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Re:Epistle 3 by hacker_9 on Friday August 25, 2017 @06:32AM (#15097421)
The story actually sounds really fun to play, and fits the Half-Life universe perfectly. Funny that this script has reached the top of Reddit, HN and Twitter within hours of posting, and even crashed the authors site. Even to a blind man it's obvious the demand for the game is there, so it's amazing that Valve continues to ignore it and the fans, but I guess without a cash flow problem they really don't see the point in spending time developing it. A shame.

Edit, GitHub Mirror: https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/maste...

Re:Epistle 3 by ZoFreX on Friday August 25, 2017 @07:08AM (#15097576)
> it's amazing that Valve continues to ignore it

Valve isn't a monolithic entity nor a top-down controlled company though. This argument doesn't reflect how they make decisions.

They have spoken on a few related points in the past:

* Their projects often change dramatically during development, even being scrapped or started over again from scratch (Half-Life is a rework of a scrapped project, Team Fortress 2 was completely rebooted)

* They prefer not to talk at all about things that are very hyped because they believe it's more painful to the community to go through those twists and turns than have radio silence

* If they aren't happy with the quality of something they produce it doesn't see the light of day, rather than release something that isn't great

* For it to happen requires enough people within the company to decide to work on it, and see it through

Re:Epistle 3 by sametmax on Friday August 25, 2017 @08:14AM (#15097835)
> If they aren't happy with the quality of something they produce it doesn't see the light of day, rather than release something that isn't great

This is very important. If HL would have been a EA game, you would have had it years ago. And it would have sucked, but everybody would have bought it and EA would have made bank.

Valve cares. Sometimes that means you will not have what you want, because they know they can't provide it.

Re:Epistle 3 by Ygg2 on Friday August 25, 2017 @09:40AM (#15098307)
> Valve cares.

I might get downvoted, but cares about what? Valve didn't manage to release HL2 Episode 3. That's a miniscule effort compared to pretty much anything.

Valve is just like EA, i.e. perfectly content milking the Steam and DotA cash cows.

Re:Epistle 3 by dejawu on Friday August 25, 2017 @01:04PM (#15100162)
It makes me sad to say, but I agree with this. Valve has largely given up their legacy of incredibly polished games that were worth the wait. Not only are they now content to sit back and allow the merchant/gambling/loot crate money flow in, they are actually neglecting their games. I remember the addition of a new gun (the R8) to Counter-Strike: Global Offensive that was so broken and unbalanced that it was clear the devs had never once started up the game and playtested the weapon before pushing the update to players.

It really is a sad state. Valve used to be the bastion of the gaming world, because players and other developers alike looked up to them as a role model of what it meant to care about releasing a good game, no matter what it took. That they would give it all up simply by allowing their reputation to languish - not with a bang, but with a whimper - really breaks my heart. I hope other game devs do not forget Valve's story and remember that there are customers and fans who really do respect and value when time, care, and true effort is put into making a game fun and meaningful, not just profitable.

Re:Epistle 3 by lewisl9029 on Friday August 25, 2017 @02:33PM (#15100983)
I was a huge Valve fanboy at one point, so it really pains me to see what they've become. They are clearly still able to make great games, because at its core, Dota 2 is still a great game. But they've bundled it with a gambling platform targeted squarely at teenage children.

I suspect their next game, the Dota 2 themed collectible card game, is going to go down a similar route, since Hearthstone has already demonstrated how a gambling-based business model can be applied with overwhelming success to a collectible card game.

At this point, I doubt they have any interest in investing in any game that's not amenable to that ethically appalling, but probably overwhelmingly profitable business model.

Re:Epistle 3 by jamesrcole on Friday August 25, 2017 @09:42AM (#15098321)
It's clear from the context that they're referring to quality.

[EDIT: to all the people responding to me, I'm answering the parent's question of what the GP's 'cares' was referring to, which is clearly indicated by the comment they are in turn responding to. I'm not making any point or argument about Valve's commitment to quality or lack thereof]

Re:Epistle 3 by b0b10101 on Friday August 25, 2017 @10:22AM (#15098634)
They obviously don't. Look at TF2, they refuse to say it's dead but it hasn't received a proper update in a year. Instead, they spread a gambling model across all their current games and now sit and collect profits. Heck, even those "steam boxes" which were supposed to make PC the "final gaming platform" fell way short. Valve is an e-commerce company with a game development side business now and frankly, their recent output hasn't been good...
Re:Epistle 3 by sametmax on Friday August 25, 2017 @12:59PM (#15100104)
Not fair man. Just because they don't manage to do everything don't mean they don't do their best.

