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Re:Fable 5.2 one-shotted my nephew's dream game by teruakohatu on Monday November 09, 2026 @11:00PM (#50435903)
I feel for kids growing up with LLMs like this. They will never impress a parent, teacher or peer with a simple “hello world” type text game, when the peer could generate a full multiplayer video game with a couple of prompts.

The world has changed and we can never go back.

Re:Fable 5.2 one-shotted my nephew's dream game by stonecharioteer on Monday November 09, 2026 @11:05PM (#50435934)
Seriously. I remember coding something in Macromedia Flash to impress my computer-illiterate parents. It was silly but it was all mine. I am sad that I will never see that for the future generation, not this way at least. The bar is too high now.
Re:Fable 5.2 one-shotted my nephew's dream game by suddenlybananas on Tuesday November 10, 2026 @09:34AM (#50440974)
I learned to code with actionscript 3, I think my parents' basement still has a sheet lying where I wrote out all the basic types
Re:Fable 5.2 one-shotted my nephew's dream game by rahimnathwani on Tuesday November 10, 2026 @10:36AM (#50441860)
My son makes animations in Scratch. Even though I've introduced him to vibecoding with three.js, he'd much rather create stuff in Scratch.
Re:Fable 5.2 one-shotted my nephew's dream game by hombre_fatal on Monday November 09, 2026 @11:17PM (#50436012)
Meh, now they can impress with something cooler.

I spent so much of my youth building things that were far beneath what I wanted to be building because it took all my time/energy/attention/expertise to build the lesser thing.

It's a far better deal to saturate your time on the high-level stuff building the ambitious thing you really want to exist. e.g. https://www.gamedeveloper.com/design/-quot-the-door-problem-...

Re:Fable 5.2 one-shotted my nephew's dream game by Lucasoato on Monday November 09, 2026 @11:24PM (#50436046)
But the energy and effort you put there made you learn all those things. Also gave you some satisfaction as a reward. I’ve never oneshot games in an afternoon, but I remember really well the thrills I had when I learnt how to open the first TCP connection in Python.

We’re entering into a new era of mankind. With good and bad consequences.

Re:Fable 5.2 one-shotted my nephew's dream game by rico735 on Tuesday November 10, 2026 @09:21AM (#50440792)
Good? {{Citation Required}}
Re:Fable 5.2 one-shotted my nephew's dream game by human305893 on Tuesday November 10, 2026 @12:02AM (#50436273)
Would you rather your kids draw you a picture, or print out something they generated with AI. 'Hey son this drawing is beneath you, I'd prefer something AI generated'. What about the note they write in your father/mothers day card. You want them to write that using AI or come up with something themselves? I'm not saying your kids can't leverage AI to build things, but there is something special about the process of creation, and iteration and learning that can't be shortcut.
Re:Fable 5.2 one-shotted my nephew's dream game by Arelius on Tuesday November 10, 2026 @04:57AM (#50438129)
I don't really understand how the door relates? Are you suggesting that understanding and answering all the details about how a door fits into your game is the lesser thing that you should not saturate your time with?
Re:Fable 5.2 one-shotted my nephew's dream game by noufalibrahim on Monday November 09, 2026 @11:20PM (#50436027)
I don't know about that. My son is about 13. He's got into coding using godot and initially built a few games in Javascript (via. a book which I worked through with him). Then, he picked up Godot from tutorials online and recently has built something multiplayer. He asked for a Claude subscription for his last birthday and since then has been doing all the parts he enjoys by hand (combat mechanics etc.) but using Claude to do things like trailers, website aesthetics, sound effects etc. It's been nice and the results are impressive. e.g. one of his first games was a simple hangman. Now, he added a keyboard to that via Claude so that it can be played using a browser.

He's been publishing his work at https://waitinggodot.in/

My younger one has been creating little things on a microbit using the block based environment online. He's enjoying it too.

