McDonalds has marketed to children for the better part of a century (and it has followed many people into adulthood).
The medium has changed, but the practices are the same as Edward Bernays and Anna Freud cooked up so many decades ago (Sigmund was never happy with the way his family members used his psychoanalysis research to sell products, even though they used it to help sell the English version of his book).
There is more of it today, yes. Kids don't want toys, and hence we see Toys-R-Us disappear .. they do want games, and it's pretty important for people in tech to teach kids about how absolutely atrocious in-game purchases are and how you should NEVER participate in that rubbish and discourage everyone else from doing so in the hopes it eventually goes away.
But it won't, because there are always people who don't know, or even with full knowledge, can't help those addictions.
It's a complicated problem, but current phones/tech are just the medium.
But the medium can also be the message.
But the addiction component wasn't built-in the way it is now. Everyone remembers "Saturday morning cartoons with cereal" because there was a set time and place for that event. After the episode ended, it didn't auto-play the next episode, or recommend 5 highly similar shows based on your "viewing history".
Consider that "bingeing" is a commonly accepted term when it refers to consuming an entire season of a show in one sitting and companies like Netflix churn out TV shows with a focus on this "bingeability", because that's their differentiator compared to regular TV.
Yesterday, we had Nielsen doing rough tracking of viewership (IIRC, installing a Nielsen box was/is totally optional!), opinion polls, and focus groups. Mostly aggregate data on a program's performance.
Today, we're building elaborate user profiles and tailoring the viewing experience to the individual, using who-knows-what details (demographics, personal viewing habits, Amazon purchase history, eye-tracking data from your smart TV, you get the idea). These companies have a really good idea of what you like, and will use whatever data they can to maximize the time you spend on their platform.
Toys-R-Us died because the founder left, his successors couldn't keep innovating, they sold out to Bain and KKR, and then it was driven into the ground for margins.
It's not because "Kids don't want toys." You thinking kids don't want toys almost seems more like brainwashing than if kids actually didn't want toys anymore.
It's a difference only of efficiency, but it is large enough to create completely different kinds of problems.
Nobody has actually believed in that for decades, and it certainly isn't present in the public consciousness.
- Everything has a potential of being addictive, but we focus so much on drugs since they have some especially addicting properties that aren't present in other habits.
- We're stuck with Enlightenment age thinking such as "tabula rasa" and we attribute too much human behavior to free will, an ill-defined term that nobody whom I ask can provide a comprehensive answer to.