As a dota fan, I can tell you that they are doing a LOT of things in there.

They have limited number of devs and designers and so many projects. Just maintaining the steam infra is madness.

Look at blizzard, and see how often they release stuff.

Good things take a lot of resources.

Re:Epistle 3 by spondyl on Friday August 25, 2017 @09:40PM (#15103605)
This isn't a defense but the TF2 team is only about like 7 dedicated people last I heard? There's artists and what not shared between teams who I'm not including in that tally though. Valve News Network talked about it once.
Re:Epistle 3 by Ygg2 on Friday August 25, 2017 @10:06AM (#15098497)
Apparently the quality manifests itself as a F2P MOBA and/or a F2P card game. What's next? F2P Pahcinko machine? Slot machine?
Re:Epistle 3 by lghh on Friday August 25, 2017 @10:12AM (#15098553)
Yeah and that F2P MOBA is one of the most beloved, polished, and competitive games around. I don't understand the comparison to a slot machine.

I can't speak to the F2P card game because it does not exist yet.

Re:Epistle 3 by tapoxi on Friday August 25, 2017 @01:49PM (#15100610)
The issue with DOTA is that its audience is self-limiting. You're locking 5 strangers together in an hour long game where failure is heavily, heavily punished and you're penalized for leaving early.

Where are the games for those of us who loved Half-Life and Portal? The last thing I want to do at the end of a long day is be yelled at by college kids and teenagers for an hour.

Re:Epistle 3 by Ygg2 on Friday August 25, 2017 @10:30AM (#15098699)
Sure, DotA 2 is a rare F2P MOBA that's fair. I mean, I find most of hero kinda meh, but I do appreciate their business model.

But a Card game based on DotA can only mean one thing:

- A F2P game. I can't imagine there being a different model

- A collectible card game. They won't innovate here.

- Buyable cosmetic, but not community made. It's not like they'll allow visual clutter on your cards.

Re:Epistle 3 by WorldMaker on Friday August 25, 2017 @11:40AM (#15099241)
The trading cards/badges in Steam are basically an F2P Pachinko/slot machine already.
Re:Epistle 3 by JabavuAdams on Friday August 25, 2017 @10:18AM (#15098598)
Designers' perceptions of quality can get out of synch with what users actually want. Sometimes we assume that people want things that are actually negotiable.

More concretely, would HL fans rather have a HL3 that is merely a game, flaws and all, or are they waiting for the second coming (third?)?

If HL3 gets made, is a game with warts and all, that's not necessary a bad thing. It may be that the dev team is holding themselves to an impossible standard rather than users holding them to an impossible standard.

Re:Epistle 3 by wyager on Friday August 25, 2017 @09:42AM (#15098320)
About quality. I don't think anyone can reasonably accuse valve of releasing poor-quality games.
Re:Epistle 3 by tarboreus on Friday August 25, 2017 @10:30AM (#15098702)
Or any games, really.
Re:Epistle 3 by sametmax on Friday August 25, 2017 @12:55PM (#15100059)
I laugh.

But it's unfair. They have a limited set of resources like everybody and they are working they ass off on so many projects already.

E.G: The whole international event on dota is just such a huge piece of work.

Re:Epistle 3 by FussyZeus on Friday August 25, 2017 @03:28PM (#15101468)
I keep seeing "But they're doing so well with DOTA! Well good for the f#$%ing Dota fans. The rest of us meanwhile are out here in the cold.

I can't stand multiplayer games-as-a-service. Any of them. Team Fortress, Overwatch, Dota, on and on it's all the same rehashed ideas with the same business model at it's core; continuing to make money well after release by releasing a trickle of low effort, easy to market in-game assets that are all worth exactly NOTHING when the next popular one comes out (or in the case of Destiny, even the sequel).

I've never touched any of these stupid things because it's all artificial; artificial scarcity of items by way of limiting the rate they come out and not allowing trades; artificial hype by employing the very best of marketing sleaze and artificial competition of various groups/clans/teams all pitted against each other in a dance of noise and anger signifying nothing.

