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Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by BoiledCabbage on Friday October 26, 2018 @10:59AM (#18309800)
>Technologists building these products and writers observing the tech revolution were naïve, he said.

>"We thought we could control it,” Mr. Anderson said. “And this is beyond our power to control. This is going straight to the pleasure centers of the developing brain. This is beyond our capacity as regular parents to understand."

A 6 year old's brain has no chance against a team of trained data scientists. We all know this.

This larger issue of screen time and tech addiction will only continue to grow. At some point maybe a decade or two it will be a smaller version of the concerns about the tobacco industry. But because it's the brain and not the lungs it will play out differently.

People approach mental and physical health differently. Similarly dopamine addiction and chemical dependence are also treated differently in people's minds. One is often viewed as a moral failing the other as more "uncontrollable".

As much as we want it to be true, technological advancement can never be separated from social/ethical impact. It's not "just a tool" and never will be.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by danesparza on Friday October 26, 2018 @11:18AM (#18310032)
"A 6 year old's brain has no chance against a team of trained data scientists. We all know this."

Hell, I'd argue that many 40-50 year old brains clearly don't stand a chance against a trained data scientist.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Benjammer on Friday October 26, 2018 @12:29PM (#18310756)
Don't stop there...

I'd argue a prime-of-their-life 34 year old _data scientist_ doesn't stand a change _against their own algorithms_ if they immerse themselves. It's addiction.

We need to stop acting like it is "weak-minded" people (children is a dog-whistle for this) who are susceptible to tech addiction.

The idea of "standing a chance" is literally like saying you can consciously control your dopamine receptors to actively limit dopamine uptake in your brain.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by kurthr on Friday October 26, 2018 @12:42PM (#18310861)
Bingo (anecdata)... a few years ago I spent the last 15min of a flight into SFO talking to a lady (who had been playing Bejeweled for 4 hours straight) about using touchscreens so long (it's my job). She mentioned how shaky she gets when she has to stop playing...

I asked what she did... a game designer at Zynga.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by usrusr on Friday October 26, 2018 @02:03PM (#18311500)
More anecdata: we're all here, right?
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by drb91 on Friday October 26, 2018 @05:18PM (#18312777)
Painful but accurate.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mitko on Friday October 26, 2018 @12:45PM (#18310887)
Can confirm... I am a 31 year old _data scientist_ who worked on these kind of algorithms, saw the metrics, and tweaked the algorithms to increase these metrics. I got addicted and it is harder to develop a healthy relationship with my phone/social media/youtube than it is with caffeine (I quit it!) or alcohol (I take a 1-2 month long break every year and rarely have more than 1 drink).
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by jjeaff on Friday October 26, 2018 @12:46PM (#18310901)
You can't control your dopamine uptake, but you can certainly control your actions. Especially when you recognize what is happening.

If I see myself spending too much time on my phone, for instance, I'll put it away for a while.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wutbrodo on Friday October 26, 2018 @02:21PM (#18311618)
Right, I'm not fully convinced either way, but it seems to me that if you're capable of understanding the arguments against something, you're capable of starting to take steps against it.

This doesn't mean simply wishing an iron willpower on yourself, but one thing that worked wonders for me is modifying my environment to put barriers between me and bad things. I come from a family with a history of addiction and mental illness, and I think my personality can be a bit addictive along a variety of axes, but I consider my interactions with a host of addictive things (drugs, unhealthy food, screens, etc) to be pretty healthy. I know I have a sweet tooth and enjoy the occasional toke, so I don't keep junk food in the house; if I want anything unhealthier than cottage cheese, I can walk my high ass down to the store and get it. There are plenty of apps and extensions to limit screen time: zenscreen is good for mobile, feed eradicator for Facebook, blocksite for Reddit et al, YouTube has a setting to remind you to take a break after N minutes of watching, etc etc etc. I don't have any particular tricks for drugs, but I never developed the caffeine addiction most have because it was beyond crazy to me to start your day with feeding a physical and psychological addiction. [1].

I get that this pattern-matches to a hyper-individualist "external forces don't matter" take on the world, and it's not. But I think of it like defensive driving: feel free to dvocate for external changes and blame external forces, but when it comes down to it, you are the person who has the most invested in yourself and the person with the most power to change your habits. HN's historical fatalist consensus of all-powerful algorithms before which we can only cower in fear seems hugely counter-productive, and honestly a little silly.

[1] Caffeine is a particularly easy physical addiction to kick, given how brief and mild the withdrawal is. More powerfully physically addictive drugs like tobacco or heroin are in another category which I've avoided entirely, so I'm making no claims about them.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by addicted on Friday October 26, 2018 @03:51PM (#18312245)
This is not sufficient. I know that eating out every day isn't as good for me as cooking at home would probably be, but the benefits still outweigh the downsides for me, so I eat out more often than I cook at home. No one is gonna hold that against me.

All these algorithms need to convince someone who is aware of their downsides is that the upsides are worth it. Instagram needs to convince someone that, sure Instagram isn't good for their mental health, but staying off Instagram means they will have less friends which will be worse for them. This will almost certainly work for a teenager. Other stuff may work for an adult.

And with the way social networks work, something like this can simply become a self fulfilling prophecy.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wutbrodo on Saturday October 27, 2018 @12:47AM (#18314401)
Well sure; if the tradeoff is worth it for them, then they _shouldn't_ be doing it less. I'm pretty happy with the amount of junk food I eat and drugs that I do and screen time I have, because IMO the benefits outweigh the costs. It's possible for people to be bad at calculating these costs, but that doesn't require a motivated third party and is not what we're discussing here. This thread is about algorithms exploiting weakness to make you do things you think are bad.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by int_19h on Friday October 26, 2018 @07:43PM (#18313493)
My approach to this has been to retreat to books whenever I find myself too immersed into any digital activity that doesn't yield any tangible results at the end of it (i.e. it's just a time filler). Books can be very engaging, to the point of "one more page" syndrome - but they're still finite, and much easier to put away, all in all. Plus, it is very rare to find a book that doesn't have even the smallest nugget of genuine contribution to one's experience and knowledge. And there's so many good books, you could fill many lifetimes with them.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by undersuit on Friday October 26, 2018 @02:16PM (#18311583)
And if the alcoholic sees themselves drinking too much they'll stop.