Re:Fable 5.2 one-shotted my nephew's dream game by EGreg on Monday November 09, 2026 @11:50PM (#50436182)
I love the idea of your kid publishing a website… just make sure you store versions of that thing over the years!
Re:Fable 5.2 one-shotted my nephew's dream game by noufalibrahim on Tuesday November 10, 2026 @12:25AM (#50436414)
Thanks. He's got a Youtube channel and an itch.io account. Wants to really get into the game development space. I'll show him your comment. :)

There was a local contest where I am and his entry for that was his latest game which has multiplayer support over the net. He set up a server on a VPS for this. https://waitinggodot.in/games/legends-of-crumbs.html

Re:Fable 5.2 one-shotted my nephew's dream game by EGreg on Tuesday November 10, 2026 @12:28AM (#50436438)
He might enjoy reading this… when I was 14-17 I was into 3D engines, reading Flipcode and Gamasutra, and was lucky enough to write a column for them: https://www.flipcode.com/archives/Theory_Practice-Issue_00_I...
Re:Fable 5.2 one-shotted my nephew's dream game by fredliu on Tuesday November 10, 2026 @12:12AM (#50436326)
Completely agree, looks like 13 - 14 yo is the right age to dab in both side (traditional coding and LLM assisted coding) for instance, my son (13 yo), knows a bit of coding (python, javascript, roblox, etc.) and some experience, but giving him Claude Code with Godot MCP was the true unlock, he spend so much time building his own gam, focusing on the aesthetics, gaming mechanism, story line, overall effects and look and feel:

https://paulinatorrr.itch.io/sword-of-ghix-chapter-1

Re:Fable 5.2 one-shotted my nephew's dream game by mattm on Tuesday November 10, 2026 @12:25AM (#50436423)
Love the retro feel to it. He even has a guestbook. I was about 13 when I created my first website. Of course that was in the days when it all needed to be done by hand and there weren't really programming languages for the web yet. Hope he keeps at it!
Re:Fable 5.2 one-shotted my nephew's dream game by noufalibrahim on Tuesday November 10, 2026 @01:17AM (#50436718)
I'll pass on the comments. Thanks!
Re:Fable 5.2 one-shotted my nephew's dream game by bakugo on Tuesday November 10, 2026 @12:28AM (#50436433)
[delayed]
Re:Fable 5.2 one-shotted my nephew's dream game by elxr on Tuesday November 10, 2026 @04:10AM (#50437832)
> How do you think he would feel if he showed this to one of his friends, hoping to impress them, and one day later, that same friend approached him and said "look, I made a website exactly like yours, it was so easy"?

Competition and one-upmanship to that level in kids has existed since the internet became widespread. The solution is to build something even better the next time you show something to that friend.

Just like sports, music, grades. Once the bar is raised, the top performers just keep getting better.

Have you played competitive sports in your life? The kids who practiced more, had more opportunities to practice, grew up around athletes in the home, etc. will also have that "I can do exactly what you did. That's easy!" attitude. That's normal.

If you get instantly discouraged by others making your hard work look easy, then you don't have enough drive.

Re:Fable 5.2 one-shotted my nephew's dream game by pprotas on Tuesday November 10, 2026 @01:14AM (#50436702)
Wondering if you thought about the effects that AI exposure can have on a young brain? Adults are experiencing brain rot, do you think kids could have it even worse?
Re:Fable 5.2 one-shotted my nephew's dream game by noufalibrahim on Tuesday November 10, 2026 @01:19AM (#50436736)
It's a line I've been trying to balance. I don't think outright bans are helpful. AI is going to be there in some shape or form in the future and we need to know how to use it to our advantage. Getting hooked onto it is a problem. I know I experience that myself.

My main barrier against this has been to talk with him regularly about this. Amplify the positives rather than warn about the negatives so that the first gets done more and the latter gets atrophied.

