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Re:How to Get Rich Playing Video Games Online by chrisper on Tuesday November 14, 2017 @11:13AM (#15696285)
I was refering to this:

>The game regularly has over 2,000,000 concurrent players

Well, I think it is interesting to point out what demographics tend to play a game the most.

If the game has 1,999,999 Chinese players then, I think, that is less interesting than if it had 2,000,000 global players (from all over the place).

Not sure why you think it is so far fetched....

Re:How to Get Rich Playing Video Games Online by simias on Tuesday November 14, 2017 @11:20AM (#15696364)
You need to explain your reasoning a bit better. "Less interesting" for what exactly?

If anything from a streaming standpoint it's better to have a more "unified" player base, at least linguistically speaking. I doubt chinese players watch american streamers en masse, or vice-versa.

Re:How to Get Rich Playing Video Games Online by derefr on Tuesday November 14, 2017 @01:59PM (#15698064)
Less interesting as an investment vehicle, maybe. If cross-cultural interest in the phenomenon hadn’t yet been proven out, it might still hit an adoption cap at the boundary of the originating culture, and so stop growing.

> I doubt chinese players watch american streamers en masse, or vice-versa.

I agree. But are there any streamers who make use of live closed-caption transcription + translation services, the way broadcast news does? It’d Be interesting to see if just removing the language barrier would remove the culture barrier, or if it’s more fundamental.