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mjr00

> By overwhelming the supply. How can a consumer keep track of what to play anymore?

This was a problem pre-AI, too. There's more AI-generated slop at the bottom of the barrel but in general people were not discovering games by scrolling through every new release on Steam. And certainly they weren't doing that for anything with the budget of Andromeda or Veilguard.

> As an example, I didn't even hear about PBZ until you mentioned it just now.

I think this is on you more than anything, PBZ has been getting heavily hyped up and currently has 60k viewers on Twitch, early on a Monday in the US, which is pretty damn good. The existence or non-existence of AI games doesn't seem to be impacting anything here.

> the occasional breakout (artificially-promoted) success

All success in the entertainment is "artificially-promoted". Marketing exists for a reason.

> AI has destroyed the demand for something that can be produced in a few months.

Can you expand on this? I'm not sure how AI could destroy the demand here.

> Deliverables that would have elicited reverence from the business twelve months ago are completely unrecognized now.

Again, not sure how this relates to BioWare. Andromeda and Veilguard were both widely regarded as embarrassing failures and both of those were pre-AI. They hadn't released any titles in the AI age before dissolving.

> Perhaps enough indie game studios could align their thinking at the same time to accomplish a similar outcome. In any case, pooling of talent and resources is probably the only way to compete now.

Phantom Blade Zero just came out. It was made by S-Game, which apparently has fewer than 20 core staff members, though the game was worked on by around 200 people when you include contractors. It sold 4 million units in 3 days and is currently the #2 most played game on Steam.

Smaller game studios can do fine. They just need to make good games.

Not saying if it's fake or not cause I have no idea, but the model is almost 8 terabytes so it's not something a casual, less knowledgable user is going to download and run on a whim.
> When you work for stablished company most of the work is refinements, following new rules or regulations, incorporating products from merges, maintaining technology up to date with new releases... nothing feels important and nothing feels challenging. At the same time, your company fails if it is not done. Quality is also incredible important, to break a tiny component may send thousands of companies around the world spinning.

This is part of it, but it's also true that in a lot of massive enterprises there is an absurd amount of inefficiency that leads to people effectively having nothing to do.

I had one such role at Splunk, pre-acquisition, which had a mere ~2k or so employees at the time. My entire office was effectively doing nothing; we were the result of another acquisition and management had no idea what to do with us. More hours were logged at the foosball and ping-pong tables than in front of an IDE. I'm not even exaggerating. I left after 9 months because I was bored; I did not write a single line of code that got used in any real application, internal or external.

When I went to AWS, it was closer to what you're describing; it took a lot of work to do seemingly very small changes for the reasons you mention. But I would never say that my team there had too many employees doing not enough work; everyone was busy all the time, it just took a lot of work to do very small changes.

Re:One Must Fall 2097 Remastered on Saturday October 24, 2026 @10:32AM (#50221624)
OMF2097 is a classic, but OpenOMF has existed for a while[0] so I'm not sure what this brings to the table beyond being a vibe-reverse-engineered port with really awful looking AI upscaled sprites.

[0] https://github.com/omf2097/openomf

Re:No Source Code? No Problem on Friday October 23, 2026 @07:45PM (#50216909)
There's a lot of activity, but not a lot of it is from people who know what they're doing. Photocraft is less usable now than it was on release, which is impressive. One of the latest releases (I believe 0.11) had a bug where choosing a color on the color palette would hard lock Windows and require a physical restart.
99.999999% of people have no interest in making software, they just want to do whatever they need to with minimal hassle. You may as well say restaurants are going out of business because microwaves exist.
Re:Swedish government offices to ban ChatGPT and Claude on Friday October 23, 2026 @08:24AM (#50207857)
What a complete nonstory. Even at my 50 person startup we have an IT policy that requires employees to only use approved AI tools. For a government the only real news is that there wasn't already something in place enforcing this.
Re:EA is shutting down BioWare on Wednesday October 21, 2026 @03:45PM (#50186530)
Note that the 1.5m number given for Veilguard was for the vague term "engagements" rather than sales, so there's additional padding going into that figure.
Re:PHP2Shell: AI uncovers critical RCE in PHP on Wednesday October 21, 2026 @10:33AM (#50181705)
> I want to understand how it leaked. I guess a whole lot of people were looped in between September 21 and October 21?

Yes. I was at AWS when Spectre and Meltdown were discovered, and we received approximately a month of advance notice and put together teams to apply mitigations. The work of the team was on a need-to-know basis--even team members' managers only knew they were pulled onto a critical project, not what the specific project was. But there were still 30+ people in the company who knew, and that was just one company (I'm guessing Google/Azure/other cloud providers got similar advance notice).

