)
It's also in the Tips app, which prompts via notifications to learn about new features in iOS after an upgrade. You can ignore it, or you can let it walk you through the changes to your device.
Re:Perfectly Cropped by marcus_holmes on Friday October 25, 2019 @05:21PM (#21359364)
yeah, but who has time? Tips will spend 5 mins walking you through how to change the preferred colour scheme for the Weather app, when what I want to do right now is answer the phone.

Then, 2 months later, I want to change the colour scheme in the Weather app. Can I remember how? Or even remember where I saw to do that? Or even find the right tip? Obviously not...

Re:Perfectly Cropped by heartbreak on Friday October 25, 2019 @05:27PM (#21359403)
The grandparent asked if this was supposed to be discoverable and the answer is no, Apple does not expect you to discover it. If you want to learn about it, it’s in the Tips app (that they prompt you to use). Not wanting to use the Tips app seems like a personal issue.
Re:Perfectly Cropped by Aeolun on Friday October 25, 2019 @07:18PM (#21360178)
How about they just don’t mess with functionality that has been working that way since literally the first version of iOS?
Re:Perfectly Cropped by marcus_holmes on Saturday October 26, 2019 @04:17PM (#21365926)
If it is a personal issue, it's because it's a bad solution to the problem. It doesn't provide the information I need when I need it, and provides irrelevant information most of the time.

I'm the customer. If your customer has a personal issue with your product, that's your problem, not theirs.

I'm not holding the phone wrong!

Re:Perfectly Cropped by eisa01 on Friday October 25, 2019 @06:31PM (#21359890)
Wow, yeah. I've been an iOS user since version 3, and consider myself a power user. But the parent comment explains a lot why I couldn't select words like before. WTF is Apple doing these days?!
Re:Perfectly Cropped by mattnewton on Friday October 25, 2019 @05:03PM (#21359230)
The tips app is one attempt at feature discovery like this.

The problem is that modern UI's can do so much that some has to be hidden so the common use cases can be easier, but users never go into the tips app or online help books to find out what was hidden. Pushing notifications spams users who don't want to look there, so we instead have our current situation /shrug ️

Source: used to work on the iOS tips app and help.apple.com/$productname help books at apple.

Re:Perfectly Cropped by romwell on Friday October 25, 2019 @06:49PM (#21359988)
>The problem is that modern UI's can do so much that some has to be hidden so the common use cases can be easier

Bollocks. The "modern UI" can't do anything that much more that Windows 95 wasn't doing already. Too bad the touchscreen became standard long after anyone cared about good UX, and so the UI paradigms are still struggling with this new kind of hardware.

There is no reason ever to hide the scrollbar, which is not only a control, but also an indicator.

The UI designers don't hide it for the sake of good UX, it's for the sake of being "brave" - leading to articles like this.

Re:Perfectly Cropped by redwall_hp on Friday October 25, 2019 @09:05PM (#21360839)
I was just thinking about this the other day. OS X, in its earlier days, as a marvel of usability. Every last thing was seemingly crafted with utmost attention to ergonomics (e.g. the omnipresent menu bar is on the edge of the screen so it's easier to hit with the cursor), consistency, and intuitive discoverability. Again, the menu bar is a good example of this: it's always there, actions are laid out in a way that you can browse them to look for functions, and each item has the associated keyboard shortcut shown. The old HIG document was pretty well thought out.

iOS, on the other hand, is a byzantine mess of nondiscoverable gestures, meaningless hieroglyphic buttons that you have to blindly press to see what they're supposed to do, and general UI antipatterns. This isn't the only post on HN today about modern UIs, prompted by phonisms, regressing functionality. There's one about scrollbars too, which is another area that Apple has lead the charge on messing up.

Re:Perfectly Cropped by mattnewton on Friday October 25, 2019 @08:15PM (#21360528)
I mean, I'm personally strongly against showing scrollbars almost everywhere on mobile because any kind of visual noise makes the UI harder for me to parse, the scroll position is not relevant to me usually, and there is not enough screen real estate to make it an actual usable control. I understand this is a personal preference, but I assure you I am not alone and these ideas _were_ tested and debated because there aren't obvious solutions here. You have a much much bigger pointer closer to your face than on Windows 95 (which I remember as a usability nightmare personally to me as a child, I don't know if people have rose colored glasses or it is a generational thing). On desktop I don't have any good arguments, but at least it is an option to re-enable there.
Re:Perfectly Cropped by tripzilch on Saturday October 26, 2019 @05:23AM (#21362692)
This is the first and only time I've heard someone argue against scrollbars.

Even the very thin and translucent ones that just function as an indicator?

Re:Perfectly Cropped by jxramos on Saturday October 26, 2019 @01:31PM (#21365017)
I find the ones that are translucent and appear on touch to be very useful. This is mainly seen in the MacOS world I think, I know for sure I see it in VSCode.
Re:Perfectly Cropped by ken on Friday October 25, 2019 @04:53PM (#21359141)
Was it ever announced? How are new users supposed to figure anything out?

My C=64 came with a thick reference manual, with circuit schematics in the back. Every computer I've bought since then has had a smaller manual. I think my smartphone came with a small pamphlet with a couple screenshots.

It seems you're supposed to learn how to use electronics these days by having people say "oh, don't you know?"

Re:Perfectly Cropped by Aeolun on Friday October 25, 2019 @07:20PM (#21360187)
I mean, ideally electronics are designed so that it’s impossible not to understand them if you’ve been raised in a more or less progressive civilization.

It’s just that often they are not, and both good and bad design comes without a decent manual.

Re:Perfectly Cropped by oneeyedpigeon on Saturday October 26, 2019 @06:12AM (#21362850)
It feels like we zoomed on straight past the highest point on that curve and we're regressing. As the other post mentioned, computers used to come with big thick manuals to tell you everything you needed to know, but over time, as software UIs improved, these got thinner and thinner. Until there was no physical manual to get any thinner - then the UIs started getting worse.

It feels to me like it happened around the time of the first iPad. That was such a usable device (and OS X was just about at its peak of perfection at the time) - I remember just opening the box, turning it on, and everything being intuitive. I’m 99% certain scroll bars were still present then, for example.

I don’t think we ever really made the transition from paper manuals to online help very well. Some apps need additional help, and some even make it available, but I rarely see people-in-need actually making use of it. Heck, they rarely even consider googling for help (the issue in the article can be worked around, at least, with a google search). At least with a physical manual, you knew how much help was available/necessary for a given app - that’s just not the case with 'software help' or help online.

Re:Perfectly Cropped by lemoncucumber on Friday October 25, 2019 @02:49PM (#21358013)
Speaking of discoverability, as I was playing around with this I just discovered that there's another way to paste besides these two: if you just tap with three fingers, it brings up an undo menu that also has a paste option (different from the select menu).
Re:Perfectly Cropped by jakobegger on Saturday October 26, 2019 @02:13AM (#21362037)
"three finger un-pinch" is a shortcut for advanced users. It's not the standard, discoverable way to paste.