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Re:The Lost Treasure of Sid Meier's Pirates by roselan on Friday August 21, 2026 @05:46AM (#49385873)
Pirates! is a fantastic game. What I find fascinating is that some games like Diablo, Dunes II or Doom spawned a whole genera, while other fantastic games could not find a worthy successor. I'm thinking about Syndicate, Lemmings, Defender of the Crown or North & South (god the laughs!), and many others.
Re:The Lost Treasure of Sid Meier's Pirates by bogzz on Friday August 21, 2026 @08:12AM (#49386918)
Also, nothing quite like the Black & White games has matched what the originals offered.
Re:The Lost Treasure of Sid Meier's Pirates by embedding-shape on Friday August 21, 2026 @10:38AM (#49388848)
All (?) of Lionhead Studios are basically classics like that with no true successors, B&W and also The Movies and Fable.
Re:The Lost Treasure of Sid Meier's Pirates by alendit on Friday August 21, 2026 @02:44PM (#49392290)
B&W is awesome. But Populous has been the first game to wow me and will forever have a place in my heart.
Re:The Lost Treasure of Sid Meier's Pirates by partomniscient on Monday August 31, 2026 @05:08AM (#49507412)
B&W was weird. It took its key game mechanic (training up your creature) and denied it to you in one of the (only 5) levels making it just another RTS type thing. Wait, what?

Peter Molyneux did some amazing stuff but overpromised and underdelivered a lot. [1]

But some stuff was amazing, PowerMonger was pretty impressive too, but didn't have the succinctness Populous had.

[1] https://www.pcgamer.com/godus-is-deadus-peter-molyneuxs-cont...

Re:The Lost Treasure of Sid Meier's Pirates by pan69 on Friday August 21, 2026 @06:10AM (#49386022)
Syndicate on MS-DOS is the only game I know of to look good with 16 colors on VGA 640x480. The other one would be Gods by Bitmap Brothers also 16 colors but on 320x200 resolution. Great examples of limitations driving amazing outcomes.
Re:The Lost Treasure of Sid Meier's Pirates by twelvechairs on Friday August 21, 2026 @07:06AM (#49386379)
All of the big Bullfrog games were unique and for some reason never spawned imitators. Populous, Magic Carpet, Theme Park/Hospital, Dungeon Keeper alongside Syndicate
Re:The Lost Treasure of Sid Meier's Pirates by Filligree on Friday August 21, 2026 @07:50AM (#49386718)
They definitely are successors to some of those. Two Point Hospital for one.

It never quite recaptured the charm of the original, but that might just be because I’m older.

Re:The Lost Treasure of Sid Meier's Pirates by Forgeties79 on Friday August 21, 2026 @08:51AM (#49387332)
Is that any good? It came up on my recommended list on Steam for years and has since stopped. I was vaguely interested
Re:The Lost Treasure of Sid Meier's Pirates by john_strinlai on Friday August 21, 2026 @09:09AM (#49387548)
i enjoyed both two point hospital and two point museum. i think i would recommend museum over hospital, but it's close. i didn't play two point campus, and have heard it's the weakest of the three.

two point museum is 33% off and hospital is 75% off right now.

Re:The Lost Treasure of Sid Meier's Pirates by Forgeties79 on Friday August 21, 2026 @10:49AM (#49389012)
Cool thanks!
Re:The Lost Treasure of Sid Meier's Pirates by user_of_the_wek on Friday August 21, 2026 @01:33PM (#49391394)
And Rollercoaster Tycoon. But I‘ll never forget how awesome the original Theme Park felt. I even had the SNES version.
Re:The Lost Treasure of Sid Meier's Pirates by CuriouslyC on Friday August 21, 2026 @08:47AM (#49387303)
Dungeon Keeper absolutely produced knockoffs. Orcs Must Die, Dungeon Defenders, Dungeons, etc.
Re:The Lost Treasure of Sid Meier's Pirates by themaninthedark on Friday August 21, 2026 @01:03PM (#49390965)
Don't forget War for the Overworld!
Re:The Lost Treasure of Sid Meier's Pirates by chaostheory on Friday August 21, 2026 @09:02AM (#49387475)
There are plenty of theme park and dungeon sims now. Even Syndicate has a spiritual successor made by former syndicate devs
Re:The Lost Treasure of Sid Meier's Pirates by aleph_minus_one on Friday August 21, 2026 @09:24AM (#49387734)
> Even Syndicate has a spiritual successor made by former syndicate devs

