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Re:MacBook Pro by ksk on Thursday October 27, 2016 @04:39PM (#12809816)
I don't understand how the bump in graphics card hardware matters to your drawing workflow.
Re:MacBook Pro by kodisha on Thursday October 27, 2016 @05:12PM (#12810203)
Photoshop, and many other gfx software use GPU acceleration since 5+ years ago.
Re:MacBook Pro by danudey on Thursday October 27, 2016 @05:57PM (#12810646)
And almost none of those apps are going to max out an Iris Pro, let alone a 980M.
Re:MacBook Pro by TheOtherHobbes on Friday October 28, 2016 @06:41AM (#12814610)
They don't need to "max out" a card, because PS is not a game.

What counts is the time it takes to perform an operation like a Camera RAW import or a blur. If that goes down by a significant percentage, productivity goes up by a significant amount.

For drawing, good acceleration is the difference between a distracting experience that's laggy and unusable, and a smooth experience that gets out of the way of the work.

Besides, there are people with an interest in art and machine learning. Good luck with a 980M if that's your area of interest.

Re:MacBook Pro by EpicEng on Friday October 28, 2016 @01:00AM (#12813217)
Not to the level people in this thread think they do.
Re:MacBook Pro by j2bax on Thursday October 27, 2016 @05:08PM (#12810159)
I am also puzzled by this... Maybe knowing they have more horsepower than they need empowers them. Or maybe they are doing a lot of high poly 3D work or something.
Re:MacBook Pro by usaphp on Thursday October 27, 2016 @05:05PM (#12810125)
Driving that 16mln pixel screen needs some graphic power today, tomorrow it will be even more resource hungry
Re:MacBook Pro by kmonsen on Thursday October 27, 2016 @06:32PM (#12810931)
Maybe the potential to use the $3000 computer for something else than drawing?