How many iPhone users attentively watch WWDC or read each update's (often incomplete) release notes? 1%? 3%? 5% tops? Why roll out a feature when 95% of your users will need to discover it through trial and error? A relatively juvenile UX mistake for such a mature company, but seems to be their MO these days...
I totally agree, but just want to point out that it may be 5% of developers who follow these. Of the general use base in total? I'd assume it's rather about 1/100 of one percent, or one in ten thousand people.
Unfortunately that would require that end users a) read such information (given the truism that "users don't read"), I would ouputr this at a vanishingly small likelihood, and b) summoned such information to mind when using their device.
The only people who would read this sort of information are techies it closer techies. It's certainly not my aged mother.
The real solution is to stick with some time proven UI techniques. As the author says, like scroll bars.
Instead, we have form over functionality writ large.
Video games do this a lot, too. I’d play more games but it’s always a one-hour commitment to get started between opening videos and tutorials.
Then, 2 months later, I want to change the colour scheme in the Weather app. Can I remember how? Or even remember where I saw to do that? Or even find the right tip? Obviously not...
I'm the customer. If your customer has a personal issue with your product, that's your problem, not theirs.
I'm not holding the phone wrong!
The problem is that modern UI's can do so much that some has to be hidden so the common use cases can be easier, but users never go into the tips app or online help books to find out what was hidden. Pushing notifications spams users who don't want to look there, so we instead have our current situation /shrug ️
Source: used to work on the iOS tips app and help.apple.com/$productname help books at apple.
Bollocks. The "modern UI" can't do anything that much more that Windows 95 wasn't doing already. Too bad the touchscreen became standard long after anyone cared about good UX, and so the UI paradigms are still struggling with this new kind of hardware.
There is no reason ever to hide the scrollbar, which is not only a control, but also an indicator.
The UI designers don't hide it for the sake of good UX, it's for the sake of being "brave" - leading to articles like this.
iOS, on the other hand, is a byzantine mess of nondiscoverable gestures, meaningless hieroglyphic buttons that you have to blindly press to see what they're supposed to do, and general UI antipatterns. This isn't the only post on HN today about modern UIs, prompted by phonisms, regressing functionality. There's one about scrollbars too, which is another area that Apple has lead the charge on messing up.
Even the very thin and translucent ones that just function as an indicator?
My C=64 came with a thick reference manual, with circuit schematics in the back. Every computer I've bought since then has had a smaller manual. I think my smartphone came with a small pamphlet with a couple screenshots.
It seems you're supposed to learn how to use electronics these days by having people say "oh, don't you know?"
It’s just that often they are not, and both good and bad design comes without a decent manual.
It feels to me like it happened around the time of the first iPad. That was such a usable device (and OS X was just about at its peak of perfection at the time) - I remember just opening the box, turning it on, and everything being intuitive. I’m 99% certain scroll bars were still present then, for example.
I don’t think we ever really made the transition from paper manuals to online help very well. Some apps need additional help, and some even make it available, but I rarely see people-in-need actually making use of it. Heck, they rarely even consider googling for help (the issue in the article can be worked around, at least, with a google search). At least with a physical manual, you knew how much help was available/necessary for a given app - that’s just not the case with 'software help' or help online.