For those who are asking: this successor is Satellite Reign:

> https://en.wikipedia.org/wiki/Satellite_Reign

Re:The Lost Treasure of Sid Meier's Pirates by Scubabear68 on Friday August 21, 2026 @09:24AM (#49387733)
Man I really miss Populous, the whole feel of that game was just so unique and fantastic.
Re:The Lost Treasure of Sid Meier's Pirates by bovermyer on Friday August 21, 2026 @11:06AM (#49389261)
I lost many hours to Populous II. Being able to rain down lightning was just plain fun.
Re:The Lost Treasure of Sid Meier's Pirates by simonh on Friday August 21, 2026 @11:49AM (#49389927)
Four Tribes is a decent iOS clone.
Re:The Lost Treasure of Sid Meier's Pirates by mrguyorama on Friday August 21, 2026 @11:14AM (#49389402)
For Populous, see https://store.steampowered.com/app/319560/Reprisal_Universe/

It's very much a similar game.

Re:The Lost Treasure of Sid Meier's Pirates by mupuff1234 on Friday August 21, 2026 @09:48AM (#49388034)
Bitmap brothers are also responsible for one of the most underrated RTS games imo: "Z"
Re:The Lost Treasure of Sid Meier's Pirates by wompawoo on Friday August 21, 2026 @10:57AM (#49389132)
I feel like the limitations are the reason some/most of those games were so good.

Imagine a modern Syndicate remake... it would "have to" be MMO, it would "have to" have character development, as in the stats would go up. It would "have to" be "rogue-like" (ie procedural level generation, no story.)

It's a non-starter. No studio would accept the idea of the game as it is, since the graphics required to be "modern" would need an amount of work that wouldn't mix with the length of the gameplay of the original.

Re:The Lost Treasure of Sid Meier's Pirates by lstodd on Friday August 21, 2026 @11:27AM (#49389597)
You can sort of play either syndicate or syndicate wars in rimworld with right set of mods. No studios needed.

Satellite Reign is what crap it comes to otherwise. Even though it was kickstarted, the "studio vision" ensured it was stillborn.

Re:The Lost Treasure of Sid Meier's Pirates by NikolaNovak on Friday August 21, 2026 @07:44AM (#49386670)
Not sure if there's anything quite like Sacrifice, which to be fair was an interesting blend rather than a wholly unique game play like dune 2.
Re:The Lost Treasure of Sid Meier's Pirates by matt89 on Friday August 21, 2026 @08:09AM (#49386892)
I fondly remember this game and when I was a kid spent a lot of time playing it. I thought it was amazing with the voice acting for the gods and music and gameplay. I agree there was nothing quite like it released after this game. You can still buy it on GOG btw.
Re:The Lost Treasure of Sid Meier's Pirates by d3Xt3r on Friday August 21, 2026 @06:25AM (#49386099)
One Must Fall 2097. Whilst it did get a sequel back in 2003 (Battlegrounds), it was a disaster that couldn't capture the charm of the OG.

And whilst there are many games in the fighting genre, there's never been any other game like OMF.

Re:The Lost Treasure of Sid Meier's Pirates by thousand_nights on Friday August 21, 2026 @06:58AM (#49386327)
that game had such a dope soundtrack!
Re:The Lost Treasure of Sid Meier's Pirates by d3Xt3r on Friday August 21, 2026 @07:37AM (#49386588)
Kenny Chou (the OG composer) remade the theme song a few years ago! https://www.youtube.com/watch?v=UvlVaQl7kEk

And DeBisco did a psytrance mix of the Power Plant theme, which is also epic https://www.youtube.com/watch?v=O7C-f2FpNy0

Re:The Lost Treasure of Sid Meier's Pirates by martijnvds on Friday August 21, 2026 @08:17AM (#49386966)
Programmers, who knows what they're doing in there?
Re:The Lost Treasure of Sid Meier's Pirates by genghisjahn on Friday August 21, 2026 @09:59AM (#49388190)
Re:The Lost Treasure of Sid Meier's Pirates by cryoshon on Friday August 21, 2026 @08:32AM (#49387143)
I remember playing this game as a child and absolutely loving every tidbit of it... there's never been anything quite like it since, especially nothing with such a banger of a soundtrack.