Re:Fable 5.2 one-shotted my nephew's dream game by AlexITC on Tuesday November 10, 2026 @03:49AM (#50437678)
[delayed]
Re:Fable 5.2 one-shotted my nephew's dream game by Jtarii on Tuesday November 10, 2026 @04:38AM (#50437989)
>It makes no sense to do bans when everyone else will grow up with LLMs.

"Everyone else is doing this obviously bad thing to their children, so I might as well do it to my child too!"

Re:Fable 5.2 one-shotted my nephew's dream game by dansquizsoft on Tuesday November 10, 2026 @04:31AM (#50437954)
Are you actually serious with this question?

Brain rot is not a serious term… anything can become a problem if it’s done too much and often compared to ‘other things’

Re:Fable 5.2 one-shotted my nephew's dream game by andai on Tuesday November 10, 2026 @05:08AM (#50438189)
Re:Fable 5.2 one-shotted my nephew's dream game by eproxus on Tuesday November 10, 2026 @05:28AM (#50438342)
[delayed]
Re:Fable 5.2 one-shotted my nephew's dream game by beernet on Tuesday November 10, 2026 @12:07PM (#50443151)
"Look what software/app/... my kid created" appears to become the new "oh look at these cute pictures of my kids". The interest of the forced recipient is equally low, usually.
Re:Fable 5.2 one-shotted my nephew's dream game by CamperBob2 on Monday November 09, 2026 @11:25PM (#50436054)
They will just have to compete to see who can make the best GAME, I suppose.
Re:Fable 5.2 one-shotted my nephew's dream game by snek_case on Tuesday November 10, 2026 @12:06AM (#50436292)
The thing is we're already very saturated with content. Will anyone even care to try your game?
Re:Fable 5.2 one-shotted my nephew's dream game by notRobot on Tuesday November 10, 2026 @12:07AM (#50436300)
Are they really making though, if it's just a competition on prompting the best?
Re:Fable 5.2 one-shotted my nephew's dream game by f-securus on Tuesday November 10, 2026 @12:34AM (#50436478)
Big part of game making is coming up with interesting ruleset and gameplay loop
Re:Fable 5.2 one-shotted my nephew's dream game by ultrasounder on Monday November 09, 2026 @11:36PM (#50436106)
over-achievement society in the words of Byung-chul Han.
Re:Fable 5.2 one-shotted my nephew's dream game by Insanity on Monday November 09, 2026 @11:49PM (#50436174)
On the topic of Byung-Chul Han, I'd also recommend reading "Non-Things" as a good exploration of the digital/physical world dynamics we find ourselves in today.
Re:Fable 5.2 one-shotted my nephew's dream game by ultrasounder on Tuesday November 10, 2026 @12:45AM (#50436538)
Thanks for the suggestion. I am currently listening to this podcast episode https://www.philosophizethis.org/podcast/episode-179-conscio... and am fascinated by his epistemology.
Re:Fable 5.2 one-shotted my nephew's dream game by human305893 on Monday November 09, 2026 @11:56PM (#50436221)
It's truly awful. Best case, they go on and start tinkering and fixing and learning. What is more likely and awful is they will sit there pulling the dopamine lever and get hooked on using AI to do everything difficult.
Re:Fable 5.2 one-shotted my nephew's dream game by nicbou on Tuesday November 10, 2026 @12:15AM (#50436338)
I am still imoressed by hand-painted signs in Nepal and India - enough to take many pictures of them - even though AI-generated signs are now everywhere.

My watercolours still impress people enough to get requested even though they're fairly mediocre.

I can't imagine not being impressed by something made by _the person that I created_ because a machine can spit out a neater version of it.

Re:Fable 5.2 one-shotted my nephew's dream game by uptrails on Tuesday November 10, 2026 @12:24AM (#50436407)
Because we're not curating a culture of this, certainly not in tech. On HN, we celebrate AI output more than human work, in the sense that many stories make it to the top only because a project was done with AI. When people point out that they prefer human output, they usually get comments about getting on with the times. In threads about mathematics, people root for the destruction of that community. And on, and on.

