Just for off the cuff figures, the LoL subreddit has 942k subs, and overwatch has 743k subs. Overwatch is very promising
Riot feels less like a game developer and more like a sporting league (ala the NFL) Do they even have any other games planned?
Overwatch is very pretty (both games are in my opinion), however it is so busy. There are no visual cues in the design - characters and scenery share the same palette, important elements (like payloads, turrets, etc) don't stand out. No way of knowing where the important flow points are other than to play the game a lot (no indication of where the playload will go). Having had such a great example in TF2 that did all this so well it was just sad trying to get to grips with Overwatch.
League of Legends on the other hand had an amazing visual update a year or two ago and they explicitly addressed all these kind of issues. Making sure the map doesn't distract from the important in game information.
Both games have a lot of characters and a lot of knowledge burden for the players, so anything they can pull off the player makes a big difference when first starting.
All key characters/items have a unique silhouette which makes it easy to pick out at a glance
>(no indication of where the playload will go).
There's a giant colorful line on the ground that denotes the path the payload will take
Not saying you have to like the game (It seems like it's not for you).
http://gameplaying.info/wp-content/uploads/2016/05/overwatch... From this image I have no idea who is on what side in this battle. The sniper blends into her spot as she is a similar colour scheme to the metal work. Where will the car move next if it is being escorted? There is so much going on it takes a lot of knowledge to understand what is happening.
http://i.imgur.com/l3pCIgk.jpg Here on the other hand it is obvious what team everyone is part of. All character pop out as they are very different to the background (colour and shape wise). The track shows where the payload is going and where it will roll back.
TF2 has great visual clarity, it gives you information clearly without having to explain it to you. Obviously for many the lack of visual clarity in Overwatch is not a problem - which is fine, but Blizzard made a choice which is not without cost.
As for the a payload line, it definitely wasn't there in beta, it's possible they've added one, but this video from a few weeks ago suggests they have not. https://www.youtube.com/watch?v=CiAitNchwYM
The sound of the tank when it switches to siege mode is one of the best and most satisfying sounds I have ever heard in my life.
Regarding OW, a lot of what made TF2 attractive has been scrapped in the name of making the game "accessible" to casual players. That's fine of course, but it unfortunately makes the game less fun to watch at a high level. For example, there is almost zero skill required for advanced map traversal (save for Lucio). In TF2 on the other hand, rocket jumping and sticky jumping are non-trivial, and are critical for map dominance. Another thing I find weird is character caps. The goal (in theory) was to ensure that there was variety int the meta, but it doesn't look like it's working tbh. It also shows that Blizzard doesn't really trust the comp community to independently minmax strategies for team comp.
Let's not even start talking about the collectible system. TF2 does this masterfully through the trading and crafting systems. I can get every single item in the game without spending a cent, including cosmetics - without relying on RNG of course. Blizzard on the other hand is in it for the $$$. Have you ever heard of a card game where you can't trade cards? An absolute joke!
But Blizzard is doing quite a few things damn well. Most prominently, their approach to openly communicating changes and stuff that's in progress is very refreshing imo. I hope other devs learn from this approach.
[1] http://sullygnome.com/temp/bd061c88-c4f9-4f70-9231-a5089bbd7...
[2] http://sullygnome.com/temp/d49580c6-7a16-4601-915b-df42bc752...
Dwindling twitch numbers doesn't always mean a game isn't fun to watch.
What? I've watched Hearthstone and Overwatch on Twitch several hours a day since launch and I will probably never be bored. They are by far the best streaming games out there IMO.
And regarding Riot, their marketing is (was?) really shady.
If you're going to throw shade like this it'd be helpful to bring some examples, I have no idea what you're referring to so this contributes nothing to my understanding other than FUD.
Not long after launching LoL, Pendragon replaced the whole site, including: hero page descriptions, various Dota related web-tools, forum, etc., with a JPEG link thanking the Dota community for all the fish and pointing everyone to the LoL site.
He released the forum database available 5 years later, I think, when it didn't matter anymore.
The LoL advertising during the early period was extremely Dota-hostile. Dota 1 had its flaws, but they were basically pissing all over it.
Tournaments where LoL was played were paid to ban any kind of LoL competitors (generally aimed directly at Dota 2).
Etc., etc.
Here's a video that goes in depth if y'all are wondering what this is about: https://www.youtube.com/watch?v=JBI9NlPqRi0
Thankfully it doesn't matter anyway, because Dota 2 is simply a better game ;)
https://web.archive.org/web/20100712013033/http://www.dota-a...