One of the best parts of the game: Your scowling coach berating you for getting the robot too smashed up and then having to pay for the repairs.

Re:The Lost Treasure of Sid Meier's Pirates by _joel on Friday August 21, 2026 @08:07AM (#49386869)
I recall playing the hell out of the original Xcom game
Re:The Lost Treasure of Sid Meier's Pirates by baxtr on Friday August 21, 2026 @06:46AM (#49386235)
What’s the best way to play pirates these days?
Re:The Lost Treasure of Sid Meier's Pirates by ramses0 on Friday August 21, 2026 @07:45AM (#49386678)
gog.com or Xbox backwards compatibility?
Re:The Lost Treasure of Sid Meier's Pirates by mattmanser on Friday August 21, 2026 @06:56AM (#49386309)
I played the remake, which was pretty good, though now 20 years old itself.

tbh if you want to scratch the pirate-y itch, Assassin's Creed Black Flag is excellent, if just for the sea shanties.

Which has itself just had a remake released for it I see! I don't keep up with games these days.

Re:The Lost Treasure of Sid Meier's Pirates by AdmiralAsshat on Friday August 21, 2026 @09:08AM (#49387532)
"In a browser" is always an option:

https://archive.org/details/msdos_Sid_Meiers_Pirates_1987

https://archive.org/details/PiratesMacintosh

There are probably others, but Archive.org is misbehaving at the moment.

Re:The Lost Treasure of Sid Meier's Pirates by slow_typist on Friday August 21, 2026 @10:10AM (#49388344)
In a c64 emulator, full screen. You can find the .d64 floppy images online. Use a joystick or at least a cheap usb gamepad, the ship to ship fighting is more fun than.

Or if you have a real C64 with a CRT that would be best, but than with some kind of mass storage attached (anything that is faster than a 1541 since the game is so big it has to load before every fight or other activity).

The game can be pretty immersive and playing it through is a multiple hour endeavour.

If in a ship to ship fight, you gotta raise sails first (by moving the joystick up).

Edit: Vice is an emulator packaged in Debian Contrib, but you need the C64 ROM file (easy to find online).

Re:The Lost Treasure of Sid Meier's Pirates by MPSimmons on Friday August 21, 2026 @10:39AM (#49388879)
The remake is on Steam
Re:The Lost Treasure of Sid Meier's Pirates by 2000UltraDeluxe on Friday August 21, 2026 @11:47AM (#49389891)
The Xbox remake from 2004 plays well on current-gen Xboxes.
Re:The Lost Treasure of Sid Meier's Pirates by laylower on Friday August 21, 2026 @06:40AM (#49386196)
Is there another game like Syndicate or Lemmings out there? Seriously, I have been itching to scratch that old itch...
Re:The Lost Treasure of Sid Meier's Pirates by rudolftheone on Friday August 21, 2026 @07:21AM (#49386481)
For Syndicate I tried Satellite Reign - it was ~10 years ago, and despite great graphics back then, I was disappointed by the fact you couldn't even drive cars (where it was a possibility in 1993!); bummer!

So if anyone knows a better title - I'd likely give it a try!

Re:The Lost Treasure of Sid Meier's Pirates by DaOne256 on Friday August 21, 2026 @07:22AM (#49386484)
There is Syndicate Wars (Succcessor) and Satellite Reign, a spiritual successor from 2015.
Re:The Lost Treasure of Sid Meier's Pirates by gmerc on Friday August 21, 2026 @08:29AM (#49387097)
I just ported syndicate to the web

https://this.os.isfine.org/#syndicate-plus

With some improvements and, uhm, modernizations https://www.linkedin.com/posts/georgzoeller_i-ported-syndica...?