...

You just kinda ignored the whole point of the person you're replying too. This is an addiction, phone games or alcohol or lotto tickets, just because you can stop doesn't mean other people aren't addicted.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by kopo on Friday October 26, 2018 @12:47PM (#18310906)
Yuval Harari keeps saying this, that we live in a time where the systems know our weaknesses better then we know them ourselves.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Benjammer on Friday October 26, 2018 @07:41PM (#18313487)
It's so much worse than this. The systems aren't "evil." They don't "know our weaknesses."

The opposite of love is not hate, it's apathy. The machines are optimized around numbers and parameters and have no idea what a person is or what a weakness is or what the concept of "weakness" means at all. They are statistical optimization algorithms designed to make one number get as close as possible to another number, by tweaking the values of a whole bunch of other numbers.

Like, a person who knew your weakness and had bad intentions would hone in on the weakness and then use it to manipulate you and take pleasure from interactions where you feel bad and they feel good. The computer is just existing at a higher level of ideas than your feelings, and will simply steam-roll your brain into mush as a minor side-effect of its effort to make that one number look like the other number.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by kopo on Friday October 26, 2018 @09:25PM (#18313867)
Good point and well put.

These issues were being raised as far back as 2005-6 when debates were raging about whether likes/clicks/views and other "easy to collect" numbers were the right proxies for peoples needs and feelings. We know which camp prevailed.

What's changed is people's reaction and awareness. Hopefully we learn how to inject some love into the machine and dilute the apathy.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by natalyarostova on Friday October 26, 2018 @03:27PM (#18312096)
I'm a prime-of-my-life data scientist, and I disabled all my social media, because I realize I have no hope in fighting instagrams feed. I love the parts of those products where I can meaningfully engage with my friends and family, but over time that part grew smaller and smaller, and the addictive parts grew larger.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by jackhack on Friday October 26, 2018 @11:35AM (#18310209)
That's correct -- it's adults too. And the odds are against the average person. But I must point out it's not just data scientists we are up against -- it's psychologists, psychiatrists and medical doctors, addiction experts, experts in gaming theory, etc. All are employed in order to help make software and devices more "compelling". Remember when they used to ask how "sticky" is the app? Careful timing of rewards, the use of color and sound, a/b testing on phrasing, email&text reminders, alerts, etc all work to keep you clicking like a trained circus animal.

Look, these people are not working to protect you. They're working to create addictions and deepen existing ones. Frankly I think the medical types should lose their licenses for violation of the Hippocratic Oath: "First, do no harm" indeed. Making devices and software more ADDICTIVE, deliberately creating and encouraging mental illness (addiction) is a disgraceful violation of this oath.

This is an open secret in the video game world, to the point that some COUNTRIES are banning things like 'loot boxes' because they are naked gambling.

The problem began when users became the product being sold. Now the companies feel that they have a right to your mind and eyes, and are not above fostering or even creating clinical addiction to ensure they have access.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by baybal2 on Friday October 26, 2018 @12:31PM (#18310778)
A repost from half year ago:

I lived in Russia during the time when slot machines were literally standing in the open on the streets, and yes, mentally infirm people were wasting themselves on them. Normal people did not.

It requires one to completely lack logic reasoning to not to understand that the the purpose of a slot machine is to waste his or her time and money.

The same way, it requires a particular lack of basic logical reasoning to not to understand that the the purpose of a smartphone app throwing 20 bling bling popups per second on you isn't different.

You don't need to be a genius to understand that clickfarming app must be removed, and to do so.

My former high school classmate who did not manage to leave Russia is running a typical "smartphone fixer" kiosk. He said few years ago that the most common request he gets from people is to "remove Google nagware and lock, block or delete Google Pay" so their child will never ever buy anything "in that Internet thing"

At least Chinese and Russian parents understood long ago that Google's business is all about "pocket slot machines (this is how people really call smartphones there)." Why wouldn't American parents do that too?

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by nulldata on Friday October 26, 2018 @01:07PM (#18311091)
The problem is that it's not the "clickfarming" apps that are the real danger for the majority of people, I'd argue it's the endless algorithmically tailored content and social media streams most of us consume. The ones that fill our every - otherwise - idle moment with something to distract us with.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by heurist on Friday October 26, 2018 @02:02PM (#18311496)
I spend at least as much time on HN as Facebook these days. (My relationship with HN is fine but my relationship with my phone is not as healthy as I feel it should be.) I think the problem is related to the fleeting mental rewards of surprising information, not any particular application. Perhaps the product of all available applications.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by baybal2 on Friday October 26, 2018 @01:14PM (#18311149)
Isn't it the same thing in nature? That is also a part of the same click/impression economy.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by trvz on Friday October 26, 2018 @01:10PM (#18311111)
In your own words: lack of logical reasoning?
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by baybal2 on Friday October 26, 2018 @01:16PM (#18311168)
People going to casino with a genuine belief that they will win.

Casino — a business specifically mathematically engineered to make sure that nobody wins against a casino, to maximize your losses, and to make money from it. By the very definition, nobody "wins" against it. Yet, some people still come and play.

Same thing with google pocket slot machine — the very reason they link the game to your bank account is to milk money from you, or god forbid, your children.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by piyh on Friday October 26, 2018 @12:29PM (#18310749)
As a person who wants to move from analyst to data scientist, this makes me aware I should probably take some techno ethics as well as learning stuff like R and analytics
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by clarkmoody on Friday October 26, 2018 @12:00PM (#18310440)
I disagree with your last point.

Technology will always be "just a tool." By its nature, it is morally neutral. The use of technology for good or for evil reflects the morality of the people deploying it.