And then the next one comes out and everyone goes to that, leaving all the achievements, collected items, won prizes and earned trophies to sit in the digital dust until the publisher gets tired of hosting it, pulls the plug, and then it's gone forever. Nothing was learned, nothing is retained, nothing is remembered, all packaged up and shipped off for the next set of customers.

It's the most cynical and hollow business model and hopefully will someday piss off so we can get more good story driven titles again.

Re:Epistle 3 by eropple on Friday August 25, 2017 @06:46PM (#15102869)
I fully agree with you about the cynicism of the taking-your-cut-at-both-ends marketplace, but this business model is never, ever, ever going away so long as we have games. Single-player games are going to be relegated to what's functionally art-house stuff because of the revenue model implications. That's where what you want (and what I want!) is going to live.
Re:Epistle 3 by Strangework on Friday August 25, 2017 @12:22PM (#15099653)
ooo zing!
Re:Epistle 3 by mustacheemperor on Friday August 25, 2017 @02:50PM (#15101132)
>they know they can't provide it.

Valve cares so much that they provide us with all these hats, skins, trading cards, and microtransactions because they know they can deliver a great hat or trading card?

In this case Valve has been completely unable to deliver a new, good videogame since at least 2012, which is when many online say most of the good writers and developers left. In that case it'd be less hurtful for the community to hear the truth than "radio silence."

Re:Epistle 3 by m3rc on Friday August 25, 2017 @09:29AM (#15098232)
Exactly. Not only will we never see HL3, we SHOULD never see HL3. It's so ubiquitous as some sort of second coming of Gaming Christ that no option existed except to have it be disappointing. It would have been Duke Nukem all over again.
Re:Epistle 3 by jamesrcole on Friday August 25, 2017 @09:44AM (#15098329)
I don't believe that. From all reports Duke Nukem Forever was a pretty flawed game (I haven't played it). If they did HL3 and did a good job of it, then they've made a good game, and I think there'll be enough people who will appreciate that.
Re:Epistle 3 by m3rc on Friday August 25, 2017 @10:29AM (#15098692)
Sure, but the effort would be better spent on another Valve project. HL3 just straight can't live up to expectations, it will be disappointing no matter how good it is because it's been drummed up for years and years as the best possible game, it just is an impossibility to be as good as everyone thinks it'll be.
Re:Epistle 3 by frahs on Friday August 25, 2017 @03:09PM (#15101285)
I don't think so. I mean, read the story. It's written really well. Many years passed between Half Life 1 and Half Life 2, and yet #2 was very successful.

Another example is TF2.

Re:Epistle 3 by ZoFreX on Saturday August 26, 2017 @06:32AM (#15104890)
> If HL would have been a EA game

It was! I know EA are the go-to bad guy in these comparisons, but EA is the distributing publisher for physical copies of Valve games, and Valve are on record as loving working with EA.

Re:Epistle 3 by sametmax on Saturday August 26, 2017 @07:55AM (#15105079)
Maybe EA is a good distributor, not a good game maker.
Re:Epistle 3 by djhworld on Friday August 25, 2017 @09:06AM (#15098106)
What incentive to Valve have to make HL3 though, really?

They make a ton of cash on Steam and DOTA2. It's sad for the fans, in the recent DOTA international tournament, Valve announced a new game to the crowd who were whipped up into a frenzy.

The new game, to the collective groan of the audience, was a DOTA2 card game

Re:Epistle 3 by petercooper on Friday August 25, 2017 @09:07AM (#15098115)
This is why the best creative works in the world are led by individuals with something to prove or to say and not faceless flat organizations.

Valve has released just one game this decade that wasn't built by external developers or by mod authors brought in: Portal 2.

Re:Epistle 3 by sillysaurus3 on Friday August 25, 2017 @10:50AM (#15098840)
Their entire business is built around mod authors they brought in. CS, TF, Portal, Dota, and I think even some of the HL mods started as grassroots efforts. Not sure on that last part.

Valve doesn't make their own games. They had to make HL back when they were struggling. It's their model, and it's one of the most lucrative in the world.

I think it's mistaken to say they have nothing to prove. They're held to the highest standards by the community, and they work their ass off to deliver quality content. Icefrog certainly has something to prove.