The wayback machine is great. I heard these rummors years ago and they never stop. Look up the site from whatever date you want. Mescon closed allstars.com on July 22, 2010 citing dropping statistics and his love of League of Legends. https://en.wikipedia.org/wiki/Defense_of_the_Ancients
DoTA -Allstars is a variant of DoTA and had been passed down from one person to the next in development and is stil developed by IceFrog at Valve.
Guess what... he released it when LoL was entrenched, a few years later. That's how you can see my profile, on a tribute site where someone imported the database dump.
But at that point the community had already left and the valuable Dota web property was used to ramp up LoL. LoL would have made it without it, but these tactics where shady.
Altered Truths?
I'd also argue that they're not too keen to try new things, given that even the devs themselves intentionally pigeonhole champions into a strict set of roles [1], something that has resulted in a relatively stale meta (another frequent complaint about the game from some circles). In their defence, this sort of locked-down style of meta evidently works for a large number of players, so I understand why they don't rock the boat on that regard.
[1]: http://na.leagueoflegends.com/en/news/game-updates/gameplay/...
In what way?
When asked what technologies they use in the new client:
"HTML/JS/CSS for the UI, C++ for the core functionality. We're planning on publishing a deep dive blog on this during alpha, so make sure to keep your eyes out for it!" [1]
edit: "ggregoire" posted a better answer below [2].
[1] http://na.leagueoflegends.com/na/site/2016-season-update/cli... (See the comment posted by Riot employee "CapnBranFlakes")
More info: https://engineering.riotgames.com/news/architecture-league-c...
Perhaps the deficit demonstrates Riot's skill in maintaining their community?
Early on riot was horrible at community management. They fired Bobaganoosh, eliminated all RP aspects of League by cutting out descriptions, stories, and the JoJ! A lot of people started to flee, and when Riot realized it, they promoted Nikita from intern to the posterchild female that gamer guys oogled. Around that time, before I quit playing I angrily sent an email how Riot was killing their community and needed to do some sort of "Summoner Highlight" segment to promote their fans that care. Nikasaur picked up on that idea or already had it and started showcasing summoners, which was cool.
I'm glad they've moved on and up from that. Jax dodge best dodge.
I personally find this grinding gameplay style boring. Like Farmville or playing at a casino or lottery. Pointless and boring repetitive. I prefer real games.
Sadly, triple-A RTS games are no more, no new release for 10 years (beside SC2, which I dislike). Halo Wars 1 and C&C4 marked the end, and the low point of RTS by causualisation to fit the consoles. Whereas modern games like Watch Dogs 2 on consoles have a more complex control schema and RTS elements with it's drone and hacking.
One day I want a new AoE and C&C with modern graphics as PC first triple-A game.
> I prefer real games.
FWIW MOBA's and TD style games are real games.
I don't really consider it a grind at all. MMPORGs are where the true grinding occurs.
It may not be quite like it used to, but strategy as a broader genre is still going strong.
War3 has always had a healthy community. In China war3 community was the pincle of any gaming community in history.
Blz stops releasing balancing patch after 1.23, not sure exactly. Then the games all become identical. The players dwindles. Most go to war3 DotA. Even then blz had a chance to capture the next big thing in their ecosystem. They neglected it.
War3 has been a total disappointment for me personally. War3 game is way more entertaining imho. Blz really advanced the state of art of RTS by mixing traditional RTS with RPG elements (I bet it's not blz invented). The graphics shows a good presentation appealing to showing to large crowd.
Sadly they squandered the golden opportunity...
Now, it would definitely be Riot Games.
As player, spectator and developper, I'm so impressed by their work, the evolution of their game since the release in 2009, how they listen their community [1], try new things and, most of the time, admit their mistakes (e.g. removing the ranked solo queue in 2016) and rollback [2] or improve their changes when it's needed.
Their game is the most played game ever. ~100 millions active players every month [3].
Their game is also the most watched game ever. ~40 millions unique viewers for the finals of the last World Cup in September [4]. Hundreds of thousands of viewers on Twitch every day (without even counting the Asian region). They have revolutionized the "e-sport" in Occident. I don't play anymore (for now) but I'm still watching most of the professional games because they created an accessible, passionate and entertaining game to watch (for those interested, the new season just started in Korea, China and Europe, and tomorrow in North America [5]).
Really inspiring. Congratz Riot Games.
[1] https://www.reddit.com/r/leagueoflegends
[2] http://na.leagueoflegends.com/en/news/game-updates/competiti...
[3] http://www.riftherald.com/2016/9/13/12865314/monthly-lol-pla...
[4] http://www.espn.com/esports/story/_/id/18221739/2016-league-...
[5] http://www.lolesports.com/en_US