Now, this is a much wider scale vulnerability, in the sense that Spectre/Meltdown primarily impacted cloud providers, but this attack impacts literally anyone who runs PHP. Dozens, if not hundreds, of companies likely got advance notice that a patch needed to be installed. In those companies there are teams of people applying those patches. All it takes is one of them who wants 15 minutes of internet fame to leak the details.

Re:Show HN: Qwen3-4B with the AI writing tics trained out on Monday October 19, 2026 @11:37AM (#50153740)
> I predict by the end of the year they'll have a style/voice selector for responses.

Why would they add it now? This has been a solved problem since GPT3.5, just prompt it to write in a different style and/or never use specific phrases.

The reality is that for 99% of people and use cases, they just do not fucking care. They're either using chatgpt as a 1:1 chat interface where the AI style is fine, or they're sending off homework/generating reports to send to their boss/etc, which they know will never be read and just summarized by an AI anyway, so what's the point.

Re:Hello Toronto – Waymo Is En Route on Friday October 16, 2026 @11:38AM (#50119744)
> As a result, signs, plaques, and public articles are posted with both the Canadian English version as well as the Canadian French version.

In general this is untrue outside of Quebec (and maybe Ontario). I'm in Vancouver and while there's some federally mandated bilingual text, the French-speaking population here is extremely low and day-to-day everything is English-only. Even local public sector things like announcements on the train. You're more likely to see signs in Mandarin than French.

Re:Hello Toronto – Waymo Is En Route on Friday October 16, 2026 @11:27AM (#50119617)
This really depends on the context, but in general bilingualism is only required for the public sector and adjacent things (such as federal standards around food packaging). A private company like Waymo certainly does not need to send out a press release in English and French.
Re:Why do LLM pelicans look like this? on Wednesday October 14, 2026 @01:28PM (#50091449)
Why do you implicitly assume that "generate an SVG of a pelican riding a bicycle" means the prompter is asking for a side view of a pelican wearing a scarf riding from left-to-right, done in a cartoonish style?
I mean probably? It's still a much lower-risk strategy compared to investing in individual stocks.
This is pretty much why the best financial advice for 99.99% of people is "stick with index funds".

Yeah you won't get extremely lucky and 200x your money because you bought NVidia a decade ago, but you also won't lose all your money because you bought Enron.

Re:AI is a tool and using it well takes skill on Monday October 12, 2026 @07:30PM (#50064511)
> We came full circle on the problem that also exists with Google Search, and why so many people don't get good results out of it.

yeah. I spent the first 15 years of my career being amazed at how many problems people came to me with which I was able to resolve in 10 minutes with a simple google search.

I suspect I will spend the next 15 years of my career being amazed at how many problems people come to me with which I am able to resolve in 10 minutes with a simple LLM prompt.

I'm very pro-AI and think it's a massive leap forward for software development.

However these apps are really bad. Basically nonfunctional PoCs made to generate a hype wave.

Yeah, this entire saga is really unfortunate. The narrative is really enticing (AI is obsoleting Adobe/Microsoft/other corporate software behemoths!) when the reality is it's a vibe-coded slopware that barely functions, according to anyone who has actually tried it, and there are other FOSS alternatives which are much more stable, mature, and deserve people's attention. I wonder how many people shouting "Claude vibed a Photoshop clone, Adobe is done!!" were even aware Krita or GIMP existed.
> I don't really understand the IP protection angle here [...] What's more interesting is the new ability to easily create ports of old games that let you play old games legally: Bringing your copy of the original's data files and playing on a modernised engine with high-resolution, unlocked FPS, bugfixes, etc. In the past couple of months, I've seen a bunch of vibe-coded ports of DOS games for which the source code was lost.

If you've noticed the obscene amount of ports, remakes, and remasters (most of which are done terribly) in recent years, it's obvious why certain people are pushing this as IP infringement. Companies were loving the fact that they could pull from a back-catalog of their PS2 games, get it compiling again, do some minor fixes to support modern widescreen/controllers/etc, maybe do some minor graphical enhancements, then resell a 20-year-old game for $60. Far less work than a new title, and far less risk since it has a built-in fanbase.

It's exploitative and shitty, to be clear, but it's understandable why some people are very upset about this.

Re:Grieving the Loss of Details on Saturday October 10, 2026 @01:49PM (#50035324)
The fact that you're pointing it to PyTorch code in the first place is being specific.

Pointing a frontier model to a 10 or 100MLoC codebase and saying "make this code fast, make no mistakes" doesn't work. As an experiment I recently tried this with a relative small (500KLoC) codebase and it got stuck on believing that the primary cause of slowdown was the database not using a connection pool. (Which was completely irrelevant for this specific code.)