Re:Epistle 3 by txdv on Friday August 25, 2017 @08:47AM (#15098025)
its been 11 years, nobody cares anymore about the structure in their company

they could be riding clowns while coding hl3, all I care about is for hl3 to be released someday

Re:Epistle 3 by klondike_ on Friday August 25, 2017 @06:42AM (#15097458)
First of all, Valve has lost some interest in single player games [1]

Valve is also likely waiting for their new game engine, Source 2, to be completed because Source 1 is hideously outdated by today's standards.

And finally, they're going to have to come up with something truly great to live up to nearly 10 years of hype

[1]https://kotaku.com/5795355/valve-probably-done-with-single-p...

Re:Epistle 3 by croon on Friday August 25, 2017 @06:46AM (#15097481)
> Valve is also likely waiting for their new game engine, Source 2, to be completed because Source 1 is hideously outdated by today's standards.

Source 2 was patched into Dota 2 years ago, and being patched into CS:GO this year.

Furthermore Source 1 didn't really get outdated as such, it got iterated on numerous times before introducing Source 2, which I assume will not be "completed" until Source 3 gets named the next version.

Re:Epistle 3 by idbehold on Friday August 25, 2017 @09:56AM (#15098412)
> which I assume will not be "completed" until Source 3 gets named the next version.

Haven't you heard? Valve never releases a third version of anything.

Re:Epistle 3 by klondike_ on Friday August 25, 2017 @06:57AM (#15097541)
I'm assuming it's still not complete because there's still no news about a developer SDK (I'd assume they'd love to rake in engine licensing as soon as possible)

>Furthermore Source 1 didn't really get outdated as such, it got iterated on numerous times before introducing Source 2, which I assume will not be "completed" until Source 3 gets named the next version.

The main outdated thing about Source 1 is the authoring tools, which haven't changed much since Half Life 1 was released. Source 2 is supposed to fix that.

Re:Epistle 3 by erikj on Friday August 25, 2017 @07:19AM (#15097620)
The new authoring tools are already available for Dota 2, you can install them in Steam.
Re:Epistle 3 by cptskippy on Friday August 25, 2017 @09:07AM (#15098111)
> I'd assume they'd love to rake in engine licensing as soon as possible

Source does rely on several other technologies (i.e. Miles, Blink, Havok) that you must license from their respective license holders, however Source is free to use if you're distributing on Steam and you only need to license the Source Engine for distribution off Steam or if you choose to distribute the SDK's tools with your game.

So with that in mind, I doubt the rely much on licensing fees as a source of revenue.

Re:Epistle 3 by gnagatomo on Friday August 25, 2017 @07:46AM (#15097726)
>and being patched into CS:GO this year

Do you have source for this?

Re:Epistle 3 by 83457 on Friday August 25, 2017 @09:12AM (#15098138)
Not confirmed that entire game will be Source 2 based but they are certainly working on elements of it.

https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gab...

Re:Epistle 3 by croon on Friday August 25, 2017 @08:59AM (#15098075)
https://www.pcgamesn.com/counter-strike-global-offensive/csg...

Although this is from the Chinese press conference, and Valve hasn't confirmed it officially, it's at least credible.

Re:Epistle 3 by mkane848 on Friday August 25, 2017 @03:08PM (#15101271)
I'm not really holding my breath on CS:GO getting that sort of treatment. They told us months ago we'd basically be getting a shoe-horned in Panorama UI and NOT a full Source 2 Reborn-type deal.
Re:Epistle 3 by mariusmg on Friday August 25, 2017 @06:51AM (#15097512)
>And finally, they're going to have to come up

Nope, they are making too much money from Steam and microtransactions for CS:GO/DOTA/ etc. Now Valve is like a fat pig to which gets lots of good food everyday. No reason to get up and "fight"/make games, the money gets to them anyway.

Sad.

Re:Epistle 3 by Lewton on Friday August 25, 2017 @06:57AM (#15097540)
As someone with a Vive headset, I find this view, that Valve are sitting on their fat asses doing nothing while raking in cash, completely ridiculous.

They're revolutionaries within an entirely new industry, and they're spending a lot of resources trying to get it to the point where it'll go mainstream.