Re:The Lost Treasure of Sid Meier's Pirates by aleph_minus_one on Friday August 21, 2026 @09:35AM (#49387855)
> Is there another game like Syndicate or Lemmings out there?

Concerning Lemmings: Gemini listed the following games that are at least similar in spirit:

- Humanity (2023)

- Zombie Night Terror (2016)

- Spirits (2011)

- Craftlings (2026)

Re:The Lost Treasure of Sid Meier's Pirates by tisdadd on Friday August 21, 2026 @10:04AM (#49388251)
There is one I haven't seen listed yet, Lemmings was one of the games I beat very early in life.

Creepers https://www.myabandonware.com/game/creepers-1kj

Had the same feel from what I remember playing it as a kid. Did the link so it wasn't the wrong one from the screenshots.

It has been years since I went though my totes of PC games, so I was glad I had the right name.

Re:The Lost Treasure of Sid Meier's Pirates by dfxm12 on Friday August 21, 2026 @09:55AM (#49388137)
For games like Lemmings:

Rat Trap/Krusty's Fun House (available on Amiga just like Lemmings)

Chuchu rockets

This is really getting into the weeds, but there is also the Japanese game Bazaru De Gozaru for the PC Engine CD (TurboGrafx 16 CD)

Re:The Lost Treasure of Sid Meier's Pirates by namdnay on Friday August 21, 2026 @10:59AM (#49389157)
My memories are hazy but wasn’t syndicate a squad based action strategy? In which case stuff like Fallout Tactics or Company of Heroes?
Re:The Lost Treasure of Sid Meier's Pirates by un0t1f0s0 on Friday August 21, 2026 @05:47AM (#49385879)
Agreed. Such great games!
Re:The Lost Treasure of Sid Meier's Pirates by contingencies on Friday August 21, 2026 @05:57AM (#49385936)
Mike Diskett, the lead designer of Syndicate Wars, tried to do a Syndicate remake-ish thang called Satellite Reign recently; it came out on Steam as an early release but never quite made playability IMHO. Shame: the conceptual foundation seems disproportionately more urgently pertinent for mass-comprehension today.
Re:The Lost Treasure of Sid Meier's Pirates by pjc50 on Friday August 21, 2026 @06:54AM (#49386299)
I played through Satellite Reign! I remember it being a pretty worthy successor, having also played the original Bullfrog Syndicate.

Unfortunately I think the modern gaming public would be allergic to isometric third person, especially as soon as they encounter visibility issues.

Re:The Lost Treasure of Sid Meier's Pirates by rudolftheone on Friday August 21, 2026 @07:23AM (#49386495)
I don't get it about the isometric mode allergy - I personally love such games and feel I'm not the only one.
Re:The Lost Treasure of Sid Meier's Pirates by flohofwoe on Friday August 21, 2026 @06:35AM (#49386172)
> it came out on Steam as an early release but never quite made playability IMHO

Satellite Reign has been released as a full game, playable from start to finish and it's really excellent (no idea tbh why the Steam reviews are stuck at 'Mixed', kids these days smh...). It takes a bit to get into the 'flow' and discover all the little gameplay details but once you "got it" it's a lot of fun. I usually do a playthrough at least once a year.

Also re Pirates: one of my favourite 'strategy' games on the Amiga. The 2004 remake in 3D is fun but the graphics really haven't aged well and the art style wasn't all that great to start with.

I'd really like to see a modern 2D Pirates remake with a bit more historical details and fewer gimmicks (e.g. no sword fights and QTE dancing please).

Re:The Lost Treasure of Sid Meier's Pirates by NikolaNovak on Friday August 21, 2026 @07:47AM (#49386694)
What are the kind of details that emerge in satellite reign?

I was a kickstarter supporter, having played syndicate in childhood, but remember bouncing about 1-2hrs in, mostly because it felt bland, but would love to hear if the world and action becomes more involved :).

