There's no need to specifically mention your favorite streamer, or your favorite game. Just because PUBG is popular right now doesn't mean this is a phenomenon centered around PUBG. There have been many streamers making A LOT of money for years now. League of Legends, Counterstrike, and DotA 2, for example, have always had large fan bases with "Top streamers" making similarly ridiculous amount of money in tips.
That particular streamer is changing the streaming game and is invested in some third party streamer support apps. He has broad appeal as little kids dressed up as this Twitch streamer for Halloween this year.
I think an article about the game, its streamers, the revenue sharing, and how Twitch is evolving would make the front page of HN.
That is all. No hidden agenda.
He's not really changing the streaming game. There's streamers out there much more successful than he is (Lirik, Shroud, IcePoseidon, etc, etc.) Don't get me wrong, he's fun to watch, but no mention of him isn't a big deal in the least.
The Dr is a 2 time world champion (back to back-93/94, no less!) as well as an industry VETERAN! He designed half the maps in COD Advanced Warfare. He's a 6 foot frickin 8 athletic powerhouse too.
Ya'll mask your jealousness poorly.
He changed the stream game in ways that only Steve Jobs would understand. Much like the late great he took what everyone was doing and brought it up to a level way beyond what the sidekick competition was capable.
I've seen so many knockoffs of him recently its kinda disturbing.
AFAIK PUBG was made in response to other games that used to be popular in the genre failing after major changes, specifically H1Z1.
EDIT: Fair-cop to them though, they've obviously done a greaat job. It's just that games like this are already coming out constantly, it's the new genre to clone. Before battle royale was that hot genre, it was MOBAs[1] + survival games a few years ago and MMOs were a few years before that. Battle Royale is actually a sort of spin off out of the survival genre. Another interesting thing to note is that survival/battle royale games have a lot of indie entrants who tend to have long alpha phases where hype makes them incredibly popular (DayZ, 7 days to die, Rust, Ark: Survial Evolved, Unturned, Don't Starve). Then the player base can sometimes die off as the game suffers from poor performance and slow development.
At the moment PUBG is suffering from lots of hackers, so we'll see whether it actually stays popular.
[1] Multiplayer online battle arena (5v5, top down, team game), spawned from a mod made for warcraft 3, popular examples include league of legends, DOTA2, Heroes of the Storm, etc.
Dr Disrespect is amazing. He is an online performer and a gamer.
Most surprising are the people who talk about how watching Dr D has helped them through depression or cancer. He talked about this movingly but briefly in his speech this week.
This is a whole new form of entertainment. It will be fascinating to see where it unfolds. I think Amazon will get a very good return for their investment.
It's too easy to turn off my brain and be 'entertained' for hours. I've recently forced myself back to watching films/TV instead. The difference in creative stimulation is like night & day.
Never say never. I am sure there are people who do, probably not with much success.
Its this play by proxy I now think is one of the main draws.
I have been encouraged to stream by others myself, and do every once in a while on hitbox. Maybe I should give it a real try.
Is that funny? To me it just sounds racist...
just because you find racism humorous doesn't mean it isn't offensive.
And as far as mentions go, there’s no word on pewdiepie either, he’s one of the pioneer of the genre along with videogamdunkey...
The whole article reeks of “I know nothing about it so must be new” mentality.
That's been happening for years. Hats in Team Fortress 2 sold for ~1500 (Burning Kabuto was around there IIRC), and a knife in CSGO went for 24k (apparently, http://read.navi-gaming.com/en/team_news/Rarest_and_expensiv...).
CounterStrike and Team Fortress have been full fledged releases for many years prior to reaching those numbers.
Its not the absolute number that is impressive, its how quickly it has reached comparable values with these longstanding behemoths.
I never got the attraction to Twitch/game streaming. Before I came across Dr D/PUBG, I used Twitch to see if a game was interesting & simple enough to grasp, to assist in the purchase decision.
The Dr D/PUBG combo (and a few other lesser-known faves, e.g. BananaMan, P4wnyhof/Larsen) have made it fun to watch, actual entertainment, that I tune into. Daily...
Last time I looked nothing from current crates were going for that much it was just the special items from the pre-order crates that were going for that much, which is a pretty important difference I think.
I don't think it's anywhere near as popular without the Twitch streams
>The game regularly has over 2,000,000 concurrent players
Well, I think it is interesting to point out what demographics tend to play a game the most.
If the game has 1,999,999 Chinese players then, I think, that is less interesting than if it had 2,000,000 global players (from all over the place).
Not sure why you think it is so far fetched....
If anything from a streaming standpoint it's better to have a more "unified" player base, at least linguistically speaking. I doubt chinese players watch american streamers en masse, or vice-versa.
> I doubt chinese players watch american streamers en masse, or vice-versa.
I agree. But are there any streamers who make use of live closed-caption transcription + translation services, the way broadcast news does? It’d Be interesting to see if just removing the language barrier would remove the culture barrier, or if it’s more fundamental.
Just a passing mention of PlayerUnknown’s Battlegrounds, a game which according to some is growing faster than Minecraft did. PlayerUnknown’s Battlegrounds (PUBG) is the most popular streamed game on Twitch right now. The game regularly has over 2,000,000 concurrent players, has sold over 13,000,000 copies, and is still in beta with just one multiplayer map. It has been the most popular game on Steam for a few months. Some digital items obtained from loot crates have sold for over $1,000.
There is a whole ecosystem that has developed underneath the Twitch platform where secondary services help gamers overlay responsive graphics over the video stream as well as take donations. Top PUBG streamers can make well over $1,000 per night in donations on top of their cut of the Twitch subscription fee.