They're definitely not phoning it in

Re:Epistle 3 by calcifer on Friday August 25, 2017 @07:18AM (#15097609)
As someone who ordered the Vive seconds after it went online, I find your view ridiculous.

Everything Valve does is half-arsed. For example:

- SteamOS is half-arsed: It barely gets updated and considering the vast resources available to them, they can actively fix all the problems upstream and pressure/encourage/incentivize game devs to release their games on SteamOS on day 1.

- Steam Machines are half-arsed: Instead of releasing a high-end, premium, subsidized, perfect flagship machine, they just told PC vendors to take SteamOS and do whatever. Couldn't be more half-arsed if they tried.

- Steam Controller is half-arsed: Same as above, they can afford to offer really good incentives to game developers to make the controller a first class input method in their games.

- Vive is half-arsed: At launch, Vive had only one Valve-developed software and it was a simple & forgettable demo. They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air.

- Steam is half-arsed: Bugs that do not touch money making features have been left unfixed for years. People have been asking for library management improvements for a decade now and Valve simply doesn't care.

I could go on for quite a bit more, but it's probably best to leave it here.

Re:Epistle 3 by bfred_it on Friday August 25, 2017 @07:25AM (#15097648)
I can completely agree on Steam. I just opened it last week and it felt like a jump in the past.

It may sound like a small detail but... when was the last time you saw a macOS app that's not retina? Steam's browser is not retina. Retina Macs have been around for 5 years. Five years.

Re:Epistle 3 by jjoonathan on Friday August 25, 2017 @09:25AM (#15098209)
A few days ago I had to manually clean out some registry keys to fix a Steam "frozen download" issue that has been open since 2006. Not 2016, 2006.
Re:Epistle 3 by InitialLastName on Friday August 25, 2017 @08:09AM (#15097814)
> - SteamOS is half-arsed: It barely gets updated and considering the vast resources available to them, they can actively fix all the problems upstream and pressure/encourage/incentivize game devs to release their games on SteamOS on day 1.

As far as I can tell, SteamOS did the job it was meant for: be a big enough threat to push MS in a game-distributor-friendly direction, away from pushing a Windows Store only environment.

Re:Epistle 3 by pjmlp on Friday August 25, 2017 @08:46AM (#15098019)
Feedback at GDC had more to do with Microsoft's change of mind than anything SteamOS related.
Re:Epistle 3 by Lewton on Friday August 25, 2017 @07:39AM (#15097694)
I don't really see what the rest got to do with my post. I've never used SteamOS/Controllers or have had any issues with Steam so I can't (and probably wouldn't) argue against any of that

> Vive is half-arsed: At launch, Vive had only Valve-developed software and it was a simple & forgettable demo.

The vive, hardware, was a full product when it came out. Not half arsed

The lab isn't exactly what I'd call forgettable. It's basically the wii sports of the wii, which depending on who you are is either high praise or damning criticism.

>They've been promising to release full, Valve developed games for the Vive since before the release and all we got so far is hot air.

The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out.

Do you want them to half-ass it or not?

Re:Epistle 3 by calcifer on Friday August 25, 2017 @07:51AM (#15097743)
> I don't really see what the rest got to do with my post.

I'm pointing out that, in my experience, Valve are not this rebel revolutionaries you make them out to me. To me, they have become just another lazy, greedy company who wants to do the least amount of work possible to make the most amount of money possible.

> The vive, hardware, was a full product when it came out. Not half arsed

Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample. For the price they are charging, it's too uncomfortable, the display is way too weak and it lacks polish in general.

Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to.

Instead they invested more in gambling & cosmetics sold with microtransactions in their 3 existing, old games (Dota, CSGO, TF2) and the only new game they've announced in a decade? A trading card game, like Heartsone, set in Dota lore. Wow, truly revolutionary indeed.

> The fuck you expect? They've promised 3 full games, they're not just gonna shit 'em out.

> Do you want them to half-ass it or not?

They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises.

Re:Epistle 3 by Lewton on Friday August 25, 2017 @08:03AM (#15097781)
> Wrong. I enjoy my Vive, but it's barely more than an internal engineering sample.

It's sturdy as fuck though. I don't think you're giving the design enough credit for what they were trying to do with it. Function over form

> the display is way too weak

It was literally the best display available for mass production at the time. And they've even tweaked it to be brighter than it initially was (compared to the same screen, in the rift)

> lacks polish in general.