Re:REA Reverse – Engineer Anything on Saturday October 10, 2026 @11:18AM (#50033807)
I get where you're coming from, but IMO, for the 99.99% of modern music where either the piano is sitting in a busy mix with other instruments and/or the piano is getting routed through a ton of compression, saturation, delay, reverb, etc to make it sound like a modern track, you really won't be able to tell whether it's a VSTi or live recording. True for both pop music and soundtracks. The only case anyone can tell a difference is going to be solo piano pieces that are intentionally made to sound as raw as possible, which is fairly niche.

You can bring this distinction back to recomps, too -- one area you can't use a vibed recomp over an emulator is things like TAS's[0], since the TAS community has strict rules about staying compatible with the original hardware, including doing things like sending the TAS inputs into an actual console to verify it works properly. A recomp is likely going to have minor (or major) compatibility issues that would prevent this from working. But it won't matter for 99.99% of players.

[0] https://tasvideos.org/

Re:REA Reverse – Engineer Anything on Saturday October 10, 2026 @02:06AM (#50030093)
> Now they're going to be hit with a flood of half-decent decomps effortlessly generated by anyone with a $200/mo AI subscription, which become half-decent PC ports, which get modding support grafted on. It kinda just... totally eliminates that as a hobby entirely.

It really depends on your perspective of what the point of the hobby is. Were decomps/recomps a hobby because people wanted to make sure their old games could run on modern hardware and be extended with mods etc., or were they a hobby because people enjoyed the actual process of using Ghidra and reverse engineering by hand, and the decompiled game was just a side effect?

Personally I think it's awesome that PC98 Touhou games are getting recomps. Being able to play the series natively on modern hardware, and all hardware for the foreseeable future, is great and preserves the legacy of the series. I understand that for anyone who enjoys the actual act of reverse engineering it feels like cheating, though.

I think people will get over it. Music is a good example. Drum VSTs and piano VSTs are going to sound way better than you unless you're a 99th percentile musician playing on a 99th percentile physical instrument. But people still play the piano and drums, because it's fun. Same idea; the existence of AI doesn't stop people who love the act of reverse engineering from doing it.

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @12:50PM (#50008256)
> If it’s not the right question then don’t give it out as an example.

Knowing the right question to ask is what makes a person an engineer.

> What I mean there is that AI can solve those questions for every possible domain application.

Yes, if you know what to ask. You're doing an excellent job of demonstrating my point!

> Armed with Claude any non technical person can make this decision.

You just disproved that by asking the wrong question. Much like you, the CEO won't even know what to ask an AI.

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @11:58AM (#50007459)
Right, so who's going to ask Claude to investigate the worker processes and fix the transaction ID overflow? The CEO? Someone in marketing? The sales team?

Or maaaaaybe.... an engineer?

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @11:48AM (#50007300)
Because there's no one correct answer and every decision involves engineering tradeoffs.

Who do you think the will be choosing whether the database uses a pessimistic or optimistic concurrency strategy? The CEO?

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @11:39AM (#50007165)
> “ Claude! what should the system do when two users update the same record as the same time, explain to me with full clarity”

This isn't even the right question to ask, I think you've basically proved my point. You are in charge of deciding what the system should do when two users update a record at the same time. It's extremely dependent on what you're trying to do.

> Your example btw is ALREADY a solved problem. AI can answer it and design around it.

What's the one-size-fit-all solution for concurrency management that works for every single domain and application? I'm curious.

> Claude! how should the system behave when a message in the queue cannot be processed? Give me all the possible ways ranked from best to worst, also explain to me all these concepts so I can understand as I don’t have a cs degree".

Who's going to make this decision? The CEO?

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @11:38AM (#50007147)
> I honestly don't think that these people will need to think in this level. `message in the queue` is an implementation detail..

No it isn't lol. Have you worked on any real systems with customers? Good luck telling your boss at AWS that a poison pill message stopped the payment queue from processing so they lost $100 million in sales but hey, it's an implementation detail, no big deal.

Re:OpenAI Withdraws 3 Math Papers on Thursday October 08, 2026 @10:54AM (#50006558)
> Give it a couple of years and the companies will not need senior software engineers. They will need someone to steer the AI, maybe. Why would anyone need senior software engineers?

Right, companies won't need software engineers. They'll just need someone who can use tools to produce source code and maintain the generated artifacts, plus make domain-specific technical decisions like "what should the system do when two users update the same record as the same time" or "how should the system behave when a message in the queue cannot be processed".

We really oughta come up with a job title for these people.

Re:No new Ghostty updates since March on Wednesday October 07, 2026 @02:44PM (#49997087)
We're, like, in a post-AI society. If a project hasn't cut a release in the last 6 hours, it's abandoned. And if that release doesn't break existing installations, it's not developing new features quickly enough.

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