Explosives, baseball bats, water, radios, software. All have been used for noble purposes and for evil. That does not impart morality to the technology.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by JHer on Friday October 26, 2018 @02:53PM (#18311843)
Whenever I see someone saying something like "just a tool" with regard to technology, I always want to recommend a thorough read of Marshall McLuhan's "Understanding Media" ("The Medium is the Message" and other adages).

I think you've got it precisely the wrong way round: it is not the morality of the times that is reflected by the use of technology, but morality that reflects current technology.

The French and American revolutions that began the current age of modern democracy are, for example, unthinkable without the printing press. No newspaper, no democracy. It needed the equalising force of mass-copied text to abolish the sacred order of monarchy in people's heads. Similarly, it is hard to imagine fascism without the preceding inventions of radio and cinema. Or J.F.K. without television.

Culture, society, customs, morality - everything that has to do with what we call 'evil' or 'good' - is fundamentally a reflection of their surrounding media. Morals under the conditions of television will be different from morals under the condition of the world wide web.

One can see that we are currently struggling to adapt our morality to a new media reality by the invention of new words ("fake news", "filter bubble", "clickbait", "post-truth") to describe it; the old ones are insufficient.

I propose that rules and guidelines that emerged under the conditions of offline media will leave us vulnerable to the dark and dangerous sides of online media. We should develop new ones.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by genericone on Friday October 26, 2018 @03:43PM (#18312207)
The medium is that which spreads the message. Since the mediums operate differently from each other, only certain types of messages can be transmitted over each one.

Before written systems, a message could only be spread by word. The message could be stopped by disappearing the person speaking.

Before print media, messages could only be written down by a scribe or learned person, and the message could only be read by another scribe or learned person. Or messages could only be passed in the form of images. Those messages could be stopped simply by burning/destroying the written/etched copy that existed.

Before the telegraph, messages could only be delivered in person, on foot or on horseback or by ship, limiting its rate of spread to those transportation speeds. Those messages could be stopped by intercepting the delivery, or controlling the territorial borders.

Before radio and telephone communications, transmitted messages could only be read by telegraphists. The messages could be stopped as long as there was no telegraphist at the time of message transmission, or if the telegraphist lied about the message.

Before televised media, only messages in the form of voice or text could be transmitted far distances, so only voice or text was consumed. The information bandwidth was extremely small, although fast.

Before internet media, only audio, video, or text could be transmitted. The information bandwidth increased with video, but these high information channels were only controlled by media elites and governments.

With internet media, internet isn't a message you consume, internet is something you participate in. The instant participation of the global population in a single activity is something altogether new that is a step-change in what has been available, and no prior medium could have prepared us for this age. The old media elites still want to control what messages are dispersed, but the new medium doesn't cede that control easily.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by tlb on Friday October 26, 2018 @01:02PM (#18311049)
Maybe, if you define 'technology' to be just things like instruction sets and transistor geometry.

By that narrow definition, phones contain more than technology: they contain policy. A phone loaded with addictive games embodies a policy of maximizing screen time. A phone with clickbait on its lock screen is designed to take up your time and bathe your retinas in bullshit. While the transistors are neutral, the policy is harmful.

As it happens, these policies are often set by people that mostly work on technology, so they get lumped together. From outside, people see the technology industry being responsible for all of it.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by jacobwilliamroy on Friday October 26, 2018 @12:14PM (#18310593)
There's a saying "When you let the camel's nose into the tent, the rest of him follows." If a technology has so many awful capabilities, then there ought to be a good reason to tolerate its existence.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by coleifer on Friday October 26, 2018 @01:12PM (#18311133)
I hear you, its like saying alcohol is just a chemical. Which is true of course. But I think it's naive and idealistic. Taken to an extreme, you could say people are just chemicals and electrical impulses, right? But that's crazy.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by 2snakes on Friday October 26, 2018 @06:19PM (#18313108)
Yeah we are definitely more than our material selves.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by drb91 on Friday October 26, 2018 @05:22PM (#18312804)
Technology also always exists in context, removing any neutrality.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by ravenstine on Friday October 26, 2018 @11:14AM (#18309971)
I see two problems with how we view addiction:

- Everything has a potential of being addictive, but we focus so much on drugs since they have some especially addicting properties that aren't present in other habits.

- We're stuck with Enlightenment age thinking such as "tabula rasa" and we attribute too much human behavior to free will, an ill-defined term that nobody whom I ask can provide a comprehensive answer to.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by djsumdog on Friday October 26, 2018 @12:28PM (#18310742)
My generation grew up with TV shows like The Transformers that got kids to beg their parents for toys.

McDonalds has marketed to children for the better part of a century (and it has followed many people into adulthood).

The medium has changed, but the practices are the same as Edward Bernays and Anna Freud cooked up so many decades ago (Sigmund was never happy with the way his family members used his psychoanalysis research to sell products, even though they used it to help sell the English version of his book).

There is more of it today, yes. Kids don't want toys, and hence we see Toys-R-Us disappear .. they do want games, and it's pretty important for people in tech to teach kids about how absolutely atrocious in-game purchases are and how you should NEVER participate in that rubbish and discourage everyone else from doing so in the hopes it eventually goes away.

But it won't, because there are always people who don't know, or even with full knowledge, can't help those addictions.

It's a complicated problem, but current phones/tech are just the medium.

But the medium can also be the message.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by rchaud on Friday October 26, 2018 @12:50PM (#18310937)
> My generation grew up with TV shows like The Transformers that got kids to beg their parents for toys.

But the addiction component wasn't built-in the way it is now. Everyone remembers "Saturday morning cartoons with cereal" because there was a set time and place for that event. After the episode ended, it didn't auto-play the next episode, or recommend 5 highly similar shows based on your "viewing history".

