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Re:Deus Ex by klaussilveira on Friday November 06, 2026 @10:56AM (#50393965)
If anyone wants to play it again, dont forget the amazing mods available: https://www.moddb.com/games/deus-ex/mods

New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...

Re:Deus Ex by izacus on Friday November 06, 2026 @11:11AM (#50394245)
Also, if you haven't, Prey (2017) is the final song of that genre and probably the best of them.
Re:Deus Ex by mjr00 on Friday November 06, 2026 @11:20AM (#50394388)
Prey is extremely good, but boy did I hate the ending. It's not just a disappointing ending, it's one that retroactively cheapens the rest of the game, IMO. Still a great game and worth playing, but that ending will always leave a bitter taste in my mouth.
Re:Deus Ex by paulryanrogers on Friday November 06, 2026 @06:28PM (#50399920)
Agreed. I try to focus on what I enjoyed and imagine my own head-cannon ending.
Re:Deus Ex by satvikpendem on Friday November 06, 2026 @11:40AM (#50394707)
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
Re:Deus Ex by izacus on Friday November 06, 2026 @11:47AM (#50394814)
While I like that DLC, I think it loses what makes these games so great to play: the feeling of exploration and slowly uncovering a story. Moon crashes repetition and time limits don't quite do it for me (although I still really recommend it to anyone).
Re:Deus Ex by thor-rodrigues on Friday November 06, 2026 @11:52AM (#50394881)
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.

Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.

Re:Deus Ex by aidenn0 on Friday November 06, 2026 @12:19PM (#50395295)
I've been out of the gaming scene for a while; will the iGPU on my Ryzen 7 9700X be able to handle a 9 year old game?
Re:Deus Ex by load-bearing on Friday November 06, 2026 @12:26PM (#50395392)
Until you get a better response, here's my experience: my 7700 gets stable 60 fps in gta5 at 1080p on medium-low. Haven't tried anything more modern, I'm addicted to ancient stuff.
Re:Deus Ex by aidenn0 on Friday November 06, 2026 @01:43PM (#50396503)
It's on sale for $5, so I'll take the risk and find out this weekend.
Re:Deus Ex by aidenn0 on Saturday November 07, 2026 @12:14AM (#50401833)
I tried it out: Smooth on Low setting, playable on Medium nausea inducing on High.
Re:Deus Ex by ceuk on Friday November 06, 2026 @12:52PM (#50395753)
I picked it up a few months ago for the first time but I've not found the enthusiasm to keep going. Think I was around half way maybe. Does it get better? It's the sort of game I really like on paper but it just feels a bit shallow tbh. Plus I don't find jump scares relaxing after a long day at work. Feels like I'm missing something
Re:Deus Ex by peezd on Friday November 06, 2026 @01:59PM (#50396749)
Honestly doesn't get a ton better, but your character gets stronger and more able to deal with the enemies so they become less of a concern and can explore with a bit more freedom
Re:Deus Ex by giobox on Friday November 06, 2026 @12:54PM (#50395787)
If you love Deus Ex, I think the Dishonored games carried the flag for this kind of game too. Harvey Smith, lead designer on Deus Ex, was heavily involved in making them and while the setting is completely different (magic, steampunk-ish), the “feel” of the games owes a huge amount to Deus Ex.

> https://en.wikipedia.org/wiki/Harvey_Smith_(game_designer)

> https://en.wikipedia.org/wiki/Dishonored_(series)

Re:Deus Ex by izacus on Friday November 06, 2026 @01:25PM (#50396233)
Agreed, the Dishonored series was great as well.
Re:Deus Ex by jasomill on Friday November 06, 2026 @03:11PM (#50397752)
Also the System Shock and BioShock series.
Re:Deus Ex by giobox on Friday November 06, 2026 @03:13PM (#50397781)
Agreed on the System Shock, and of course if we are talking about Looking Glass games you have to mention the Thief influence.

Bioshock has never been in the same category for me, because it is very focused on run and gun combat, for this reason I’ve never felt it worked as an “immersive sim”. The levels aren’t nearly as open plan either. It’s still great in its own right of course.

