How many iPhone users attentively watch WWDC or read each update's (often incomplete) release notes? 1%? 3%? 5% tops? Why roll out a feature when 95% of your users will need to discover it through trial and error? A relatively juvenile UX mistake for such a mature company, but seems to be their MO these days...
I totally agree, but just want to point out that it may be 5% of developers who follow these. Of the general use base in total? I'd assume it's rather about 1/100 of one percent, or one in ten thousand people.
Unfortunately that would require that end users a) read such information (given the truism that "users don't read"), I would ouputr this at a vanishingly small likelihood, and b) summoned such information to mind when using their device.
The only people who would read this sort of information are techies it closer techies. It's certainly not my aged mother.
The real solution is to stick with some time proven UI techniques. As the author says, like scroll bars.
Instead, we have form over functionality writ large.
Video games do this a lot, too. I’d play more games but it’s always a one-hour commitment to get started between opening videos and tutorials.
Then, 2 months later, I want to change the colour scheme in the Weather app. Can I remember how? Or even remember where I saw to do that? Or even find the right tip? Obviously not...
I'm the customer. If your customer has a personal issue with your product, that's your problem, not theirs.
I'm not holding the phone wrong!