Consider that "bingeing" is a commonly accepted term when it refers to consuming an entire season of a show in one sitting and companies like Netflix churn out TV shows with a focus on this "bingeability", because that's their differentiator compared to regular TV.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by jbattle on Friday October 26, 2018 @02:11PM (#18311556)
I dunno, I remember losing HOURS sitting in front of a TV. Watching whatever. Whatever they wanted to show me, I'd watch it. Commercials every X minutes.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by huehehue on Friday October 26, 2018 @03:44PM (#18312211)
There have always been TV fanatics, or enthusiasts, sure. I vegged out a lot as a kid. As tech has changed, though, the game is totally different, and people are being actively coerced into binge-watching.

Yesterday, we had Nielsen doing rough tracking of viewership (IIRC, installing a Nielsen box was/is totally optional!), opinion polls, and focus groups. Mostly aggregate data on a program's performance.

Today, we're building elaborate user profiles and tailoring the viewing experience to the individual, using who-knows-what details (demographics, personal viewing habits, Amazon purchase history, eye-tracking data from your smart TV, you get the idea). These companies have a really good idea of what you like, and will use whatever data they can to maximize the time you spend on their platform.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by ravenstine on Friday October 26, 2018 @05:28PM (#18312833)
That's how I remember it, but one difference in my experience was that it was understood by everyone that watching lots of TV was considered bad, but we all went ahead and did so anyway. Now it's considered normal to "binge" on TV, and I find it very disconcerting that people are using that word without even being tongue-in-cheek about it.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Benjammer on Friday October 26, 2018 @07:57PM (#18313552)
>Kids don't want toys, and hence we see Toys-R-Us disappear

Toys-R-Us died because the founder left, his successors couldn't keep innovating, they sold out to Bain and KKR, and then it was driven into the ground for margins.

It's not because "Kids don't want toys." You thinking kids don't want toys almost seems more like brainwashing than if kids actually didn't want toys anymore.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by marcosdumay on Friday October 26, 2018 @02:14PM (#18311572)
A decade ago, we didn't have to fight an always engaged computer acting on a personal level, trying to convince us to not let it go and do something else.

It's a difference only of efficiency, but it is large enough to create completely different kinds of problems.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by hhjinks on Friday October 26, 2018 @12:52PM (#18310949)
> We're stuck with Enlightenment age thinking such as "tabula rasa"

Nobody has actually believed in that for decades, and it certainly isn't present in the public consciousness.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mcculley on Friday October 26, 2018 @02:15PM (#18311578)
Lots of people believe that the human mind is a blank slate and that culture defines humans more than any inherited neural architecture. I disagree with that conclusion, but it certainly is not “nobody”. One need look no further than the angry screeds in response to evolutionary psychology.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by amanaplanacanal on Friday October 26, 2018 @02:48PM (#18311815)
I suspect we will learn a lot from evolutionary psychology. Unfortunately it has a long history of "just so" stories, and being used to justify all sorts of racist and misogynist beliefs. It's hard to get rid of that kind of baggage once you've acquired it.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mcculley on Friday October 26, 2018 @03:06PM (#18311933)
Not all of evolutionary psychology is what people call the "just so" stories. Any understanding that we are born with more than a blank slate that shapes our thinking is "evolutionary psychology". That is an unpleasant conclusion for those who want to believe that all undesirable human behavior is the fault of culture.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mmirate on Friday October 26, 2018 @02:44PM (#18311793)
On the contrary, tabula rasa is one of the most sacred axioms of modern Progressivism.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @11:14AM (#18309975)
I see this playing out right now with Apple's phones, which get continuously bigger and shinier and brighter with every new generation.

Then they give us "Screen Time" and Tim Cook talks about giving people the tools to be aware of how much they're using their phones and to make their own decisions about it.

If drug companies said "We're discontinuing Advil for your headaches and replacing all painkillers with small dosage opiates, but we'll give you an app to count how much you're taking and you can make your own decisions" we'd immediately jump down their throats.

Apple discontinues the iPhone SE, standardizes on a comparatively gigantic 6.1 inch screen size for their mainstream phone model, and tells us "It's fine. We gave people a new app so they won't get addicted to their phones."

I don't think it's fine. Apple's just in denial about it because the design team likes big shiny things, premium phones print money, and users keep on buying them because we collectively don't have a grip on the downsides.

Just give me a damn phone that I can call a car or text friends on, I don't want to or need to spend hours consuming media on a giant shiny screen. But if I get a giant shiny screen foisted on me, I know it's going to happen.

But like you said, if someone's living on their phone too much, we treat it like their own moral failing. The manufacturers that made the phones this way and the software companies that deliberately A/B tested their engagement stats to death to rope you in as hard as possible and sell more ads? Nah, not their fault. It's these irresponsible phone users not owning up to their own faults.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by dwighttk on Friday October 26, 2018 @12:27PM (#18310736)
Perhaps I just don’t have smartphone addiction, but (if I do) there is something different between this “addiction” and others. There are no withdrawal symptoms for me. I feel the compulsion to pick it up and look at it, but if I don’t have my phone, after reaching for it in my pocket and not finding it a few times I just stop. I don’t feel a need to go find a phone or feel rotten because I don’t have one. And these feelings (that I don’t seem to have anyway) don’t get stronger and stronger until I get back to my phone.

I’ve felt withdrawal symptoms for caffeine, and I can only imagine it is worse for stronger drugs. Maybe this addiction is of the same sort but the withdrawal is so slight that I don’t notice?

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by maemilius on Friday October 26, 2018 @12:54PM (#18310972)
I'm in the same boat as you. One thing I've learned over the last few years is that the problem with "phone addition" has more to do with the lack of boredom than any physical effects.

The really short version is that there's some science that suggests that periods of boredom increase creativity. By constantly keeping active with your phone, we're losing this "boredom time".

Personally, I've made a habit of occasionally just doing nothing every now and then. Put the phone away; don't listen to anything. It's actually great for my commute home (I take a bus). I can just sit/stand and not do anything and just relax for a few minutes on the way home.

Personally, I think the biggest problem here isn't that kids are spending a lot of time looking at their screens. It's that parents _aren't_ spending a lot of time engaging with their kids about the content.