Re:Deus Ex by aidenn0 on Friday November 06, 2026 @01:41PM (#50396483)
I just checked, and it's available now for $8 with mooncrash or $5 without at gog.com
Re:Deus Ex by jasomill on Friday November 06, 2026 @03:13PM (#50397778)
It's impossible to speak highly enough of this game.
Re:Deus Ex by FuriouslyAdrift on Friday November 06, 2026 @03:20PM (#50397893)
Only thing that bugged me about Prey is it felt like it was "on rails" and I couldn't just explore. The game is huge and gorgeous...

One of the few modern games that actually got me tense and scared. It is a really good game.

Re:Deus Ex by spopejoy on Saturday November 07, 2026 @08:05PM (#50409593)
> final song

I mean there's deathloop ... not saying it's anywhere near as good.

It does seem like immersive sim is gone, but it feels like it's influence lives on in BG3 and Elden Ring. The best games these days try hard to hide the rails.

Re:Deus Ex by shmerl on Friday November 06, 2026 @11:17AM (#50394333)
I played it for the first time using Deus Ex: Revision. It's very good.
Re:Deus Ex by account42 on Friday November 06, 2026 @11:23AM (#50394442)
I would suggest anyone playing it for the first time to give the original with only basic engine fixes (e.g. Deus EXE) a go before playing some random modders take on what the game should be like.
Re:Deus Ex by shmerl on Friday November 06, 2026 @12:07PM (#50395101)
If you have a lot of free time, may be. The game is pretty long. I enjoyed Revision though, so nothing to complain about.
Re:Deus Ex by onli on Friday November 06, 2026 @03:30PM (#50398048)
You played a worse version. Revision butchers a few levels, especially the NYC section - bigger in scale without a good reason for it, making it impossible to find key persons organically (with also the hints not working anymore).
Re:Deus Ex by anthk on Friday November 06, 2026 @11:25AM (#50394464)
Revision sucked as it had crappy textures on Hong Kong. GMDX it's far ahead, less tacky/broken and with hugely enhanced areas. As early as at Hell's Kitchen you are looking a much more realistic area (city planning, buildings, park benches/objects and whatnot) than before.
Re:Deus Ex by matheusmoreira on Friday November 06, 2026 @11:17AM (#50394341)
Re:Deus Ex by giobox on Friday November 06, 2026 @11:25AM (#50394459)
Genuinely curious if this ever ships. It was meant to release in January this year, but the devs pulled the launch after it got a terrible reception from fans.

What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer and as much of the graphical enhancements from the remaster video.

It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.

Re:Deus Ex by komali2 on Friday November 06, 2026 @11:36AM (#50394648)
Nightdive studio will be fine with their Sony and Nintendo devkits and arrangements with them, store access, publishing deals etc. They'll just use the same AI tools to get things done faster, presumably.
Re:Deus Ex by rjh29 on Friday November 06, 2026 @11:38AM (#50394687)
The studio will be fine. They'll use AI but it won't be a buggy vibe coded mess; they'll actually test it and refine it. That's the hard part.
Re:Deus Ex by soulofmischief on Friday November 06, 2026 @01:08PM (#50396005)
[delayed]
Re:Deus Ex by AlexandrB on Friday November 06, 2026 @11:46AM (#50394777)
A lot of modern remakes become "demakes". Often a remake focuses on surface level improvements, like graphics, but damages the underlying game systems that made the original beloved in the first place. Another common problem is lazy graphics upscaling that improves the resolution but makes the result look cheap or incongruous with the game's original style (GTA3 remastered is a great example[1]). I think there are a handful of truly great remakes a bunch of mediocre ones and a surprising number of total disasters like Warcraft 3.

But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".

[1] https://www.digitalfoundry.net/articles/digitalfoundry-2021-...

Re:Deus Ex by keyringlight on Friday November 06, 2026 @05:57PM (#50399632)
One I'd mention as someone who probably played through too many times, there's a randomizer mode which shuffles a lot to make need to explore/discover the maps again, and avoid just following a well trodden path to proceed.