Other communities are more protective of human output, but in tech, the number of people you can impress with human creativity has diminished by orders of magnitude.

Re:Fable 5.2 one-shotted my nephew's dream game by nicbou on Tuesday November 10, 2026 @01:05AM (#50436658)
HN is a bit of a microcosm and this generap disdain of art and process is not my favourite part of it.

However is this how the rest of the world works? Moreso than before?

Re:Fable 5.2 one-shotted my nephew's dream game by debugnik on Tuesday November 10, 2026 @08:54AM (#50440400)
Game dev sits in a now awkward range between tech and art, so I expect it to become much more polarised on this topic than other collectives which lean either way.
Re:Fable 5.2 one-shotted my nephew's dream game by foogazi on Tuesday November 10, 2026 @12:32AM (#50436463)
It’s a different medium altogether

That’s like saying they will never impress anyone by discovering a continent

That ship has sailed

Re:Fable 5.2 one-shotted my nephew's dream game by hellweaver666 on Tuesday November 10, 2026 @03:44AM (#50437645)
Just last week I saw a post on Reddit where someone was discussing how we would never discover another element ever again, then a couple of days later there was an announcement that a new element had been discovered. Obviously not a continent, but there are new things out there to be discovered. Just a shame that it's going to be AI doing the discovering, not humans.
Re:Fable 5.2 one-shotted my nephew's dream game by splicebot on Tuesday November 10, 2026 @12:50AM (#50436570)
An AI companion that acts impressed will be easy to provide if the winners see a benefit of doing so.
Re:Fable 5.2 one-shotted my nephew's dream game by gorgoiler on Tuesday November 10, 2026 @12:53AM (#50436592)
[delayed]
Re:Fable 5.2 one-shotted my nephew's dream game by somenameforme on Tuesday November 10, 2026 @12:53AM (#50436595)
Try to go back before our era though. In the early age of computers, computers were basically really big one-way calculators that could execute an algorithm and output a result. In this context a kid creating a program to output the fibonacci sequence would have been quite impressive. But by our era, we needed to be able to produce basic text games to impress. Did we really lose anything in the process? I don't think so.

And now too the impressive demo isn't going to be just making an interactive or multiplayer game which anybody can do with a single prompt, but creating something that's actually interesting/fun. Interestingly enough this now overlaps quite well with the sort of stuff that could be monetized today. That's why I think LLMs are going to throw a curveball in the economy in ways many aren't yet appreciating.

Re:Fable 5.2 one-shotted my nephew's dream game by locknitpicker on Tuesday November 10, 2026 @01:20AM (#50436737)
> I feel for kids growing up with LLMs like this. They will never impress a parent, teacher or peer with a simple “hello world” type text game, when the peer could generate a full multiplayer video game with a couple of prompts.

Adults are also desensitized to impressive deliverables. We see it even among peers who barely bat an eye when someone goes above and beyond to deliver a feature. The toxic ones even try to downplay your achievements by throwing around claims that your deliverables were vibecoded.

Re:Fable 5.2 one-shotted my nephew's dream game by citizenpaul on Tuesday November 10, 2026 @02:22AM (#50437136)
Not sure whar you are mourning. It is just that the bar has gotten stratosphericly higher, which is awesome.

I along with most of HN probably had a new idea every month for a game or software back in the day. 12 year old me could only dream to maybe work on something tangential to them in the next twenty years or even a lifetime. Now i could prototype most of those ideas as i thought them up and really get into the promising ones.