Re:The Lost Treasure of Sid Meier's Pirates by flohofwoe on Friday August 21, 2026 @08:15AM (#49386949)
I like how each city district can be systematically dismantled, you usually start 'raiding' the police- and drone-stations, which decreases surveillance and increases reaction time for reinforcements, in later mission in the same district. For the bigger missions you'll first scout the area for alternative entry points which best match your team's abilities. Is a stealthy approach better or do you go in guns blazing, where will you position your sniper for the best effect? Sometimes you need to escort a civilian in or out, which completely changes the typical approach.

And within a mission you always need to maintain 'tactical awareness', always have an escape route in mind, scout ahead for guard routes and schedules, hack doors and cameras, select the best approach to tackle a specific type of guard or robot. And then of course no mission goes as planned, your team gets pinned down and you need to fight your way out.

Also depending on the approach you choose for a specific mission you may need to change your team's equipment and cyberware before entering the mission area, or maybe you decide that it's better to first raid the military barracks of the district, hoping to get some new weapon and cyberware blueprints. Or you spend some downtime looking for scientists to hijack (which increase research rate for blueprints), or look for new random people with better attributes for cloning. Or running low on money maybe it's better to first rob the district bank. Each new district is harder than the last, and during the entire game you're essentially preparing for the final confrontation with the main baddy.

For a relatively small indie game there's a lot of 'gameplay density', I can understand though that the game may feel repetivite, but especially starting to tackle a new district becomes quickly routine, but that initial routine only exists as preparation for the two or three main mission areas in the district which really need careful preparation.

Re:The Lost Treasure of Sid Meier's Pirates by somenameforme on Friday August 21, 2026 @10:22AM (#49388592)
Satellite Reign is amazing, but it was released prematurely. The optimization is horrible such that you'll often struggle to hit 60FPS even on modern hardware, let alone what it must have run like when it was new, some achievements are broken, and there's bugs abounds - like getting stuck in geometry. There's some fan mods that tried to fix stuff but I think these sort of things really push people away. The entire concept of how the game works is also not well explained in the tutorial.

I'd still rate the game a 7/10 because it's so absurdly fun if you can get passed all of this, but it's easy to see how it probably never reached even a fraction of its potential market.

Re:The Lost Treasure of Sid Meier's Pirates by CER10TY on Friday August 21, 2026 @06:02AM (#49385974)
Satellite Reign was fun. Not sure if I'd call 2015 _recent_ though :)
Re:The Lost Treasure of Sid Meier's Pirates by bigstrat2003 on Friday August 21, 2026 @02:38PM (#49392221)
What do you mean, that was just a couple of years- oh. Oh dear, I'm getting old.
Re:The Lost Treasure of Sid Meier's Pirates by contingencies on Friday August 21, 2026 @03:05PM (#49392533)
Can confirm :) Feel like a cat: had 9 lives since then.
Re:The Lost Treasure of Sid Meier's Pirates by myko on Friday August 21, 2026 @06:50AM (#49386270)
Was really hopeful https://www.pcworld.com/article/457418/black-annex-is-the-be... would come out. Followed it since the guy posted about it on SomethingAwful a long time ago. No idea what's up with it or him today.

Very much Syndicate vibes

Re:The Lost Treasure of Sid Meier's Pirates by Marazan on Friday August 21, 2026 @06:37AM (#49386182)
North & South is part of a long tradition of Strategic Map plus Tactical Battle wargames that culminated in the all encompassing Total War series.
Re:The Lost Treasure of Sid Meier's Pirates by Scubabear68 on Friday August 21, 2026 @08:38AM (#49387198)
Wow, you just tickled a whole bunch of nostalgia centers in my brain.

Pirates! was a gift from my wife years ago, and I kind disappeared for a couple of weeks. The dancing was tedious though :-)

Re:The Lost Treasure of Sid Meier's Pirates by Propelloni on Friday August 21, 2026 @08:51AM (#49387347)
There was dancing in Pirates?

EDIT: did a quick search. I played Pirates on the C64 and never heard of the rather recent "Gold" edition for PC. I know where I'm going to spend the next weekend! Thanks for bringing it to my attention <3

Re:The Lost Treasure of Sid Meier's Pirates by ipaddr on Friday August 21, 2026 @09:04AM (#49387503)
Spent the week playing it. The dancing can be turned down once you find a governor's daughter you want to focus on.

