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Re:Perfectly Cropped by cgriswald on Friday October 25, 2019 @05:11PM (#21359287)
Then they try to cram the entire UI into that “tutorial”; as if you’re going to hold that all in your head after reading it once while trying to do something else. Then there’s no clear way to get back to it (if it’s even possible). And often if you accidentally click through one part you can’t even go back to that part.

Video games do this a lot, too. I’d play more games but it’s always a one-hour commitment to get started between opening videos and tutorials.

Re:Perfectly Cropped by eru on Saturday October 26, 2019 @09:33AM (#21363558)
Some games manage to teach you most of what you need without an overt tutorial. See eg Hollow Knight https://www.youtube.com/watch?v=vWiDS8SUvds&t=55s or the classic first level of Super Mario Bros.
Re:Perfectly Cropped by rkagerer on Sunday October 27, 2019 @05:10PM (#21372426)
When they work new skill discovery into the natural evolution of gameplay it's genius.
Re:Perfectly Cropped by eru on Monday October 28, 2019 @04:47AM (#21375256)
In Hollow Knight, letting the player figure out how to 'pogo jump' is an interesting example. They don't hold your hand, but you need to learn eventually to progress.