I feel like i was born too late and missed out, straight up jealous of the possibilities in front of the kids willing to take it

Re:Fable 5.2 one-shotted my nephew's dream game by gb2d_hn on Tuesday November 10, 2026 @02:25AM (#50437161)
I agree. But I think the problems have now just moved. What is 'hard' is different. I don't think we've collectively grasped that yet. We're going to need to use our imagination and show others when we find something. I'm looking forward to what we can solve, I just hope the opportunity and benefit is well distributed.
Re:Fable 5.2 one-shotted my nephew's dream game by andrewstuart on Tuesday November 10, 2026 @03:15AM (#50437464)
Not once did my boy ever impress me with his ability to program.
Re:Fable 5.2 one-shotted my nephew's dream game by elxr on Tuesday November 10, 2026 @04:03AM (#50437780)
Never impress a parent/teacher?

If they made it the old way, without LLMs, I guarantee most parents/teachers who have real (pre-2025) programming experience will still be impressed.

Are kids doing photography also not impressive because smartphone cameras all default to full-auto, computational processed modes? Obviously not. You can still stand out just by giving more effort and being more detail-oriented. The average smartphone photo taker doesn't even know how to utilize focal lengths effectively.

You're in a bubble. Go look at what actual kids are doing. Only the actually extemely motivated/smart ones are generating playable full-multiplayer games from raw code (AKA not in another game's sandbox); even with claude/codex.

Re:Fable 5.2 one-shotted my nephew's dream game by kakacik on Tuesday November 10, 2026 @04:42AM (#50438019)
I wouldn't be so pessimistic, its what they create by themselves that is valuable, not some meaningless comparisons. The road != result unless parents screw up badly. Don't forget comparison is the thief of joy.

Its like saying there is no reason to hand draw anything since computers can generate a better picture. My kids love drawing, painting and other physical endeavors. Of course we don't drown them in screens, we may fail them somehow in future but not like that.

Re:Fable 5.2 one-shotted my nephew's dream game by cbolton on Tuesday November 10, 2026 @05:20AM (#50438275)
Maybe doing something with an LLM soon won't count as "I did it" at all. Just like you can't impress your peers by taking someone else's work and saying you did it, you won't impress them with something an LLM did for you. But you can still impress with things you actually do yourself.
Re:Fable 5.2 one-shotted my nephew's dream game by dgellow on Tuesday November 10, 2026 @05:22AM (#50438290)
Isn’t that already the case?
Re:Fable 5.2 one-shotted my nephew's dream game by Cthulhu_ on Tuesday November 10, 2026 @05:20AM (#50438279)
tbh, make-your-own-games software has been around for decades, most of which much simpler than creating a "real" game - Roblox comes to mind first and foremost, but it goes as far back as ZZT.

They don't need to impress a parent/teacher/peer, life kinda sucks if you search for or need external validation. Especially if, as you say, someone's own creation is overshadowed by something 100x shinier.

Re:Fable 5.2 one-shotted my nephew's dream game by scotty79 on Tuesday November 10, 2026 @05:39AM (#50438422)
LLMs are exactly what I and my friend dreamed of when we were about 10. A tool that could make whatever game we dreamed of. I distinctly remember discussing it. Oh, what a horrible world to live in.
Re:Fable 5.2 one-shotted my nephew's dream game by 59percentmore on Tuesday November 10, 2026 @06:14AM (#50438701)
I got zero praise for my preteen coding experiments. Notably, I made a really simple clone of a popular JRPG battle and was so excited to show it to a family friend who was a programmer; he "Okay, kid"ed me and that was the end of my enthusiasm for it.

There are countless examples of things where your kid is going to get walloped by comparison. So, don't compare. Make the effort to meet them where they are and praise them for their effort and focus and passion, not their output. Judy and Elroy will be okay.

Re:Fable 5.2 one-shotted my nephew's dream game by heresie-dabord on Tuesday November 10, 2026 @06:17AM (#50438730)
> The world has changed and we can never go back.

This is always true.

Re:Fable 5.2 one-shotted my nephew's dream game by Gud on Tuesday November 10, 2026 @07:06AM (#50439160)
We absolutely can. See the Butlerian Jihad and Age of Strife as totally non-fictional examples.