Let's call high-end graphics cards for what they really are: gaming console graphics hardware stuffed into PCs. Apart from a relatively small number of professionals who work with 3D rendering, high-end graphics cards are an even greater waste of money (unless of course you're buying the machine for gaming, which doesn't really fit the "digital artist" target of these machines).
Microsoft and Apple may still be pricing these products too high ("robbing you" as you say), but that's a separate discussion.
I can't help but notice that you are equating that 99% of "digital art" that can be handled by mobile graphics cards, to the 1% of "digital art" that anyone's going to actually PAY someone to produce. As I said, this is a business. If I could make the living I currently make retouching photos, then I'd gladly pay $3000 for an underpowered machine...
but I can't.
because no one is going to pay us that kind of money to retouch photos are they?
Look, these machines, to a business, are INVESTMENTS. You invest for the FUTURE, not to take advantage of the past. A 1070 or 1080 is not too much to ask considering Pascal's MANIFEST superiority in efficiency. Additionally, I was being kind, I think MS should OFFER 64GB in the Surface Studio, but a 128GB option would really be necessary to future proof this thing.
I'll tell you what MS and Apple are going for here... it's a money grab. And they are setting themselves up to come back to guys like me every 18 to 24 months for another mandatory money grab instead of just giving us a 60 month machine from the outset.
Offer me a 60 month Surface Studio at the $3000 price point and I'd update every workstation here. But that's not what they're offering is it?
Up until this year, I have never owned a machine with more than 8GB of RAM, and never a video card with more than 1GB of RAM until now either.
Are you perhaps talking about video editing or CGI rendering?
Yes. Video editing and CGI. The workflow normally requires the use of MASSIVE memory mapped files. Additionally, a given artist may do several "lo res" renders before shipping off to the farm. ("Lo res" being a relative word. Because in most cases we're talking about 2560x1440 or 1080p minimum.) I really don't see how your tech guys are able to get that to work for you on cards that have 1GB memory. But if they can, then you'd better NEVER let those guys go because they are worth their weight in gold. (Unless you don't do any CGI or video editing???)
Source: I was a system engineer for VFX and animation for a number of years.
Then again, with Chrome taking up >4GB of RAM, they probably could have gotten half that performance just by closing their browser or using Safari.
Can confirm. Got up to 15GB RAM usage today, before closing 30+ tabs to get back down to 7GB. Maybe it's ridiculous, but based on the information I'm needing from those tabs--100% text--it's infuriating.
Oh, and also sitting awfully comfortably in that 7GB area is Dropbox, which is doing who knows what with all of its RAM...I do like the Linux command line tool though.
I'm probably an outlier though so can understand why it doesnt exist.
That's completely realistic for pro and semi-pro users.
The cost of making a laptop that could take 32GB or even 64GB of RAM must be tiny. No one would care if Apple only supplied 16GB but left a couple of slots free, or even if the stock overpriced 16GB could be swapped for 32GB.
Why cut corners and make "pro" machines that can't be used for professional work?
It's counterproductive. It may increase margins in the short term, but over time it alienates users and erodes the appeal of the brand.
It seems "Think Different" has become "Don't Expect Much."
I think people are imagining that a better computer will improve its performance, but it won't. There's a sleep statement in there or something. (Their blog post says something like "a cloud industry-leading innovation in picking-your-camera-out-of-a-list user experience story flow." Really? Just suck the files off my memory card in the background as soon as you detect one.)
I don't know if you saw this posted elsewhere in the thread but this is a pretty solid endorsement: https://www.penny-arcade.com/news/post/2016/10/26/the-surfac...
I think you're right that artists largely don't need what high end gaming PCs might require to play the newest steam titles at full graphics settings, but for what Microsoft is asking here, they do at least need enough GPU/CPU strength to have a very responsive UI when editing very large and complex graphical projects at 2560 x 1600 and beyond.
My worry about the Surface is simply that the minority report-style advertisement isn't really possible with a real-world PSD or 3dsmax scene.
High end graphics cards are usually much better than a gaming console, in that they offer much better frame-rates, and a lot more resolution, and at the same time even a single card can be more expensive than a complete gaming console.
So, yes, they are for gaming 99.9% of the time. But please don't compare them with consoles.
Look, I'm sorry - I'm with you for most of it, but you have this stick held by completely the wrong end. Gaming consoles are closer to APUs than discrete high-end GPUs.
As for having "outdated" cards, that is more a function of the production timeline. I am sure the Studio has been in the works for a while and those were probably the best in class cards around the time.