What kind of polish?

> Given that, Valve could have chosen to dramatically subsidize Vive to make sure VR becomes the revolution they claim they want it to be. I would personally have much less to complain about if they sold it for, say, $200. Make no mistake, they could easily afford that, they chose not to.

Yeah or they could give it away for free. Or pay you to use it.

> They have also promised HL2 Ep3 in ~6 months after Ep2 released. After waiting more than a decade for it, forgive me if I don't put my trust in their promises.

That's fine, but I don't think there's any reason to think that they're sitting on their thumbs when they've said they're actively working on 3 projects.

Re:Epistle 3 by tallanvor on Friday August 25, 2017 @08:31AM (#15097924)
> That's fine, but I don't think there's any reason to think that they're sitting on their thumbs when they've said they're actively working on 3 projects.

A history of products that have failed to materialize is an excellent reason to be skeptical of their claims about future projects. The Vive was unveiled almost 2.5 years ago, and has been in customer hands for over a year. So, how long should customers wait for those claimed games?

Further, HTC is rumored to be looking to either spin off or sell their Vive business, and they've dropped the price by $200. This suggests that HTC doesn't expect the Vive to be a money maker for them and are trying to get out now before they lose more money on it, which is another reason to question whether or not the Vive has a future.

Re:Epistle 3 by Lewton on Friday August 25, 2017 @08:39AM (#15097972)
I really don't think that's why HTC is breaking off the Vive division. But I agree the Vive probably doesn't have a future. The HTC offshoot is currently working on a standalone headset that probably won't have anything to do with SteamVR

I doubt Valve is working on Gen 2 in cooperation with HTC, so the Vive is basically dead

Currently LG is working on a SteamVR headset that looks ok

Re:Epistle 3 by mustacheemperor on Friday August 25, 2017 @02:58PM (#15101196)
This argument is devolving into a pissing contest so I'm not going to try and weigh into the discussion about could haves and should haves.

To add the relevant context I do know, I use both the Rift and Vive routinely at work. The Vive definitely has functional advantages with the lighthouses, but that's really it. The Rift is so much more ergonomic, comfortable, and polished. Looking at these two devices, I cannot believe they shipped at nearly the same price point. I have no idea what "sturdy as fuck" means in this context since I've never considered the Rift fragile in any way and it certainly feels less janky and dev-kit-like than the Vive does. The Rift's controllers are an exemplary model of form and function and absolutely waste the Vive controllers as VR input devices.

Valve's engineers made some really impressive contributions to the field of VR with tech like the low persistence display. However, that smacks to me as the product of the part of their engineering team that has passion and motivation to complete new challenges. As soon as we're back to the same old challenges - developing a compelling narrative game experience - Valve drops the ball again. As others in this thread have pointed out, their fountain of money from the steam platform offers no incentive to innovate. As far as I'm concerned Valve and Oculus are both behind on tracking technology now, since Windows MR's inside-out tracking is a completely superior solution that doesn't require staying in view of real-world sensors, rearranging my house, or screwing hardware to my wall.

Re:Epistle 3 by Pica_soO on Friday August 25, 2017 @07:30AM (#15097663)
Even customers and critics are half assed ;)
Re:Epistle 3 by intoverflow2 on Friday August 25, 2017 @09:57AM (#15098416)
I don't know how anyone can say that with a straight face. Imagine for a second if Nintendo or Sony had released a peripheral like that and had released nothing but a demo disk in over a year. There is no way people would be speaking about it as fondly as you are.

I feel Valve gets way too much credit just because they run a digital Walmart with cheap games.

Re:Epistle 3 by Lewton on Friday August 25, 2017 @10:11AM (#15098542)
> I don't know how anyone can say that with a straight face.

Which part?

Do you disagree that they're revolutionaries when it comes to VR? Every headset out there right now is based on the prototype tech they developed

> Imagine for a second if Nintendo or Sony had released a peripheral like that and had released nothing but a demo disk in over a year.

Imagine for a second that Valve had ten times as many employees as they currently do. Then maybe it would be comparable?

