Bonus, this can also be used to remove YouTube and other kinds of ads as well as all the phone-home "analytics" if that's your thing.
-- Edit --
Some options:http://www.thekelleys.org.uk/dnsmasq/doc.html + ToDo's via Google
https://github.com/apankrat/dnswhisperer or more generally https://github.com/search?utf8=&q=ad+blocking+dns
There are also 3rd party services that provide this function. They have obvious privacy issues, but for a kid's iPad it might be an option.
But as it was a young kid we're talking about I think it's safe to say there will be something on Nintendo that they're into.
My main point was more just you really do get what you pay for and if these things on iPads bother you then please vote with your wallets and buy products from companies that actually care about quality of their software.
Q: About ad blocking dns projects in general, what's the downside ? (beside jeopardizing the future of the internets)
The Kids Unlimited thing has been great. All the apps are included in the monthly price, there's no ads, no in-app purchases, and all the games and apps are vetted to be child-safe. It's amazing to watch him download stuff and figure out how to play it without any help.
I don't use unlimited, I've side loaded play store, set age range, enabled full parental controls on play store and on the tablet themselves... They have full control, but web is blocked etc. Play store is great, tells them they need to uninstall things to install the next game. They don't need my interaction to install X or Y now.
They did manage to download an app that let them have full access to unfiltered youtube, but we caught that pretty quick. YouTube kids is great as well.
The Kids Edition of the tablet is more expensive, but comes with a very rugged case and a "If they break it, we'll replace it. No questions asked" guarantee for the first couple of years.
Amazon's customer service is beyond legendary.
> games that he likes to play on my iPhone
Dude those thing are psychological traps aimed to break a 30yo-something will, what do you think they'll do to a 4yo?
Before that it was too much TV.
Before that it was too much radio.
In Victorian times it was reading too many books.
Kids of today will always be kids of today, doing the things that they do instead of the things that you nostalgically remember doing. Even Socrates noted that.
I am also down with pointing out that the world has changed less than people think and do it quite often myself, but on the other hand, there are some real differences between mobile games and television, or even console games of the past. I do not keep my kids entirely off the tablets, but I do, without them really realizing it, keep them well away from the Skinner boxes. I'd rather just pay to buy something.
When they are older, I will have a discussion with them about this. But discussing how they work and why they are dangerous and why you need to stay away from them requires multiple concepts a 6-year-old is not yet able to deal with. (Children are not just little adults.)
They are also easy traps - from the 18th century to the 21st century, if your kid is wrapped up in books or a phone you don't have to worry about who they are interacting with, what they are doing outside, if they are in danger or putting others in danger - they stay home and are low maintenance.
Problem is, low maintenance doesn't produce robust human beings.
I grew up like that and boy did it ruin my life! Living on a farm 10 miles from the nearest road, playing concerts, traveling, and working remotely to finance it all. It's a shame I was so wrapped up in my books and computers and video games as a kid because I could have led a normal life in a cubicle like everyone else.
I'm not completely certain but I'm fairly positive having your child interact with the bad people or hanging around the wrong types of friends (etc) far trumps any "bad forms of media".
I wasn't around for "too much radio". Sounds suspect. There wasn't that much programming available.
Too many books? Pfft.
"[novel reading is] one of the most pernicious habits to which a young lady can be devoted. When the habit is once thoroughly fixed, it becomes as inveterate as the use of liquor or opium.”
"I have seen two poor disconsolate parents drop into premature graves, miserable victims to their daughters' dishonour, and the peace of several relative families wounded, never to be healed again in this world. 'And was novel-reading the cause of this? inquires some gentle fair one... I answer yes!"
"Girls are not apt to understand the evils of novel-reading, and may think it is only because mothers have outlived their days of romance that they object to their daughters enjoying such sentimental reading; but the wise mother understands the effects of sensational reading upon the physical organization, and wishes to protect her daughter from the evils thus produced... Romance-reading by young girls will, by this excitement of the bodily organs, tend to create their premature development, and the child becomes physically a woman months, or even years, before she should."
- various sources
* One should be careful to avoid the trap of using fiction as an escape from reality.
* One's behavior can be influenced by the stories.
* Stories allow one to experience another's life vicariously. Make sure they are equipped to understand and handle the experiences and pains of that life.
That said there are plenty games suitable for children that aren't manipulative iap-infested swamps. sure you have to pay those, but destroying reward centers of kids that age isn't worth the saving from freemiums.
I might look into this but I cannot stand ads and I'm inapt at using mobile phones, so probably not.
i.e. Fragile Allegiances, Magic Carpet, Shogun Total War are all enticing but I cannot play without getting frustrated.