And the video is outdated, period, no air-quotes. There is simply no argument there. Making an excuse for it is nice and all, but it simply is a case of charging a premium for old tech.
Using the Surface as a tablet for drawing has been a huge use-case for visual artists from day 1. Just see this positive review of the original Surface Pro by Gabe from Penny Arcade: https://www.penny-arcade.com/news/post/2013/02/22/the-ms-sur...
Most of those artists ended up buying iPad Pros to replace them with.
This is a weird complaint to me. So what if the display hardware is dated if it is perfectly up to the task it's presented with? Maxing out the specs on a machine for no other reason than to max out the specs seems to me to be nothing but a waist.
And even if it is perfectly suited the the rest of the hardware and any additional RAM/performance would be wasted[1], that's not a good excuse to overcharge for old commodity hardware.
[1] I would be extremely surprised if the rest of the system were designed around the video card. Actually, designed twice, since there are two video card options.
Not even just that, it's the last gen mobile cards, which means you have to spend 4.2k just to have 4GB of VRAM on something that, at the end of the day, is really a desktop. the 980 desktop version is ~$600 with 6GB VRAM.
you are paying for a digital drafting table.
As mentioned in another thread, purchasing the lcd panel itself ala-carte would cost more than the entire unit.
Maybe the thing you want to pay for is the screen, but there's no avoiding the outdated GPU tax that you have to pay to get it.
980M - 100W / 1060 ~ 80W / 1070 ~ 120W / 1080 ~ 150W
If they started out with the max TDP of 100W for the cooling system - upgrading it to 150W in that small space it sounds like too much of a change to meet their DL?
Clearly this does not excuse the reengineering but it might explain why they went this route.
The other was that they have already crossed over the "luxury" threshold from "just another PC" to "special hotness" sort of territory. So unless Nvidia is giving them a smoking deal on "old" GPU's it seems that from a marketing perspective you would want to check off all the boxes. Its reported that it would use less power and generate less heat, and Nvidia says it is 20% faster. That seems like it would be a "no brainer". But I clearly don't know.
That is why it surprised me when I read the high end Studio only had the GTX980 in it.
Really? First thing I thought when I saw it was how cool it would be for 3D sculpting. There are more uses for high end GPUs than gaming.
I wonder why ms didn't stick with AMD (like the xbox one) if they weren't going to use a 1080 (or 1070, might make more sense).
As someone that used to enjoy drawing/doodling but never made the leap from mouse to a digital pen - sketching and doodling on the surface 4 was eye-opening. Any number of programs paired with the pen/screen feels a lot like ink drawing without the mess and with multi-level undo.
The combination of a decent pen and great screen makes for a very satisfying and immediate drawing experience.
Edit: afaik the only moving part in the Surface Studio are the fans. Replacing a fan is an annoyance but at least it won't lead to data loss!
What counts is the time it takes to perform an operation like a Camera RAW import or a blur. If that goes down by a significant percentage, productivity goes up by a significant amount.
For drawing, good acceleration is the difference between a distracting experience that's laggy and unusable, and a smooth experience that gets out of the way of the work.
Besides, there are people with an interest in art and machine learning. Good luck with a 980M if that's your area of interest.
The machine is not "purportedly about graphics", it's about 2D artists, and they made that clear in pretty much every presentation I've seen on the device.
Not only that- it's a mobile processor, 980M, so it would lag some distance behind a 980. That is cutting serious corners for a desktop at that price point.
70% faster, they could just as well write "new recipe".
First, this is a business for me. And I suspect it's a business for anyone that Apple or Microsoft expects to sell this stuff to. And having to pay $3000 for outdated hardware is a tough pill to swallow. The hardware in the Macbook "Pro" is simply inexcusable. (REALLY???? 16GB RAM MAX!?!?!?) But the hardware in the Surface Studio is equally galling. They give you an NVidia what? 965 for $3000??? And the BEST I could even POSSIBLY get would be a 980??? And for that magnanimous gesture on their part I would be obliged to pay a MINIMUM of $4100??? For LAST GENERATION graphics cards???? On a machine purportedly about graphics???? (A 1080 would run both faster AND cooler using LESS power Microsoft. And at this point in time, for a business investment 64GB of RAM should really be offered by anyone NOT trying to screw you. What's the deal Microsoft???)
I think to objective observers who were waiting for these presentations... both proved SEVERELY underwhelming considering the pent up expectations. I mean... OK... if you put a gun to my head, I'll probably buy the Surface Studio. But don't expect me to pretend that I don't know that both Microsoft and Apple are robbing me.
Sorry for the rant.