Re:Epistle 3 by ClassyJacket on Friday August 25, 2017 @07:46AM (#15097727)
I do just wish Valve was doing SOMETHING. Like, even if they just occasially improved the Steam Client. But it basically got one reskin in 14 years.
Re:Epistle 3 by Ygg2 on Friday August 25, 2017 @10:09AM (#15098525)
Your prayers have been granted. VALVE REVEALED UNTO US:

    A F2P DOTA CARD GAME!!!
Re:Epistle 3 by larsiusprime on Friday August 25, 2017 @08:22AM (#15097877)
There is a massive client upgrade in the works.
Re:Epistle 3 by ClassyJacket on Friday August 25, 2017 @09:22AM (#15098193)
I'll believe that when I see it. Half-Life 2: Episode 3 was also in the works.
Re:Epistle 3 by doldge on Friday August 25, 2017 @09:15AM (#15098155)
Are you able to add any further info to this? I assume you know about this courtesy of your position in the developer community, but do you know what's being upgraded, when it's expected to hit, or can you point us at a press release / etc?
Re:Epistle 3 by larsiusprime on Friday August 25, 2017 @09:51AM (#15098378)
It was leaked: https://www.pcgamesn.com/steam-universal-new-client-leak

IIRC, they were asked about it in this interview and confirmed it: https://www.youtube.com/watch?v=atwE-K8y-ws

Might not be that exact video but I recall it being in one of the ones VNN did.

Re:Epistle 3 by hacker_9 on Friday August 25, 2017 @09:45AM (#15098338)
Not sure what the parent is referring to, but Steam Direct [1] is the most recent change to the Store. Before that there was the Discovery Update [2] released at the end of last year.

[1] http://steamcommunity.com/games/593110/announcements/detail/...

[2] http://store.steampowered.com/about/newstore2016/

Re:Epistle 3 by justsayinyaknow on Friday August 25, 2017 @07:18AM (#15097612)
That's definitely valid, but as someone who really has zero interest in VR in any capacity I feel a little cast aside. Obviously Valve has no obligation to make a product just because there is demand, but I know many many people who have left games behind entirely who would shell out for a new PC just to play a new Half Life. Again, there is no obligation it just sucks that I'm not in their demographic anymore.
Re:Epistle 3 by letsgetphysITal on Friday August 25, 2017 @07:17AM (#15097605)
I look forward to being able to play Half-Life 3 on release day on my affordable VR-ready PC and headset.

Another 5 or so years for both should be plenty.

Re:Epistle 3 by stestagg on Friday August 25, 2017 @08:33AM (#15097934)
Is that 5 years in real time, or in valve time? ;)
Re:Epistle 3 by lsadam0 on Friday August 25, 2017 @07:23AM (#15097639)
Absolutely. I still hope that HL3 will be built as a VR game.
Re:Epistle 3 by neor on Friday August 25, 2017 @07:25AM (#15097644)
Valve has slowly transitioned from a game developer to a platform developer. They make more money with Steam than they would ever do with a single game, and with Steam they have done the entire gaming community a huge service.

I have always expected Valve to come up with Half Life 3 to boost one of their new toys. For example, release it for Steam Box with VR support and something new/cool in the gameplay; having the portal gun in a more open world game would be awesome...

Never releasing Half-Life 3 won't be because Valve is lazy, if they cancel it I think it would be because the current generation of gamers haven't even played Half Life 2, so the market for it might have disappeared.

Re:Epistle 3 by Pica_soO on Friday August 25, 2017 @02:21PM (#15100883)
If you are as good as valve once where- you can make the market appear from thin air. Chicken and egg dilemmas do not apply to someone with such abundance of finance.

Well, time to close the steam account. Nothing to see here.

Re:Epistle 3 by ErneX on Friday August 25, 2017 @09:04AM (#15098101)
Titanfall and Titanfall 2 run on a modified Source engine as well, don't know if it qualifies as "Source 2" but those are 2 recent games
Re:Epistle 3 by fleetfox on Friday August 25, 2017 @07:18AM (#15097610)
Source2 has been done for a long time. It's not published yet because they don't have it documented and figured out whole packaging and publishing process. Source: https://youtu.be/YpaNnX_9Q5s?t=1641
Re:Epistle 3 by gcp on Friday August 25, 2017 @06:44AM (#15097470)
They are already running their largest game, Dota 2, on the Source 2 engine.
Re:Epistle 3 by SmallDeadGuy on Friday August 25, 2017 @06:46AM (#15097485)
I'm surprised it's not complete yet. DotA 2 has been using it for 2 years, but CS:GO is still being ported to it and expected to be finished later this year.
Re:Epistle 3 by petercooper on Friday August 25, 2017 @09:06AM (#15098107)
IMHO this is the problem that occurs when things are built by committee. You need a strong person who "owns" a creative project, lives and breathes it, and sees it through.. like a movie director or an author does. We shouldn't be thinking of Valve's motivation to make the game, but some creative who defines what it means to be "Half Life".

