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Re:Fable 5.2 one-shotted my nephew's dream game by hombre_fatal on Monday November 09, 2026 @11:17PM (#50436012)
Meh, now they can impress with something cooler.

I spent so much of my youth building things that were far beneath what I wanted to be building because it took all my time/energy/attention/expertise to build the lesser thing.

It's a far better deal to saturate your time on the high-level stuff building the ambitious thing you really want to exist. e.g. https://www.gamedeveloper.com/design/-quot-the-door-problem-...

Re:Fable 5.2 one-shotted my nephew's dream game by Lucasoato on Monday November 09, 2026 @11:24PM (#50436046)
But the energy and effort you put there made you learn all those things. Also gave you some satisfaction as a reward. I’ve never oneshot games in an afternoon, but I remember really well the thrills I had when I learnt how to open the first TCP connection in Python.

We’re entering into a new era of mankind. With good and bad consequences.

Re:Fable 5.2 one-shotted my nephew's dream game by rico735 on Tuesday November 10, 2026 @09:21AM (#50440792)
Good? {{Citation Required}}
Re:Fable 5.2 one-shotted my nephew's dream game by human305893 on Tuesday November 10, 2026 @12:02AM (#50436273)
Would you rather your kids draw you a picture, or print out something they generated with AI. 'Hey son this drawing is beneath you, I'd prefer something AI generated'. What about the note they write in your father/mothers day card. You want them to write that using AI or come up with something themselves? I'm not saying your kids can't leverage AI to build things, but there is something special about the process of creation, and iteration and learning that can't be shortcut.
Re:Fable 5.2 one-shotted my nephew's dream game by Arelius on Tuesday November 10, 2026 @04:57AM (#50438129)
I don't really understand how the door relates? Are you suggesting that understanding and answering all the details about how a door fits into your game is the lesser thing that you should not saturate your time with?