The gold edition doesn't have the eras selection and the treasure fleet doesn't exist the same way. Sailing is easier but I became promoted quickly with all countries and could never attack a town. Promotions are easier. Not a edition.

Re:The Lost Treasure of Sid Meier's Pirates by Scubabear68 on Friday August 21, 2026 @08:59AM (#49387435)
Yeah, I was referring to the 3D release in 2004, not the original.
Re:The Lost Treasure of Sid Meier's Pirates by hibikir on Friday August 21, 2026 @09:24AM (#49387743)
Sid Meier himself warned about the difficulty of trying to design games tat are multiple games at once, as basically everything in the list other than Lemmings is). His whole "one good game is better than two great ones" argument, as it's difficult to get a good balance of fun for any given player. If someone likes, say, the strategy elements of North & South, but not the battles, or they feel like they want more of one game but they have to do the other, there's some tension there. So you have to make the games be just fun enough, and change just often enough. A really hard problem.

And this is why it's relatively unlikely to find worthy successors: Making the whole be as good as the sum of its parts is hard enough. Getting to be as good as Pirates, or the best Cinemaware games, where the whole was significantly better than all of the games in isolation, is aiming foolishly high. Which is why, say, the xcom remakes are such a wonder, because they manage to both change the original two minigames underneath, improving them substantially, all while still being balanced.

Re:The Lost Treasure of Sid Meier's Pirates by pkilgore on Friday August 21, 2026 @10:20AM (#49388531)
Thanks for that Sid Meier quote: I think this is a really good explanation of why I bounce of Anno games hard and love other similar, more pure, sims!
Re:The Lost Treasure of Sid Meier's Pirates by krzyk on Friday August 21, 2026 @01:52PM (#49391645)
What kind of pure sims you have in mind? I'm also looking for some games in that category.
Re:The Lost Treasure of Sid Meier's Pirates by partomniscient on Monday August 31, 2026 @05:15AM (#49507526)
Not Sid Meier, but another great quote was Will Wright (Sim City), when building a helicopter game 'Attack on Bungling Bay' had more fun making the map parts join together and roads line up - it changed his experience such that his next game was Sim City.

"Building is more fun than breaking" - (may be paraphrased).

Re:The Lost Treasure of Sid Meier's Pirates by bluefirebrand on Friday August 21, 2026 @05:00PM (#49393730)
> Sid Meier himself warned about the difficulty of trying to design games tat are multiple games at once

Sure, but that's extremely common these days! Genre blending is all over the place. Tons of action games have base building mechanics, for example. Or management sim things. Everything has RPG mechanics these days.

I dunno. Obviously this increases complexity a lot but things have changed significantly in the game industry since Sid Meier said that

Re:The Lost Treasure of Sid Meier's Pirates by ethbr1 on Friday August 21, 2026 @10:07PM (#49395908)
As someone who lived through the wild early 90s of computer gaming too... yes and no.

There's a simplification of multi-genre-ism these days that didn't exist then, mostly because nobody knew what the rules for a good ____ game even were.

Now, it's like getting a "Greatest Hits of {Genre}" mini game embedded in the main game. Sure they're tasty, but not as weirdly interesting.

Re:The Lost Treasure of Sid Meier's Pirates by bluefirebrand on Saturday August 22, 2026 @01:48AM (#49396918)
I wonder how much of it is also just this notion that they need to constrain the game mechanics to not confuse or overwhelm players? Especially as games get more generally complicated, it seems like designers try to place firm guardrails. Kind of like "we accept this level of complexity but not one bit more"

Look at the Elder Scrolls. Skyrim is a lot more complex than Morrowind in a lot of ways, but Morrowind gives the player more actual freedom with the spell creating and such.

"Weirdly interesting" describes Morrowind to a T

Re:The Lost Treasure of Sid Meier's Pirates by ethbr1 on Saturday August 22, 2026 @10:27AM (#49400104)
100% agree there's been a tendency to increasingly standardize mechanics.