When a screen is used to distract a child - or anyone,really - instead of engage them, that's where the problem arises.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by rleigh on Saturday October 27, 2018 @07:54AM (#18315355)
I often wonder how much creativity, thought and self-reflection is missed out on because the response to boredom or quiet moments is to reach for the phone, rather than engaging the brain and being alone with one's thoughts for a time.

Not only personal time, but work time as well. How many of us see work colleagues on their phones or random websites during work time? If that moment of boredom had been spent thinking about new products, the details of a customer problem, or something else work-related, that could have produced something tangible, rather than being wasted. When "slack time" is automatically used for indulging in phone apps or web surfing, that's displacing activity which pre-phone-apps and pre-internet, would be much more likely to have involved alternative productive activity, from future planning to work-related talk with co-workers, to designing and prototyping experimental stuff. Now it's self-indulgent skinner boxes compelling us to fairly fruitless time wasting.

Some people are so focussed on this stuff that it takes priority over actual face to face conversations, which I personally find intensely rude, and I don't think I'm wrong in saying this is going to directly affect the productivity and effectiveness of them as an individual and the team as a whole. Their focus isn't on the company's business, but on themselves. I don't find this degree of self-absorption healthy; it's like working with zombies. In some ways, I preferred my original programming job where we only had a shelf full of books and dial-up internet, and you actually worked with your co-workers, talked to your customers on the phone, rather than merely existing in the same space while their minds are somewhere else. Not that I'm a Luddite, it's the social changes I abhor, not the technical.

It's weird, and worrying, just how addicted people have become at the expense of real life in the here and now, and a pushback against it is long overdue.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by dwighttk on Saturday October 27, 2018 @12:55PM (#18316576)
There's also a chance that the distraction is dissipating energy spent in particularly unhelpful endeavors. If that's true, who knows what the ratio between helpful and unhelpful boredom is?
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @12:48PM (#18310918)
You're right, I don't think it's as physically addictive as chemical compounds can be. But the time wasting is a very easy hole for me to fall into (he said, arguing with people in HN comments :P).

It's not the end of the world, if I end up having problems with it on my next bigger phone I'm more than capable of deleting the problematic apps. I've already done that with Facebook on my SE.

Even so, I'm also not excited about the ever climbing costs for new "upgrades" that I don't want. SE was a great size and had the top of the line camera from the 6s. Now if I want the smallest screen and the best camera, the price went from $400 to $1000. Welp.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by undersuit on Friday October 26, 2018 @02:25PM (#18311647)
The withdrawal symptoms are subtle but can be extreme. Think of a stereotypical teenage girl whose phone has been taken by her parents, she's lost her world and she's going to have a full on panic attack. That's a whole lot different than "oh no I left my phone at home, I guess I won't have access to it until I decide to go home.", but look at how much choice you have over your addiction compared to the teenagers.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by bamboozled on Friday October 26, 2018 @11:23AM (#18310086)
I think you’re being an alarmist.

My iPhone adds incredible value to my life and I find screen time very useful in helping me control my own urges to over consume enjoyable content. I don’t think people at Apple are intentionally selling you cigarettes or opiate like products.

If parents can’t understsnd spending too much time on phones or infront of TV is potentially harmful then it’s common sense we’ve lost. Nothing else.

Take it easy.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @11:36AM (#18310220)
I'm not just talking about kids, I'm talking about adults too.

Smartphones absolutely add a lot of convenience and value. But, in my opinion, most of that value doesn't come from having deliberately addictive media consumption available at your fingertips at half a second's notice. Yet that's what phones are being optimized for.

Does calling an Uber need a 6" screen? Or voice navigation instructions in my car? Shooting photos and videos? GPS tracking my runs?

Most of the things that bigger screens enable are things that I'm trying to minimize, so making these big inviting smartphone screens is no longer adding value to my life. But that's the only phone Apple will sell me. No, it's probably not as bad as opiates. But "not as bad as opiates" is a pretty low bar to set for "should I be OK with this?"

The new Palm small phone thing is a nice idea, except that it's a companion accessory to go with a bigger phone. So close: https://www.theverge.com/circuitbreaker/2018/10/25/18022382/...

What I really want is a small phone like that to go with an iPad. With a full size tablet, carrying it and sitting down to use it two handed are enough of a barrier that I can't absentmindedly find myself sucked into a reddit hole.

Maybe that's Apple's plan to sort this out. Make next year's iPhone Max Plus so big that you have to carry it around in your backpack and can't make a habit of staring at it all the time.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by whatshisface on Friday October 26, 2018 @11:30AM (#18310161)
>Just give me a damn phone that I can call a car or text friends on, I don't want to or need to spend hours consuming media on a giant shiny screen. But if I get a giant shiny screen foisted on me, I know it's going to happen.

Giant screens aren't being foisted on you, you go to the store and pay for them. You could buy a featurephone if you wanted.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @11:40AM (#18310262)
I'd like to keep the useful parts of a smartphone without optimizing the addictive parts. Too much to ask apparently.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Aeolun on Friday October 26, 2018 @12:02PM (#18310468)
I feel like this is a fairly weird argument. Bigger screens are not more addictive by themselves.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by LeftTurnSignal on Friday October 26, 2018 @05:29PM (#18312839)
Their argument seems to be more venting about Apple not selling a phone they want, rather than smartphone addiction.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by ghostly_s on Friday October 26, 2018 @12:17PM (#18310628)
What is the evidence for your argument that Apple is "optimizing the addictive parts"? Your argument seems to be entirely based on screen size; is there some study that demonstrates a correlation between screen size and 'addictive' qualities?
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @12:29PM (#18310752)
It's more the 3rd software companies that are optimizing the addictive parts than Apple, because that's how they make money.

Having the screen be smaller makes those software products suck enough that I don't like using them for extended periods, it's a defense mechanism against hyper optimized advertising engagement apps.

Personally I think that's a feature.