Honorable mention to Master of Magic, which is completely workable.
Mobile wise since Dwarf Fortress got a mobile skin I couldn't be happier.
From my Sega Genesis days: Streets of Rage, all of the Sonic games, and the Mortal Kombat series are still pretty fun.
So at least Huawei did something good with their own UI.
Even if it was a passive permission - i.e. you had to specifically go into settings and disable it, rather than being asked for each app - I'd be fine with that.
It's open source.
Joking aside, iOS has supported VPN connections since as long ago as iPhone OS (feels weird calling it that now) 4 I think?
My Motorola Moto G4 Play has Android 6.0.1 too and the only option present is to restrict background data.
Can't say I'm too surprised by this development. I am surprised they were magnanimous enough to give it in the first place.
enjoy
It completely removes the player from the game and makes it tedious to play. I mean, I guess I'm happy they are releasing these at all, but they need to come up with a better way to serve ads that doesn't defeat the purpose of the game itself (quick bouts of fun).
That said, SEGA got $1.99 out of me really quickly. $2 is a killer deal for sense of nostalgia, let alone a fine video game.
My son was talking about Sonic the Hedgehog at the breakfast table the next morning.
Apple are the only people that can force the game to change it's ad inventory.
The app had an age rating of 4+, it kept showing alcohol ads.
I told Apple, who did nothing, I told the app maker who did nothing, and I reported it to the UK regulator who told me the ad network was using demographics, not app age ratings, to deliver ads. Since the phone owner had a credit card the ad network "knew" the person using the phone was over 18.
I pointed out as politely as I could how fucking stupid that was, and the regulator is now "working with" the industry to try to fix this.
Kids should be playing in the real world for a long time before they are exposed to the virtual world.
But so often parents make these decisions based on nostaliga ("Oh look my 3 y/o son is playing Zelda just like I did when I was a kid")
Maybe get your four year old a cheap Android phone or tablet and some Humble Bundled games? Then you won't have ads, and if your child breaks the device, at least it wasn't your iPhone.
One could hypothesize that, having never learned to enjoy a pleasure in moderation, a person might be more vulnerable to going off the rails with it later on.
Anecdotally, the friends I have that are most prone to binging on sugary things are the ones who were never allowed sugar as kids.
When he is older, yes I'll need to pull back a bit :)
"Games that are like this (point to app), like casinos, have "random" endings. "Random" means that sometimes you win, and sometimes you lose, and if you were to play many many times, and count the number of times you win and the number of times you lose, they would stay at similar levels. For example, you win two times for every one time you lose. But, here's the trick: these games are made so that they trick people, even very smart people, into thinking they win more often than they lose, but they actually don't! These games take over your brain and make you think things that are not true. And if you let them do that, you will lose more often than you win, so overall you will lose and that is bad. So it is best to stay away."
Your kid will also learn about probability!
https://itunes.apple.com/at/app-bundle/learn-master-geometri...
Android briefly had WhisperMonitor[2] but that was killed when WhisperSystems was puchased by Twitter.
[1] http://cydia.saurik.com/package/com.yllier.firewall7/ [2] http://www.androidauthority.com/worlds-first-true-firewall-f...
I use this to disable ads and upgrade posts in angry birds, and it works very well.
Second, I've got a retro arcade collection on iOS/android that might be a bit harder for the 4yo but has some games he can play. My niece likes "pong" and "duck hunt". Check my website for more info. I'm working on a graphics revamp as well.
I have a second game (on iOS only) that's free called "tic tac blam" that might be easier for them to pick up. I'd appreciate feedback on either one.
The BBC have some games under the CBeebies brand.
LEGO have a few which are somewhat enjoyable.
Dogbyte have "blocky highways" (and when he's a bit older "blocky roads").
(Not sure if there is a short name for this. "Google fallacy"?)
Usually, the fallacy is more along mimicking technical details such as using a commodity hardware server setup or introducing high-scalability technology into early software stacks.
However, seeing the same fallacy applied to ads, at such a large scale, is new to me.
The ability to make in-app purchases needs to be turned off by default rather than buried three levels down in iOS
I welcome Sega's announcement and will be delighted to hand over $1.99 to disable all ads - I know their games are of a known quality, and will come without suprise violence included etc.
By way of example I have one simple game he loves to play that randomly brings up images of a guy holding a girl in a headlock with a gun pointed at her head.... and the same ad comes up repeatedly. I can't even disable it via an in-app purchase (trust me, I tried).
As an aside, I'd welcome some suggestions of games he can play, and if anyone reading this is a game developer I'll be happy to provide any imnput to something you are dreaming up.
EDITS: just for clarity of reading