Likely driven by increasing AAA-class game development budgets + the consolidation of publisher-developer first party studios. Both of which create organizational inertia to hedge risk.

It felt like the 00s and 10s were marked by 'everything you expect, with one magical new feature.'

E.g. Halo (infinite downtime-recharging shields), Gears (tight cover mechanics)

From what I've read, Morrowind avoided this by a distinct lack of adults in the room (in the sense of boring, risk-hedgers) for much of its pre-development and a decent chunk of its main development cycle. Also, the creative team on it being incredibly hard-working and inspired.

Re:The Lost Treasure of Sid Meier's Pirates by bluefirebrand on Saturday August 22, 2026 @12:28PM (#49401299)
> t felt like the 00s and 10s were marked by 'everything you expect, with one magical new feature.'

In fairness, this was often enough to make a game really stand out and inject a lot more fun into an otherwise expected formula.

It's certainly a lot better than what the 2020s have been so far imo. There have been a couple of stand-out games this decade but mostly I'm so interested in anything the AAA portion of the industry is doing. No one seems to be pushing things forward almost at all anymore from what I can tell

Re:The Lost Treasure of Sid Meier's Pirates by ethbr1 on Saturday August 22, 2026 @12:52PM (#49401502)
Granted! I have my preferences, but I recognize that both Halo and Gears were amazingly designed and executed games.

Personally, I'd just rather have a tragically-flawed but also creatively-great Populus, Lemmings, Myst, or Worms.

> No one seems to be pushing things forward almost at all anymore from what I can tell

Imho, that's the tyranny of spectacle budget. At any given time, it costs this much to make something that meets state of the art, and gamers expect state of the art from their AAA games.

Hopefully gen-AI provides a (still-likely temporary) reprieve from that, by lowering the cost of AAA-quality via more efficient labor and therefore making publishers take more risk on unique games.

Re:The Lost Treasure of Sid Meier's Pirates by starkparker on Saturday August 22, 2026 @01:44AM (#49396896)
There've been a lot of pieces written about this, especially about Covert Action,[1][2][3][4] the game that Meier most explicitly called out for being a bunch of minigames that lacked coherence.

Specifically, if the minigames were too engrossing and the overarching layer too complex, you'd go into one of them with an objective that you've forgotten by the time you gotten out of it.[5]

And it's not a new argument, either. XCOM, also published by Microprose as a later contemporary, was very close to the medley model that Meier felt that he struggled with, but its various modes and mechanical levels (base-building, interceptors, budget/time/people management, research and manufacturing, tactical combat) all worked so well that it became the DNA for decades of a franchise.[6]

There's still a point to be made about maintaining an overarching focus, but it's a much muddier, know-it-when-you-see-it (or not-for-everybody) quality to it that makes it hard to turn into an actual rule.

1: https://www.rockpapershotgun.com/covert-action-review

2: https://mssv.net/2010/09/19/covert-action-and-pirates/

3: https://scientificgamer.com/in-praise-of-covert-action/

4: https://www.filfre.net/2017/03/whats-the-matter-with-covert-...

5: https://www.gamedeveloper.com/game-platforms/analysis-sid-me...

6: Instead of writing a long comment, I'll link to the last long comment I wrote about it here: https://news.ycombinator.com/item?id=36297056

Re:The Lost Treasure of Sid Meier's Pirates by S_Bear on Friday August 21, 2026 @10:38AM (#49388845)
I've been waiting for a successor to Aerobiz: Supersonic. I've played about every airline management sim since then, and nothing scratches the itch.
Re:The Lost Treasure of Sid Meier's Pirates by Gormo on Friday August 21, 2026 @06:49PM (#49394670)
> Defender of the Crown

I see a lot of DotC influence in Paradox's grand strategy games. Especially so when playing CK2 or CK3 in the British Isles.

Re:The Lost Treasure of Sid Meier's Pirates by stevenwoo on Friday August 21, 2026 @08:59PM (#49395583)
Pikmin series shares a lot of features with Lemmings but in 3D and only available on Nintendo platforms.