My other problem with Apple that they're only interested in the high end $750+ for their phones. The SE was comparatively a steal at $400, and nothing about the new ones is $250 more impressive. Can't be securely held one handed and adds a big screen that I don't want, so I'm not excited about paying more for it.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by emsy on Saturday October 27, 2018 @08:25AM (#18315429)
That's such a stupid argument. What's next? Make car seats uncomfortable so people don't commute? You vent about Apple not making a small phone, and I too think they should. But don't try to push that argument on the back of phone addiction, that's pathetic.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by kirsebaer on Friday October 26, 2018 @01:30PM (#18311275)
You could try setting the screen to grayscale. It's still functional, but less appealing.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by samat on Friday October 26, 2018 @03:55PM (#18312271)
Actually, iPhone SE is still good. Supports the latests iOS and runs quite smoothly.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Izkata on Friday October 26, 2018 @01:36PM (#18311315)
There was a post a few months ago where someone put a greyscale filter on their phone screen, and found the "addictive" effect significantly reduced.

It was just one person, and entirely subjective, but seems worth a look.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by briandear on Friday October 26, 2018 @11:54AM (#18310387)
You are loosely comparing a large smartphone with tobacco; yet the reality is that an iPhone is more like matches: you can use it to start a campfire, light a stove to cook some kale or use them to smoke crack. It’s your choice what you do with the matches and it certainly isn’t the match manufacturer’s fault people choose to light the crackpipe rather than “healthier” options.

If I understand you correctly, it’s the phone fault people are addicted to bad content? The phone is just too easy to use, too high quality that unwitting victims are just defenseless? If we are talking kids, that’s a parent problem, but if we are talking adults, then it’s a problem of self-responsibility. Grocery stores have plenty of ice cream for sale: it’s up to you to not buy and eat it all the time. Grown ups ought to act like it instead of blaming shiny objects of their own obsessions. Adults aren’t victims of their phones.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by kara-1234 on Friday October 26, 2018 @11:32AM (#18310185)
Check out the light phone 2 or the KY-01L, both phone looks pretty awesome. the light phone 2 being just call, text, and the KY-01L having a web browser (though it looks so bad I probably wouldn't use it)

Also both those phones have e-ink displays.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by briandear on Friday October 26, 2018 @11:59AM (#18310431)
So the argument is that his phone is too good and he is sucked in? So a crappier phone is the answer? That’s like saying people drive too much so we should remove the air conditioner and radio.

It reminds me of the Colonel Sanders scene in So I Married an Ax Murderer: https://m.youtube.com/watch?v=TPMS6tGOACo

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by nkurz on Friday October 26, 2018 @01:32PM (#18311293)
That’s like saying people drive too much so we should remove the air conditioner and radio.

You imply that this is obviously a bad idea, but why? I wouldn't eliminate the idea out of hand. If cars were slightly less comfortable, maybe people would drive slightly less and walk/bike slightly more. Maybe removing temptation by having a phone that doesn't make it as easy to play games is simply a healthier choice.

As a parallel, the Amish are a societal group that isn't being overwhelmed by technology. Contrary to popular belief, the Amish don't shun technology, rather they develop rules as a community to try to figure out how to take advantage of the benefits of technology while avoiding the downsides.

In most Amish communities, the current rule is that using telephones is fine, but they are not allowed to be in the house. They tried it when they first came out, and decided it wasn't working. The current approach is to put community phones in outside sheds so they aren't too tempting, but can be used when needed: http://amishamerica.com/got-a-quarter/

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @12:11PM (#18310559)
I don't want to go back down to a feature phone, but if you said "I want to bike more places instead of driving my car everywhere" it would be reasonable to not want to buy an $80,000 luxury sedan that you love to zoom around in.

Unfortunately Apple has decided that's the only car they're going to make.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by ConceptJunkie on Friday October 26, 2018 @12:24PM (#18310694)
Well, it's a good thing there are alternatives to Apple. Their products are grotesquely overpriced anyway.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @12:32PM (#18310782)
My main priorities are size, photo quality, and respecting my privacy. I haven't seen a lot of options there, but if someone else is still making a phone that's as good as the iPhone SE I'd love to hear about it.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by blacksmith_tb on Friday October 26, 2018 @02:56PM (#18311871)
To be fair, for most people, a smartphone may be their only 'personal computer' - sure, they may or may not work a desk job where they use something with a keyboard, but most of the computing they do on their own time will be on that small (if not getting any smaller...) screen. Does that appeal to me? No, not really, I appreciate having a browser in my pocket sometimes, but I don't watch much in the way of videos or even game on my phone. But we're (mostly) technologists here, and I would think that we tend to feel that using computers is generally good / interesting / empowering. Can it also be pathological? Clearly yes. We have some evidence, accident rates increasing[1] as people can't stop checking their feeds for example. So that's a concrete social problem. But I am less sure about the impact on children - we've had several generations which grew up staring at TVs for hours a day, which may not have done us any favors, but it didn't cause the end of civilization either...

1: https://www.nsc.org/road-safety/safety-topics/distracted-dri...

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mikeash on Friday October 26, 2018 @12:07PM (#18310524)
Is there actually a link between screen size and addictiveness?
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by wlesieutre on Friday October 26, 2018 @12:23PM (#18310684)
The user experience of scrolling through and viewing lots of content on a 4" screen is honestly not great. Apple, being Apple, sees that as a problem. I consider it a feature because it's easier for me to break away from. Web browsers, youtube, mobile games etc. I don't write emails from my phone unless it's an emergency, but I like having a smartphone because it gives me the option if I need to.

A lot of those behaviors, I currently have trouble with at full-size computers. I can absentmindedly browse cat pictures on reddit for a couple of hours. But I have to sit down at my computer to do that, I can't do it comfortably on a 4" phone screen. And I like it that way.

Put that comfortable time-wasting computer in my pocket where it follows me everywhere and I'm about 99% certain that I'm have a problem.

