I can't help but notice that you are equating that 99% of "digital art" that can be handled by mobile graphics cards, to the 1% of "digital art" that anyone's going to actually PAY someone to produce. As I said, this is a business. If I could make the living I currently make retouching photos, then I'd gladly pay $3000 for an underpowered machine...
but I can't.
because no one is going to pay us that kind of money to retouch photos are they?
Look, these machines, to a business, are INVESTMENTS. You invest for the FUTURE, not to take advantage of the past. A 1070 or 1080 is not too much to ask considering Pascal's MANIFEST superiority in efficiency. Additionally, I was being kind, I think MS should OFFER 64GB in the Surface Studio, but a 128GB option would really be necessary to future proof this thing.
I'll tell you what MS and Apple are going for here... it's a money grab. And they are setting themselves up to come back to guys like me every 18 to 24 months for another mandatory money grab instead of just giving us a 60 month machine from the outset.
Offer me a 60 month Surface Studio at the $3000 price point and I'd update every workstation here. But that's not what they're offering is it?
Up until this year, I have never owned a machine with more than 8GB of RAM, and never a video card with more than 1GB of RAM until now either.
Are you perhaps talking about video editing or CGI rendering?
Yes. Video editing and CGI. The workflow normally requires the use of MASSIVE memory mapped files. Additionally, a given artist may do several "lo res" renders before shipping off to the farm. ("Lo res" being a relative word. Because in most cases we're talking about 2560x1440 or 1080p minimum.) I really don't see how your tech guys are able to get that to work for you on cards that have 1GB memory. But if they can, then you'd better NEVER let those guys go because they are worth their weight in gold. (Unless you don't do any CGI or video editing???)
Source: I was a system engineer for VFX and animation for a number of years.
Then again, with Chrome taking up >4GB of RAM, they probably could have gotten half that performance just by closing their browser or using Safari.
Can confirm. Got up to 15GB RAM usage today, before closing 30+ tabs to get back down to 7GB. Maybe it's ridiculous, but based on the information I'm needing from those tabs--100% text--it's infuriating.
Oh, and also sitting awfully comfortably in that 7GB area is Dropbox, which is doing who knows what with all of its RAM...I do like the Linux command line tool though.
I'm probably an outlier though so can understand why it doesnt exist.
That's completely realistic for pro and semi-pro users.
The cost of making a laptop that could take 32GB or even 64GB of RAM must be tiny. No one would care if Apple only supplied 16GB but left a couple of slots free, or even if the stock overpriced 16GB could be swapped for 32GB.
Why cut corners and make "pro" machines that can't be used for professional work?
It's counterproductive. It may increase margins in the short term, but over time it alienates users and erodes the appeal of the brand.
It seems "Think Different" has become "Don't Expect Much."
I think people are imagining that a better computer will improve its performance, but it won't. There's a sleep statement in there or something. (Their blog post says something like "a cloud industry-leading innovation in picking-your-camera-out-of-a-list user experience story flow." Really? Just suck the files off my memory card in the background as soon as you detect one.)
I don't know if you saw this posted elsewhere in the thread but this is a pretty solid endorsement: https://www.penny-arcade.com/news/post/2016/10/26/the-surfac...
I think you're right that artists largely don't need what high end gaming PCs might require to play the newest steam titles at full graphics settings, but for what Microsoft is asking here, they do at least need enough GPU/CPU strength to have a very responsive UI when editing very large and complex graphical projects at 2560 x 1600 and beyond.
My worry about the Surface is simply that the minority report-style advertisement isn't really possible with a real-world PSD or 3dsmax scene.
High end graphics cards are usually much better than a gaming console, in that they offer much better frame-rates, and a lot more resolution, and at the same time even a single card can be more expensive than a complete gaming console.
So, yes, they are for gaming 99.9% of the time. But please don't compare them with consoles.
Look, I'm sorry - I'm with you for most of it, but you have this stick held by completely the wrong end. Gaming consoles are closer to APUs than discrete high-end GPUs.
Let's call high-end graphics cards for what they really are: gaming console graphics hardware stuffed into PCs. Apart from a relatively small number of professionals who work with 3D rendering, high-end graphics cards are an even greater waste of money (unless of course you're buying the machine for gaming, which doesn't really fit the "digital artist" target of these machines).
Microsoft and Apple may still be pricing these products too high ("robbing you" as you say), but that's a separate discussion.