Valve's structure doesn't feel very supportive of this sort of creative game making even if it's perfect for running infrastructure and creating storyless games like Dota and TF.

Re:Epistle 3 by bhrgunatha on Friday August 25, 2017 @06:38AM (#15097439)
Not sure if you've seen this or not but it sounds really plausible to me.

Why valve will never release Half Life 3 - https://www.youtube.com/watch?v=50lSIaSR3zc

Re:Epistle 3 by swalsh on Friday August 25, 2017 @08:08AM (#15097812)
HL3 could solve their VR problem, there's a lot of people who are "waiting", who don't see a reason to get the system yet. HL3 could push them over the edge.

Plus, it would be a really sweet game.

Re:Epistle 3 by zimpenfish on Friday August 25, 2017 @06:36AM (#15097435)
It's probably got to the point now that whatever they did would be negatively received because it cannot live up to the hype of the past N years. And since they're basically free-printing money out the wazoo via Steam and DOTA etc. why even bother with the hassle?
Re:Epistle 3 by ge96 on Friday August 25, 2017 @07:10AM (#15097584)
I still remember the underwater fish sound, eh uh eh uh eh uh eh uh frantically trying to find a way out of the water
Re:Epistle 3 by TheRealDunkirk on Friday August 25, 2017 @06:43AM (#15097466)
Valve released HL2 along with Steam. I'm convinced they'll release HL3 with their own, Valve-branded console. I'm also guessing that it will be an exclusive to SteamOS for 6 months or something.
Re:Epistle 3 by bluthru on Friday August 25, 2017 @07:04AM (#15097566)
That was my hope when I first heard about SteamOS: A Linux distro with great drivers that would free gamers from a Windows reliance.

HL2 launched Steam, HL3 would launch SteamOS.

Oh well.

Re:Epistle 3 by m0th87 on Friday August 25, 2017 @06:54AM (#15097529)
Steam was released before HL2. I remember playing HL1-based games on it.
Re:Epistle 3 by rangibaby on Friday August 25, 2017 @07:20AM (#15097622)
The first "game" on Steam 1.0 was a dedicated server app released immediately before CS1.6. The people with the lowest SteamIDs are server operators. Valve bribed people to use Steam by making all HL1 games available with any HL1 engine game CD key.
Re:Epistle 3 by philliphaydon on Friday August 25, 2017 @07:27AM (#15097653)
My steam id is 10###, was required to play half life multi-player / counter strike.

Steam came out 1 year 2 months before Half Life 2.

They didn't really 'bribe' people, it was more to do with 1.6 CS only working on steam and patching was done via steam.

Re:Epistle 3 by rangibaby on Friday August 25, 2017 @07:52AM (#15097744)
Registering any of these boxed games on Steam got you access to all of them: HL, Opposing Force, Blue Shift, Counter-Strike, Team Fortress Classic. + some Valve made mods: Quake DM, and Ricochet.

That's a pretty good "carrot" to use Steam if you ask me.

Re:Epistle 3 by philliphaydon on Friday August 25, 2017 @11:31PM (#15103914)
That may have changed after I got steam.

I only had Half Life, and Counter Strike was free when I started playing so I only got HL / CS. I didn't get the others free until HL2 came out...

Re:Epistle 3 by rangibaby on Monday August 28, 2017 @12:44AM (#15114448)
This is what you should have got with any retail HL CD key:

https://steamdb.info/sub/1/apps/

I can confirm it worked with HL1, CS Retail and Blue Shift keys.

Re:Epistle 3 by adamrezich on Friday August 25, 2017 @02:47PM (#15101101)
Still waiting for Ricochet VR.
Re:Epistle 3 by TheRealDunkirk on Friday August 25, 2017 @07:32AM (#15097671)
Well, my point was that HL2 was a Steam-exclusive.