I'd love to know if someone's studied this more rigorously.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by baybal2 on Friday October 26, 2018 @11:48AM (#18310337)
I remember myself struggling with Quake 3. It really felt to some extend hypnotic. Only after giving myself a proverbial slap on the face at around 2014 when I was 13 or so, and getting conscious of that being a problem, was I able vent Q3 out of my head.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by mrhappyunhappy on Friday October 26, 2018 @12:01PM (#18310449)
I was addicted to video games into my 20s. Even now I have urges to fire up some MMO. It was only when I started working in UX design and researched human behavior that I understood how incredibly addictive video games are. Well designed video games go above and beyond to make you keep playing them. Even as a professional designer I frequently look to games to get ideas about how to hook visitors to spend more time in sites and apps. It's very ironic that the system that gamed me (pun intended) is now something I'm actively part of.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by int_19h on Friday October 26, 2018 @08:05PM (#18313582)
The interesting thing about both your examples (Q3 and MMOs) is that both are games with no finish point.

I think that's not a coincidence, and it's not just about games. If you think about it, all forms of entertainment boil down to giving our mind a different world to inhabit for a while. It's pretty obvious with books and movies and theater etc, and with "traditional" games. But in a sense, the gaming board of something like Bejeweled is also a world, just a very simplified one. And stuff like social networks are also a world, the one that's built out of real people, but with its own set of relationships and problems and drama etc. All of this lets your brain "go elsewhere".

But here's the big difference. Some forms of entertainment engage in such world building to tell a story. But a story has its finale - once it is done, you leave the world it inhabits, and come back to reality. You can go back for another take, but the thing about stories is that the second time is not like the first. It's diminishing returns.

With modern - problematic - forms of entertainment, like MMOs and addictive mobile games and social media - the world is intentionally designed to be inhabited permanently. Worse yet, it's designed to be painful to withdraw from, even temporarily. There is no final line - there's no "game over, you won" in a MMO, or a happy (or sad, or any) ending of the Facebook drama. The people who make those things want it that way, because every minute you spend in their world, they can extract rent from you. With stories, you pay per story; here, you pay per hour.

Basically, social media and addictive games are the equivalent of a never-ending soap opera that's on 24/7. Imagine if something like this existed 50 years ago; do you think the effects would have been different? It's just that back then, it was not economically feasible. And now it is; and here we are.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Balgair on Friday October 26, 2018 @12:24PM (#18310701)
> At some point maybe a decade or two it will be a smaller version of the concerns about the tobacco industry.

To be fair, the comparison is applicable, but not the best. I think it's more akin to slot-machines and other forms of gambling, themselves heavily regulated (though maybe not for much longer [0]).

[0] https://www.cnn.com/2018/05/14/politics/sports-betting-ncaa-...

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by eikenberry on Friday October 26, 2018 @02:30PM (#18311690)
> A 6 year old's brain has no chance against a team of trained data scientists. We all know this.

A team of data scientists stand no chance against millions of years of adaptive evolution. Humans are an incredibly adaptive species who inculcates nearly anything into their lives with ease. Technology is no different.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by fromMars on Friday October 26, 2018 @05:55PM (#18312980)
"A 6 year old's brain has no chance against a team of trained data scientists. We all know this."

What a glib statement.

Although, a meme here on Hacker News, it doesn't take a data scientist to make addictive games and video content.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by andrewla on Friday October 26, 2018 @11:46AM (#18310317)
> A 6 year old's brain has no chance against a team of trained data scientists. We all know this.

This is ridiculous. I mean, utterly and completely ridiculous and you should be ashamed of yourself. This all happened by chance, not by some miracle of data science. For every product that captured 6 year old brains, there are millions of failed products that did not capture any brains at all. For every claim of "hey, I just tried to stimulate dopamine addiction in my successful table game" there are a million people who tried to do the same thing and failed. This is just a ridiculous narrative that uses post hoc reasoning and ignores survivorship bias to try to justify some parochial view of what makes children become "productive" adults.

No human is going to be able to predict what will be good and bad for child development except in very narrow cases around health and nutrition (and even there we're wrong 92% of the time when we stray out of those narrow bands). The world of tomorrow is not the same as the world of today and each generation will adapt and thrive in their own way. We'll keep stumbling through trying different crazy approaches, each with drawbacks and advantages, and occasionally pushing for the "one true" approach that will be discredited before we ever get to figure out if it works.

> As much as we want it to be true, technological advancement can never be separated from social/ethical impact

Yeah, sure, of course. But responsibility for social/ethical impact is almost zero in all cases except as a retrospective tool, and trying to predict social/ethical impact is a suckers game because this is simply not possible. This idea that we can somehow have a simplified model of how humans behave and that such a model has any validity at all is a common one in marketing and social science research, but is clearly fallacious.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by jobigoud on Friday October 26, 2018 @11:54AM (#18310390)
He never said these data scientists predicted the 6 year old brain and created the program accordingly. Just A/B testing and measuring what works best and what doesn't and progressively refining the product to match these findings is data science.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by andrewla on Friday October 26, 2018 @12:00PM (#18310438)
I'm already being downvoted, hopefully mostly for my tone rather than content, so by all rational means I should abandon this and go complain another day, but this really gets my goat.

A/B testing and measuring -- are you kidding me? That's how you go from 35% conversion to 36% conversion, not from 2 daily active users to 1e7 daily active users. Refinement only works if you're exploring a space that has productive alternatives in low dimensions, which is almost never the case. No amount of "progressive refinement" is going to turn Farmville into Candy Crush or Candy Crush into Fortnite. You have to look no further than those examples to see what I mean -- "Oh, look, Zygna has figured out a formula to hook users" followed by "Zygna can't repeat its success".

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by harshreality on Friday October 26, 2018 @12:20PM (#18310651)
The developers of different kinds of games will have different motivations.

A developer of traditional games might think, "How can I make this game better in an aesthetic, or an educational sense?" Or, "How can I make this game a better FPS than the ones before?"

A developer of another game might think, "I want to make money, let me survey existing games and read psych literature and create the next billion dollar game. I don't care what form the game takes, or what players get out of it."

The claim is not that game developers for each game are creating an addictive game from scratch by A-B testing, but rather exactly what you said, that they're AB testing for smaller improvements in eyeball-retention, spending, and addictiveness, because all they care about are those metrics which drive profits (or valuation which can be converted into profits).

That a set of conscious design choices, on its own, isn't sufficient for extreme addictiveness doesn't change the fact that those conscious design choices are necessary, and those choices are being examined, analyzed, and documented by other game devs and by psychologists. So, of course you can take all the known lessons and apply them to a brand new game concept and fail horribly, but if your game is a success on other grounds and you mined other games and the literature for addictive ideas, you are much more likely to have a billion dollar super-addictive game than you would have been 20 or 30 years ago.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by watwut on Friday October 26, 2018 @12:15PM (#18310597)
Zynga copied base from another developer and then A/B aggressively to squeeze maximum. It is not like it would be some shameful secret, that was even basic advice to developers after.

Zynga had repeated success, untill market saturated and other developers caught up. That does not make these tactics not working, that just makes them so common that they are not such a huge advantage anymore.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by scotty79 on Friday October 26, 2018 @02:20PM (#18311604)
> Zynga had repeated success, untill market saturated and other developers caught up

I'd say, until people got bored with the same single local optimum game that all Zynga games converged to despite differnt skins.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by scotty79 on Friday October 26, 2018 @02:17PM (#18311589)
> That's how you go from 35% conversion to 36% conversion

It's also how you go from unique and successful entertainment product to something completely unusable and boring is just few hundred A/B iterations.

Enjoyment is not the space where gradient descent works particularily well.

Amazon is absolutely horrible expeirience for me. It's hard for me to point e-commerece site I used that's worse than amazon.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by LMYahooTFY on Friday October 26, 2018 @02:37PM (#18311746)
What you quoted does not at all warrant the response you offered, nor shame on the author.

The notion that human behavior can be manipulated and shaped by careful modulation of input is not remotely new, and it's developed considerably over many decades.

If you don't agree with or understand this, and would like sources, please say so and I'll gladly offer them when I'm at a keyboard.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by forgottenpass on Friday October 26, 2018 @11:57AM (#18310414)
>This all happened by chance

Nobody fell down the stairs and discovered that the tumble accidentally linked their KPIs to engagement metrics.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by andrewla on Friday October 26, 2018 @12:03PM (#18310471)
No -- a thousand people fell down the stairs, nine hundred and ninety nine of them found no link between their KPIs and engagement metrics, and the one that did thought that they figured out how the human brain works, instead of just realizing that they were successful for reasons that they likely will never understand or be able to replicate.

And a thousand of those .1%'ers will try a second time, and the .1% that succeed that time will be hailed as geniuses and people will set about copying their open plan offices and terrible management styles in the hopes of replicating their success.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by whycombinater on Friday October 26, 2018 @12:38PM (#18310828)
I'm not a data scientist nor a psychologist nor an addiction expert nor ...

But I've played some games. I am 137% confident that some form of "level up" (roguelikes, MMOs, MOBAs, FTL) is an extremely strong addiction factor. League of Legends, that free game whose net worth is among the highest of all time.

In real life, you study->grades->job->promote->takeoverworld. Or liftweights->liftmoreweights->liftmoreweights. Or climbmountain->climbhighermountain...

In games, you do that in 1/100 the time and effort. Tap a few buttons and "you win!!!!"

A sweeping statement to the effect of "people don't understand addiction" is basically malicious and I accuse you of being the inventor of gamification or one of their PR folk.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by andrewla on Friday October 26, 2018 @12:47PM (#18310907)
> But I've played some games. I am 137% confident that some form of "level up" ... is an extremely strong addiction factor.

Try playing more unsuccessful games. You'll find that most boring, unaddictive, terrible games that you'll never play more than once have the same leveling up mechanic.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by whycombinater on Friday October 26, 2018 @12:57PM (#18310996)
Well sure, we can say there's a prerequisite amount of fun to be had in the first place. Addiction is for pleasure not pain, at least for the average person. Something must not be so off-putting that you don't have a chance to get addicted. For example, a cigarette that caught your mouth on fire would probably not be smoked again. The fact that some (or even most, may be your point) games set your mouth on fire does not mean the addiction factor isn't there. It just means they're more boring than they are addictive in that critical early stage.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by andrewla on Friday October 26, 2018 @01:17PM (#18311184)
So we're going to no-true-scotsman our way out of this?

Nothing is binary; I'm not going to say "either leveling helps a game all the time or it doesn't". Sometimes leveling-up mechanics help a game, sometimes it doesn't, sometimes it alienates one set of users and attracts another, and there's no magic formula for when it helps and when it doesn't, and the nature of the leveling-up mechanic itself and how fun that is can vary in effectiveness dramatically. It's like having the user's avatar wear a funny hat.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by ThrowawayR2 on Friday October 26, 2018 @03:05PM (#18311931)
I'd say that the classic "Cow Clicker" game (https://en.wikipedia.org/wiki/Cow_Clicker) is a strong counterpoint to what you're suggesting. Meant to be a satire with essentially zero gameplay, the author was surprised when it gained a dedicated following.

There is just something about the "Skinner box"-style of frequent microrewards in games that scratches an itch in the human psyche.

Re:A Dark Consensus About Screens and Kids Begins to Emerge ... by Nasrudith on Friday October 26, 2018 @05:29PM (#18312842)
I think cow clicker had novelty and the empty room psych on its side as well. Humans tend to obsess upon things which seem to have a purpose but no obvious one. Nobody bats an eye at the same tree used hundreds of times of a plot important but a single beggar with grey rags instead of brown? They must be more important somehow!

Well before then players of the original Diablo were obsessively clicking cows because of rumors and belief that there had to be something to the cow.